merge with master

This commit is contained in:
DizzyEggg 2022-08-25 22:10:59 +02:00
commit 622a7f8141
44 changed files with 430 additions and 425 deletions

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@ -7257,6 +7257,10 @@ BattleScript_SelectingNotAllowedStuffCheeks::
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
endselectionscript endselectionscript
BattleScript_SelectingNotAllowedStuffCheeksInPalace::
printstring STRINGID_STUFFCHEEKSCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedBelch:: BattleScript_SelectingNotAllowedBelch::
printselectionstring STRINGID_BELCHCANTSELECT printselectionstring STRINGID_BELCHCANTSELECT
endselectionscript endselectionscript
@ -9197,14 +9201,34 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript endselectionscript
BattleScript_SelectingNotAllowedMoveChoiceItemInPalace::
printstring STRINGID_ITEMALLOWSONLYYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveGorillaTactics:: BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace::
printstring STRINGID_ABILITYALLOWSONLYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveAssaultVest:: BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVestInPalace::
printstring STRINGID_ASSAULTVESTDOESNTALLOW
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedPlaceholder::
printselectionstring STRINGID_NOTDONEYET
endselectionscript
BattleScript_SelectingNotAllowedPlaceholderInPalace::
printstring STRINGID_NOTDONEYET
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_HangedOnMsg:: BattleScript_HangedOnMsg::
playanimation BS_TARGET, B_ANIM_HANGED_ON playanimation BS_TARGET, B_ANIM_HANGED_ON
printstring STRINGID_PKMNHUNGONWITHX printstring STRINGID_PKMNHUNGONWITHX

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@ -73,6 +73,7 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT HEALTHBOX_SAFARI_BALLS_TEXT
}; };
u32 WhichBattleCoords(u32 battlerId);
u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId); u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId);
u8 CreateBattlerHealthboxSprites(u8 battler); u8 CreateBattlerHealthboxSprites(u8 battler);
u8 CreateSafariPlayerHealthboxSprites(void); u8 CreateSafariPlayerHealthboxSprites(void);

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@ -210,6 +210,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[]; extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[]; extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItemInPalace[];
extern const u8 BattleScript_HangedOnMsg[]; extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[]; extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryConfuseHealRet[]; extern const u8 BattleScript_BerryConfuseHealRet[];
@ -275,6 +276,9 @@ extern const u8 BattleScript_SnowWarningActivates[];
extern const u8 BattleScript_HarvestActivates[]; extern const u8 BattleScript_HarvestActivates[];
extern const u8 BattleScript_ImposterActivates[]; extern const u8 BattleScript_ImposterActivates[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[]; extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[];
extern const u8 BattleScript_SelectingNotAllowedPlaceholder[];
extern const u8 BattleScript_SelectingNotAllowedPlaceholderInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravity[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravity[];
extern const u8 BattleScript_MoveUsedGravityPrevents[]; extern const u8 BattleScript_MoveUsedGravityPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[];
@ -301,6 +305,7 @@ extern const u8 BattleScript_DazzlingProtected[];
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[]; extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
extern const u8 BattleScript_MoveUsedPowder[]; extern const u8 BattleScript_MoveUsedPowder[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[]; extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeksInPalace[];
extern const u8 BattleScript_SelectingNotAllowedBelch[]; extern const u8 BattleScript_SelectingNotAllowedBelch[];
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[]; extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
extern const u8 BattleScript_PsychicSurgeActivates[]; extern const u8 BattleScript_PsychicSurgeActivates[];
@ -405,6 +410,7 @@ extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
extern const u8 BattleScript_PrimalReversion[]; extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[]; extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[]; extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace[];
extern const u8 BattleScript_WanderingSpiritActivates[]; extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[]; extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[]; extern const u8 BattleScript_GooeyActivates[];

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@ -7,7 +7,17 @@
#define MOVE_LIMITATION_TORMENTED (1 << 3) #define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4) #define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5) #define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATIONS_ALL 0xFF #define MOVE_LIMITATION_ENCORE (1 << 6)
#define MOVE_LIMITATION_CHOICE_ITEM (1 << 7)
#define MOVE_LIMITATION_ASSAULT_VEST (1 << 8)
#define MOVE_LIMITATION_GRAVITY (1 << 9)
#define MOVE_LIMITATION_HEAL_BLOCK (1 << 10)
#define MOVE_LIMITATION_BELCH (1 << 11)
#define MOVE_LIMITATION_THROAT_CHOP (1 << 12)
#define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13)
#define MOVE_LIMITATION_PLACEHOLDER (1 << 15)
#define MOVE_LIMITATIONS_ALL 0xFFFF
#define ABILITYEFFECT_ON_SWITCHIN 0 #define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1 #define ABILITYEFFECT_ENDTURN 1
@ -89,7 +99,7 @@ void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void); void BattleScriptPushCursor(void);
void BattleScriptPop(void); void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void); u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check);
bool8 AreAllMovesUnusable(void); bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move); u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void); u8 DoFieldEndTurnEffects(void);

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@ -36,4 +36,12 @@
#endif #endif
#endif #endif
// Compatibility definition for other projects to detect pokeemerald-expansion
#define RHH_EXPANSION
// Legacy branch-based defines included for backwards compatibility
#define BATTLE_ENGINE
#define POKEMON_EXPANSION
#define ITEM_EXPANSION
#endif // GUARD_CONFIG_H #endif // GUARD_CONFIG_H

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@ -81,7 +81,7 @@
#define WILD_DOUBLE_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER)))) #define WILD_DOUBLE_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER))))
#define BATTLE_TWO_VS_ONE_OPPONENT ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gTrainerBattleOpponent_B == 0xFFFF)) #define BATTLE_TWO_VS_ONE_OPPONENT ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gTrainerBattleOpponent_B == 0xFFFF))
#define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER) #define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER | BATTLE_TYPE_INGAME_PARTNER)
// Battle Outcome defines // Battle Outcome defines

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@ -1,8 +1,6 @@
#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H
#define GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H
#include "constants/expansion_branches.h"
#ifndef GEN_3 #ifndef GEN_3
#define GEN_3 0 #define GEN_3 0
#define GEN_4 1 #define GEN_4 1

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@ -1,12 +0,0 @@
#ifndef GUARD_CONSTANTS_EXPANSION_BRANCHES_H
#define GUARD_CONSTANTS_EXPANSION_BRANCHES_H
// Branch defines: Used by other branches to detect each other.
// Each define must be here for each of RHH's branch you have pulled.
// e.g. If you have both the battle_engine and pokemon_expansion branch,
// then both BATTLE_ENGINE and POKEMON_EXPANSION must be defined here.
#define BATTLE_ENGINE
#define POKEMON_EXPANSION
#define ITEM_EXPANSION
#endif

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@ -1,8 +1,6 @@
#ifndef GUARD_CONSTANTS_ITEM_CONFIG_H #ifndef GUARD_CONSTANTS_ITEM_CONFIG_H
#define GUARD_CONSTANTS_ITEM_CONFIG_H #define GUARD_CONSTANTS_ITEM_CONFIG_H
#include "constants/expansion_branches.h"
#ifndef GEN_3 #ifndef GEN_3
#define GEN_3 0 #define GEN_3 0
#define GEN_4 1 #define GEN_4 1

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@ -1,8 +1,6 @@
#ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H #ifndef GUARD_CONSTANTS_POKEMON_CONFIG_H
#define GUARD_CONSTANTS_POKEMON_CONFIG_H #define GUARD_CONSTANTS_POKEMON_CONFIG_H
#include "constants/expansion_branches.h"
#ifndef GEN_3 #ifndef GEN_3
#define GEN_3 0 #define GEN_3 0
#define GEN_4 1 #define GEN_4 1
@ -14,7 +12,7 @@
#define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type. #define P_UPDATED_TYPES GEN_8 // Since Gen 6, several Pokémon were changed to be partially or fully Fairy type.
#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation. #define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. #define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed.
#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups. #define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have gained new egg groups.
#define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball. #define P_SHEDINJA_BALL GEN_8 // Since Gen 4, Shedinja requires a Poké Ball for its evolution. In Gen 3, Shedinja inherits Nincada's Ball.
#define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs. #define P_LEGENDARY_PERFECT_IVS GEN_8 // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.

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@ -19,10 +19,9 @@ bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species); void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality); void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality);
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
void HandleLoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFemale);
void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
u32 GetDecompressedDataSize(const u32 *ptr); u32 GetDecompressedDataSize(const u32 *ptr);

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@ -15,7 +15,6 @@
#include "constants/pokemon.h" #include "constants/pokemon.h"
#include "constants/easy_chat.h" #include "constants/easy_chat.h"
#include "constants/trainer_hill.h" #include "constants/trainer_hill.h"
#include "constants/expansion_branches.h"
// Prevent cross-jump optimization. // Prevent cross-jump optimization.
#define BLOCK_CROSS_JUMP asm(""); #define BLOCK_CROSS_JUMP asm("");

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@ -558,5 +558,6 @@ u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId);
u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg); u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg);
u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *mon, u16 method, u32 arg); u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *mon, u16 method, u32 arg);
u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove); u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove);
bool32 ShouldShowFemaleDifferences(u16 species, u32 personality);
#endif // GUARD_POKEMON_H #endif // GUARD_POKEMON_H

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@ -21,7 +21,6 @@ u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s1
void FreeMonIconPalette(u16 species); void FreeMonIconPalette(u16 species);
void FreeAndDestroyMonIconSprite(struct Sprite *sprite); void FreeAndDestroyMonIconSprite(struct Sprite *sprite);
u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality); u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality);
u8 CreateMonIconCustom(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool8 isFemale, bool8 isShiny);
u8 UpdateMonIconFrame(struct Sprite *sprite); u8 UpdateMonIconFrame(struct Sprite *sprite);
void LoadMonIconPalette(u16 species); void LoadMonIconPalette(u16 species);
void SpriteCB_MonIcon(struct Sprite *sprite); void SpriteCB_MonIcon(struct Sprite *sprite);

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@ -6,6 +6,7 @@
extern u8 gLastViewedMonIndex; extern u8 gLastViewedMonIndex;
extern const u8 *const gMoveDescriptionPointers[]; extern const u8 *const gMoveDescriptionPointers[];
extern const u8 gNotDoneYetDescription[];
extern const u8 *const gNatureNamePointers[]; extern const u8 *const gNatureNamePointers[];
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));

