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https://github.com/Ninjdai1/pokeemerald.git
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Clean up some trainer hill
This commit is contained in:
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eca5233abe
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@ -100,9 +100,9 @@
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special CallTrainerHillFunction
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special CallTrainerHillFunction
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.endm
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.endm
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@ Set the challenge mode to HILL_TAG_* (Normal, Variety, Unique, or Expert)
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@ Set the challenge mode to HILL_MODE_* (Normal, Variety, Unique, or Expert)
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.macro trainerhill_settag tag:req
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.macro trainerhill_setmode mode:req
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setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_TAG
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setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_MODE
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copyvar VAR_0x8005, \tag
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copyvar VAR_0x8005, \mode
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special CallTrainerHillFunction
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special CallTrainerHillFunction
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.endm
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.endm
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@ -157,7 +157,7 @@ TrainerHill_Entrance_EventScript_ChooseChallenge::
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switch VAR_RESULT
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switch VAR_RESULT
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case 4, TrainerHill_Entrance_EventScript_CancelEntry
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case 4, TrainerHill_Entrance_EventScript_CancelEntry
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case MULTI_B_PRESSED, TrainerHill_Entrance_EventScript_CancelEntry
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case MULTI_B_PRESSED, TrainerHill_Entrance_EventScript_CancelEntry
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trainerhill_settag VAR_RESULT
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trainerhill_setmode VAR_RESULT
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
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setvar VAR_TEMP_5, 0
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setvar VAR_TEMP_5, 0
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special HealPlayerParty
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special HealPlayerParty
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@ -8,6 +8,12 @@
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#define TRAINER_HILL_ROOF 5
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#define TRAINER_HILL_ROOF 5
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#define TRAINER_HILL_ENTRANCE 6
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#define TRAINER_HILL_ENTRANCE 6
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#define HILL_MODE_NORMAL 0
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#define HILL_MODE_VARIETY 1
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#define HILL_MODE_UNIQUE 2
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#define HILL_MODE_EXPERT 3
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#define NUM_TRAINER_HILL_MODES 4
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#define NUM_TRAINER_HILL_FLOORS 4
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#define NUM_TRAINER_HILL_FLOORS 4
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#define NUM_TRAINER_HILL_FLOORS_JP 2
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#define NUM_TRAINER_HILL_FLOORS_JP 2
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@ -30,20 +36,33 @@
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#define TRAINER_HILL_FUNC_SET_GAME_SAVED 14
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#define TRAINER_HILL_FUNC_SET_GAME_SAVED 14
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#define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15
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#define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15
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#define TRAINER_HILL_FUNC_GET_WON 16
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#define TRAINER_HILL_FUNC_GET_WON 16
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#define TRAINER_HILL_FUNC_SET_TAG 17
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#define TRAINER_HILL_FUNC_SET_MODE 17
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#define TRAINER_HILL_TEXT_INTRO 2
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#define TRAINER_HILL_TEXT_INTRO 2
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#define TRAINER_HILL_TEXT_PLAYER_LOST 3
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#define TRAINER_HILL_TEXT_PLAYER_LOST 3
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#define TRAINER_HILL_TEXT_PLAYER_WON 4
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#define TRAINER_HILL_TEXT_PLAYER_WON 4
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#define TRAINER_HILL_TEXT_AFTER 5
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#define TRAINER_HILL_TEXT_AFTER 5
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#define TRAINER_HILL_TRAINERS_PER_FLOOR 2
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#define HILL_TRAINERS_PER_FLOOR 2
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#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * TRAINER_HILL_TRAINERS_PER_FLOOR)
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#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * HILL_TRAINERS_PER_FLOOR)
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#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * TRAINER_HILL_TRAINERS_PER_FLOOR)
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#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * HILL_TRAINERS_PER_FLOOR)
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// Values returned by TrainerHillGetChallengeStatus
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// Values returned by TrainerHillGetChallengeStatus
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#define TRAINER_HILL_PLAYER_STATUS_LOST 0
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#define TRAINER_HILL_PLAYER_STATUS_LOST 0
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#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
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#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
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#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
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#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
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#define HILL_TRAINER_NAME_LENGTH 11
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#define TRAINER_HILL_OTID 0x10000000
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// The full map of each Trainer Hill floor is 16x21.
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// The first 5x21 at the top is the entrance/exit area,
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// and the remaining 16x16 is the randomized portion of
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// the room where the trainers are.
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#define HILL_FLOOR_WIDTH 16
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#define HILL_FLOOR_HEIGHT_MAIN 16
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#define HILL_FLOOR_HEIGHT_MARGIN 5
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#define HILL_FLOOR_HEIGHT (HILL_FLOOR_HEIGHT_MAIN + HILL_FLOOR_HEIGHT_MARGIN)
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#endif
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#endif
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@ -35,7 +35,7 @@ struct EReaderTrainerHillTrainer
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{
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{
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u8 trainerNum;
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u8 trainerNum;
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struct TrainerHillTrainer trainer;
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struct TrainerHillTrainer trainer;
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struct TrHillDisplay display;
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struct TrainerHillFloorMap map;
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u32 checksum;
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u32 checksum;
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}; // size=0x274
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}; // size=0x274
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@ -14,6 +14,7 @@
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#include "constants/maps.h"
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#include "constants/maps.h"
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#include "constants/pokemon.h"
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#include "constants/pokemon.h"
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#include "constants/easy_chat.h"
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#include "constants/easy_chat.h"
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#include "constants/trainer_hill.h"
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// Prevent cross-jump optimization.
