mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Add MON_PIC_SIZE constant
This commit is contained in:
parent
357c5439f5
commit
62968895ca
@ -346,4 +346,6 @@
|
|||||||
#define NUM_MALE_LINK_FACILITY_CLASSES 8
|
#define NUM_MALE_LINK_FACILITY_CLASSES 8
|
||||||
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
|
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
|
||||||
|
|
||||||
|
#define MON_PIC_SIZE (64 * 64 / 2)
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_POKEMON_H
|
#endif // GUARD_CONSTANTS_POKEMON_H
|
||||||
|
@ -2292,7 +2292,7 @@ void AnimTask_TransformMon(u8 taskId)
|
|||||||
|
|
||||||
src = gMonSpritesGfxPtr->sprites.ptr[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
|
src = gMonSpritesGfxPtr->sprites.ptr[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
|
||||||
dest = animBg.bgTiles;
|
dest = animBg.bgTiles;
|
||||||
CpuCopy32(src, dest, 0x800);
|
CpuCopy32(src, dest, MON_PIC_SIZE);
|
||||||
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
|
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
|
@ -107,8 +107,8 @@ static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
|
|||||||
|
|
||||||
static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] =
|
static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] =
|
||||||
{
|
{
|
||||||
{ gMiscBlank_Gfx, 0x800, TAG_MOVE_EFFECT_MON_1, },
|
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, },
|
||||||
{ gMiscBlank_Gfx, 0x800, TAG_MOVE_EFFECT_MON_2, },
|
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
|
||||||
};
|
};
|
||||||
|
|
||||||
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
|
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
|
||||||
@ -2068,7 +2068,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
|
|||||||
FALSE);
|
FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
|
RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), MON_PIC_SIZE, 1);
|
||||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
||||||
|
|
||||||
if (!isBackpic)
|
if (!isBackpic)
|
||||||
|
@ -2182,7 +2182,7 @@ void AnimTask_SubstituteFadeToInvisible(u8 taskId)
|
|||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||||
RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
|
RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, MON_PIC_SIZE, 1);
|
||||||
ClearBehindSubstituteBit(gBattleAnimAttacker);
|
ClearBehindSubstituteBit(gBattleAnimAttacker);
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
break;
|
break;
|
||||||
|
@ -967,7 +967,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
|||||||
|
|
||||||
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
||||||
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
||||||
DmaCopy32(3, src, dst, 0x800);
|
DmaCopy32(3, src, dst, MON_PIC_SIZE);
|
||||||
paletteOffset = 0x100 + battlerAtk * 16;
|
paletteOffset = 0x100 + battlerAtk * 16;
|
||||||
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
||||||
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
||||||
@ -1014,7 +1014,7 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
|||||||
|
|
||||||
for (i = 1; i < 4; i++)
|
for (i = 1; i < 4; i++)
|
||||||
{
|
{
|
||||||
Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][0x800 * i], 0x800);
|
Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][MON_PIC_SIZE * i], MON_PIC_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
palOffset = (battlerId * 16) + 0x100;
|
palOffset = (battlerId * 16) + 0x100;
|
||||||
@ -1259,8 +1259,8 @@ void AllocateMonSpritesGfx(void)
|
|||||||
|
|
||||||
for (j = 0; j < 4; j++)
|
for (j = 0; j < 4; j++)
|
||||||
{
|
{
|
||||||
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * 0x800);
|
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * MON_PIC_SIZE);
|
||||||
gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
|
gMonSpritesGfxPtr->field_74[i][j].size = MON_PIC_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
|
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
|
||||||
|
@ -288,7 +288,7 @@ static const union AnimCmd *const sAnims_Rival[] =
|
|||||||
sAnim_Rival_Still,
|
sAnim_Rival_Still,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MONBG_OFFSET (0x800 * 3)
|
#define MONBG_OFFSET (MON_PIC_SIZE * 3)
|
||||||
static const struct SpriteSheet sSpriteSheet_MonBg[] = {
|
static const struct SpriteSheet sSpriteSheet_MonBg[] = {
|
||||||
{ gDecompressionBuffer, MONBG_OFFSET, TAG_MON_BG },
|
{ gDecompressionBuffer, MONBG_OFFSET, TAG_MON_BG },
|
||||||
{},
|
{},
|
||||||
@ -566,12 +566,12 @@ static void Task_CreditsLoadGrassScene(u8 taskIdA)
|
|||||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
|
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
|
||||||
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
|
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
|
||||||
|
|
||||||
for (i = 0; i < 0x800; i++)
|
for (i = 0; i < MON_PIC_SIZE; i++)
|
||||||
gDecompressionBuffer[i] = 0x11;
|
gDecompressionBuffer[i] = 0x11;
|
||||||
for (i = 0; i < 0x800; i++)
|
for (i = 0; i < MON_PIC_SIZE; i++)
|
||||||
(gDecompressionBuffer + 0x800)[i] = 0x22;
|
(gDecompressionBuffer + MON_PIC_SIZE)[i] = 0x22;
|
||||||
for (i = 0; i < 0x800; i++)
|
for (i = 0; i < MON_PIC_SIZE; i++)
|
||||||
(gDecompressionBuffer + 0x800 * 2)[i] = 0x33;
|
(gDecompressionBuffer + MON_PIC_SIZE * 2)[i] = 0x33;
|
||||||
|
|
||||||
temp = (u16 *)(&gDecompressionBuffer[MONBG_OFFSET]);
|
temp = (u16 *)(&gDecompressionBuffer[MONBG_OFFSET]);
|
||||||
temp[0] = RGB_BLACK;
|
temp[0] = RGB_BLACK;
|
||||||
|
36
src/data.c
36
src/data.c
@ -12,36 +12,38 @@ const u16 gMinigameDigits_Pal[] = INCBIN_U16("graphics/link/minigame_digits.gbap
|
|||||||
const u32 gMinigameDigits_Gfx[] = INCBIN_U32("graphics/link/minigame_digits.4bpp.lz");
|
const u32 gMinigameDigits_Gfx[] = INCBIN_U32("graphics/link/minigame_digits.4bpp.lz");
|
||||||
static const u32 sMinigameDigitsThin_Gfx[] = INCBIN_U32("graphics/link/minigame_digits2.4bpp.lz"); // Unused
|
static const u32 sMinigameDigitsThin_Gfx[] = INCBIN_U32("graphics/link/minigame_digits2.4bpp.lz"); // Unused
|
||||||
|
|
||||||
|
#define BATTLER_OFFSET(i) (gHeap + 0x8000 + MON_PIC_SIZE * (i))
|
||||||
|
|
||||||
const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[] =
|
const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[] =
|
||||||
{
|
{
|
||||||
gHeap + 0x8000, 0x800,
|
BATTLER_OFFSET(0), MON_PIC_SIZE,
|
||||||
gHeap + 0x8800, 0x800,
|
BATTLER_OFFSET(1), MON_PIC_SIZE,
|
||||||
gHeap + 0x9000, 0x800,
|
BATTLER_OFFSET(2), MON_PIC_SIZE,
|
||||||
gHeap + 0x9800, 0x800,
|
BATTLER_OFFSET(3), MON_PIC_SIZE,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[] =