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@ -130,10 +130,10 @@ static u32 GetWildAiFlags(void)
{ {
u8 avgLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL); u8 avgLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u32 flags; u32 flags;
if (IsDoubleBattle()) if (IsDoubleBattle())
avgLevel = (GetMonData(&gEnemyParty[0], MON_DATA_LEVEL) + GetMonData(&gEnemyParty[1], MON_DATA_LEVEL)) / 2; avgLevel = (GetMonData(&gEnemyParty[0], MON_DATA_LEVEL) + GetMonData(&gEnemyParty[1], MON_DATA_LEVEL)) / 2;
flags |= AI_FLAG_CHECK_BAD_MOVE; flags |= AI_FLAG_CHECK_BAD_MOVE;
if (avgLevel >= 20) if (avgLevel >= 20)
flags |= AI_FLAG_CHECK_VIABILITY; flags |= AI_FLAG_CHECK_VIABILITY;
@ -141,10 +141,10 @@ static u32 GetWildAiFlags(void)
flags |= AI_FLAG_PREFER_STRONGEST_MOVE; flags |= AI_FLAG_PREFER_STRONGEST_MOVE;
if (avgLevel >= 80) if (avgLevel >= 80)
flags |= AI_FLAG_HP_AWARE; flags |= AI_FLAG_HP_AWARE;
if (B_VAR_WILD_AI_FLAGS != 0 && VarGet(B_VAR_WILD_AI_FLAGS) != 0) if (B_VAR_WILD_AI_FLAGS != 0 && VarGet(B_VAR_WILD_AI_FLAGS) != 0)
flags |= VarGet(B_VAR_WILD_AI_FLAGS); flags |= VarGet(B_VAR_WILD_AI_FLAGS);
return flags; return flags;
} }
@ -166,7 +166,7 @@ void BattleAI_SetupFlags(void)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
else else
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
// check smart wild AI // check smart wild AI
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER)) && IsWildMonSmart()) if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER)) && IsWildMonSmart())
AI_THINKING_STRUCT->aiFlags |= GetWildAiFlags(); AI_THINKING_STRUCT->aiFlags |= GetWildAiFlags();
@ -220,11 +220,11 @@ u8 BattleAI_ChooseMoveOrAction(void)
ret = ChooseMoveOrAction_Singles(); ret = ChooseMoveOrAction_Singles();
else else
ret = ChooseMoveOrAction_Doubles(); ret = ChooseMoveOrAction_Doubles();
// Clear protect structures, some flags may be set during AI calcs // Clear protect structures, some flags may be set during AI calcs
// e.g. pranksterElevated from GetMovePriority // e.g. pranksterElevated from GetMovePriority
memset(&gProtectStructs, 0, MAX_BATTLERS_COUNT * sizeof(struct ProtectStruct)); memset(&gProtectStructs, 0, MAX_BATTLERS_COUNT * sizeof(struct ProtectStruct));
gCurrentMove = savedCurrentMove; gCurrentMove = savedCurrentMove;
return ret; return ret;
} }
@ -245,7 +245,7 @@ static void SetBattlerAiData(u8 battlerId)
AI_DATA->holdEffectParams[battlerId] = GetBattlerHoldEffectParam(battlerId); AI_DATA->holdEffectParams[battlerId] = GetBattlerHoldEffectParam(battlerId);
AI_DATA->predictedMoves[battlerId] = gLastMoves[battlerId]; AI_DATA->predictedMoves[battlerId] = gLastMoves[battlerId];
AI_DATA->hpPercents[battlerId] = GetHealthPercentage(battlerId); AI_DATA->hpPercents[battlerId] = GetHealthPercentage(battlerId);
AI_DATA->moveLimitations[battlerId] = CheckMoveLimitations(battlerId, 0, 0xFF); AI_DATA->moveLimitations[battlerId] = CheckMoveLimitations(battlerId, 0, MOVE_LIMITATIONS_ALL);
} }
void GetAiLogicData(void) void GetAiLogicData(void)
@ -253,13 +253,13 @@ void GetAiLogicData(void)
u32 battlerAtk, battlerDef, i, move; u32 battlerAtk, battlerDef, i, move;
u8 effectiveness; u8 effectiveness;
s32 dmg; s32 dmg;
memset(AI_DATA, 0, sizeof(struct AiLogicData)); memset(AI_DATA, 0, sizeof(struct AiLogicData));
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
&& !IsWildMonSmart()) && !IsWildMonSmart())
return; return;
// get/assume all battler data // get/assume all battler data
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
@ -267,7 +267,7 @@ void GetAiLogicData(void)
SetBattlerAiData(i); SetBattlerAiData(i);
} }
} }
// simulate AI damage // simulate AI damage
for (battlerAtk = 0; battlerAtk < gBattlersCount; battlerAtk++) for (battlerAtk = 0; battlerAtk < gBattlersCount; battlerAtk++)
{ {
@ -275,26 +275,26 @@ void GetAiLogicData(void)
|| !IsBattlerAIControlled(battlerAtk)) { || !IsBattlerAIControlled(battlerAtk)) {
continue; continue;
} }
for (battlerDef = 0; battlerDef < gBattlersCount; battlerDef++) for (battlerDef = 0; battlerDef < gBattlersCount; battlerDef++)
{ {
if (battlerAtk == battlerDef) if (battlerAtk == battlerDef)
continue; continue;
RecordKnownMove(battlerDef, gLastMoves[battlerDef]); RecordKnownMove(battlerDef, gLastMoves[battlerDef]);
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
dmg = 0; dmg = 0;
effectiveness = AI_EFFECTIVENESS_x0; effectiveness = AI_EFFECTIVENESS_x0;
move = gBattleMons[battlerAtk].moves[i]; move = gBattleMons[battlerAtk].moves[i];
if (move != 0 if (move != 0
&& move != 0xFFFF && move != 0xFFFF
//&& gBattleMoves[move].power != 0 /* we want to get effectiveness of status moves */ //&& gBattleMoves[move].power != 0 /* we want to get effectiveness of status moves */
&& !(AI_DATA->moveLimitations[battlerAtk] & gBitTable[i])) { && !(AI_DATA->moveLimitations[battlerAtk] & gBitTable[i])) {
dmg = AI_CalcDamage(move, battlerAtk, battlerDef, &effectiveness, TRUE); dmg = AI_CalcDamage(move, battlerAtk, battlerDef, &effectiveness, TRUE);
} }
AI_DATA->simulatedDmg[battlerAtk][battlerDef][i] = dmg; AI_DATA->simulatedDmg[battlerAtk][battlerDef][i] = dmg;
AI_DATA->effectiveness[battlerAtk][battlerDef][i] = effectiveness; AI_DATA->effectiveness[battlerAtk][battlerDef][i] = effectiveness;
} }
@ -334,7 +334,7 @@ static u8 ChooseMoveOrAction_Singles(void)
return AI_CHOICE_WATCH; return AI_CHOICE_WATCH;
gActiveBattler = sBattler_AI; gActiveBattler = sBattler_AI;
// If can switch. // If can switch.
if (CountUsablePartyMons(sBattler_AI) > 0 if (CountUsablePartyMons(sBattler_AI) > 0
&& !IsAbilityPreventingEscape(sBattler_AI) && !IsAbilityPreventingEscape(sBattler_AI)
@ -375,7 +375,7 @@ static u8 ChooseMoveOrAction_Singles(void)
} }
} }
} }
numOfBestMoves = 1; numOfBestMoves = 1;
currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
consideredMoveArray[0] = 0; consideredMoveArray[0] = 0;
@ -427,7 +427,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4); BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4);
else else
BattleAI_SetupAIData(0xF); BattleAI_SetupAIData(0xF);
gBattlerTarget = i; gBattlerTarget = i;
if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
RecordLastUsedMoveByTarget(); RecordLastUsedMoveByTarget();
@ -467,7 +467,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
{ {
if (!CanTargetBattler(sBattler_AI, i, gBattleMons[sBattler_AI].moves[j])) if (!CanTargetBattler(sBattler_AI, i, gBattleMons[sBattler_AI].moves[j]))
continue; continue;
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
{ {
mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j]; mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
@ -586,7 +586,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk);
u32 i; u32 i;
u16 predictedMove = AI_DATA->predictedMoves[battlerDef]; u16 predictedMove = AI_DATA->predictedMoves[battlerDef];
SetTypeBeforeUsingMove(move, battlerAtk); SetTypeBeforeUsingMove(move, battlerAtk);
GET_MOVE_TYPE(move, moveType); GET_MOVE_TYPE(move, moveType);
@ -594,7 +594,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
return score; return score;
GET_MOVE_TYPE(move, moveType); GET_MOVE_TYPE(move, moveType);
// check non-user target // check non-user target
if (!(moveTarget & MOVE_TARGET_USER)) if (!(moveTarget & MOVE_TARGET_USER))
{ {
@ -604,7 +604,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
RETURN_SCORE_MINUS(20); RETURN_SCORE_MINUS(20);
} }
// check ground immunities // check ground immunities
if (moveType == TYPE_GROUND if (moveType == TYPE_GROUND
&& !IsBattlerGrounded(battlerDef) && !IsBattlerGrounded(battlerDef)
@ -616,11 +616,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
RETURN_SCORE_MINUS(20); RETURN_SCORE_MINUS(20);
} }
// check off screen // check off screen
if (IsSemiInvulnerable(battlerDef, move) && moveEffect != EFFECT_SEMI_INVULNERABLE && AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER) if (IsSemiInvulnerable(battlerDef, move) && moveEffect != EFFECT_SEMI_INVULNERABLE && AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_FASTER)
RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move
// check if negates type // check if negates type
switch (effectiveness) switch (effectiveness)
{ {
@ -632,7 +632,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
RETURN_SCORE_MINUS(10); RETURN_SCORE_MINUS(10);
break; break;
} }
// target ability checks // target ability checks
if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->abilities[battlerAtk], move)) if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->abilities[battlerAtk], move))
{ {
@ -758,7 +758,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
RETURN_SCORE_MINUS(10); RETURN_SCORE_MINUS(10);
break; break;
} // def ability checks } // def ability checks
// target partner ability checks & not attacking partner // target partner ability checks & not attacking partner
if (isDoubleBattle) if (isDoubleBattle)
{ {
@ -796,35 +796,35 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
} // def partner ability checks } // def partner ability checks
} // ignore def ability check } // ignore def ability check
// gen7+ dark type mons immune to priority->elevated moves from prankster // gen7+ dark type mons immune to priority->elevated moves from prankster
#if B_PRANKSTER_DARK_TYPES >= GEN_7 #if B_PRANKSTER_DARK_TYPES >= GEN_7
if (AI_DATA->abilities[battlerAtk] == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) if (AI_DATA->abilities[battlerAtk] == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move)
&& !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
RETURN_SCORE_MINUS(10); RETURN_SCORE_MINUS(10);
#endif #endif
// terrain & effect checks // terrain & effect checks
if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_ELECTRIC_TERRAIN)) if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_ELECTRIC_TERRAIN))
{ {
if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN)
RETURN_SCORE_MINUS(20); RETURN_SCORE_MINUS(20);
} }
if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN)) if (AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN))
{ {
if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect)) if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect))
RETURN_SCORE_MINUS(20); RETURN_SCORE_MINUS(20);
} }
if (AI_IsTerrainAffected(battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN) && atkPriority > 0) if (AI_IsTerrainAffected(battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN) && atkPriority > 0)
{ {
RETURN_SCORE_MINUS(20); RETURN_SCORE_MINUS(20);
} }
} // end check MOVE_TARGET_USER } // end check MOVE_TARGET_USER
// the following checks apply to any target (including user) // the following checks apply to any target (including user)
// throat chop check // throat chop check
if (gDisableStructs[battlerAtk].throatChopTimer && TestMoveFlags(move, FLAG_SOUND)) if (gDisableStructs[battlerAtk].throatChopTimer && TestMoveFlags(move, FLAG_SOUND))
return 0; // Can't even select move at all return 0; // Can't even select move at all
@ -860,7 +860,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
} }
} }
// check move effects // check move effects
switch (moveEffect) switch (moveEffect)
{ {
@ -874,7 +874,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_EXPLOSION: case EFFECT_EXPLOSION:
if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE)) if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE))
score -= 2; score -= 2;
if (effectiveness == AI_EFFECTIVENESS_x0) if (effectiveness == AI_EFFECTIVENESS_x0)
{ {
score -= 10; score -= 10;
@ -920,7 +920,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
score -= 10; score -= 10;
break; break;
case EFFECT_SPECIAL_DEFENSE_UP: case EFFECT_SPECIAL_DEFENSE_UP:
case EFFECT_SPECIAL_DEFENSE_UP_2: case EFFECT_SPECIAL_DEFENSE_UP_2:
if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPDEF)) if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPDEF))
score -= 10; score -= 10;
@ -1230,7 +1230,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_LOW_KICK: case EFFECT_LOW_KICK:
// AI_CBM_HighRiskForDamage // AI_CBM_HighRiskForDamage
if (AI_DATA->abilities[battlerDef] == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2) if (AI_DATA->abilities[battlerDef] == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2)
score -= 10; score -= 10;
break; break;
case EFFECT_COUNTER: case EFFECT_COUNTER:
case EFFECT_MIRROR_COAT: case EFFECT_MIRROR_COAT:
@ -1240,7 +1240,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|| DoesSubstituteBlockMove(battlerAtk, BATTLE_PARTNER(battlerDef), predictedMove)) || DoesSubstituteBlockMove(battlerAtk, BATTLE_PARTNER(battlerDef), predictedMove))
score -= 10; score -= 10;
break; break;
case EFFECT_ROAR: case EFFECT_ROAR:
if (CountUsablePartyMons(battlerDef) == 0) if (CountUsablePartyMons(battlerDef) == 0)
score -= 10; score -= 10;
@ -1392,7 +1392,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_SPIKES: case EFFECT_SPIKES:
if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3)
score -= 10; score -= 10;
else if (PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove) else if (PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)
&& gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2)
score -= 10; // only one mon needs to set up the last layer of Spikes score -= 10; // only one mon needs to set up the last layer of Spikes
break; break;
@ -1570,7 +1570,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10; score -= 10;
break; break;
} }
if (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB) if (B_MENTAL_HERB >= GEN_5 && AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_MENTAL_HERB)
score -= 6; score -= 6;
break; break;
@ -1802,7 +1802,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2) if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2)
score -= 10; score -= 10;
break; break;
case EFFECT_CONVERSION_2: case EFFECT_CONVERSION_2:
//TODO //TODO
break; break;
@ -1862,7 +1862,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
break; break;
} // move check } // move check
if (decreased) if (decreased)
break; break;
if (IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef])) if (IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef]))
@ -1904,7 +1904,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
IncreaseAllyProtectionViability(&viability, 0xFF); IncreaseAllyProtectionViability(&viability, 0xFF);
}*/ }*/
} }
break; break;
case EFFECT_MIRACLE_EYE: case EFFECT_MIRACLE_EYE:
if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED) if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED)
score -= 10; score -= 10;
@ -1952,7 +1952,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|| ((AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) && !IsTargetingPartner(battlerAtk, battlerDef))) // don't want to raise target stats unless its your partner || ((AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) && !IsTargetingPartner(battlerAtk, battlerDef))) // don't want to raise target stats unless its your partner
score -= 10; score -= 10;
break; break;
case EFFECT_PSYCH_UP: // haze stats check case EFFECT_PSYCH_UP: // haze stats check
{ {
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
@ -2116,7 +2116,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
u32 atkNegativeStages = CountNegativeStatStages(battlerAtk); u32 atkNegativeStages = CountNegativeStatStages(battlerAtk);
u32 defPositiveStages = CountPositiveStatStages(battlerDef); u32 defPositiveStages = CountPositiveStatStages(battlerDef);
u32 defNegativeStages = CountNegativeStatStages(battlerDef); u32 defNegativeStages = CountNegativeStatStages(battlerDef);
if (atkPositiveStages >= defPositiveStages && atkNegativeStages <= defNegativeStages) if (atkPositiveStages >= defPositiveStages && atkNegativeStages <= defNegativeStages)
score -= 10; score -= 10;
break; break;
@ -2512,22 +2512,24 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3) if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3)
score -= 10; score -= 10;
break;*/ break;*/
case EFFECT_PLACEHOLDER:
return 0; // cannot even select
} // move effect checks } // move effect checks
if (score < 0) if (score < 0)
score = 0; score = 0;
return score; return score;
} }
static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
if (IsTargetingPartner(battlerAtk, battlerDef)) if (IsTargetingPartner(battlerAtk, battlerDef))
return score; return score;
if (gBattleMoves[move].power == 0) if (gBattleMoves[move].power == 0)
return score; // can't make anything faint with no power return score; // can't make anything faint with no power
if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION) if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION)
{ {
// this move can faint the target // this move can faint the target
@ -2541,10 +2543,10 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
// this move isn't expected to faint the target // this move isn't expected to faint the target
if (TestMoveFlags(move, FLAG_HIGH_CRIT)) if (TestMoveFlags(move, FLAG_HIGH_CRIT))
score += 2; // crit makes it more likely to make them faint score += 2; // crit makes it more likely to make them faint
if (GetMoveDamageResult(move) == MOVE_POWER_OTHER) if (GetMoveDamageResult(move) == MOVE_POWER_OTHER)
score--; score--;
switch (AI_DATA->effectiveness[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex]) switch (AI_DATA->effectiveness[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])
{ {
case AI_EFFECTIVENESS_x8: case AI_EFFECTIVENESS_x8:
@ -2561,7 +2563,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} }
} }
//AI_TryToFaint_CheckIfDanger //AI_TryToFaint_CheckIfDanger
if (!WillAIStrikeFirst() && CanTargetFaintAi(battlerDef, battlerAtk)) if (!WillAIStrikeFirst() && CanTargetFaintAi(battlerDef, battlerAtk))
{ // AI_TryToFaint_Danger { // AI_TryToFaint_Danger
@ -2570,7 +2572,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
else else
score++; score++;
} }
return score; return score;
} }
@ -2626,8 +2628,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} }
} // check partner move effect } // check partner move effect
// consider our move effect relative to partner state // consider our move effect relative to partner state
switch (effect) switch (effect)
{ {
@ -2648,8 +2650,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
break; break;
} // our effect relative to partner } // our effect relative to partner
// consider global move effects // consider global move effects
switch (effect) switch (effect)
{ {
@ -2679,8 +2681,8 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
break; break;
} // global move effect check } // global move effect check
// check specific target // check specific target
if (IsTargetingPartner(battlerAtk, battlerDef)) if (IsTargetingPartner(battlerAtk, battlerDef))
{ {
@ -2787,11 +2789,11 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
RETURN_SCORE_PLUS(1); RETURN_SCORE_PLUS(1);
} }
break; break;
} }
} // ability checks } // ability checks
} // move power check } // move power check
// attacker move effects specifically targeting partner // attacker move effects specifically targeting partner
if (!partnerProtecting) if (!partnerProtecting)
{ {
@ -2904,12 +2906,12 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} // attacker move effects } // attacker move effects
} // check partner protecting } // check partner protecting
score -= 30; // otherwise, don't target partner score -= 30; // otherwise, don't target partner
} }