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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#define BLOCK_CROSS_JUMP asm("");
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@ -279,8 +280,6 @@ struct BattleTowerPokemon
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u8 friendship;
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u8 friendship;
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};
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};
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#define NULL_BATTLE_TOWER_POKEMON { .nickname = __("$$$$$$$$$$$") }
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struct EmeraldBattleTowerRecord
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struct EmeraldBattleTowerRecord
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{
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{
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/*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100
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/*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100
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@ -808,7 +807,7 @@ struct TrainerNameRecord
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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};
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};
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struct SaveTrainerHill
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struct TrainerHillSave
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{
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{
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/*0x3D64*/ u32 timer;
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/*0x3D64*/ u32 timer;
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/*0x3D68*/ u32 bestTime;
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/*0x3D68*/ u32 bestTime;
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@ -820,7 +819,7 @@ struct SaveTrainerHill
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/*0x3D6E*/ u16 hasLost:1;
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/*0x3D6E*/ u16 hasLost:1;
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/*0x3D6E*/ u16 maybeECardScanDuringChallenge:1;
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/*0x3D6E*/ u16 maybeECardScanDuringChallenge:1;
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/*0x3D6E*/ u16 field_3D6E_0f:1;
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/*0x3D6E*/ u16 field_3D6E_0f:1;
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/*0x3D6E*/ u16 tag:2;
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/*0x3D6E*/ u16 mode:2; // HILL_MODE_*
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};
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};
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struct WonderNewsMetadata
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struct WonderNewsMetadata
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@ -1003,7 +1002,7 @@ struct SaveBlock1
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/*0x31F8*/ struct EnigmaBerry enigmaBerry;
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/*0x31F8*/ struct EnigmaBerry enigmaBerry;
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/*0x322C*/ struct MysteryGiftSave mysteryGift;
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/*0x322C*/ struct MysteryGiftSave mysteryGift;
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/*0x3598*/ u8 unused_3598[0x180];
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/*0x3598*/ u8 unused_3598[0x180];
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/*0x3718*/ u32 trainerHillTimes[4];
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/*0x3718*/ u32 trainerHillTimes[NUM_TRAINER_HILL_MODES];
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/*0x3728*/ struct RamScript ramScript;
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/*0x3728*/ struct RamScript ramScript;
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/*0x3B14*/ struct RecordMixingGift recordMixingGift;
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/*0x3B14*/ struct RecordMixingGift recordMixingGift;
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/*0x3B24*/ u8 seen2[NUM_DEX_FLAG_BYTES];
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/*0x3B24*/ u8 seen2[NUM_DEX_FLAG_BYTES];
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@ -1011,7 +1010,7 @@ struct SaveBlock1
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/*0x3B98*/ struct TrainerNameRecord trainerNameRecords[20];
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/*0x3B98*/ struct TrainerNameRecord trainerNameRecords[20];
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/*0x3C88*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21];
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/*0x3C88*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21];
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/*0x3D5A*/ u8 unused_3D5A[10];
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/*0x3D5A*/ u8 unused_3D5A[10];
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/*0x3D64*/ struct SaveTrainerHill trainerHill;
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/*0x3D64*/ struct TrainerHillSave trainerHill;
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/*0x3D70*/ struct WaldaPhrase waldaPhrase;
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/*0x3D70*/ struct WaldaPhrase waldaPhrase;
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// sizeof: 0x3D88
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// sizeof: 0x3D88
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};
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};
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@ -1,7 +1,7 @@
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#ifndef GUARD_TRAINER_HILL_H
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#ifndef GUARD_TRAINER_HILL_H
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#define GUARD_TRAINER_HILL_H
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#define GUARD_TRAINER_HILL_H
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#define HILL_TRAINER_NAME_LENGTH 11
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#define DUMMY_HILL_MON { .nickname = __("$$$$$$$$$$$") }
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struct TrainerHillTrainer
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struct TrainerHillTrainer
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{
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{
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@ -15,44 +15,30 @@ struct TrainerHillTrainer
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struct BattleTowerPokemon mons[PARTY_SIZE];
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struct BattleTowerPokemon mons[PARTY_SIZE];
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};
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};
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struct TrHillRoomTrainers
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struct TrainerHillFloorMap
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{
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{
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u8 name[2][HILL_TRAINER_NAME_LENGTH];
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u8 metatileData[HILL_FLOOR_WIDTH * HILL_FLOOR_HEIGHT_MAIN]; // Add NUM_METATILES_IN_PRIMARY to the values in this array to get metatile ids.
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u8 facilityClass[2];
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u16 collisionData[HILL_FLOOR_WIDTH]; // One bit for each tile in column-major order, so every array entry is one row. 1 = impassable, 0 = passable
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u8 trainerCoords[HILL_TRAINERS_PER_FLOOR]; // Starting at (0,6). Format is 0bYYYYXXXX.
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u8 trainerDirections; // DIR_* - 1, 4 bits per trainer
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u8 trainerRanges; // 4 bits per trainer
