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https://github.com/Ninjdai1/pokeemerald.git
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Battle indicator now depends on species instead of held item
- This is to avoid a situation where a user would plop a Primal Groudon and its indicator would become Alpha if it doesn't have a Red Orb.
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@ -81,5 +81,6 @@
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// Form change that activates automatically when entering battle with the specified item.
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// If the item is a Red Orb, it uses the Omega Symbol for the animation and icon. Otherwise, it defaults to the Alpha symbol.
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// The battle indicator icon is based on the species, with Primal Groudon's as Omega and otherwise being Alpha.
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// param1: item to hold.
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#define FORM_CHANGE_BATTLE_PRIMAL_REVERSION 13
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@ -1560,12 +1560,12 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
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}
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else if (IsBattlerPrimalReverted(battlerId))
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{
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if (gBattleMons[battlerId].item == ITEM_RED_ORB)
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if (gBattleMons[battlerId].species == SPECIES_GROUDON_PRIMAL)
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{
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LoadSpritePalette(&sSpritePalette_OmegaIndicator);
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LoadSpriteSheet(&sSpriteSheet_OmegaIndicator);
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}
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else // ITEM_BLUE_ORB
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else // SPECIES_KYOGRE_PRIMAL
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{
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LoadSpritePalette(&sSpritePalette_AlphaIndicator);
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LoadSpriteSheet(&sSpriteSheet_AlphaIndicator);
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@ -1589,9 +1589,9 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
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}
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else if (IsBattlerPrimalReverted(battlerId))
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{
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if (gBattleMons[battlerId].item == ITEM_RED_ORB)
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if (gBattleMons[battlerId].species == SPECIES_GROUDON_PRIMAL)
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spriteId = CreateSpriteAtEnd(&sSpriteTemplate_OmegaIndicator, x, y, 0);
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else // ITEM_BLUE_ORB
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else // SPECIES_KYOGRE_PRIMAL
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spriteId = CreateSpriteAtEnd(&sSpriteTemplate_AlphaIndicator, x, y, 0);
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}
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