else // checking opponent else // checking opponent
{ {
// these checks mostly handled in AI_CheckBadMove and AI_CheckViability // these checks mostly handled in AI_CheckBadMove and AI_CheckViability
switch (effect) switch (effect)
{ {
case EFFECT_SKILL_SWAP: case EFFECT_SKILL_SWAP:
@ -2934,10 +2936,10 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 3; score -= 3;
break; break;
} }
// lightning rod, flash fire against enemy handled in AI_CheckBadMove // lightning rod, flash fire against enemy handled in AI_CheckBadMove
} }
return score; return score;
} }
@ -2974,11 +2976,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
u16 predictedMove = AI_DATA->predictedMoves[battlerDef]; u16 predictedMove = AI_DATA->predictedMoves[battlerDef];
bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk);
u32 i; u32 i;
// Targeting partner, check benefits of doing that instead // Targeting partner, check benefits of doing that instead
if (IsTargetingPartner(battlerAtk, battlerDef)) if (IsTargetingPartner(battlerAtk, battlerDef))
return score; return score;
// check always hits // check always hits
if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0) if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0)
{ {
@ -2987,11 +2989,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (AI_RandLessThan(100) && (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8 || gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4)) if (AI_RandLessThan(100) && (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8 || gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4))
score++; score++;
} }
// check high crit // check high crit
if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2 && AI_RandLessThan(128)) if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2 && AI_RandLessThan(128))
score++; score++;
// check already dead // check already dead
if (!IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef]) if (!IsBattlerIncapacitated(battlerDef, AI_DATA->abilities[battlerDef])
&& CanTargetFaintAi(battlerAtk, battlerDef) && CanTargetFaintAi(battlerAtk, battlerDef)
@ -3002,7 +3004,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
else else
score--; score--;
} }
// check damage // check damage
if (gBattleMoves[move].power != 0 && GetMoveDamageResult(move) == MOVE_POWER_WEAK) if (gBattleMoves[move].power != 0 && GetMoveDamageResult(move) == MOVE_POWER_WEAK)
score--; score--;
@ -3010,11 +3012,11 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
// check status move preference // check status move preference
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move) && effectiveness != AI_EFFECTIVENESS_x0) if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move) && effectiveness != AI_EFFECTIVENESS_x0)
score++; score++;
// check thawing moves // check thawing moves
if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && TestMoveFlags(move, FLAG_THAW_USER)) if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && TestMoveFlags(move, FLAG_THAW_USER))
score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10;
// check burn // check burn
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN) if (gBattleMons[battlerAtk].status1 & STATUS1_BURN)
{ {
@ -3033,7 +3035,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} }
} }
// attacker ability checks // attacker ability checks
switch (AI_DATA->abilities[battlerAtk]) switch (AI_DATA->abilities[battlerAtk])
{ {
@ -3049,8 +3051,8 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 8; // prioritize killing target for stat boost score += 8; // prioritize killing target for stat boost
} }
break; break;
} // ability checks } // ability checks
// move effect checks // move effect checks
switch (moveEffect) switch (moveEffect)
{ {
@ -3095,7 +3097,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} }
} }
if (!AI_RandLessThan(100)) if (!AI_RandLessThan(100))
{ {
score--; score--;
@ -3141,7 +3143,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
} }
} }
if (!AI_RandLessThan(100)) if (!AI_RandLessThan(100))
{ {
score--; score--;
@ -3164,7 +3166,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 2; score -= 2;
else if (AI_DATA->hpPercents[battlerAtk] <= 70) else if (AI_DATA->hpPercents[battlerAtk] <= 70)
score -= 2; score -= 2;
else else
score++; score++;
break; break;
case EFFECT_EVASION_UP: case EFFECT_EVASION_UP:
@ -3294,7 +3296,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_ATTACK_SPATK_UP: // work up case EFFECT_ATTACK_SPATK_UP: // work up
if (AI_DATA->hpPercents[battlerAtk] <= 40 || AI_DATA->abilities[battlerAtk] == ABILITY_CONTRARY) if (AI_DATA->hpPercents[battlerAtk] <= 40 || AI_DATA->abilities[battlerAtk] == ABILITY_CONTRARY)
break; break;
if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score);
else if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) else if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
@ -3350,7 +3352,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
default: default:
break; break;
} }
if (ShouldRecover(battlerAtk, battlerDef, move, healPercent)) if (ShouldRecover(battlerAtk, battlerDef, move, healPercent))
score += 2; score += 2;
} }
@ -3578,7 +3580,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (newHp > healthBenchmark && ShouldAbsorb(battlerAtk, battlerDef, move, AI_DATA->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) if (newHp > healthBenchmark && ShouldAbsorb(battlerAtk, battlerDef, move, AI_DATA->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex]))
score += 2; score += 2;
} }
break; break;
case EFFECT_SLEEP_TALK: case EFFECT_SLEEP_TALK:
case EFFECT_SNORE: case EFFECT_SNORE:
if (!IsWakeupTurn(battlerAtk) && gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) if (!IsWakeupTurn(battlerAtk) && gBattleMons[battlerAtk].status1 & STATUS1_SLEEP)
@ -3613,13 +3615,13 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_THIEF: case EFFECT_THIEF:
{ {
bool32 canSteal = FALSE; bool32 canSteal = FALSE;
#if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE #if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
canSteal = TRUE; canSteal = TRUE;
#endif #endif
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
canSteal = TRUE; canSteal = TRUE;
if (canSteal && AI_DATA->items[battlerAtk] == ITEM_NONE if (canSteal && AI_DATA->items[battlerAtk] == ITEM_NONE
&& AI_DATA->items[battlerDef] != ITEM_NONE && AI_DATA->items[battlerDef] != ITEM_NONE
&& CanBattlerGetOrLoseItem(battlerDef, AI_DATA->items[battlerDef]) && CanBattlerGetOrLoseItem(battlerDef, AI_DATA->items[battlerDef])
@ -3763,8 +3765,8 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (AI_DATA->abilities[battlerDef] == ABILITY_MAGIC_BOUNCE || CountUsablePartyMons(battlerDef) == 0) if (AI_DATA->abilities[battlerDef] == ABILITY_MAGIC_BOUNCE || CountUsablePartyMons(battlerDef) == 0)
break; break;
if (gDisableStructs[battlerAtk].isFirstTurn) if (gDisableStructs[battlerAtk].isFirstTurn)
score += 2; score += 2;
//TODO - track entire opponent party data to determine hazard effectiveness //TODO - track entire opponent party data to determine hazard effectiveness
break; break;
case EFFECT_FORESIGHT: case EFFECT_FORESIGHT:
if (AI_DATA->abilities[battlerAtk] == ABILITY_SCRAPPY) if (AI_DATA->abilities[battlerAtk] == ABILITY_SCRAPPY)
@ -3793,7 +3795,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN)
|| HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS)
|| HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT))
score += 2; score += 2;
} }
break; break;
case EFFECT_HAIL: case EFFECT_HAIL:
@ -3802,7 +3804,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if ((HasMoveEffect(battlerAtk, EFFECT_AURORA_VEIL) || HasMoveEffect(BATTLE_PARTNER(battlerAtk), EFFECT_AURORA_VEIL)) if ((HasMoveEffect(battlerAtk, EFFECT_AURORA_VEIL) || HasMoveEffect(BATTLE_PARTNER(battlerAtk), EFFECT_AURORA_VEIL))
&& ShouldSetScreen(battlerAtk, battlerDef, EFFECT_AURORA_VEIL)) && ShouldSetScreen(battlerAtk, battlerDef, EFFECT_AURORA_VEIL))
score += 3; score += 3;
score++; score++;
if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_ICY_ROCK) if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_ICY_ROCK)
score++; score++;
@ -3861,7 +3863,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_SPECTRAL_THIEF: case EFFECT_SPECTRAL_THIEF:
// Want to copy positive stat changes // Want to copy positive stat changes
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
{ {
if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i]) if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i])
{ {
switch (i) switch (i)
@ -3920,7 +3922,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (HasMoveEffect(battlerAtk, EFFECT_SWALLOW) if (HasMoveEffect(battlerAtk, EFFECT_SWALLOW)
|| HasMoveEffect(battlerAtk, EFFECT_SPIT_UP)) || HasMoveEffect(battlerAtk, EFFECT_SPIT_UP))
score += 2; score += 2;
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score);
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score);
break; break;
@ -3937,20 +3939,20 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|| HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) || HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP)
|| HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF))
score++; score++;
if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY)
score += 2; score += 2;
IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); IncreaseConfusionScore(battlerAtk, battlerDef, move, &score);
break; break;
case EFFECT_FLATTER: case EFFECT_FLATTER:
if (HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) if (HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP)
|| HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF))
score += 2; score += 2;
if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY) if (AI_DATA->abilities[battlerDef] == ABILITY_CONTRARY)
score += 2; score += 2;
IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); IncreaseConfusionScore(battlerAtk, battlerDef, move, &score);
break; break;
case EFFECT_FURY_CUTTER: case EFFECT_FURY_CUTTER:
@ -3991,7 +3993,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 3; score += 3;
break; break;
} }
switch (move) switch (move)
{ {
case MOVE_DEFOG: case MOVE_DEFOG:
@ -4007,7 +4009,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
&& AI_WhoStrikesFirst(battlerAtk, BATTLE_PARTNER(battlerAtk), move) == AI_IS_SLOWER) // Partner going first && AI_WhoStrikesFirst(battlerAtk, BATTLE_PARTNER(battlerAtk), move) == AI_IS_SLOWER) // Partner going first
break; // Don't use Defog if partner is going to set up hazards break; // Don't use Defog if partner is going to set up hazards
} }
// check defog lowering evasion // check defog lowering evasion
if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef])) if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef]))
{ {
@ -4179,10 +4181,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
u16 item = GetUsedHeldItem(battlerAtk); u16 item = GetUsedHeldItem(battlerAtk);
u16 toHeal = (ItemId_GetHoldEffectParam(item) == 10) ? 10 : gBattleMons[battlerAtk].maxHP / ItemId_GetHoldEffectParam(item); u16 toHeal = (ItemId_GetHoldEffectParam(item) == 10) ? 10 : gBattleMons[battlerAtk].maxHP / ItemId_GetHoldEffectParam(item);
if (IsStatBoostingBerry(item) && AI_DATA->hpPercents[battlerAtk] > 60) if (IsStatBoostingBerry(item) && AI_DATA->hpPercents[battlerAtk] > 60)
score++; score++;
else if (ShouldRestoreHpBerry(battlerAtk, item) && !CanAIFaintTarget(battlerAtk, battlerDef, 0) else if (ShouldRestoreHpBerry(battlerAtk, item) && !CanAIFaintTarget(battlerAtk, battlerDef, 0)
&& ((GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 && CanTargetFaintAiWithMod(battlerDef, battlerAtk, 0, 0)) && ((GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 && CanTargetFaintAiWithMod(battlerDef, battlerAtk, 0, 0))
|| !CanTargetFaintAiWithMod(battlerDef, battlerAtk, toHeal, 0))) || !CanTargetFaintAiWithMod(battlerDef, battlerAtk, toHeal, 0)))
score++; // Recycle healing berry if we can't otherwise faint the target and the target wont kill us after we activate the berry score++; // Recycle healing berry if we can't otherwise faint the target and the target wont kill us after we activate the berry
@ -4229,7 +4231,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
if (AI_DATA->abilities[battlerDef] != AI_DATA->abilities[battlerAtk] && !(gStatuses3[battlerDef] & STATUS3_GASTRO_ACID)) if (AI_DATA->abilities[battlerDef] != AI_DATA->abilities[battlerAtk] && !(gStatuses3[battlerDef] & STATUS3_GASTRO_ACID))
score += 2; score += 2;
} }
break; break;
case EFFECT_IMPRISON: case EFFECT_IMPRISON:
if (predictedMove != MOVE_NONE && HasMove(battlerAtk, predictedMove)) if (predictedMove != MOVE_NONE && HasMove(battlerAtk, predictedMove))
@ -4300,7 +4302,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_SHELL_SMASH: case EFFECT_SHELL_SMASH:
if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_RESTORE_STATS) if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_RESTORE_STATS)
score += 1; score += 1;
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score);
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score);
IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score);
@ -4407,7 +4409,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (gStatuses3[battlerAtk] & STATUS3_YAWN && IsBattlerGrounded(battlerAtk)) if (gStatuses3[battlerAtk] & STATUS3_YAWN && IsBattlerGrounded(battlerAtk))
score += 10; score += 10;
//fallthrough //fallthrough
case EFFECT_GRASSY_TERRAIN: case EFFECT_GRASSY_TERRAIN:
case EFFECT_PSYCHIC_TERRAIN: case EFFECT_PSYCHIC_TERRAIN:
score += 2; score += 2;
if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_TERRAIN_EXTENDER) if (AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_TERRAIN_EXTENDER)
@ -4680,7 +4682,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
//case EFFECT_SKY_DROP //case EFFECT_SKY_DROP
//break; //break;
} // move effect checks } // move effect checks
return score; return score;
} }
@ -4690,15 +4692,15 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (IsTargetingPartner(battlerAtk, battlerDef) if (IsTargetingPartner(battlerAtk, battlerDef)
|| gBattleResults.battleTurnCounter != 0) || gBattleResults.battleTurnCounter != 0)
return score; return score;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING
&& AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_SLOWER && AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_SLOWER
&& CanTargetFaintAi(battlerDef, battlerAtk) && CanTargetFaintAi(battlerDef, battlerAtk)
&& GetMovePriority(battlerAtk, move) == 0) && GetMovePriority(battlerAtk, move) == 0)
{ {
RETURN_SCORE_MINUS(20); // No point in setting up if you will faint. Should just switch if possible.. RETURN_SCORE_MINUS(20); // No point in setting up if you will faint. Should just switch if possible..
} }
// check effects to prioritize first turn // check effects to prioritize first turn
switch (gBattleMoves[move].effect) switch (gBattleMoves[move].effect)
{ {
@ -4787,7 +4789,7 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
default: default:
break; break;
} }
return score; return score;
} }
@ -4796,10 +4798,10 @@ static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
if (IsTargetingPartner(battlerAtk, battlerDef)) if (IsTargetingPartner(battlerAtk, battlerDef))
return score; return score;
if (TestMoveFlags(move, FLAG_HIGH_CRIT)) if (TestMoveFlags(move, FLAG_HIGH_CRIT))
score += 2; score += 2;
switch (gBattleMoves[move].effect) switch (gBattleMoves[move].effect)
{ {
case EFFECT_SLEEP: case EFFECT_SLEEP:
@ -4826,7 +4828,7 @@ static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
default: default:
break; break;
} }
return score; return score;
} }
@ -4835,10 +4837,10 @@ static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 sc
{ {
if (IsTargetingPartner(battlerAtk, battlerDef)) if (IsTargetingPartner(battlerAtk, battlerDef))
return score; return score;
if (GetMoveDamageResult(move) == MOVE_POWER_BEST) if (GetMoveDamageResult(move) == MOVE_POWER_BEST)
score += 2; score += 2;
return score; return score;
} }
@ -4846,14 +4848,14 @@ static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 sc
static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
u32 i; u32 i;
if (IsTargetingPartner(battlerAtk, battlerDef) if (IsTargetingPartner(battlerAtk, battlerDef)
|| CountUsablePartyMons(battlerAtk) == 0 || CountUsablePartyMons(battlerAtk) == 0
|| GetMoveDamageResult(move) != MOVE_POWER_OTHER || GetMoveDamageResult(move) != MOVE_POWER_OTHER
|| !HasMoveEffect(battlerAtk, EFFECT_BATON_PASS) || !HasMoveEffect(battlerAtk, EFFECT_BATON_PASS)
|| IsBattlerTrapped(battlerAtk, TRUE)) || IsBattlerTrapped(battlerAtk, TRUE))
return score; return score;
if (IsStatRaisingEffect(gBattleMoves[move].effect)) if (IsStatRaisingEffect(gBattleMoves[move].effect))
{ {
if (gBattleResults.battleTurnCounter == 0) if (gBattleResults.battleTurnCounter == 0)
@ -4861,9 +4863,9 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
else if (AI_DATA->hpPercents[battlerAtk] < 60) else if (AI_DATA->hpPercents[battlerAtk] < 60)
score -= 10; score -= 10;
else else
score++; score++;
} }
// other specific checks // other specific checks
switch (gBattleMoves[move].effect) switch (gBattleMoves[move].effect)
{ {
@ -4889,12 +4891,12 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING)) if (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING))
score += 2; score += 2;
if (gStatuses3[battlerAtk] & STATUS3_LEECHSEED) if (gStatuses3[battlerAtk] & STATUS3_LEECHSEED)
score -= 3; score -= 3;
break; break;
default: default:
break; break;
} }
return score; return score;
} }
@ -4914,11 +4916,11 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
if (gStatuses3[battlerDef] & STATUS3_HEAL_BLOCK) if (gStatuses3[battlerDef] & STATUS3_HEAL_BLOCK)
return 0; return 0;
if (CanTargetFaintAi(FOE(battlerAtk), BATTLE_PARTNER(battlerAtk)) if (CanTargetFaintAi(FOE(battlerAtk), BATTLE_PARTNER(battlerAtk))
|| (CanTargetFaintAi(BATTLE_PARTNER(FOE(battlerAtk)), BATTLE_PARTNER(battlerAtk)))) || (CanTargetFaintAi(BATTLE_PARTNER(FOE(battlerAtk)), BATTLE_PARTNER(battlerAtk))))
score--; score--;
if (AI_DATA->hpPercents[battlerDef] <= 50) if (AI_DATA->hpPercents[battlerDef] <= 50)
score++; score++;
} }
@ -4957,7 +4959,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
// med hp // med hp
if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect))
score -= 2; score -= 2;
switch (effect) switch (effect)
{ {
case EFFECT_EXPLOSION: case EFFECT_EXPLOSION:
@ -4980,7 +4982,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
// low hp // low hp
if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect))
score -= 2; score -= 2;
// check other discouraged low hp effects // check other discouraged low hp effects
switch (effect) switch (effect)
{ {
@ -5013,7 +5015,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
} }
} }
} }
// consider target HP // consider target HP
if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
{ {
@ -5085,7 +5087,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 2; // don't use status moves if target is at low health score -= 2; // don't use status moves if target is at low health
} }
} }
return score; return score;
} }
@ -5104,7 +5106,7 @@ static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{ {
if (IsBattlerTrapped(battlerAtk, FALSE)) if (IsBattlerTrapped(battlerAtk, FALSE))
return score; return score;
AI_Flee(); AI_Flee();
return score; return score;
} }