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};
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};
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struct TrHillDisplay
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struct TrainerHillFloor
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{
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// Metatile data. Add 0x200 to the values in this array to get metatiles.
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// This data then overwrites the metatiles in the map starting at (0,5)
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u8 metatileData[0x100];
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// Collision data. One bit for each tile in column-major order,
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// so every array entry is one row. 1 = impassable, 0 = passable
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u16 collisionData[16];
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// Trainer coordinates, starting at (0,6). Format is 0bYYYYXXXX.
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u8 coords[2];
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// Trainer facing directions. Same as (DIR_* - 1).
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// Effectively an array of nibbles, one for each trainer.
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u8 direction;
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// Trainer sight ranges. Effectively an array of nibbles, one for each trainer.
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u8 range;
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};
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struct TrHillFloor
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{
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{
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u8 trainerNum1;
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u8 trainerNum1;
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u8 trainerNum2;
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u8 trainerNum2;
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struct TrainerHillTrainer trainers[2];
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struct TrainerHillTrainer trainers[HILL_TRAINERS_PER_FLOOR];
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struct TrHillDisplay display;
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struct TrainerHillFloorMap map;
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};
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};
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struct TrHillTag
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struct TrainerHillChallenge
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{
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{
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u8 numTrainers;
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u8 numTrainers;
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u8 unused1;
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u8 unused1;
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u8 numFloors;
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u8 numFloors;
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u32 checksum;
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u32 checksum; // A byte array sum of the floor data
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struct TrHillFloor floors[0];
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struct TrainerHillFloor floors[0]; // Floor data is assumed to follow, so this will be intentionally read out of bounds
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};
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};
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extern u32 *gTrainerHillVBlankCounter;
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extern u32 *gTrainerHillVBlankCounter;
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File diff suppressed because it is too large
Load Diff
@ -57,22 +57,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
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.speechLose = { EC_WORD_TO_HER, EC_WORD_WIN, EC_WORD_JOKING, EC_WORD_HIGHS, EC_WORD_SCARY, EC_WORD_ELLIPSIS_EXCL },
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.speechLose = { EC_WORD_TO_HER, EC_WORD_WIN, EC_WORD_JOKING, EC_WORD_HIGHS, EC_WORD_SCARY, EC_WORD_ELLIPSIS_EXCL },
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.speechAfter = { EC_WORD_IGNORANT, EC_WORD_SO, EC_WORD_TODAY, EC_WORD_NIGHTTIME, EC_WORD_YOU_RE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
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.speechAfter = { EC_WORD_IGNORANT, EC_WORD_SO, EC_WORD_TODAY, EC_WORD_NIGHTTIME, EC_WORD_YOU_RE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
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.mons = {
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.mons = {
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[0] = NULL_BATTLE_TOWER_POKEMON,
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[0] = DUMMY_HILL_MON,
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[1] = NULL_BATTLE_TOWER_POKEMON,
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[1] = DUMMY_HILL_MON,
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[2] = NULL_BATTLE_TOWER_POKEMON,
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[2] = DUMMY_HILL_MON,
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[3] = {
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[3] = {
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.species = SPECIES_SWALOT,
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.species = SPECIES_SWALOT,
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.heldItem = ITEM_SHELL_BELL,
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.heldItem = ITEM_SHELL_BELL,
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.moves = { MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT, MOVE_YAWN },
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.moves = { MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT, MOVE_YAWN },
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.level = 0,
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.ppBonuses = 0x0,
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.hpEV = 55,
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.hpEV = 55,
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.attackEV = 255,
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.attackEV = 255,
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.defenseEV = 100,
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.defenseEV = 100,
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.speedEV = 0,
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.speedEV = 0,
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.spAttackEV = 0,
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.spAttackEV = 0,
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.spDefenseEV = 100,
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.spDefenseEV = 100,
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.otId = 0x10000000,
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.otId = TRAINER_HILL_OTID,
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.hpIV = 5,
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.hpIV = 5,
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.attackIV = 5,
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.attackIV = 5,
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.defenseIV = 5,
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.defenseIV = 5,
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@ -82,21 +80,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
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.abilityNum = 1,
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.abilityNum = 1,
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.personality = 0x80,
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.personality = 0x80,
