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Match se_toy_dango.mid
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parent
e26c30d390
commit
63119116e7
@ -712,7 +712,7 @@ SECTIONS {
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sound/songs/midi/se_fuusen2.o(.rodata);
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sound/songs/midi/se_fuusen2.o(.rodata);
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sound/songs/midi/se_fuusen3.o(.rodata);
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sound/songs/midi/se_fuusen3.o(.rodata);
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sound/songs/se_toy_kabe.o(.rodata);
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sound/songs/se_toy_kabe.o(.rodata);
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sound/songs/se_toy_dango.o(.rodata);
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sound/songs/midi/se_toy_dango.o(.rodata);
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sound/songs/midi/se_doku.o(.rodata);
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sound/songs/midi/se_doku.o(.rodata);
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sound/songs/midi/se_esuka.o(.rodata);
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sound/songs/midi/se_esuka.o(.rodata);
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sound/songs/midi/se_t_ame.o(.rodata);
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sound/songs/midi/se_t_ame.o(.rodata);
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3
songs.mk
3
songs.mk
@ -1152,6 +1152,9 @@ $(MID_SUBDIR)/se_toy_c1.s: %.s: %.mid
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$(MID_SUBDIR)/se_toy_d.s: %.s: %.mid
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$(MID_SUBDIR)/se_toy_d.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID_SUBDIR)/se_toy_dango.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID_SUBDIR)/se_toy_e.s: %.s: %.mid
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$(MID_SUBDIR)/se_toy_e.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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BIN
sound/songs/midi/se_toy_dango.mid
Normal file
BIN
sound/songs/midi/se_toy_dango.mid
Normal file
Binary file not shown.
@ -1,52 +0,0 @@
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.include "MPlayDef.s"
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.equ se_toy_dango_grp, voicegroup128
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.equ se_toy_dango_pri, 4
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.equ se_toy_dango_rev, reverb_set+50
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.equ se_toy_dango_mvl, 127
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.equ se_toy_dango_key, 0
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.equ se_toy_dango_tbs, 1
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.equ se_toy_dango_exg, 0
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.equ se_toy_dango_cmp, 1
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.section .rodata
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.global se_toy_dango
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.align 2
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@********************** Track 1 **********************@
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se_toy_dango_1:
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.byte KEYSH , se_toy_dango_key+0
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.byte TEMPO , 150*se_toy_dango_tbs/2
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.byte VOICE , 36
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_toy_dango_mvl/mxv
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.byte BEND , c_v+0
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.byte N01 , Cn4 , v112
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.byte W01
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.byte VOICE , 26
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.byte W01
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.byte N01 , Fn4 , v127
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.byte W01
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.byte W01
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.byte VOICE , 36
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.byte W02
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.byte N01 , Cn3 , v056
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_toy_dango:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_toy_dango_pri @ Priority
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.byte se_toy_dango_rev @ Reverb.
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.word se_toy_dango_grp
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.word se_toy_dango_1
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.end
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