View File

@ -154,7 +154,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
return FALSE; return FALSE;
if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE) if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
return FALSE; return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]))
return FALSE; return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@ -245,8 +245,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0); BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE; return TRUE;
} }
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 else if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]) && Random() & 1)
&& Random() & 1)
{ {
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0); BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
@ -350,7 +349,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent)
return FALSE; return FALSE;
if (gLastHitBy[gActiveBattler] == 0xFF) if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE; return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0) if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]))
return FALSE; return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)

View File

@ -1,6 +1,7 @@
#include "global.h" #include "global.h"
#include "battle.h" #include "battle.h"
#include "battle_anim.h" #include "battle_anim.h"
#include "battle_interface.h"
#include "bg.h" #include "bg.h"
#include "contest.h" #include "contest.h"
#include "data.h" #include "data.h"
@ -134,10 +135,10 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
{ {
case BATTLER_COORD_X: case BATTLER_COORD_X:
case BATTLER_COORD_X_2: case BATTLER_COORD_X_2:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].x;
break; break;
case BATTLER_COORD_Y: case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
break; break;
case BATTLER_COORD_Y_PIC_OFFSET: case BATTLER_COORD_Y_PIC_OFFSET:
case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
@ -278,7 +279,7 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
offset = GetBattlerYDelta(battlerId, species); offset = GetBattlerYDelta(battlerId, species);
offset -= GetBattlerElevation(battlerId, species); offset -= GetBattlerElevation(battlerId, species);
} }
y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; y = offset + sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
if (a3) if (a3)
{ {
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
@ -493,7 +494,7 @@ static void TranslateSpriteInWavePattern(struct Sprite *sprite)
sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude); sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude);
sprite->sCirclePosX += sprite->sCircleSpeedX; sprite->sCirclePosX += sprite->sCircleSpeedX;
sprite->sCirclePosY += sprite->sCircleSpeedY; sprite->sCirclePosY += sprite->sCircleSpeedY;
if (sprite->sCirclePosX >= 0x100) if (sprite->sCirclePosX >= 0x100)
sprite->sCirclePosX -= 0x100; sprite->sCirclePosX -= 0x100;
else if (sprite->sCirclePosX < 0) else if (sprite->sCirclePosX < 0)
@ -2149,8 +2150,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
if (!isBackpic) if (!isBackpic)
{ {
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
LoadSpecialPokePic(&gMonFrontPicTable[species], LoadSpecialPokePic(gMonSpritesGfxPtr->buffer,
gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
TRUE); TRUE);
@ -2158,8 +2158,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
else else
{ {
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
LoadSpecialPokePic(&gMonBackPicTable[species], LoadSpecialPokePic(gMonSpritesGfxPtr->buffer,
gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
FALSE); FALSE);
@ -2445,7 +2444,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
dest = (task->tPaletteNum + 16) * 16; dest = (task->tPaletteNum + 16) * 16;
src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10; src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10;
// Set trace's priority based on battler's subpriority // Set trace's priority based on battler's subpriority
task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->tPriority == 20 || task->tPriority == 40) if (task->tPriority == 20 || task->tPriority == 40)

View File

@ -2747,7 +2747,7 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode)
int i = 0; int i = 0;
int typePower = TYPE_x1; int typePower = TYPE_x1;
if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || gBattleMoves[move].power == 0) if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || IS_MOVE_STATUS(move))
return 0; return 0;
defType1 = gBaseStats[targetSpecies].type1; defType1 = gBaseStats[targetSpecies].type1;

View File

@ -282,7 +282,7 @@ static u8 GetBattlePalaceMoveGroup(u8 battlerId, u16 move)
case MOVE_TARGET_RANDOM: case MOVE_TARGET_RANDOM:
case MOVE_TARGET_BOTH: case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_FOES_AND_ALLY:
if (gBattleMoves[move].power == 0) if (IS_MOVE_STATUS(move))
return PALACE_MOVE_GROUP_SUPPORT; return PALACE_MOVE_GROUP_SUPPORT;
else else
return PALACE_MOVE_GROUP_ATTACK; return PALACE_MOVE_GROUP_ATTACK;
@ -578,13 +578,13 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op
position = GetBattlerPosition(battlerId); position = GetBattlerPosition(battlerId);
if (opponent) if (opponent)
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[species], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[position], gMonSpritesGfxPtr->sprites.ptr[position],
species, currentPersonality); species, currentPersonality);
} }
else else
{ {
HandleLoadSpecialPokePic(&gMonBackPicTable[species], HandleLoadSpecialPokePic(FALSE,
gMonSpritesGfxPtr->sprites.ptr[position], gMonSpritesGfxPtr->sprites.ptr[position],
species, currentPersonality); species, currentPersonality);
} }
@ -715,7 +715,12 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else else
{ {
if (state == 2) if (state == 2)
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]); {
if (WhichBattleCoords(0))
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]);
else
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesPlayerHealthbox);
}
else if (state == 3) else if (state == 3)
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]); LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]);
else if (state == 4) else if (state == 4)
@ -860,7 +865,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
personalityValue = gContestResources->moveAnim->personality; personalityValue = gContestResources->moveAnim->personality;
otId = gContestResources->moveAnim->otId; otId = gContestResources->moveAnim->otId;
HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies], HandleLoadSpecialPokePic(FALSE,
gMonSpritesGfxPtr->sprites.ptr[position], gMonSpritesGfxPtr->sprites.ptr[position],
targetSpecies, targetSpecies,
gContestResources->moveAnim->targetPersonality); gContestResources->moveAnim->targetPersonality);
@ -879,7 +884,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(&gMonBackPicTable[targetSpecies], HandleLoadSpecialPokePic(FALSE,
gMonSpritesGfxPtr->sprites.ptr[position], gMonSpritesGfxPtr->sprites.ptr[position],
targetSpecies, targetSpecies,
gTransformedPersonalities[battlerAtk]); gTransformedPersonalities[battlerAtk]);
@ -889,7 +894,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY); personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID); otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(&gMonFrontPicTable[targetSpecies], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[position], gMonSpritesGfxPtr->sprites.ptr[position],
targetSpecies, targetSpecies,
gTransformedPersonalities[battlerAtk]); gTransformedPersonalities[battlerAtk]);