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.nickname = __("マルノーム$$$$$$"),
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.nickname = __("マルノーム$$$$$$"),
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.friendship = 255
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.friendship = MAX_FRIENDSHIP
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},
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},
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[4] = {
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[4] = {
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.species = SPECIES_DUSTOX,
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.species = SPECIES_DUSTOX,
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.heldItem = ITEM_BRIGHT_POWDER,
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.heldItem = ITEM_BRIGHT_POWDER,
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.moves = { MOVE_SILVER_WIND, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN },
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.moves = { MOVE_SILVER_WIND, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN },
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.level = 0,
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.ppBonuses = 0x0,
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.hpEV = 0,
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.hpEV = 0,
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.attackEV = 255,
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.attackEV = 255,
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.defenseEV = 0,
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.defenseEV = 0,
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.speedEV = 0,
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.speedEV = 0,
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.spAttackEV = 255,
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.spAttackEV = 255,
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.spDefenseEV = 0,
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.spDefenseEV = 0,
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.otId = 0x10000000,
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.otId = TRAINER_HILL_OTID,
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.hpIV = 5,
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.hpIV = 5,
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.attackIV = 5,
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.attackIV = 5,
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.defenseIV = 5,
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.defenseIV = 5,
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@ -106,21 +102,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
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.abilityNum = 0,
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.abilityNum = 0,
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.personality = 0x6,
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.personality = 0x6,
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.nickname = __("ドクケイル$$$$$$"),
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.nickname = __("ドクケイル$$$$$$"),
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.friendship = 255
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.friendship = MAX_FRIENDSHIP
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},
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},
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[5] = {
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[5] = {
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.species = SPECIES_RELICANTH,
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.species = SPECIES_RELICANTH,
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.heldItem = ITEM_QUICK_CLAW,
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.heldItem = ITEM_QUICK_CLAW,
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.moves = { MOVE_ANCIENT_POWER, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA },
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.moves = { MOVE_ANCIENT_POWER, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA },
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.level = 0,
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.ppBonuses = 0x0,
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.hpEV = 100,
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.hpEV = 100,
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.attackEV = 0,
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.attackEV = 0,
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.defenseEV = 0,
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.defenseEV = 0,
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.speedEV = 0,
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.speedEV = 0,
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.spAttackEV = 155,
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.spAttackEV = 155,
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.spDefenseEV = 255,
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.spDefenseEV = 255,
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.otId = 0x10000000,
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.otId = TRAINER_HILL_OTID,
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.hpIV = 5,
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.hpIV = 5,
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.attackIV = 5,
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.attackIV = 5,
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.defenseIV = 5,
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.defenseIV = 5,
|
||||||
@ -130,7 +124,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x2f,
|
.personality = 0x2f,
|
||||||
.nickname = __("ジーランス$$$$$$"),
|
.nickname = __("ジーランス$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -143,22 +137,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.speechLose = { EC_MOVE2(MINIMIZE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_SAD, EC_WORD_EXCL },
|
.speechLose = { EC_MOVE2(MINIMIZE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_SAD, EC_WORD_EXCL },
|
||||||
.speechAfter = { EC_MOVE(BITE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_ANGRY, EC_WORD_EXCL },
|
.speechAfter = { EC_MOVE(BITE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_ANGRY, EC_WORD_EXCL },
|
||||||
.mons = {
|
.mons = {
|
||||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
[0] = DUMMY_HILL_MON,
|
||||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
[1] = DUMMY_HILL_MON,
|
||||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
[2] = DUMMY_HILL_MON,
|
||||||
[3] = {
|
[3] = {
|
||||||
.species = SPECIES_CACTURNE,
|
.species = SPECIES_CACTURNE,
|
||||||
.heldItem = ITEM_QUICK_CLAW,
|
.heldItem = ITEM_QUICK_CLAW,
|
||||||
.moves = { MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_THUNDER_PUNCH, MOVE_GROWTH },
|
.moves = { MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_THUNDER_PUNCH, MOVE_GROWTH },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 55,
|
.hpEV = 55,
|
||||||
.attackEV = 0,
|
.attackEV = 0,
|
||||||
.defenseEV = 100,
|
.defenseEV = 100,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 100,
|
.spDefenseEV = 100,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -168,21 +160,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x8c,
|
.personality = 0x8c,
|
||||||
.nickname = __("ノクタス$$$$$$$"),
|
.nickname = __("ノクタス$$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[4] = {
|
[4] = {
|
||||||
.species = SPECIES_SWELLOW,
|
.species = SPECIES_SWELLOW,
|
||||||
.heldItem = ITEM_BRIGHT_POWDER,
|
.heldItem = ITEM_BRIGHT_POWDER,
|
||||||
.moves = { MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM },
|
.moves = { MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 255,
|
.hpEV = 255,
|
||||||
.attackEV = 255,
|
.attackEV = 255,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 0,
|
.spAttackEV = 0,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -192,21 +182,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x80,
