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Add some missing battle arena constants
This commit is contained in:
parent
cd5a03d4aa
commit
63468f9fcb
@ -1,6 +1,7 @@
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#include "constants/global.h"
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#include "constants/battle.h"
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#include "constants/pokemon.h"
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#include "constants/battle_arena.h"
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#include "constants/battle_script_commands.h"
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#include "constants/battle_anim.h"
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#include "constants/battle_string_ids.h"
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@ -4482,7 +4483,7 @@ BattleScript_ArenaDoJudgment::
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arenajudgmentstring B_MSG_REF_THATS_IT
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arenawaitmessage B_MSG_REF_THATS_IT
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pause B_WAIT_TIME_LONG
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setbyte gBattleCommunication, 0
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setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow
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arenajudgmentwindow
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pause B_WAIT_TIME_LONG
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arenajudgmentwindow
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@ -4495,8 +4496,9 @@ BattleScript_ArenaDoJudgment::
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arenajudgmentstring B_MSG_REF_JUDGE_BODY
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arenawaitmessage B_MSG_REF_JUDGE_BODY
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arenajudgmentwindow
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, AREAN_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, AREAN_RESULT_TIE, BattleScript_ArenaJudgmentDraw
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@ ARENA_RESULT_PLAYER_WON
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arenajudgmentstring B_MSG_REF_PLAYER_WON
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arenawaitmessage B_MSG_REF_PLAYER_WON
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arenajudgmentwindow
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@ -1,6 +1,8 @@
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#ifndef GUARD_BATTLE_ARENA_H
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#define GUARD_BATTLE_ARENA_H
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#include "constants/battle_arena.h"
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void CallBattleArenaFunction(void);
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u8 BattleArena_ShowJudgmentWindow(u8 *state);
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void BattleArena_InitPoints(void);
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@ -17,4 +17,10 @@
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#define ARENA_CATEGORY_SKILL 1
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#define ARENA_CATEGORY_BODY 2
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#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
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#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
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#define ARENA_RESULT_PLAYER_WON 2
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#define AREAN_RESULT_PLAYER_LOST 3
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#define AREAN_RESULT_TIE 4
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#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
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@ -38,9 +38,25 @@ static void BufferArenaOpponentName(void);
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static void SpriteCb_JudgmentIcon(struct Sprite *sprite);
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static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
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static const s8 sMindRatings[] =
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#define JUDGEMENT_STATE_FINISHED 8
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#define TAG_JUDGEMENT_ICON 1000
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enum {
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ANIM_ICON_X, // Player lost
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ANIM_ICON_TRIANGLE, // Tie
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ANIM_ICON_CIRCLE, // Player won
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ANIM_ICON_LINE, // Line segment for separating the score total at the bottom
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};
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// This table holds the number of points to add to the 'mind' score for each move.
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// All moves with power != 0 give 1 point, with the following exceptions:
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// - Counter, Mirror Coat, and Bide give 0 points
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// - Fake Out subtracts 1 point
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// All moves with power == 0 give 0 points, with the following exceptions:
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// - Protect, Detect, and Endure subtract 1 point
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static const s8 sMindRatings[MOVES_COUNT] =
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{
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[MOVE_NONE] = 0,
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[MOVE_POUND] = 1,
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[MOVE_KARATE_CHOP] = 1,
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[MOVE_DOUBLE_SLAP] = 1,
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@ -54,11 +70,9 @@ static const s8 sMindRatings[] =
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[MOVE_VICE_GRIP] = 1,
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[MOVE_GUILLOTINE] = 1,