|
const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[] =
|
||||||
{
|
{
|
||||||
gHeap + 0xA000, 0x800,
|
BATTLER_OFFSET(4), MON_PIC_SIZE,
|
||||||
gHeap + 0xA800, 0x800,
|
BATTLER_OFFSET(5), MON_PIC_SIZE,
|
||||||
gHeap + 0xB000, 0x800,
|
BATTLER_OFFSET(6), MON_PIC_SIZE,
|
||||||
gHeap + 0xB800, 0x800,
|
BATTLER_OFFSET(7), MON_PIC_SIZE,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteFrameImage gBattlerPicTable_PlayerRight[] =
|
const struct SpriteFrameImage gBattlerPicTable_PlayerRight[] =
|
||||||
{
|
{
|
||||||
gHeap + 0xC000, 0x800,
|
BATTLER_OFFSET(8), MON_PIC_SIZE,
|
||||||
gHeap + 0xC800, 0x800,
|
BATTLER_OFFSET(9), MON_PIC_SIZE,
|
||||||
gHeap + 0xD000, 0x800,
|
BATTLER_OFFSET(10), MON_PIC_SIZE,
|
||||||
gHeap + 0xD800, 0x800,
|
BATTLER_OFFSET(11), MON_PIC_SIZE,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteFrameImage gBattlerPicTable_OpponentRight[] =
|
const struct SpriteFrameImage gBattlerPicTable_OpponentRight[] =
|
||||||
{
|
{
|
||||||
gHeap + 0xE000, 0x800,
|
BATTLER_OFFSET(12), MON_PIC_SIZE,
|
||||||
gHeap + 0xE800, 0x800,
|
BATTLER_OFFSET(13), MON_PIC_SIZE,
|
||||||
gHeap + 0xF000, 0x800,
|
BATTLER_OFFSET(14), MON_PIC_SIZE,
|
||||||
gHeap + 0xF800, 0x800,
|
BATTLER_OFFSET(15), MON_PIC_SIZE,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] =
|
const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] =
|
||||||
@ -290,7 +292,7 @@ const union AnimCmd *const gUnknown_082FF70C[] =
|
|||||||
gUnknown_082FF704,
|
gUnknown_082FF704,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, 0x800, SPECIES_##species}
|
#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}
|
||||||
#define SPECIES_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species}
|
#define SPECIES_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species}
|
||||||
#define SPECIES_SHINY_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species + SPECIES_SHINY_TAG}
|
#define SPECIES_SHINY_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species + SPECIES_SHINY_TAG}
|
||||||
|
|
||||||
|
@ -390,5 +390,5 @@ void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src
|
|||||||
static void DuplicateDeoxysTiles(void *pointer, s32 species)
|
static void DuplicateDeoxysTiles(void *pointer, s32 species)
|
||||||
{
|
{
|
||||||
if (species == SPECIES_DEOXYS)
|
if (species == SPECIES_DEOXYS)
|
||||||
CpuCopy32(pointer + 0x800, pointer, 0x800);
|
CpuCopy32(pointer + MON_PIC_SIZE, pointer, MON_PIC_SIZE);
|
||||||
}
|
}
|
||||||
|
@ -1150,7 +1150,7 @@ static const union AnimCmd *const sAnims_ConditionSelectionIcon[] =
|
|||||||
// Just loads the generic data, up to the caller to load the actual sheet/pal for the specific mon
|
// Just loads the generic data, up to the caller to load the actual sheet/pal for the specific mon
|
||||||
void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal)
|
void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal)
|
||||||
{
|
{
|
||||||
struct SpriteSheet dataSheet = {NULL, 0x800, TAG_CONDITION_MON};
|
struct SpriteSheet dataSheet = {NULL, MON_PIC_SIZE, TAG_CONDITION_MON};
|
||||||
|
|
||||||
struct SpriteTemplate dataTemplate =
|
struct SpriteTemplate dataTemplate =
|
||||||
{
|
{
|
||||||
|
@ -394,10 +394,10 @@ bool32 HandleMysteryGiftOrEReaderSetup(s32 mg_or_ereader)