View File

@ -764,6 +764,15 @@ static void InitLastUsedBallAssets(void)
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES; gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
} }
// This function is here to cover a specific case - one player's mon in a 2 vs 1 double battle. In this scenario - display singles layout.
u32 WhichBattleCoords(u32 battlerId) // 0 - singles, 1 - doubles
{
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT && gPlayerPartyCount == 1)
return 0;
else
return IsDoubleBattle();
}
u8 CreateBattlerHealthboxSprites(u8 battlerId) u8 CreateBattlerHealthboxSprites(u8 battlerId)
{ {
s16 data6 = 0; s16 data6 = 0;
@ -771,7 +780,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
u8 healthbarSpriteId, megaIndicatorSpriteId; u8 healthbarSpriteId, megaIndicatorSpriteId;
struct Sprite *healthBarSpritePtr; struct Sprite *healthBarSpritePtr;
if (!IsDoubleBattle()) if (WhichBattleCoords(battlerId) == 0) // Singles
{ {
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{ {
@ -1035,7 +1044,7 @@ void GetBattlerHealthboxCoords(u8 battler, s16 *x, s16 *y)
{ {
*x = 0, *y = 0; *x = 0, *y = 0;
if (!IsDoubleBattle()) if (!WhichBattleCoords(battler))
{ {
if (GetBattlerSide(battler) != B_SIDE_PLAYER) if (GetBattlerSide(battler) != B_SIDE_PLAYER)
*x = 44, *y = 30; *x = 44, *y = 30;
@ -1102,7 +1111,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
if (GetBattlerSide(battler) == B_SIDE_PLAYER) if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{ {
objVram = (void *)(OBJ_VRAM0); objVram = (void *)(OBJ_VRAM0);
if (!IsDoubleBattle()) if (!WhichBattleCoords(battler))
objVram += spriteTileNum + 0x820; objVram += spriteTileNum + 0x820;
else else
objVram += spriteTileNum + 0x420; objVram += spriteTileNum + 0x420;
@ -1219,13 +1228,14 @@ static void UpdateOpponentHpTextSingles(u32 healthboxSpriteId, s16 value, u32 ma
void UpdateHpTextInHealthbox(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp) void UpdateHpTextInHealthbox(u32 healthboxSpriteId, u32 maxOrCurrent, s16 currHp, s16 maxHp)
{ {
if (IsDoubleBattle()) u32 battlerId = gSprites[healthboxSpriteId].hMain_Battler;
if (WhichBattleCoords(battlerId))
{ {
UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, maxOrCurrent, currHp, maxHp); UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, maxOrCurrent, currHp, maxHp);
} }
else // Single Battle else // Single Battle
{ {
if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER) // Player if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Player
{ {
PrintHpOnHealthbox(healthboxSpriteId, currHp, maxHp, 2, 0xB00, 0x3A0); PrintHpOnHealthbox(healthboxSpriteId, currHp, maxHp, 2, 0xB00, 0x3A0);
} }
@ -1334,7 +1344,7 @@ void SwapHpBarsWithHpText(void)
{ {
if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
&& GetBattlerSide(i) != B_SIDE_OPPONENT && GetBattlerSide(i) != B_SIDE_OPPONENT
&& (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER)) && (WhichBattleCoords(i) || GetBattlerSide(i) != B_SIDE_PLAYER))
{ {
s32 currHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP); s32 currHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP);
s32 maxHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP); s32 maxHp = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP);
@ -1344,7 +1354,7 @@ void SwapHpBarsWithHpText(void)
noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars; noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars;
if (GetBattlerSide(i) == B_SIDE_PLAYER) if (GetBattlerSide(i) == B_SIDE_PLAYER)
{ {
if (!IsDoubleBattle()) if (!WhichBattleCoords(i))
continue; continue;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
continue; continue;
@ -1638,7 +1648,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{ {
isOpponent = TRUE; isOpponent = TRUE;
if (!skipPlayer || !IsDoubleBattle()) if (!skipPlayer || !WhichBattleCoords(battlerId))
bar_X = 104, bar_Y = 40; bar_X = 104, bar_Y = 40;
else else
bar_X = 104, bar_Y = 16; bar_X = 104, bar_Y = 16;
@ -2124,7 +2134,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
{ {
TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6); TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6);
ptr = (void *)(OBJ_VRAM0); ptr = (void *)(OBJ_VRAM0);
if (!IsDoubleBattle()) if (!WhichBattleCoords(gSprites[healthboxSpriteId].data[6]))
ptr += spriteTileNum + 0x800; ptr += spriteTileNum + 0x800;
else else
ptr += spriteTileNum + 0x400; ptr += spriteTileNum + 0x400;
@ -2175,7 +2185,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{ {
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS); status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
if (!IsDoubleBattle()) if (!WhichBattleCoords(battlerId))
tileNumAdder = 0x1A; tileNumAdder = 0x1A;
else else
tileNumAdder = 0x12; tileNumAdder = 0x12;
@ -2231,7 +2241,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2); FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2); CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96); CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT) if (WhichBattleCoords(battlerId) == 1 || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{ {
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
{ {
@ -2339,7 +2349,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{ {
u8 isDoubles = IsDoubleBattle(); u8 isDoubles = WhichBattleCoords(battlerId);
if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL) if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL)
UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL)); UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL));
@ -2886,7 +2896,7 @@ static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool3
#define MAX_CHARS_PRINTED 12 #define MAX_CHARS_PRINTED 12
static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3) static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3, bool32 alignAbilityChars)
{ {
u32 windowId, i; u32 windowId, i;
u8 *windowTileData; u8 *windowTileData;
@ -2901,6 +2911,15 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
} }
text1[i] = EOS; text1[i] = EOS;
// Because there are two Windows, we need to align the strings, so that the first char in the second window starts right after the last char in the first window.
// Windows are 64 pixels in width.
if (alignAbilityChars && i == MAX_CHARS_PRINTED)
{
u32 width = GetStringWidth(FONT_SMALL, text1, 0);
if (x1 + width < 64)
x1 += 64 - (x1 + width);
}
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId); windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0)); TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0));
RemoveWindow(windowId); RemoveWindow(windowId);
@ -2929,7 +2948,8 @@ static void ClearAbilityName(u8 spriteId1, u8 spriteId2)
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256,
6, 1, 6, 1,
4, 4,
7, 9, 1); 7, 9, 1,
FALSE);
} }
static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2) static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
@ -2966,7 +2986,8 @@ static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32), (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32),
7, 0, 7, 0,
0, 0,
2, 7, 1); 2, 7, 1,
FALSE);
} }
static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2) static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
@ -2974,9 +2995,10 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
PrintOnAbilityPopUp(gAbilityNames[ability], PrintOnAbilityPopUp(gAbilityNames[ability],
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256,
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256,
6, 1, 6, 0,
4, 4,
7, 9, 1); 7, 9, 1,
TRUE);
} }
#define PIXEL_COORDS_TO_OFFSET(x, y)( \ #define PIXEL_COORDS_TO_OFFSET(x, y)( \

View File

@ -2981,10 +2981,10 @@ static void BattleStartClearSetData(void)
gBattleStruct->arenaLostOpponentMons = 0; gBattleStruct->arenaLostOpponentMons = 0;
gBattleStruct->mega.triggerSpriteId = 0xFF; gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF; gBattleStruct->stickyWebUser = 0xFF;
gBattleStruct->appearedInBattle = 0; gBattleStruct->appearedInBattle = 0;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
gBattleStruct->usedHeldItems[i][0] = 0; gBattleStruct->usedHeldItems[i][0] = 0;
@ -3084,7 +3084,7 @@ void SwitchInClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]); gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser) if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
@ -3100,7 +3100,7 @@ void SwitchInClearSetData(void)
gBattleResources->flags->flags[gActiveBattler] = 0; gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = MOVE_NONE; gCurrentMove = MOVE_NONE;
gBattleStruct->arenaTurnCounter = 0xFF; gBattleStruct->arenaTurnCounter = 0xFF;
// Reset damage to prevent things like red card activating if the switched-in mon is holding it // Reset damage to prevent things like red card activating if the switched-in mon is holding it
gSpecialStatuses[gActiveBattler].physicalDmg = 0; gSpecialStatuses[gActiveBattler].physicalDmg = 0;
gSpecialStatuses[gActiveBattler].specialDmg = 0; gSpecialStatuses[gActiveBattler].specialDmg = 0;
@ -3184,7 +3184,7 @@ void FaintClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0; gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser) if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
@ -3342,7 +3342,7 @@ static void DoBattleIntro(void)
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
} }
} }
else // wild mon 2 else if (IsBattlerAlive(gActiveBattler)) // wild mon 2 if alive
{ {
BtlController_EmitLoadMonSprite(BUFFER_A); BtlController_EmitLoadMonSprite(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
@ -3696,7 +3696,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gMoveResultFlags = 0; gMoveResultFlags = 0;
gRandomTurnNumber = Random(); gRandomTurnNumber = Random();
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
if (gBattleTypeFlags & BATTLE_TYPE_ARENA) if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@ -3904,7 +3904,7 @@ static void HandleTurnActionSelectionState(void)
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn. case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
RecordedBattle_CopyBattlerMoves(); RecordedBattle_CopyBattlerMoves();
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
// Do AI score computations here so we can use them in AI_TrySwitchOrUseItem // Do AI score computations here so we can use them in AI_TrySwitchOrUseItem
if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && IsBattlerAIControlled(gActiveBattler)) { if ((gBattleTypeFlags & BATTLE_TYPE_HAS_AI || IsWildMonSmart()) && IsBattlerAIControlled(gActiveBattler)) {
gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler); gBattleStruct->aiMoveOrAction[gActiveBattler] = ComputeBattleAiScores(gActiveBattler);
@ -4564,7 +4564,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
// QUICK CLAW / CUSTAP - always first // QUICK CLAW / CUSTAP - always first
// LAGGING TAIL - always last // LAGGING TAIL - always last
// STALL - always last // STALL - always last
if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw) if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
strikesFirst = 0; strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw) else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)