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[MOVE_RAZOR_WIND] = 1,
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[MOVE_SWORDS_DANCE] = 0,
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[MOVE_CUT] = 1,
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[MOVE_GUST] = 1,
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[MOVE_WING_ATTACK] = 1,
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[MOVE_WHIRLWIND] = 0,
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[MOVE_FLY] = 1,
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[MOVE_BIND] = 1,
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[MOVE_SLAM] = 1,
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@ -68,7 +82,6 @@ static const s8 sMindRatings[] =
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[MOVE_MEGA_KICK] = 1,
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[MOVE_JUMP_KICK] = 1,
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[MOVE_ROLLING_KICK] = 1,
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[MOVE_SAND_ATTACK] = 0,
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[MOVE_HEADBUTT] = 1,
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[MOVE_HORN_ATTACK] = 1,
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[MOVE_FURY_ATTACK] = 1,
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@ -79,22 +92,14 @@ static const s8 sMindRatings[] =
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[MOVE_TAKE_DOWN] = 1,
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[MOVE_THRASH] = 1,
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[MOVE_DOUBLE_EDGE] = 1,
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[MOVE_TAIL_WHIP] = 0,
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[MOVE_POISON_STING] = 1,
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[MOVE_TWINEEDLE] = 1,
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[MOVE_PIN_MISSILE] = 1,
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[MOVE_LEER] = 0,
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[MOVE_BITE] = 1,
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[MOVE_GROWL] = 0,
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[MOVE_ROAR] = 0,
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[MOVE_SING] = 0,
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[MOVE_SUPERSONIC] = 0,
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[MOVE_SONIC_BOOM] = 1,
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[MOVE_DISABLE] = 0,
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[MOVE_ACID] = 1,
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[MOVE_EMBER] = 1,
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[MOVE_FLAMETHROWER] = 1,
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[MOVE_MIST] = 0,
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[MOVE_WATER_GUN] = 1,
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[MOVE_HYDRO_PUMP] = 1,
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[MOVE_SURF] = 1,
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@ -108,58 +113,27 @@ static const s8 sMindRatings[] =
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[MOVE_DRILL_PECK] = 1,
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[MOVE_SUBMISSION] = 1,
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[MOVE_LOW_KICK] = 1,
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[MOVE_COUNTER] = 0,
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[MOVE_SEISMIC_TOSS] = 1,
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[MOVE_STRENGTH] = 1,
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[MOVE_ABSORB] = 1,
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[MOVE_MEGA_DRAIN] = 1,
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[MOVE_LEECH_SEED] = 0,
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[MOVE_GROWTH] = 0,
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[MOVE_RAZOR_LEAF] = 1,
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[MOVE_SOLAR_BEAM] = 1,
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[MOVE_POISON_POWDER] = 0,
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[MOVE_STUN_SPORE] = 0,
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[MOVE_SLEEP_POWDER] = 0,
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[MOVE_PETAL_DANCE] = 1,
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[MOVE_STRING_SHOT] = 0,
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[MOVE_DRAGON_RAGE] = 1,
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[MOVE_FIRE_SPIN] = 1,
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[MOVE_THUNDER_SHOCK] = 1,
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[MOVE_THUNDERBOLT] = 1,
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[MOVE_THUNDER_WAVE] = 0,
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[MOVE_THUNDER] = 1,
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[MOVE_ROCK_THROW] = 1,
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[MOVE_EARTHQUAKE] = 1,
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[MOVE_FISSURE] = 1,
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[MOVE_DIG] = 1,
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[MOVE_TOXIC] = 0,
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[MOVE_CONFUSION] = 1,
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[MOVE_PSYCHIC] = 1,
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[MOVE_HYPNOSIS] = 0,
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[MOVE_MEDITATE] = 0,
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[MOVE_AGILITY] = 0,
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[MOVE_QUICK_ATTACK] = 1,
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[MOVE_RAGE] = 1,
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[MOVE_TELEPORT] = 0,
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[MOVE_NIGHT_SHADE] = 1,
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[MOVE_MIMIC] = 0,
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[MOVE_SCREECH] = 0,
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[MOVE_DOUBLE_TEAM] = 0,
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[MOVE_RECOVER] = 0,
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[MOVE_HARDEN] = 0,
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[MOVE_MINIMIZE] = 0,