|
|||||||
ChangeBgX(3, 0, 0);
|
ChangeBgX(3, 0, 0);
|
||||||
ChangeBgY(3, 0, 0);
|
ChangeBgY(3, 0, 0);
|
||||||
|
|
||||||
SetBgTilemapBuffer(3, Alloc(0x800));
|
SetBgTilemapBuffer(3, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(2, Alloc(0x800));
|
SetBgTilemapBuffer(2, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(1, Alloc(0x800));
|
SetBgTilemapBuffer(1, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(0, Alloc(0x800));
|
SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE));
|
||||||
|
|
||||||
bgid_upload_textbox_1(3);
|
bgid_upload_textbox_1(3);
|
||||||
InitWindows(sMainWindows);
|
InitWindows(sMainWindows);
|
||||||
|
@ -2713,7 +2713,7 @@ static void CreateJumpMonSprite(struct PokemonJumpGfx *jumpGfx, struct PokemonJu
|
|||||||
|
|
||||||
spriteTemplate = sSpriteTemplate_JumpMon;
|
spriteTemplate = sSpriteTemplate_JumpMon;
|
||||||
buffer = Alloc(0x2000);
|
buffer = Alloc(0x2000);
|
||||||
unusedBuffer = Alloc(0x800);
|
unusedBuffer = Alloc(MON_PIC_SIZE);
|
||||||
if (multiplayerId == GetPokeJumpMultiplayerId())
|
if (multiplayerId == GetPokeJumpMultiplayerId())
|
||||||
subpriority = 3;
|
subpriority = 3;
|
||||||
else
|
else
|
||||||
@ -2729,7 +2729,7 @@ static void CreateJumpMonSprite(struct PokemonJumpGfx *jumpGfx, struct PokemonJu
|
|||||||
|
|
||||||
spriteSheet.data = buffer;
|
spriteSheet.data = buffer;
|
||||||
spriteSheet.tag = multiplayerId;
|
spriteSheet.tag = multiplayerId;
|
||||||
spriteSheet.size = 0x800;
|
spriteSheet.size = MON_PIC_SIZE;
|
||||||
LoadSpriteSheet(&spriteSheet);
|
LoadSpriteSheet(&spriteSheet);
|
||||||
|
|
||||||
spritePalette.data = GetMonSpritePalFromSpeciesAndPersonality(monInfo->species, monInfo->otId, monInfo->personality);
|
spritePalette.data = GetMonSpritePalFromSpeciesAndPersonality(monInfo->species, monInfo->otId, monInfo->personality);
|
||||||
|
@ -4049,11 +4049,11 @@ static void LoadCursorMonSprite(void)
|
|||||||
u16 tileStart;
|
u16 tileStart;
|
||||||
u8 palSlot;
|
u8 palSlot;
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
struct SpriteSheet sheet = {sPSSData->field_22C4, 0x800, TAG_TILE_2};
|
struct SpriteSheet sheet = {sPSSData->field_22C4, MON_PIC_SIZE, TAG_TILE_2};
|
||||||
struct SpritePalette palette = {sPSSData->field_2244, TAG_PAL_DAC6};
|
struct SpritePalette palette = {sPSSData->field_2244, TAG_PAL_DAC6};
|
||||||
struct SpriteTemplate template = sSpriteTemplate_CursorMon;
|
struct SpriteTemplate template = sSpriteTemplate_CursorMon;
|
||||||
|
|
||||||
for (i = 0; i < 0x800; i++)
|
for (i = 0; i < MON_PIC_SIZE; i++)
|
||||||
sPSSData->field_22C4[i] = 0;
|
sPSSData->field_22C4[i] = 0;
|
||||||
for (i = 0; i < 0x10; i++)
|
for (i = 0; i < 0x10; i++)
|
||||||
sPSSData->field_2244[i] = 0;
|
sPSSData->field_2244[i] = 0;
|
||||||
@ -4095,7 +4095,7 @@ static void LoadCursorMonGfx(u16 species, u32 pid)
|
|||||||
{
|
{
|
||||||
LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->field_22C4, species, pid, TRUE);
|
LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->field_22C4, species, pid, TRUE);
|
||||||
LZ77UnCompWram(sPSSData->cursorMonPalette, sPSSData->field_2244);
|
LZ77UnCompWram(sPSSData->cursorMonPalette, sPSSData->field_2244);
|
||||||
CpuCopy32(sPSSData->field_22C4, sPSSData->field_223C, 0x800);
|