View File

@ -1345,7 +1345,7 @@ static bool32 TryAegiFormChange(void)
default: default:
return FALSE; return FALSE;
case SPECIES_AEGISLASH: // Shield -> Blade case SPECIES_AEGISLASH: // Shield -> Blade
if (gBattleMoves[gCurrentMove].power == 0) if (IS_MOVE_STATUS(gCurrentMove))
return FALSE; return FALSE;
gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_BLADE; gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_BLADE;
break; break;
@ -1687,7 +1687,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
moveAcc = 50; moveAcc = 50;
// Check Wonder Skin. // Check Wonder Skin.
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0) if (defAbility == ABILITY_WONDER_SKIN && IS_MOVE_STATUS(move) && moveAcc > 50)
moveAcc = 50; moveAcc = 50;
calc = gAccuracyStageRatios[buff].dividend * moveAcc; calc = gAccuracyStageRatios[buff].dividend * moveAcc;
@ -8395,7 +8395,7 @@ static void Cmd_various(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) else if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0) else if (IS_MOVE_STATUS(gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else else
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
@ -8493,7 +8493,7 @@ static void Cmd_various(void)
case VARIOUS_TRY_ME_FIRST: case VARIOUS_TRY_ME_FIRST:
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)) if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0) else if (IS_MOVE_STATUS(gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else else
{ {
@ -10571,19 +10571,20 @@ static void Cmd_setmultihitcounter(void)
} }
else if (B_MULTI_HIT_CHANCE >= GEN_5) else if (B_MULTI_HIT_CHANCE >= GEN_5)
{ {
// 2 and 3 hits: 33.3% // Based on Gen 5's odds
// 4 and 5 hits: 16.7% // 35% for 2 hits
gMultiHitCounter = Random() % 4; // 35% for 3 hits
if (gMultiHitCounter > 2) // 15% for 4 hits
{ // 15% for 5 hits
gMultiHitCounter = (Random() % 3); gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 2) if (gMultiHitCounter < 35)
gMultiHitCounter = 2; gMultiHitCounter = 2;
else else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3; gMultiHitCounter = 3;
} else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else else
gMultiHitCounter += 3; gMultiHitCounter = 5;
} }
else else
{ {
@ -13451,11 +13452,11 @@ bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move)
bool32 DoesDisguiseBlockMove(u8 battlerAtk, u8 battlerDef, u32 move) bool32 DoesDisguiseBlockMove(u8 battlerAtk, u8 battlerDef, u32 move)
{ {
if (GetBattlerAbility(battlerDef) != ABILITY_DISGUISE if (gBattleMons[battlerDef].species != SPECIES_MIMIKYU
|| gBattleMons[battlerDef].species != SPECIES_MIMIKYU
|| gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED || gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED
|| gBattleMoves[move].power == 0 || IS_MOVE_STATUS(move)
|| gHitMarker & HITMARKER_IGNORE_DISGUISE) || gHitMarker & HITMARKER_IGNORE_DISGUISE
|| GetBattlerAbility(battlerDef) != ABILITY_DISGUISE)
return FALSE; return FALSE;
else else
return TRUE; return TRUE;
@ -13870,13 +13871,13 @@ static void Cmd_handleballthrow(void)
u8 shakes; u8 shakes;
u8 maxShakes; u8 maxShakes;
gBattleSpritesDataPtr->animationData->isCriticalCapture = 0; gBattleSpritesDataPtr->animationData->isCriticalCapture = FALSE;
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0; gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = FALSE;
if (CriticalCapture(odds)) if (CriticalCapture(odds))
{ {
maxShakes = BALL_1_SHAKE; // critical capture doesn't guarantee capture maxShakes = BALL_1_SHAKE; // critical capture doesn't guarantee capture
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1; gBattleSpritesDataPtr->animationData->isCriticalCapture = TRUE;
} }
else else
{ {
@ -13900,7 +13901,7 @@ static void Cmd_handleballthrow(void)
if (shakes == maxShakes) // mon caught, copy of the code above if (shakes == maxShakes) // mon caught, copy of the code above
{ {
if (IsCriticalCapture()) if (IsCriticalCapture())
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1; gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = TRUE;
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget), FALSE); UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget), FALSE);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;

View File

@ -1435,7 +1435,7 @@ static void TrySetBattleSeminarShow(void)
return; return;
else if (gBattleTypeFlags & (BATTLE_TYPE_PALACE | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)) else if (gBattleTypeFlags & (BATTLE_TYPE_PALACE | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID))
return; return;
else if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]]].power == 0) else if (IS_MOVE_STATUS(gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]]))
return; return;
i = 0; i = 0;
@ -1496,7 +1496,7 @@ static void TrySetBattleSeminarShow(void)
static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride) static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
{ {
if (gBattleMoves[moveId].power == 0) if (IS_MOVE_STATUS(moveId))
{ {
*dmg = 0; *dmg = 0;
return FALSE; return FALSE;

View File

@ -294,7 +294,7 @@ void HandleAction_UseMove(void)
{ {
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
} }
// check z move used // check z move used
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] != MOVE_NONE && !IS_MOVE_STATUS(gCurrentMove)) if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] != MOVE_NONE && !IS_MOVE_STATUS(gCurrentMove))
{ {
@ -395,7 +395,7 @@ void HandleAction_UseMove(void)
u16 battlerAbility; u16 battlerAbility;
gActiveBattler = gBattlerByTurnOrder[var]; gActiveBattler = gBattlerByTurnOrder[var];
battlerAbility = GetBattlerAbility(gActiveBattler); battlerAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (battlerAbility == ABILITY_LIGHTNING_ROD) if (battlerAbility == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE; gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
@ -909,7 +909,7 @@ void HandleAction_ActionFinished(void)
gBattleCommunication[4] = 0; gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0; gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0; gBattleResources->battleScriptsStack->size = 0;
#if B_RECALC_TURN_AFTER_ACTIONS >= GEN_8 #if B_RECALC_TURN_AFTER_ACTIONS >= GEN_8
// i starts at `gCurrentTurnActionNumber` because we don't want to recalculate turn order for mon that have already // i starts at `gCurrentTurnActionNumber` because we don't want to recalculate turn order for mon that have already
// taken action. It's been previously increased, which we want in order to not recalculate the turn of the mon that just finished its action // taken action. It's been previously increased, which we want in order to not recalculate the turn of the mon that just finished its action
@ -930,7 +930,7 @@ void HandleAction_ActionFinished(void)
{ {
if (GetWhoStrikesFirst(battler1, battler2, TRUE)) // If the actions chosen are switching, we recalc order but ignoring the moves if (GetWhoStrikesFirst(battler1, battler2, TRUE)) // If the actions chosen are switching, we recalc order but ignoring the moves
SwapTurnOrder(i, j); SwapTurnOrder(i, j);
} }
} }
} }
#endif #endif
@ -1463,20 +1463,20 @@ void CancelMultiTurnMoves(u8 battler)
// Clear battler's semi-invulnerable bits if they are not held by Sky Drop. // Clear battler's semi-invulnerable bits if they are not held by Sky Drop.
if (!(gStatuses3[battler] & STATUS3_SKY_DROPPED)) if (!(gStatuses3[battler] & STATUS3_SKY_DROPPED))
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
// Check to see if this Pokemon was in the middle of using Sky Drop. If so, release the target. // Check to see if this Pokemon was in the middle of using Sky Drop. If so, release the target.
if (gBattleStruct->skyDropTargets[battler] != 0xFF && !(gStatuses3[battler] & STATUS3_SKY_DROPPED)) if (gBattleStruct->skyDropTargets[battler] != 0xFF && !(gStatuses3[battler] & STATUS3_SKY_DROPPED))
{ {
// Get the target's battler id // Get the target's battler id
u8 otherSkyDropper = gBattleStruct->skyDropTargets[battler]; u8 otherSkyDropper = gBattleStruct->skyDropTargets[battler];
// Clears sky_dropped and on_air statuses // Clears sky_dropped and on_air statuses
gStatuses3[otherSkyDropper] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR); gStatuses3[otherSkyDropper] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
// Makes both attacker and target's sprites visible // Makes both attacker and target's sprites visible
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE; gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
gSprites[gBattlerSpriteIds[otherSkyDropper]].invisible = FALSE; gSprites[gBattlerSpriteIds[otherSkyDropper]].invisible = FALSE;
// If target was sky dropped in the middle of Outrage/Thrash/Petal Dance, // If target was sky dropped in the middle of Outrage/Thrash/Petal Dance,
// confuse them upon release and display "confused by fatigue" message & animation. // confuse them upon release and display "confused by fatigue" message & animation.
// Don't do this if this CancelMultiTurnMoves is caused by falling asleep via Yawn. // Don't do this if this CancelMultiTurnMoves is caused by falling asleep via Yawn.
@ -1764,7 +1764,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
} }
} }
if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0) if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move))
{ {
gCurrentMove = move; gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE) if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1859,7 +1859,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move; gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE) if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{ {
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace; gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeksInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
} }
else else
@ -1876,6 +1876,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item; gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE) if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{ {
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItemInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
} }
else else
@ -1884,12 +1885,13 @@ u8 TrySetCantSelectMoveBattleScript(void)
limitations++; limitations++;
} }
} }
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[move].power == 0 && move != MOVE_ME_FIRST) else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && move != MOVE_ME_FIRST)
{ {
gCurrentMove = move; gCurrentMove = move;
gLastUsedItem = gBattleMons[gActiveBattler].item; gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE) if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{ {
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVestInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
} }
else else
@ -1905,6 +1907,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item; gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE) if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{ {
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE; gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
} }
else else
@ -1927,10 +1930,24 @@ u8 TrySetCantSelectMoveBattleScript(void)
} }
} }
if (gBattleMoves[move].effect == EFFECT_PLACEHOLDER)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholderInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedPlaceholder;
limitations++;
}
}
return limitations; return limitations;
} }
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check)
{ {
u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE); u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
@ -1941,49 +1958,52 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
// No move // No move
if (gBattleMons[battlerId].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE) if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battlerId].moves[i] == MOVE_NONE)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// No PP // No PP
else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0)
unusableMoves |= gBitTable[i];
// Placeholder
else if (check & MOVE_LIMITATION_PLACEHOLDER && gBattleMoves[gBattleMons[battlerId].moves[i]].effect == EFFECT_PLACEHOLDER)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Disable // Disable
else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Torment // Torment
else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Taunt // Taunt
else if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battlerId].tauntTimer && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Imprison // Imprison
else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Encore // Encore
else if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Choice Items // Choice Items
else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Assault Vest // Assault Vest
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0 && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST) else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]) && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Gravity // Gravity
else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i])) else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Heal Block // Heal Block
else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Belch // Belch
else if (IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Throat Chop // Throat Chop
else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND) else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Stuff Cheeks // Stuff Cheeks
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES) else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
// Gorilla Tactics // Gorilla Tactics
else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i]) else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i]; unusableMoves |= gBitTable[i];
} }
return unusableMoves; return unusableMoves;
@ -2341,6 +2361,7 @@ u8 DoFieldEndTurnEffects(void)
if (effect == 0) if (effect == 0)
{ {
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
} }
break; break;
case ENDTURN_RAIN: case ENDTURN_RAIN:
@ -3545,7 +3566,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++; gBattleStruct->atkCancellerTracker++;
break; break;
case CANCELLER_TAUNTED: // taunt case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) if (gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove))
{ {
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE; gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker); CancelMultiTurnMoves(gBattlerAttacker);
@ -3729,7 +3750,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->zmove.used[gBattlerAttacker] = TRUE; gBattleStruct->zmove.used[gBattlerAttacker] = TRUE;
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(gBattlerAttacker)) if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(gBattlerAttacker))
gBattleStruct->zmove.used[BATTLE_PARTNER(gBattlerAttacker)] = TRUE; //if 1v1 double, set partner used flag as well gBattleStruct->zmove.used[BATTLE_PARTNER(gBattlerAttacker)] = TRUE; //if 1v1 double, set partner used flag as well
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
if (gBattleStruct->zmove.activeSplit == SPLIT_STATUS) if (gBattleStruct->zmove.activeSplit == SPLIT_STATUS)
{ {
@ -4961,7 +4982,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (effect == 1) // Drain Hp ability. if (effect == 1) // Drain Hp ability.
{ {
#if B_HEAL_BLOCKING >= GEN_5 #if B_HEAL_BLOCKING >= GEN_5
if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK) if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
#else #else
if (BATTLER_MAX_HP(battler)) if (BATTLER_MAX_HP(battler))
@ -8048,7 +8069,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
u32 i; u32 i;
u16 basePower = gBattleMoves[move].power; u16 basePower = gBattleMoves[move].power;
u32 weight, hpFraction, speed; u32 weight, hpFraction, speed;
if (gBattleStruct->zmove.active) if (gBattleStruct->zmove.active)
return gBattleMoves[gBattleStruct->zmove.baseMoves[battlerAtk]].zMovePower; return gBattleMoves[gBattleStruct->zmove.baseMoves[battlerAtk]].zMovePower;
@ -8476,15 +8497,15 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, holdEffectModifier); MulModifier(&modifier, holdEffectModifier);
break; break;
case HOLD_EFFECT_LUSTROUS_ORB: case HOLD_EFFECT_LUSTROUS_ORB:
if (gBattleMons[battlerAtk].species == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON)) if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier); MulModifier(&modifier, holdEffectModifier);
break; break;
case HOLD_EFFECT_ADAMANT_ORB: case HOLD_EFFECT_ADAMANT_ORB:
if (gBattleMons[battlerAtk].species == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON)) if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier); MulModifier(&modifier, holdEffectModifier);
break; break;
case HOLD_EFFECT_GRISEOUS_ORB: case HOLD_EFFECT_GRISEOUS_ORB:
if (gBattleMons[battlerAtk].species == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON)) if (GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON))
MulModifier(&modifier, holdEffectModifier); MulModifier(&modifier, holdEffectModifier);
break; break;
case HOLD_EFFECT_SOUL_DEW: case HOLD_EFFECT_SOUL_DEW:
@ -9122,7 +9143,7 @@ static s32 DoMoveDamageCalc(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
bool32 isCrit, bool32 randomFactor, bool32 updateFlags, u16 typeEffectivenessModifier) bool32 isCrit, bool32 randomFactor, bool32 updateFlags, u16 typeEffectivenessModifier)
{ {
s32 dmg; s32 dmg;
// Don't calculate damage if the move has no effect on target. // Don't calculate damage if the move has no effect on target.
if (typeEffectivenessModifier == UQ_4_12(0)) if (typeEffectivenessModifier == UQ_4_12(0))
return 0; return 0;
@ -9454,7 +9475,7 @@ bool32 CanMegaEvolve(u8 battlerId)
// Cannot use z move and mega evolve on same turn // Cannot use z move and mega evolve on same turn
if (gBattleStruct->zmove.toBeUsed[battlerId]) if (gBattleStruct->zmove.toBeUsed[battlerId])
return FALSE; return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& IsPartnerMonFromSameTrainer(battlerId) && IsPartnerMonFromSameTrainer(battlerId)
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)]))) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
@ -10115,7 +10136,7 @@ void DoBurmyFormChange(u32 monId)
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY)
&& (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle && (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle
&& GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted && GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted
{ {