|
.personality = 0x80,
|
||||||
.nickname = __("オオスバメ$$$$$$"),
|
.nickname = __("オオスバメ$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[5] = {
|
[5] = {
|
||||||
.species = SPECIES_WHISCASH,
|
.species = SPECIES_WHISCASH,
|
||||||
.heldItem = ITEM_CHESTO_BERRY,
|
.heldItem = ITEM_CHESTO_BERRY,
|
||||||
.moves = { MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA, MOVE_REST },
|
.moves = { MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA, MOVE_REST },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 0,
|
.hpEV = 0,
|
||||||
.attackEV = 255,
|
.attackEV = 255,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -216,7 +204,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x0,
|
.personality = 0x0,
|
||||||
.nickname = __("ナマズン$$$$$$$"),
|
.nickname = __("ナマズン$$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -229,22 +217,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.speechLose = { EC_WORD_THAT, EC_WORD_ABOVE, EC_WORD_LOST, EC_WORD_STORES, EC_WORD_JOKING, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
|
.speechLose = { EC_WORD_THAT, EC_WORD_ABOVE, EC_WORD_LOST, EC_WORD_STORES, EC_WORD_JOKING, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
|
||||||
.speechAfter = { EC_WORD_ENTERTAINING, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_ALMOST, EC_WORD_EXCL, EC_EMPTY_WORD },
|
.speechAfter = { EC_WORD_ENTERTAINING, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_ALMOST, EC_WORD_EXCL, EC_EMPTY_WORD },
|
||||||
.mons = {
|
.mons = {
|
||||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
[0] = DUMMY_HILL_MON,
|
||||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
[1] = DUMMY_HILL_MON,
|
||||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
[2] = DUMMY_HILL_MON,
|
||||||
[3] = {
|
[3] = {
|
||||||
.species = SPECIES_DELCATTY,
|
.species = SPECIES_DELCATTY,
|
||||||
.heldItem = ITEM_LUM_BERRY,
|
.heldItem = ITEM_LUM_BERRY,
|
||||||
.moves = { MOVE_SING, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_IRON_TAIL },
|
.moves = { MOVE_SING, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_IRON_TAIL },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 0,
|
.hpEV = 0,
|
||||||
.attackEV = 255,
|
.attackEV = 255,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 255,
|
.speedEV = 255,
|
||||||
.spAttackEV = 0,
|
.spAttackEV = 0,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -254,21 +240,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x3,
|
.personality = 0x3,
|
||||||
.nickname = __("エネコロロ$$$$$$"),
|
.nickname = __("エネコロロ$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[4] = {
|
[4] = {
|
||||||
.species = SPECIES_ROSELIA,
|
.species = SPECIES_ROSELIA,
|
||||||
.heldItem = ITEM_LEFTOVERS,
|
.heldItem = ITEM_LEFTOVERS,
|
||||||
.moves = { MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_TOXIC, MOVE_LEECH_SEED },
|
.moves = { MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_TOXIC, MOVE_LEECH_SEED },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 255,
|
.hpEV = 255,
|
||||||
.attackEV = 0,
|
.attackEV = 0,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -278,21 +262,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 1,
|
.abilityNum = 1,
|
||||||
.personality = 0x6,
|
.personality = 0x6,
|
||||||
.nickname = __("ロゼリア$$$$$$$"),
|
.nickname = __("ロゼリア$$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[5] = {
|
[5] = {
|
||||||
.species = SPECIES_BEAUTIFLY,
|
.species = SPECIES_BEAUTIFLY,
|
||||||
.heldItem = ITEM_BRIGHT_POWDER,
|
.heldItem = ITEM_BRIGHT_POWDER,
|
||||||
.moves = { MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_PSYCHIC },
|
.moves = { MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_PSYCHIC },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 100,
|
.hpEV = 100,
|
||||||
.attackEV = 200,
|
.attackEV = 200,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 200,
|
.spAttackEV = 200,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -302,7 +284,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x6,
|
.personality = 0x6,
|
||||||
.nickname = __("アゲハント$$$$$$"),
|
.nickname = __("アゲハント$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -315,22 +297,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.speechLose = { EC_WORD_OUTSIDE, EC_WORD_UNCLE, EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_HEY_QUES, EC_WORD_ELLIPSIS_EXCL },
|
.speechLose = { EC_WORD_OUTSIDE, EC_WORD_UNCLE, EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_HEY_QUES, EC_WORD_ELLIPSIS_EXCL },
|
||||||
.speechAfter = { EC_WORD_HE_S, EC_WORD_NO_1, EC_WORD_STRONG, EC_WORD_CHILDREN, EC_WORD_CAN_T, EC_WORD_EXCL_EXCL },
|
.speechAfter = { EC_WORD_HE_S, EC_WORD_NO_1, EC_WORD_STRONG, EC_WORD_CHILDREN, EC_WORD_CAN_T, EC_WORD_EXCL_EXCL },
|
||||||
.mons = {
|
.mons = {
|
||||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
[0] = DUMMY_HILL_MON,
|
||||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
[1] = DUMMY_HILL_MON,
|
||||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
[2] = DUMMY_HILL_MON,
|
||||||
[3] = {
|
[3] = {
|
||||||
.species = SPECIES_MAWILE,
|
.species = SPECIES_MAWILE,
|
||||||
.heldItem = ITEM_BRIGHT_POWDER,
|
.heldItem = ITEM_BRIGHT_POWDER,
|
||||||
.moves = { MOVE_CRUNCH, MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_COMET_PUNCH },
|
.moves = { MOVE_CRUNCH, MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_COMET_PUNCH },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 0,
|
.hpEV = 0,
|
||||||
.attackEV = 0,
|
.attackEV = 0,
|
||||||
.defenseEV = 100,
|
.defenseEV = 100,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 155,
|
.spDefenseEV = 155,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -340,21 +320,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 1,
|
.abilityNum = 1,
|
||||||
.personality = 0x0,
|
.personality = 0x0,
|
||||||
.nickname = __("クチート$$$$$$$"),
|
.nickname = __("クチート$$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[4] = {
|
[4] = {
|
||||||
.species = SPECIES_SHARPEDO,
|
.species = SPECIES_SHARPEDO,
|
||||||
.heldItem = ITEM_SCOPE_LENS,
|
.heldItem = ITEM_SCOPE_LENS,
|
||||||
.moves = { MOVE_SURF, MOVE_CRUNCH, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE },
|
.moves = { MOVE_SURF, MOVE_CRUNCH, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 255,
|
.hpEV = 255,
|
||||||
.attackEV = 0,
|
.attackEV = 0,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -364,21 +342,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x96,
|
.personality = 0x96,
|
||||||
.nickname = __("サメハダー$$$$$$"),
|
.nickname = __("サメハダー$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
[5] = {
|
[5] = {
|
||||||
.species = SPECIES_BANETTE,
|
.species = SPECIES_BANETTE,
|
||||||
.heldItem = ITEM_LUM_BERRY,
|
.heldItem = ITEM_LUM_BERRY,
|
||||||
.moves = { MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP },
|
.moves = { MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP },
|
||||||
.level = 0,
|
|
||||||
.ppBonuses = 0x0,
|
|
||||||
.hpEV = 255,
|
.hpEV = 255,
|
||||||
.attackEV = 0,
|
.attackEV = 0,
|
||||||
.defenseEV = 0,
|
.defenseEV = 0,
|
||||||
.speedEV = 0,
|
.speedEV = 0,
|
||||||
.spAttackEV = 255,
|
.spAttackEV = 255,
|
||||||
.spDefenseEV = 0,
|
.spDefenseEV = 0,
|
||||||
.otId = 0x10000000,
|
.otId = TRAINER_HILL_OTID,
|
||||||
.hpIV = 5,
|
.hpIV = 5,
|
||||||
.attackIV = 5,
|
.attackIV = 5,
|
||||||
.defenseIV = 5,
|
.defenseIV = 5,
|
||||||
@ -388,7 +364,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
|||||||
.abilityNum = 0,
|
.abilityNum = 0,
|
||||||
.personality = 0x96,
|
.personality = 0x96,
|
||||||
.nickname = __("ジュペッタ$$$$$$"),
|
.nickname = __("ジュペッタ$$$$$$"),
|
||||||
.friendship = 255
|
.friendship = MAX_FRIENDSHIP
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -447,40 +423,40 @@ static bool32 ValidateTrainerHillChecksum(struct EReaderTrainerHillSet *hillSet)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrHillTag * hillTag)
|
static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrainerHillChallenge * challenge)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
AGB_ASSERT_EX(hillSet->dummy == 0, "cereader_tool.c", 450);
|
AGB_ASSERT_EX(hillSet->dummy == 0, "cereader_tool.c", 450);
|
||||||
