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@ -10472,11 +10472,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.power = 80,
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.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
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.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
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.pp = 10,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.effect = EFFECT_ALWAYS_CRIT,
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.effect = EFFECT_ALWAYS_CRIT,
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.power = 50,
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.pp = 15,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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@ -10753,7 +10753,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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@ -10922,7 +10922,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_STATUS,
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},
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