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@ -3121,7 +3121,7 @@ static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 ind
u8 spriteId; u8 spriteId;
species = SanitizeSpecies(species); species = SanitizeSpecies(species);
HandleLoadSpecialPokePic(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality); HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species, personality);
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20);
SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_PLAYER_LEFT); SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_PLAYER_LEFT);

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@ -367,20 +367,18 @@ static void InitContestMonPixels(u16 species, bool8 backPic)
LZDecompressVram(pal, gContestPaintingMonPalette); LZDecompressVram(pal, gContestPaintingMonPalette);
if (!backPic) if (!backPic)
{ {
HandleLoadSpecialPokePic( HandleLoadSpecialPokePic(TRUE,
&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT],
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species,
species, gContestPaintingWinner->personality);
gContestPaintingWinner->personality);
_InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels); _InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels);
} }
else else
{ {
HandleLoadSpecialPokePic( HandleLoadSpecialPokePic(FALSE,
&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT],
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], species,
species, gContestPaintingWinner->personality);
gContestPaintingWinner->personality);
_InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels); _InitContestMonPixels(gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT], gContestPaintingMonPalette, (void *)gContestMonPixels);
} }
} }

View File

@ -892,11 +892,10 @@ static void Task_ShowWinnerMonBanner(u8 taskId)
species = gContestMons[i].species; species = gContestMons[i].species;
personality = gContestMons[i].personality; personality = gContestMons[i].personality;
otId = gContestMons[i].otId; otId = gContestMons[i].otId;
HandleLoadSpecialPokePic( HandleLoadSpecialPokePic(TRUE,
&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT],
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species,
species, personality);
personality);
pokePal = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); pokePal = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
LoadCompressedSpritePalette(pokePal); LoadCompressedSpritePalette(pokePal);
@ -2572,7 +2571,7 @@ void ShowContestEntryMonPic(void)
taskId = CreateTask(Task_ShowContestEntryMonPic, 0x50); taskId = CreateTask(Task_ShowContestEntryMonPic, 0x50);
gTasks[taskId].data[0] = 0; gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = species; gTasks[taskId].data[1] = species;
HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality);
palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality); palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
LoadCompressedSpritePalette(palette); LoadCompressedSpritePalette(palette);

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@ -2978,8 +2978,9 @@ static const u8 sEerieSpellDescription[] = _(
"Attacks with psychic power.\n" "Attacks with psychic power.\n"
"Foe's last move has 3 PP cut."); "Foe's last move has 3 PP cut.");
static const u8 sNotDoneYetDescription[] = _( const u8 gNotDoneYetDescription[] = _(
"Not done yet."); "This move can't be used. Its\n"
"effect is in development.");
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =

View File

@ -70,25 +70,18 @@ void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffe
void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality) void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality)
{ {
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
DecompressPicFromTable(&gMonFrontPicTableFemale[species], buffer, species); DecompressPicFromTable(&gMonFrontPicTableFemale[species], buffer, species);
else else
DecompressPicFromTable(&gMonFrontPicTable[species], buffer, species); DecompressPicFromTable(&gMonFrontPicTable[species], buffer, species);
} }
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality) void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality)
{ {
bool8 isFrontPic; LoadSpecialPokePic(dest, species, personality, isFrontPic);
if (src == &gMonFrontPicTable[species])
isFrontPic = TRUE; // frontPic
else
isFrontPic = FALSE; // backPic
LoadSpecialPokePic(src, dest, species, personality, isFrontPic);
} }
void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic) void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic)
{ {
if (species == SPECIES_UNOWN) if (species == SPECIES_UNOWN)
{ {
@ -100,8 +93,13 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32
LZ77UnCompWram(gMonFrontPicTable[id].data, dest); LZ77UnCompWram(gMonFrontPicTable[id].data, dest);
} }
else if (species > NUM_SPECIES) // is species unknown? draw the ? icon else if (species > NUM_SPECIES) // is species unknown? draw the ? icon
LZ77UnCompWram(gMonFrontPicTable[0].data, dest); {
else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (isFrontPic)
LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
else
LZ77UnCompWram(gMonBackPicTable[0].data, dest);
}
else if (ShouldShowFemaleDifferences(species, personality))
{ {
if (isFrontPic) if (isFrontPic)
LZ77UnCompWram(gMonFrontPicTableFemale[species].data, dest); LZ77UnCompWram(gMonFrontPicTableFemale[species].data, dest);
@ -109,49 +107,15 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32
LZ77UnCompWram(gMonBackPicTableFemale[species].data, dest); LZ77UnCompWram(gMonBackPicTableFemale[species].data, dest);
} }
else else
LZ77UnCompWram(src->data, dest);
DrawSpindaSpots(species, personality, dest, isFrontPic);
}
#if P_ENABLE_DEBUG == TRUE
static void LoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic, bool8 isFemale)
{
if (species == SPECIES_UNOWN)
{
u32 id = GetUnownSpeciesId(personality);
if (!isFrontPic)
LZ77UnCompWram(gMonBackPicTable[id].data, dest);
else
LZ77UnCompWram(gMonFrontPicTable[id].data, dest);
}
else if (species > NUM_SPECIES) // is species unknown? draw the ? icon
LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale)
{ {
if (isFrontPic) if (isFrontPic)
LZ77UnCompWram(gMonFrontPicTableFemale[species].data, dest); LZ77UnCompWram(gMonFrontPicTable[species].data, dest);
else else
LZ77UnCompWram(gMonBackPicTableFemale[species].data, dest); LZ77UnCompWram(gMonBackPicTable[species].data, dest);
} }
else
LZ77UnCompWram(src->data, dest);
DrawSpindaSpots(species, personality, dest, isFrontPic); DrawSpindaSpots(species, personality, dest, isFrontPic);
} }
void HandleLoadSpecialPokePicCustom(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFemale)
{
bool8 isFrontPic;
if (src == &gMonFrontPicTable[species])
isFrontPic = TRUE; // frontPic
else
isFrontPic = FALSE; // backPic
LoadSpecialPokePicCustom(src, dest, species, personality, isFrontPic, isFemale);
}
#endif
void Unused_LZDecompressWramIndirect(const void **src, void *dest) void Unused_LZDecompressWramIndirect(const void **src, void *dest)
{ {

View File

@ -444,7 +444,7 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesL
{ {
u16 species = GetMonData(mon, MON_DATA_SPECIES); u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY); u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic(&gMonFrontPicTable[species], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[(useAlt * 2) + B_POSITION_OPPONENT_LEFT], gMonSpritesGfxPtr->sprites.ptr[(useAlt * 2) + B_POSITION_OPPONENT_LEFT],
species, pid); species, pid);
LoadCompressedSpritePalette(GetMonSpritePalStruct(mon)); LoadCompressedSpritePalette(GetMonSpritePalStruct(mon));

View File

@ -2033,12 +2033,3 @@ const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/
const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal"); const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz"); const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz"); const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
// random garbage at the end.
static const u8 sEmpty3[0x54BAC] = {0};
static const u8 sUnused1[] = {0x0D, 0x00, 0x58, 0x02};
static const u8 sEmpty4[0x1145] = {0};
static const u8 sUnused2[] = {0x02};
static const u8 sEmpty5[0x3242] = {0};
static const u8 sUnused3[] = {0x40};
static const u8 sEmpty6[0x13] = {0};

View File

@ -24,6 +24,7 @@
#include "trig.h" #include "trig.h"
#include "window.h" #include "window.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/battle_move_effects.h"
#include "gba/io_reg.h" #include "gba/io_reg.h"
extern const struct CompressedSpriteSheet gMonFrontPicTable[]; extern const struct CompressedSpriteSheet gMonFrontPicTable[];
@ -807,7 +808,11 @@ static void MoveRelearnerLoadBattleMoveDescription(u32 chosenMove)
} }
AddTextPrinterParameterized(0, FONT_NORMAL, str, 0x6A, 0x29, TEXT_SKIP_DRAW, NULL); AddTextPrinterParameterized(0, FONT_NORMAL, str, 0x6A, 0x29, TEXT_SKIP_DRAW, NULL);
str = gMoveDescriptionPointers[chosenMove - 1]; if (move->effect != EFFECT_PLACEHOLDER)
str = gMoveDescriptionPointers[chosenMove - 1];
else
str = gNotDoneYetDescription;
AddTextPrinterParameterized(0, FONT_NARROW, str, 0, 0x41, 0, NULL); AddTextPrinterParameterized(0, FONT_NARROW, str, 0, 0x41, 0, NULL);
} }
@ -1075,7 +1080,7 @@ void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId,
u32 trainerId = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL); u32 trainerId = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL);
u32 personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL); u32 personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL);
LoadSpecialPokePic(&gMonFrontPicTable[species], tilesDst, species, personality, TRUE); LoadSpecialPokePic(tilesDst, species, personality, TRUE);
LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), palDst); LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), palDst);
} }
} }

View File

@ -6134,7 +6134,7 @@ void ChooseMonForWirelessMinigame(void)
static u8 GetPartyLayoutFromBattleType(void) static u8 GetPartyLayoutFromBattleType(void)
{ {
if (IsDoubleBattle() == FALSE) if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
return PARTY_LAYOUT_SINGLE; return PARTY_LAYOUT_SINGLE;
if (IsMultiBattle() == TRUE) if (IsMultiBattle() == TRUE)
return PARTY_LAYOUT_MULTI; return PARTY_LAYOUT_MULTI;

View File

@ -727,7 +727,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
// Load mon gfx // Load mon gfx
species = GetMonData(mon, MON_DATA_SPECIES2); species = GetMonData(mon, MON_DATA_SPECIES2);
personality = GetMonData(mon, MON_DATA_PERSONALITY); personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality);
sPokeblockFeed->loadGfxState++; sPokeblockFeed->loadGfxState++;
break; break;
case 1: case 1:

View File

@ -7520,14 +7520,14 @@ const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 p
shinyValue = GET_SHINY_VALUE(otId, personality); shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS) if (shinyValue < SHINY_ODDS)
{ {
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
return gMonShinyPaletteTableFemale[species].data; return gMonShinyPaletteTableFemale[species].data;
else else
return gMonShinyPaletteTable[species].data; return gMonShinyPaletteTable[species].data;
} }
else else
{ {
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
return gMonPaletteTableFemale[species].data; return gMonPaletteTableFemale[species].data;
else else
return gMonPaletteTable[species].data; return gMonPaletteTable[species].data;
@ -7549,14 +7549,14 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u
shinyValue = GET_SHINY_VALUE(otId, personality); shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS) if (shinyValue < SHINY_ODDS)
{ {
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
return &gMonShinyPaletteTableFemale[species]; return &gMonShinyPaletteTableFemale[species];
else else
return &gMonShinyPaletteTable[species]; return &gMonShinyPaletteTable[species];
} }
else else
{ {
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
return &gMonPaletteTableFemale[species]; return &gMonPaletteTableFemale[species];
else else
return &gMonPaletteTable[species]; return &gMonPaletteTable[species];
@ -8359,3 +8359,8 @@ void TrySpecialOverworldEvo(void)
sTriedEvolving = 0; sTriedEvolving = 0;
SetMainCallback2(CB2_ReturnToField); SetMainCallback2(CB2_ReturnToField);
} }
bool32 ShouldShowFemaleDifferences(u16 species, u32 personality)
{
return (gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE;
}

View File

@ -1107,6 +1107,9 @@ static void ResetPokemonDebugWindows(void)
} }
} }
#define MALE_PERSONALITY 0xFE
#define FEMALE_PERSONALITY 0X0
void CB2_Debug_Pokemon(void) void CB2_Debug_Pokemon(void)
{ {
u8 taskId; u8 taskId;
@ -1180,7 +1183,7 @@ void CB2_Debug_Pokemon(void)
palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny); palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny);
LoadCompressedSpritePalette(palette); LoadCompressedSpritePalette(palette);
//Front //Front
HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[1], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
data->isShiny = FALSE; data->isShiny = FALSE;
data->isFemale = FALSE; data->isFemale = FALSE;
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1);
@ -1195,7 +1198,7 @@ void CB2_Debug_Pokemon(void)
LoadAndCreateEnemyShadowSpriteCustom(data, species); LoadAndCreateEnemyShadowSpriteCustom(data, species);
//Back //Back
HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale); HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 4); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 4);
SetMultiuseSpriteTemplateToPokemon(species, 2); SetMultiuseSpriteTemplateToPokemon(species, 2);
offset_y = gMonBackPicCoords[species].y_offset; offset_y = gMonBackPicCoords[species].y_offset;
@ -1205,7 +1208,7 @@ void CB2_Debug_Pokemon(void)
gSprites[data->backspriteId].oam.priority = 0; gSprites[data->backspriteId].oam.priority = 0;
//Icon Sprite //Icon Sprite
data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny); data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
gSprites[data->iconspriteId].oam.priority = 0; gSprites[data->iconspriteId].oam.priority = 0;
//Modify Arrows //Modify Arrows
@ -1692,7 +1695,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny); palette = GetMonSpritePalStructCustom(species, data->isFemale, data->isShiny);
LoadCompressedSpritePalette(palette); LoadCompressedSpritePalette(palette);
//Front //Front
HandleLoadSpecialPokePicCustom(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, 0, data->isFemale); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[1], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 1);
SetMultiuseSpriteTemplateToPokemon(species, 1); SetMultiuseSpriteTemplateToPokemon(species, 1);
gMultiuseSpriteTemplate.paletteTag = palette->tag; gMultiuseSpriteTemplate.paletteTag = palette->tag;
@ -1705,7 +1708,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
LoadAndCreateEnemyShadowSpriteCustom(data, species); LoadAndCreateEnemyShadowSpriteCustom(data, species);
//Back //Back
HandleLoadSpecialPokePicCustom(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites.ptr[2], species, 0, data->isFemale); HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 5); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 5);
SetMultiuseSpriteTemplateToPokemon(species, 2); SetMultiuseSpriteTemplateToPokemon(species, 2);
offset_y = gMonBackPicCoords[species].y_offset; offset_y = gMonBackPicCoords[species].y_offset;
@ -1715,7 +1718,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
gSprites[data->backspriteId].oam.priority = 0; gSprites[data->backspriteId].oam.priority = 0;
//Icon Sprite //Icon Sprite
data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny); data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
gSprites[data->iconspriteId].oam.priority = 0; gSprites[data->iconspriteId].oam.priority = 0;
//Modify Arrows //Modify Arrows