AGB_ASSERT_EX(hillSet->id == 0, "cereader_tool.c", 452);
|
AGB_ASSERT_EX(hillSet->id == 0, "cereader_tool.c", 452);
|
||||||
|
|
||||||
memset(hillTag, 0, SECTOR_SIZE);
|
memset(challenge, 0, SECTOR_SIZE);
|
||||||
hillTag->numTrainers = hillSet->numTrainers;
|
challenge->numTrainers = hillSet->numTrainers;
|
||||||
hillTag->unused1 = GetTrainerHillUnkVal();
|
challenge->unused1 = GetTrainerHillUnkVal();
|
||||||
hillTag->numFloors = (hillSet->numTrainers + 1) / TRAINER_HILL_TRAINERS_PER_FLOOR;
|
challenge->numFloors = (hillSet->numTrainers + 1) / HILL_TRAINERS_PER_FLOOR;
|
||||||
|
|
||||||
for (i = 0; i < hillSet->numTrainers; i++)
|
for (i = 0; i < hillSet->numTrainers; i++)
|
||||||
{
|
{
|
||||||
if (!(i & 1))
|
if (!(i & 1))
|
||||||
{
|
{
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum;
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum;
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].display = hillSet->trainers[i].display;
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].map = hillSet->trainers[i].map;
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer;
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum;
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum;
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer;
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i & 1)
|
if (i & 1)
|
||||||
{
|
{
|
||||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / TRAINER_HILL_TRAINERS_PER_FLOOR];
|
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / HILL_TRAINERS_PER_FLOOR];
|
||||||
}
|
}
|
||||||
|
|
||||||
hillTag->checksum = CalcByteArraySum((u8 *)hillTag->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrHillFloor));
|
challenge->checksum = CalcByteArraySum((u8 *)challenge->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrainerHillFloor));
|
||||||
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_HILL, (u8 *)hillTag) != SAVE_STATUS_OK)
|
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_HILL, (u8 *)challenge) != SAVE_STATUS_OK)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
@ -32,23 +32,21 @@
|
|||||||
#include "constants/trainer_hill.h"
|
#include "constants/trainer_hill.h"
|
||||||
#include "constants/trainer_types.h"
|
#include "constants/trainer_types.h"
|
||||||
|
|
||||||
#define HILL_TAG_NORMAL 0
|
|
||||||
#define HILL_TAG_VARIETY 1
|
|
||||||
#define HILL_TAG_UNIQUE 2
|
|
||||||
#define HILL_TAG_EXPERT 3
|
|
||||||
|
|
||||||
#define HILL_MAX_TIME 215999 // 60 * 60 * 60 - 1
|
#define HILL_MAX_TIME 215999 // 60 * 60 * 60 - 1
|
||||||
|
|
||||||
// EWRAM
|
struct FloorTrainers
|
||||||
struct TrHillStruct2
|
|
||||||
{
|
{
|
||||||
u8 floorId;
|
u8 name[HILL_TRAINERS_PER_FLOOR][HILL_TRAINER_NAME_LENGTH];
|
||||||
struct TrHillTag tag;
|
u8 facilityClass[HILL_TRAINERS_PER_FLOOR];
|
||||||
struct TrHillFloor floors[NUM_TRAINER_HILL_FLOORS];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static EWRAM_DATA struct TrHillStruct2 *sHillData = NULL;
|
static EWRAM_DATA struct {
|
||||||
static EWRAM_DATA struct TrHillRoomTrainers *sRoomTrainers = NULL;
|
u8 floorId;
|
||||||
|
struct TrainerHillChallenge challenge;
|
||||||
|
struct TrainerHillFloor floors[NUM_TRAINER_HILL_FLOORS];
|
||||||
|
} *sHillData = NULL;
|
||||||
|
|
||||||
|
static EWRAM_DATA struct FloorTrainers *sFloorTrainers = NULL;
|
||||||
EWRAM_DATA u32 *gTrainerHillVBlankCounter = NULL;
|
EWRAM_DATA u32 *gTrainerHillVBlankCounter = NULL;
|
||||||
|
|
||||||
// This file's functions.
|
// This file's functions.
|
||||||
@ -69,7 +67,7 @@ static void GetGameSaved(void);
|
|||||||
static void SetGameSaved(void);
|
static void SetGameSaved(void);
|
||||||
static void ClearGameSaved(void);
|
static void ClearGameSaved(void);
|
||||||
static void GetChallengeWon(void);
|
static void GetChallengeWon(void);
|
||||||
static void TrainerHillSetTag(void);
|
static void TrainerHillSetMode(void);
|
||||||
static void SetUpDataStruct(void);
|
static void SetUpDataStruct(void);
|
||||||
static void FreeDataStruct(void);
|
static void FreeDataStruct(void);
|
||||||
static void TrainerHillDummy(void);
|
static void TrainerHillDummy(void);
|
||||||
@ -202,12 +200,12 @@ static const u16 *const *const sPrizeListSets[] =
|
|||||||
static const u16 sEReader_Pal[] = INCBIN_U16("graphics/trainer_hill/ereader.gbapal");
|
static const u16 sEReader_Pal[] = INCBIN_U16("graphics/trainer_hill/ereader.gbapal");
|
||||||
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||||
|
|
||||||
static const struct TrHillTag *const sDataPerTag[] =
|
static const struct TrainerHillChallenge *const sChallengeData[NUM_TRAINER_HILL_MODES] =
|
||||||
{
|
{
|
||||||
&sDataTagNormal,
|
[HILL_MODE_NORMAL] = &sChallenge_Normal,
|
||||||
&sDataTagVariety,
|
[HILL_MODE_VARIETY] = &sChallenge_Variety,
|
||||||
&sDataTagUnique,
|
[HILL_MODE_UNIQUE] = &sChallenge_Unique,
|
||||||
&sDataTagExpert,
|
[HILL_MODE_EXPERT] = &sChallenge_Expert,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused.
|
// Unused.
|
||||||
@ -238,15 +236,15 @@ static void (* const sHillFunctions[])(void) =
|
|||||||
[TRAINER_HILL_FUNC_SET_GAME_SAVED] = SetGameSaved,
|
[TRAINER_HILL_FUNC_SET_GAME_SAVED] = SetGameSaved,
|
||||||
[TRAINER_HILL_FUNC_CLEAR_GAME_SAVED] = ClearGameSaved,
|
[TRAINER_HILL_FUNC_CLEAR_GAME_SAVED] = ClearGameSaved,
|
||||||
[TRAINER_HILL_FUNC_GET_WON] = GetChallengeWon,
|
[TRAINER_HILL_FUNC_GET_WON] = GetChallengeWon,
|
||||||
[TRAINER_HILL_FUNC_SET_TAG] = TrainerHillSetTag,
|
[TRAINER_HILL_FUNC_SET_MODE] = TrainerHillSetMode,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u8 *const sTagMatchStrings[] =
|
static const u8 *const sModeStrings[NUM_TRAINER_HILL_MODES] =
|
||||||
{
|
{
|
||||||
gText_NormalTagMatch,
|
[HILL_MODE_NORMAL] = gText_NormalTagMatch,
|
||||||
gText_VarietyTagMatch,
|
[HILL_MODE_VARIETY] = gText_VarietyTagMatch,
|
||||||
gText_UniqueTagMatch,
|
[HILL_MODE_UNIQUE] = gText_UniqueTagMatch,
|
||||||
gText_ExpertTagMatch,
|
[HILL_MODE_EXPERT] = gText_ExpertTagMatch,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
|
static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
|
||||||
@ -261,18 +259,17 @@ static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
|
|||||||
|
|
||||||
static const u32 sNextFloorMapNum[NUM_TRAINER_HILL_FLOORS] =
|
static const u32 sNextFloorMapNum[NUM_TRAINER_HILL_FLOORS] =
|
||||||
{
|
{
|
||||||
MAP_NUM(TRAINER_HILL_2F),
|
[TRAINER_HILL_1F - 1] = MAP_NUM(TRAINER_HILL_2F),
|
||||||
MAP_NUM(TRAINER_HILL_3F),
|
[TRAINER_HILL_2F - 1] = MAP_NUM(TRAINER_HILL_3F),
|
||||||
MAP_NUM(TRAINER_HILL_4F),
|
[TRAINER_HILL_3F - 1] = MAP_NUM(TRAINER_HILL_4F),
|
||||||
MAP_NUM(TRAINER_HILL_ROOF)
|
[TRAINER_HILL_4F - 1] = MAP_NUM(TRAINER_HILL_ROOF)
|
||||||
};
|
};
|
||||||
static const u8 sTrainerPartySlots[][PARTY_SIZE / 2] =
|
static const u8 sTrainerPartySlots[HILL_TRAINERS_PER_FLOOR][PARTY_SIZE / 2] =
|
||||||
{
|
{
|
||||||
{0, 1, 2},
|
{0, 1, 2},
|
||||||
{3, 4, 5}
|
{3, 4, 5}
|
||||||
};
|
};
|
||||||
|
|
||||||
// code
|
|
||||||
void CallTrainerHillFunction(void)
|
void CallTrainerHillFunction(void)
|
||||||
{
|
{
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
@ -287,7 +284,7 @@ void ResetTrainerHillResults(void)
|
|||||||
gSaveBlock2Ptr->frontier.savedGame = 0;
|
gSaveBlock2Ptr->frontier.savedGame = 0;
|
||||||
gSaveBlock2Ptr->frontier.unk_EF9 = 0;
|
gSaveBlock2Ptr->frontier.unk_EF9 = 0;
|
||||||
gSaveBlock1Ptr->trainerHill.bestTime = 0;
|
gSaveBlock1Ptr->trainerHill.bestTime = 0;
|
||||||
for (i = 0; i < 4; i++)
|
for (i = 0; i < NUM_TRAINER_HILL_MODES; i++)
|
||||||
SetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i], HILL_MAX_TIME);
|
SetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i], HILL_MAX_TIME);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -300,7 +297,7 @@ u8 GetTrainerHillOpponentClass(u16 trainerId)
|
|||||||
{
|
{
|
||||||
u8 id = trainerId - 1;
|
u8 id = trainerId - 1;
|
||||||
|
|
||||||
return gFacilityClassToTrainerClass[sRoomTrainers->facilityClass[id]];
|
return gFacilityClassToTrainerClass[sFloorTrainers->facilityClass[id]];
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
||||||
@ -309,7 +306,7 @@ void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
|||||||