CpuCopy32(sPSSData->field_22C4, sPSSData->field_223C, MON_PIC_SIZE);
|
||||||
LoadPalette(sPSSData->field_2244, sPSSData->field_223A, 0x20);
|
LoadPalette(sPSSData->field_2244, sPSSData->field_223A, 0x20);
|
||||||
sPSSData->cursorMonSprite->invisible = FALSE;
|
sPSSData->cursorMonSprite->invisible = FALSE;
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ struct PokenavSub11
|
|||||||
{
|
{
|
||||||
u32 monPal[3][0x20];
|
u32 monPal[3][0x20];
|
||||||
u8 fill[0x180];
|
u8 fill[0x180];
|
||||||
u32 monPicGfx[3][0x800];
|
u32 monPicGfx[3][MON_PIC_SIZE];
|
||||||
u8 searchMode;
|
u8 searchMode;
|
||||||
s16 monIndex;
|
s16 monIndex;
|
||||||
u32 (*callback)(struct PokenavSub11 *);
|
u32 (*callback)(struct PokenavSub11 *);
|
||||||
|
@ -828,7 +828,7 @@ void CreateConditionMonPic(u8 id)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DmaCopy16Defvars(3, GetConditionMonPicGfx(id), structPtr->unk181C, 0x800);
|
DmaCopy16Defvars(3, GetConditionMonPicGfx(id), structPtr->unk181C, MON_PIC_SIZE);
|
||||||
LoadPalette(GetConditionMonPal(id), structPtr->monPalIndex, 0x20);
|
LoadPalette(GetConditionMonPal(id), structPtr->monPalIndex, 0x20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2893,9 +2893,9 @@ static void InitTradeBgInternal(void)
|
|||||||
InitBgsFromTemplates(0, sTradeSequenceBgTemplates, ARRAY_COUNT(sTradeSequenceBgTemplates));
|
InitBgsFromTemplates(0, sTradeSequenceBgTemplates, ARRAY_COUNT(sTradeSequenceBgTemplates));
|
||||||
ChangeBgX(0, 0, 0);
|
ChangeBgX(0, 0, 0);
|
||||||
ChangeBgY(0, 0, 0);
|
ChangeBgY(0, 0, 0);
|
||||||
SetBgTilemapBuffer(0, Alloc(0x800));
|
SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(1, Alloc(0x800));
|
SetBgTilemapBuffer(1, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(3, Alloc(0x800));
|
SetBgTilemapBuffer(3, Alloc(BG_SCREEN_SIZE));
|
||||||
DeactivateAllTextPrinters();
|
DeactivateAllTextPrinters();
|
||||||
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
|
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
|
||||||
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
|
LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
|
||||||
|
@ -1241,7 +1241,7 @@ static void UpdateMonPic(u8 loadId)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, 0x800);
|
Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, MON_PIC_SIZE);
|
||||||
LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
|
LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -174,8 +174,8 @@ static void CB2_InitWirelessCommunicationScreen(void)
|
|||||||
SetVBlankCallback(NULL);
|
SetVBlankCallback(NULL);
|
||||||
ResetBgsAndClearDma3BusyFlags(0);
|
ResetBgsAndClearDma3BusyFlags(0);
|
||||||
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
||||||
SetBgTilemapBuffer(1, Alloc(0x800));
|
SetBgTilemapBuffer(1, Alloc(BG_SCREEN_SIZE));
|
||||||
SetBgTilemapBuffer(0, Alloc(0x800));
|
SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE));
|
||||||
DecompressAndLoadBgGfxUsingHeap(1, sBgTiles_Gfx, 0, 0, 0);
|
DecompressAndLoadBgGfxUsingHeap(1, sBgTiles_Gfx, 0, 0, 0);
|
||||||
CopyToBgTilemapBuffer(1, sBgTiles_Tilemap, 0, 0);
|
CopyToBgTilemapBuffer(1, sBgTiles_Tilemap, 0, 0);
|
||||||
InitWindows(sWindowTemplates);
|
InitWindows(sWindowTemplates);
|
||||||
|
Loading…
Reference in New Issue
Block a user