View File

@ -23,10 +23,6 @@ struct MonIconSpriteTemplate
static u8 CreateMonIconSprite(struct MonIconSpriteTemplate *, s16, s16, u8); static u8 CreateMonIconSprite(struct MonIconSpriteTemplate *, s16, s16, u8);
static void FreeAndDestroyMonIconSprite_(struct Sprite *sprite); static void FreeAndDestroyMonIconSprite_(struct Sprite *sprite);
#if P_ENABLE_DEBUG == TRUE
static const u8 *GetMonIconPtrCustom(u16 species, u32 personality, bool8 isFemale);
static const u8 *GetMonIconTilesCustom(u16 species, bool8 isFemale);
#endif
const u8 *const gMonIconTable[] = const u8 *const gMonIconTable[] =
{ {
@ -2596,7 +2592,7 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u
if (species > NUM_SPECIES) if (species > NUM_SPECIES)
iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG; iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG;
else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) else if (ShouldShowFemaleDifferences(species, personality))
iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndicesFemale[species]; iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndicesFemale[species];
spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority); spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority);
@ -2606,32 +2602,6 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u
return spriteId; return spriteId;
} }
#if P_ENABLE_DEBUG == TRUE
u8 CreateMonIconCustom(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool8 isFemale, bool8 isShiny)
{
u8 spriteId;
struct MonIconSpriteTemplate iconTemplate =
{
.oam = &sMonIconOamData,
.image = GetMonIconPtrCustom(species, personality, isFemale),
.anims = sMonIconAnims,
.affineAnims = sMonIconAffineAnims,
.callback = callback,
.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species],
};
if (species > NUM_SPECIES)
iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG;
else if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale)
iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndicesFemale[species];
spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority);
UpdateMonIconFrame(&gSprites[spriteId]);
return spriteId;
}
#endif
u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) u8 CreateMonIconNoPersonality(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{ {
@ -2704,13 +2674,6 @@ const u8 *GetMonIconPtr(u16 species, u32 personality)
return GetMonIconTiles(GetIconSpecies(species, personality), personality); return GetMonIconTiles(GetIconSpecies(species, personality), personality);
} }
#if P_ENABLE_DEBUG == TRUE
static const u8 *GetMonIconPtrCustom(u16 species, u32 personality, bool8 isFemale)
{
return GetMonIconTilesCustom(GetIconSpecies(species, personality), isFemale);
}
#endif
void FreeAndDestroyMonIconSprite(struct Sprite *sprite) void FreeAndDestroyMonIconSprite(struct Sprite *sprite)
{ {
FreeAndDestroyMonIconSprite_(sprite); FreeAndDestroyMonIconSprite_(sprite);
@ -2772,24 +2735,15 @@ void SpriteCB_MonIcon(struct Sprite *sprite)
const u8 *GetMonIconTiles(u16 species, u32 personality) const u8 *GetMonIconTiles(u16 species, u32 personality)
{ {
const u8 *iconSprite = gMonIconTable[species]; const u8 *iconSprite;
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE)
{ if (ShouldShowFemaleDifferences(species, personality))
iconSprite = gMonIconTableFemale[species]; iconSprite = gMonIconTableFemale[species];
} else
iconSprite = gMonIconTable[species];
return iconSprite; return iconSprite;
} }
#if P_ENABLE_DEBUG == TRUE
static const u8 *GetMonIconTilesCustom(u16 species, bool8 isFemale)
{
const u8 *iconSprite = gMonIconTable[species];
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && isFemale)
{
iconSprite = gMonIconTableFemale[species];
}
return iconSprite;
}
#endif
void TryLoadAllMonIconPalettesAtOffset(u16 offset) void TryLoadAllMonIconPalettesAtOffset(u16 offset)
{ {

View File

@ -2905,11 +2905,10 @@ static void CreateJumpMonSprite(struct PokemonJumpGfx *jumpGfx, struct PokemonJu
if (buffer && unusedBuffer) if (buffer && unusedBuffer)
{ {
HandleLoadSpecialPokePic( HandleLoadSpecialPokePic(TRUE,
&gMonFrontPicTable[monInfo->species], buffer,
buffer, monInfo->species,
monInfo->species, monInfo->personality);
monInfo->personality);
spriteSheet.data = buffer; spriteSheet.data = buffer;
spriteSheet.tag = multiplayerId; spriteSheet.tag = multiplayerId;

View File

@ -3991,7 +3991,7 @@ static void LoadDisplayMonGfx(u16 species, u32 pid)
if (species != SPECIES_NONE) if (species != SPECIES_NONE)
{ {
LoadSpecialPokePic(&gMonFrontPicTable[species], sStorage->tileBuffer, species, pid, TRUE); LoadSpecialPokePic(sStorage->tileBuffer, species, pid, TRUE);
LZ77UnCompWram(sStorage->displayMonPalette, sStorage->displayMonPalBuffer); LZ77UnCompWram(sStorage->displayMonPalette, sStorage->displayMonPalBuffer);
CpuCopy32(sStorage->tileBuffer, sStorage->displayMonTilePtr, MON_PIC_SIZE); CpuCopy32(sStorage->tileBuffer, sStorage->displayMonTilePtr, MON_PIC_SIZE);
LoadPalette(sStorage->displayMonPalBuffer, sStorage->displayMonPalOffset, 0x20); LoadPalette(sStorage->displayMonPalBuffer, sStorage->displayMonPalOffset, 0x20);
@ -5109,7 +5109,7 @@ static u16 TryLoadMonIconTiles(u16 species, u32 personality)
u16 i, offset; u16 i, offset;
// Treat female mons as a seperate species as they may have a different icon than males // Treat female mons as a seperate species as they may have a different icon than males
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
species |= 0x8000; // 1 << 15 species |= 0x8000; // 1 << 15
// Search icon list for this species // Search icon list for this species
@ -5176,7 +5176,7 @@ static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s
struct SpriteTemplate template = sSpriteTemplate_MonIcon; struct SpriteTemplate template = sSpriteTemplate_MonIcon;
species = GetIconSpecies(species, personality); species = GetIconSpecies(species, personality);
if ((gBaseStats[species].flags & FLAG_GENDER_DIFFERENCE) && GetGenderFromSpeciesAndPersonality(species, personality) == MON_FEMALE) if (ShouldShowFemaleDifferences(species, personality))
{ {
template.paletteTag = PALTAG_MON_ICON_0 + gMonIconPaletteIndicesFemale[species]; template.paletteTag = PALTAG_MON_ICON_0 + gMonIconPaletteIndicesFemale[species];
} }

View File

@ -41,13 +41,14 @@
#include "text.h" #include "text.h"
#include "tv.h" #include "tv.h"
#include "window.h" #include "window.h"
#include "constants/battle_config.h"
#include "constants/battle_move_effects.h"
#include "constants/items.h" #include "constants/items.h"
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/party_menu.h" #include "constants/party_menu.h"
#include "constants/region_map_sections.h" #include "constants/region_map_sections.h"
#include "constants/rgb.h" #include "constants/rgb.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/battle_config.h"
enum { enum {
PSS_PAGE_INFO, PSS_PAGE_INFO,
@ -3730,15 +3731,21 @@ static void PrintContestMoveDescription(u8 moveSlot)
static void PrintMoveDetails(u16 move) static void PrintMoveDetails(u16 move)
{ {
u8 windowId = AddWindowFromTemplateList(sPageMovesTemplate, PSS_DATA_WINDOW_MOVE_DESCRIPTION); u8 windowId = AddWindowFromTemplateList(sPageMovesTemplate, PSS_DATA_WINDOW_MOVE_DESCRIPTION);
u8 moveEffect;
FillWindowPixelBuffer(windowId, PIXEL_FILL(0)); FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
if (move != MOVE_NONE) if (move != MOVE_NONE)
{ {
if (sMonSummaryScreen->currPageIndex == PSS_PAGE_BATTLE_MOVES) if (sMonSummaryScreen->currPageIndex == PSS_PAGE_BATTLE_MOVES)
{ {
moveEffect = gBattleMoves[move].effect;
if (B_SHOW_SPLIT_ICON == TRUE) if (B_SHOW_SPLIT_ICON == TRUE)
ShowSplitIcon(GetBattleMoveSplit(move)); ShowSplitIcon(GetBattleMoveSplit(move));
PrintMovePowerAndAccuracy(move); PrintMovePowerAndAccuracy(move);
PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0);
if (moveEffect != EFFECT_PLACEHOLDER)
PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0);
else
PrintTextOnWindow(windowId, gNotDoneYetDescription, 6, 1, 0, 0);
} }
else else
{ {
@ -3980,7 +3987,7 @@ static u8 LoadMonGfxAndSprite(struct Pokemon *mon, s16 *state)
case 0: case 0:
if (gMain.inBattle) if (gMain.inBattle)
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT],
summary->species2, summary->species2,
summary->pid); summary->pid);
@ -3989,14 +3996,14 @@ static u8 LoadMonGfxAndSprite(struct Pokemon *mon, s16 *state)
{ {
if (gMonSpritesGfxPtr != NULL) if (gMonSpritesGfxPtr != NULL)
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT],
summary->species2, summary->species2,
summary->pid); summary->pid);
} }
else else
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[summary->species2], HandleLoadSpecialPokePic(TRUE,
MonSpritesGfxManager_GetSpritePtr(MON_SPR_GFX_MANAGER_A, B_POSITION_OPPONENT_LEFT), MonSpritesGfxManager_GetSpritePtr(MON_SPR_GFX_MANAGER_A, B_POSITION_OPPONENT_LEFT),
summary->species2, summary->species2,
summary->pid); summary->pid);

View File

@ -534,7 +534,7 @@ static void ConditionGraphDrawMonPic(s16 listId, u8 loadId)
species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES2, NULL); species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES2, NULL);
tid = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL); tid = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL);
personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL); personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL);
LoadSpecialPokePic(&gMonFrontPicTable[species], menu->monPicGfx[loadId], species, personality, TRUE); LoadSpecialPokePic(menu->monPicGfx[loadId], species, personality, TRUE);
LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, tid, personality), menu->monPal[loadId]); LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, tid, personality), menu->monPal[loadId]);
} }

View File

@ -2734,7 +2734,7 @@ static void LoadTradeMonPic(u8 whichParty, u8 state)
species = GetMonData(mon, MON_DATA_SPECIES2); species = GetMonData(mon, MON_DATA_SPECIES2);
personality = GetMonData(mon, MON_DATA_PERSONALITY); personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality);
LoadCompressedSpritePalette(GetMonSpritePalStruct(mon)); LoadCompressedSpritePalette(GetMonSpritePalStruct(mon));
sTradeData->monSpecies[whichParty] = species; sTradeData->monSpecies[whichParty] = species;
@ -3727,7 +3727,7 @@ static bool8 AnimateTradeSequenceCable(void)
case TS_STATE_POKEBALL_ARRIVE_WAIT: case TS_STATE_POKEBALL_ARRIVE_WAIT:
if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); HandleLoadSpecialPokePic(TRUE, gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]);
sTradeData->state++; sTradeData->state++;
} }
break; break;
@ -4224,7 +4224,7 @@ static bool8 AnimateTradeSequenceWireless(void)
case TS_STATE_POKEBALL_ARRIVE_WAIT: case TS_STATE_POKEBALL_ARRIVE_WAIT:
if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy)
{ {
HandleLoadSpecialPokePic(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], HandleLoadSpecialPokePic(TRUE,
gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT],
sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monSpecies[TRADE_PARTNER],
sTradeData->monPersonalities[TRADE_PARTNER]); sTradeData->monPersonalities[TRADE_PARTNER]);

View File

@ -59,11 +59,11 @@ static bool16 DecompressPic(u16 species, u32 personality, bool8 isFrontPic, u8 *
{ {
if (isFrontPic) if (isFrontPic)
{ {
LoadSpecialPokePic(&gMonFrontPicTable[species], dest, species, personality, isFrontPic); LoadSpecialPokePic(dest, species, personality, isFrontPic);
} }
else else
{ {
LoadSpecialPokePic(&gMonBackPicTable[species], dest, species, personality, isFrontPic); LoadSpecialPokePic(dest, species, personality, isFrontPic);
} }
} }
else else