u8 id = trainerId - 1;
|
u8 id = trainerId - 1;
|
||||||
|
|
||||||
for (i = 0; i < HILL_TRAINER_NAME_LENGTH; i++)
|
for (i = 0; i < HILL_TRAINER_NAME_LENGTH; i++)
|
||||||
dst[i] = sRoomTrainers->name[id][i];
|
dst[i] = sFloorTrainers->name[id][i];
|
||||||
}
|
}
|
||||||
|
|
||||||
u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId)
|
u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId)
|
||||||
@ -329,15 +326,14 @@ void InitTrainerHillBattleStruct(void)
|
|||||||
s32 i, j;
|
s32 i, j;
|
||||||
|
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
sRoomTrainers = AllocZeroed(sizeof(*sRoomTrainers));
|
sFloorTrainers = AllocZeroed(sizeof(*sFloorTrainers));
|
||||||
|
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||||
{
|
{
|
||||||
for (j = 0; j < HILL_TRAINER_NAME_LENGTH; j++)
|
for (j = 0; j < HILL_TRAINER_NAME_LENGTH; j++)
|
||||||
{
|
sFloorTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
|
||||||
sRoomTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
|
|
||||||
}
|
sFloorTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
|
||||||
sRoomTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
|
|
||||||
}
|
}
|
||||||
SetTrainerHillVBlankCounter(&gSaveBlock1Ptr->trainerHill.timer);
|
SetTrainerHillVBlankCounter(&gSaveBlock1Ptr->trainerHill.timer);
|
||||||
FreeDataStruct();
|
FreeDataStruct();
|
||||||
@ -345,8 +341,7 @@ void InitTrainerHillBattleStruct(void)
|
|||||||
|
|
||||||
void FreeTrainerHillBattleStruct(void)
|
void FreeTrainerHillBattleStruct(void)
|
||||||
{
|
{
|
||||||
if (sRoomTrainers != NULL)
|
TRY_FREE_AND_SET_NULL(sFloorTrainers);
|
||||||
FREE_AND_SET_NULL(sRoomTrainers);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetUpDataStruct(void)
|
static void SetUpDataStruct(void)
|
||||||
@ -355,15 +350,20 @@ static void SetUpDataStruct(void)
|
|||||||
{
|
{
|
||||||
sHillData = AllocZeroed(sizeof(*sHillData));
|
sHillData = AllocZeroed(sizeof(*sHillData));
|
||||||
sHillData->floorId = gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
|
sHillData->floorId = gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
|
||||||
CpuCopy32(sDataPerTag[gSaveBlock1Ptr->trainerHill.tag], &sHillData->tag, sizeof(sHillData->tag) + 4 * sizeof(struct TrHillFloor));
|
|
||||||
|
// This copy depends on the floor data for each challenge being directly after the
|
||||||
|
// challenge header data, and for the field 'floors' in sHillData to come directly
|
||||||
|
// after the field 'challenge'.
|
||||||
|
// e.g. for HILL_MODE_NORMAL, it will copy sChallenge_Normal to sHillData->challenge and
|
||||||
|
// it will copy sFloors_Normal to sHillData->floors
|
||||||
|
CpuCopy32(sChallengeData[gSaveBlock1Ptr->trainerHill.mode], &sHillData->challenge, sizeof(sHillData->challenge) + sizeof(sHillData->floors));
|
||||||
TrainerHillDummy();
|
TrainerHillDummy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void FreeDataStruct(void)
|
static void FreeDataStruct(void)
|
||||||
{
|
{
|
||||||
if (sHillData != NULL)
|
TRY_FREE_AND_SET_NULL(sHillData);
|
||||||
FREE_AND_SET_NULL(sHillData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CopyTrainerHillTrainerText(u8 which, u16 trainerId)
|
void CopyTrainerHillTrainerText(u8 which, u16 trainerId)
|
||||||
@ -428,7 +428,7 @@ static void GiveChallengePrize(void)
|
|||||||
{
|
{
|
||||||
u16 itemId = GetPrizeItemId();
|
u16 itemId = GetPrizeItemId();
|
||||||
|
|
||||||
if (sHillData->tag.numFloors != NUM_TRAINER_HILL_FLOORS || gSaveBlock1Ptr->trainerHill.receivedPrize)
|
if (sHillData->challenge.numFloors != NUM_TRAINER_HILL_FLOORS || gSaveBlock1Ptr->trainerHill.receivedPrize)
|
||||||
{
|
{
|
||||||
gSpecialVar_Result = 2;
|
gSpecialVar_Result = 2;
|
||||||
}
|
}
|
||||||
@ -456,7 +456,7 @@ static void CheckFinalTime(void)
|
|||||||
else if (GetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime) > gSaveBlock1Ptr->trainerHill.timer)
|
else if (GetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime) > gSaveBlock1Ptr->trainerHill.timer)
|
||||||
{
|
{
|
||||||
SetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime, gSaveBlock1Ptr->trainerHill.timer);
|
SetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime, gSaveBlock1Ptr->trainerHill.timer);
|
||||||
gSaveBlock1Ptr->trainerHillTimes[gSaveBlock1Ptr->trainerHill.tag] = gSaveBlock1Ptr->trainerHill.bestTime;
|
gSaveBlock1Ptr->trainerHillTimes[gSaveBlock1Ptr->trainerHill.mode] = gSaveBlock1Ptr->trainerHill.bestTime;
|
||||||
gSpecialVar_Result = 0;
|
gSpecialVar_Result = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -529,9 +529,9 @@ static void BufferChallengeTime(void)
|
|||||||
static void GetAllFloorsUsed(void)
|
static void GetAllFloorsUsed(void)
|
||||||
{
|
{
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
if (sHillData->tag.numFloors != NUM_TRAINER_HILL_FLOORS)
|
if (sHillData->challenge.numFloors != NUM_TRAINER_HILL_FLOORS)
|
||||||
{
|
{
|
||||||
ConvertIntToDecimalStringN(gStringVar1, sHillData->tag.numFloors, STR_CONV_MODE_LEFT_ALIGN, 1);
|
ConvertIntToDecimalStringN(gStringVar1, sHillData->challenge.numFloors, STR_CONV_MODE_LEFT_ALIGN, 1);
|
||||||
gSpecialVar_Result = FALSE;
|
gSpecialVar_Result = FALSE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -592,9 +592,9 @@ void PrintOnTrainerHillRecordsWindow(void)
|
|||||||
AddTextPrinterParameterized3(0, FONT_NORMAL, x, 2, sRecordWinColors, TEXT_SKIP_DRAW, gText_TimeBoard);
|
AddTextPrinterParameterized3(0, FONT_NORMAL, x, 2, sRecordWinColors, TEXT_SKIP_DRAW, gText_TimeBoard);
|
||||||
|
|
||||||
y = 18;
|
y = 18;
|
||||||
for (i = 0; i < 4; i++)
|
for (i = 0; i < NUM_TRAINER_HILL_MODES; i++)
|
||||||
{
|
{
|
||||||
AddTextPrinterParameterized3(0, FONT_NORMAL, 0, y, sRecordWinColors, TEXT_SKIP_DRAW, sTagMatchStrings[i]);
|
AddTextPrinterParameterized3(0, FONT_NORMAL, 0, y, sRecordWinColors, TEXT_SKIP_DRAW, sModeStrings[i]);
|
||||||
y += 15;
|
y += 15;
|
||||||
total = GetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i]);
|
total = GetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i]);
|
||||||
minutes = total / (60 * 60);
|
minutes = total / (60 * 60);
|
||||||
@ -637,23 +637,23 @@ void LoadTrainerHillObjectEventTemplates(void)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||||
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
|
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
|
||||||
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
|
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
|
||||||
|
|
||||||
floorId = GetFloorId();
|
floorId = GetFloorId();
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||||
{
|
{
|
||||||
u8 bits;
|
u8 bits;
|
||||||
|
|
||||||
eventTemplates[i] = sTrainerObjectEventTemplate;
|
eventTemplates[i] = sTrainerObjectEventTemplate;
|
||||||
eventTemplates[i].localId = i + 1;
|
eventTemplates[i].localId = i + 1;
|
||||||
eventTemplates[i].graphicsId = FacilityClassToGraphicsId(sHillData->floors[floorId].trainers[i].facilityClass);
|
eventTemplates[i].graphicsId = FacilityClassToGraphicsId(sHillData->floors[floorId].trainers[i].facilityClass);
|
||||||
eventTemplates[i].x = sHillData->floors[floorId].display.coords[i] & 0xF;
|
eventTemplates[i].x = sHillData->floors[floorId].map.trainerCoords[i] & 0xF;
|
||||||
eventTemplates[i].y = ((sHillData->floors[floorId].display.coords[i] >> 4) & 0xF) + 5;
|
eventTemplates[i].y = ((sHillData->floors[floorId].map.trainerCoords[i] >> 4) & 0xF) + 5;
|
||||||
bits = i << 2;
|
bits = i << 2;
|
||||||
eventTemplates[i].movementType = ((sHillData->floors[floorId].display.direction >> bits) & 0xF) + MOVEMENT_TYPE_FACE_UP;
|
eventTemplates[i].movementType = ((sHillData->floors[floorId].map.trainerDirections >> bits) & 0xF) + MOVEMENT_TYPE_FACE_UP;
|
||||||
eventTemplates[i].trainerRange_berryTreeId = (sHillData->floors[floorId].display.range >> bits) & 0xF;
|
eventTemplates[i].trainerRange_berryTreeId = (sHillData->floors[floorId].map.trainerRanges >> bits) & 0xF;
|
||||||
eventTemplates[i].script = TrainerHill_EventScript_TrainerBattle;
|
eventTemplates[i].script = TrainerHill_EventScript_TrainerBattle;
|
||||||
gSaveBlock2Ptr->frontier.trainerIds[i] = i + 1;
|
gSaveBlock2Ptr->frontier.trainerIds[i] = i + 1;
|
||||||
}
|
}
|
||||||
@ -669,14 +669,14 @@ bool32 LoadTrainerHillFloorObjectEventScripts(void)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 stride) // stride is always 16
|
static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 floorWidth) // floorWidth is always 16
|
||||||
{
|
{
|
||||||
bool8 impassable;
|
bool8 impassable;
|
||||||
u16 metatile;
|
u16 metatile;
|
||||||
u16 elevation;
|
u16 elevation;
|
||||||
|
|
||||||
impassable = (sHillData->floors[floorId].display.collisionData[y] >> (15 - x) & 1);
|
impassable = (sHillData->floors[floorId].map.collisionData[y] >> (15 - x) & 1);
|
||||||
metatile = sHillData->floors[floorId].display.metatileData[stride * y + x] + NUM_METATILES_IN_PRIMARY;
|
metatile = sHillData->floors[floorId].map.metatileData[floorWidth * y + x] + NUM_METATILES_IN_PRIMARY;
|
||||||
elevation = 3 << MAPGRID_ELEVATION_SHIFT;
|
elevation = 3 << MAPGRID_ELEVATION_SHIFT;
|
||||||
|
|
||||||
return ((impassable << MAPGRID_COLLISION_SHIFT) & MAPGRID_COLLISION_MASK) | elevation | (metatile & MAPGRID_METATILE_ID_MASK);
|
return ((impassable << MAPGRID_COLLISION_SHIFT) & MAPGRID_COLLISION_MASK) | elevation | (metatile & MAPGRID_METATILE_ID_MASK);
|
||||||
@ -684,7 +684,7 @@ static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 stride) // stride i
|
|||||||
|
|
||||||
void GenerateTrainerHillFloorLayout(u16 *mapArg)
|
void GenerateTrainerHillFloorLayout(u16 *mapArg)
|
||||||
{
|
{
|
||||||
s32 i, j;
|
s32 y, x;
|
||||||
u16 *src, *dst;
|
u16 *src, *dst;
|
||||||
u8 mapId = GetCurrentTrainerHillMapId();
|
u8 mapId = GetCurrentTrainerHillMapId();
|
||||||
|
|
||||||
@ -705,24 +705,25 @@ void GenerateTrainerHillFloorLayout(u16 *mapArg)
|
|||||||
mapId = GetFloorId();
|
mapId = GetFloorId();
|
||||||
src = gMapHeader.mapLayout->map;
|
src = gMapHeader.mapLayout->map;
|
||||||
gBackupMapLayout.map = mapArg;
|
gBackupMapLayout.map = mapArg;
|
||||||
gBackupMapLayout.width = 31;
|
// Dimensions include border area loaded beyond map
|
||||||
gBackupMapLayout.height = 35;
|
gBackupMapLayout.width = HILL_FLOOR_WIDTH + 15;
|
||||||
|
gBackupMapLayout.height = HILL_FLOOR_HEIGHT + 14;
|
||||||
dst = mapArg + 224;
|
dst = mapArg + 224;
|
||||||
|
|
||||||
// First 5 rows of the map (Entrance / Exit) are always the same
|
// First 5 rows of the map (Entrance / Exit) are always the same
|
||||||
for (i = 0; i < 5; i++)
|
for (y = 0; y < HILL_FLOOR_HEIGHT_MARGIN; y++)
|
||||||
{
|
{
|
||||||
for (j = 0; j < 16; j++)
|
for (x = 0; x < HILL_FLOOR_WIDTH; x++)
|
||||||
dst[j] = src[j];
|
dst[x] = src[x];
|
||||||
dst += 31;
|
dst += 31;
|
||||||
src += 16;
|
src += 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load the 16x16 floor-specific layout
|
// Load the 16x16 floor-specific layout
|
||||||
for (i = 0; i < 16; i++)
|
for (y = 0; y < HILL_FLOOR_HEIGHT_MAIN; y++)
|
||||||
{
|
{
|
||||||
for (j = 0; j < 16; j++)
|
for (x = 0; x < HILL_FLOOR_WIDTH; x++)
|
||||||
dst[j] = GetMetatileForFloor(mapId, j, i, 16);
|
dst[x] = GetMetatileForFloor(mapId, x, y, HILL_FLOOR_WIDTH);
|
||||||
dst += 31;
|
dst += 31;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -812,8 +813,8 @@ u16 LocalIdToHillTrainerId(u8 localId)
|
|||||||
|
|
||||||
bool8 GetHillTrainerFlag(u8 objectEventId)
|
bool8 GetHillTrainerFlag(u8 objectEventId)
|
||||||
{
|
{
|
||||||
u32 floorId = GetFloorId() * 2;
|
u32 trainerIndexStart = GetFloorId() * HILL_TRAINERS_PER_FLOOR;
|
||||||
u8 bitId = gObjectEvents[objectEventId].localId - 1 + floorId;
|
u8 bitId = gObjectEvents[objectEventId].localId - 1 + trainerIndexStart;
|
||||||
|
|
||||||
return gSaveBlock2Ptr->frontier.trainerFlags & gBitTable[bitId];
|
return gSaveBlock2Ptr->frontier.trainerFlags & gBitTable[bitId];
|
||||||
}
|
}
|
||||||
@ -821,24 +822,24 @@ bool8 GetHillTrainerFlag(u8 objectEventId)
|
|||||||
void SetHillTrainerFlag(void)
|
void SetHillTrainerFlag(void)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
u8 floorId = GetFloorId() * 2;
|
u8 trainerIndexStart = GetFloorId() * HILL_TRAINERS_PER_FLOOR;
|
||||||
|
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||||
{
|
{
|
||||||
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_A)
|
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_A)
|
||||||
{
|
{
|
||||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[floorId + i];
|
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[trainerIndexStart + i];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||||
{
|
{
|
||||||
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_B)
|
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_B)
|
||||||
{
|
{
|
||||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[floorId + i];
|
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[trainerIndexStart + i];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -861,14 +862,14 @@ static void CreateNPCTrainerHillParty(u16 trainerId, u8 firstMonId)
|
|||||||
u8 trId, level;
|
u8 trId, level;
|
||||||
s32 i, floorId, partySlot;
|
s32 i, floorId, partySlot;
|
||||||
|
|
||||||
if (trainerId == 0 || trainerId > 2)
|
if (trainerId == 0 || trainerId > HILL_TRAINERS_PER_FLOOR)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
trId = trainerId - 1;
|
trId = trainerId - 1;
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
level = GetHighestLevelInPlayerParty();
|
level = GetHighestLevelInPlayerParty();
|
||||||
floorId = GetFloorId();
|
floorId = GetFloorId();
|
||||||
for (i = firstMonId, partySlot = 0; i < firstMonId + 3; i++, partySlot++)
|
for (i = firstMonId, partySlot = 0; i < firstMonId + PARTY_SIZE / 2; i++, partySlot++)
|
||||||
{
|
{
|
||||||
u8 id = sTrainerPartySlots[trId][partySlot];
|
u8 id = sTrainerPartySlots[trId][partySlot];
|
||||||
struct Pokemon *mon = &gEnemyParty[i];
|
struct Pokemon *mon = &gEnemyParty[i];
|
||||||
@ -890,7 +891,7 @@ void FillHillTrainersParties(void)
|
|||||||
{
|
{
|
||||||
ZeroEnemyPartyMons();
|
ZeroEnemyPartyMons();
|
||||||
CreateNPCTrainerHillParty(gTrainerBattleOpponent_A, 0);
|
CreateNPCTrainerHillParty(gTrainerBattleOpponent_A, 0);
|
||||||
CreateNPCTrainerHillParty(gTrainerBattleOpponent_B, 3);
|
CreateNPCTrainerHillParty(gTrainerBattleOpponent_B, PARTY_SIZE / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This function is unused, but my best guess is
|
// This function is unused, but my best guess is
|
||||||
@ -935,7 +936,7 @@ u8 GetNumFloorsInTrainerHillChallenge(void)
|
|||||||
u8 floors;
|
u8 floors;
|
||||||
|
|
||||||
SetUpDataStruct();
|
SetUpDataStruct();
|
||||||
floors = sHillData->tag.numFloors;
|
floors = sHillData->challenge.numFloors;
|
||||||
FreeDataStruct();
|
FreeDataStruct();
|
||||||
|
|
||||||
return floors;
|
return floors;
|
||||||
@ -989,9 +990,9 @@ static void GetChallengeWon(void)
|
|||||||
gSpecialVar_Result = TRUE;
|
gSpecialVar_Result = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TrainerHillSetTag(void)
|
static void TrainerHillSetMode(void)
|
||||||
{
|
{
|
||||||
gSaveBlock1Ptr->trainerHill.tag = gSpecialVar_0x8005;
|
gSaveBlock1Ptr->trainerHill.mode = gSpecialVar_0x8005;
|
||||||
gSaveBlock1Ptr->trainerHill.bestTime = gSaveBlock1Ptr->trainerHillTimes[gSpecialVar_0x8005];
|
gSaveBlock1Ptr->trainerHill.bestTime = gSaveBlock1Ptr->trainerHillTimes[gSpecialVar_0x8005];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1030,12 +1031,12 @@ static u16 GetPrizeItemId(void)
|
|||||||
|
|
||||||
prizeListSetId = var / 256;
|
prizeListSetId = var / 256;
|
||||||
prizeListSetId %= 2;
|
prizeListSetId %= 2;
|
||||||
if (FlagGet(FLAG_SYS_GAME_CLEAR) && sHillData->tag.numTrainers == NUM_TRAINER_HILL_TRAINERS)
|
if (FlagGet(FLAG_SYS_GAME_CLEAR) && sHillData->challenge.numTrainers == NUM_TRAINER_HILL_TRAINERS)
|
||||||
i = GetPrizeListId(TRUE);
|
i = GetPrizeListId(TRUE);
|
||||||
else
|
else
|
||||||
i = GetPrizeListId(FALSE);
|
i = GetPrizeListId(FALSE);
|
||||||
|
|
||||||
if (gSaveBlock1Ptr->trainerHill.tag == HILL_TAG_EXPERT)
|
if (gSaveBlock1Ptr->trainerHill.mode == HILL_MODE_EXPERT)
|
||||||
i = (i + 1) % NUM_TRAINER_HILL_PRIZE_LISTS;
|
i = (i + 1) % NUM_TRAINER_HILL_PRIZE_LISTS;
|
||||||
|
|
||||||
prizeList = sPrizeListSets[prizeListSetId][i];
|
prizeList = sPrizeListSets[prizeListSetId][i];
|
||||||
|
Loading…
Reference in New Issue
Block a user