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[MOVE_SMOKESCREEN] = 0,
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[MOVE_CONFUSE_RAY] = 0,
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[MOVE_WITHDRAW] = 0,
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[MOVE_DEFENSE_CURL] = 0,
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[MOVE_BARRIER] = 0,
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[MOVE_LIGHT_SCREEN] = 0,
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[MOVE_HAZE] = 0,
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[MOVE_REFLECT] = 0,
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[MOVE_FOCUS_ENERGY] = 0,
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[MOVE_BIDE] = 0,
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[MOVE_METRONOME] = 0,
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[MOVE_MIRROR_MOVE] = 0,
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[MOVE_SELF_DESTRUCT] = 1,
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[MOVE_EGG_BOMB] = 1,
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[MOVE_LICK] = 1,
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@ -173,118 +147,67 @@ static const s8 sMindRatings[] =
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[MOVE_SKULL_BASH] = 1,
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[MOVE_SPIKE_CANNON] = 1,
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[MOVE_CONSTRICT] = 1,
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[MOVE_AMNESIA] = 0,
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[MOVE_KINESIS] = 0,
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[MOVE_SOFT_BOILED] = 0,
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[MOVE_HI_JUMP_KICK] = 1,
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[MOVE_GLARE] = 0,
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[MOVE_DREAM_EATER] = 1,
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[MOVE_POISON_GAS] = 0,
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[MOVE_BARRAGE] = 1,
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[MOVE_LEECH_LIFE] = 1,
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[MOVE_LOVELY_KISS] = 0,
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[MOVE_SKY_ATTACK] = 1,
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[MOVE_TRANSFORM] = 0,
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[MOVE_BUBBLE] = 1,
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[MOVE_DIZZY_PUNCH] = 1,
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[MOVE_SPORE] = 0,
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[MOVE_FLASH] = 0,
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[MOVE_PSYWAVE] = 1,
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[MOVE_SPLASH] = 0,
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[MOVE_ACID_ARMOR] = 0,
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[MOVE_CRABHAMMER] = 1,
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[MOVE_EXPLOSION] = 1,
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[MOVE_FURY_SWIPES] = 1,
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[MOVE_BONEMERANG] = 1,
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[MOVE_REST] = 0,
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[MOVE_ROCK_SLIDE] = 1,
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[MOVE_HYPER_FANG] = 1,
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[MOVE_SHARPEN] = 0,
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[MOVE_CONVERSION] = 0,
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[MOVE_TRI_ATTACK] = 1,
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[MOVE_SUPER_FANG] = 1,
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[MOVE_SLASH] = 1,
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[MOVE_SUBSTITUTE] = 0,
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[MOVE_STRUGGLE] = 1,
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[MOVE_SKETCH] = 0,
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[MOVE_TRIPLE_KICK] = 1,
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[MOVE_THIEF] = 1,
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[MOVE_SPIDER_WEB] = 0,
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[MOVE_MIND_READER] = 0,
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[MOVE_NIGHTMARE] = 0,
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[MOVE_FLAME_WHEEL] = 1,
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[MOVE_SNORE] = 1,
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[MOVE_CURSE] = 0,
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[MOVE_FLAIL] = 1,
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[MOVE_CONVERSION_2] = 0,
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[MOVE_AEROBLAST] = 1,
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[MOVE_COTTON_SPORE] = 0,
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[MOVE_REVERSAL] = 1,
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[MOVE_SPITE] = 0,
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[MOVE_POWDER_SNOW] = 1,
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[MOVE_PROTECT] = -1,
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[MOVE_MACH_PUNCH] = 1,
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[MOVE_SCARY_FACE] = 0,
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[MOVE_FAINT_ATTACK] = 1,
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[MOVE_SWEET_KISS] = 0,
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[MOVE_BELLY_DRUM] = 0,
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[MOVE_SLUDGE_BOMB] = 1,
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[MOVE_MUD_SLAP] = 1,
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[MOVE_OCTAZOOKA] = 1,
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[MOVE_SPIKES] = 0,
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[MOVE_ZAP_CANNON] = 1,
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[MOVE_FORESIGHT] = 0,
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[MOVE_DESTINY_BOND] = 0,
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[MOVE_PERISH_SONG] = 0,
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[MOVE_ICY_WIND] = 1,
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[MOVE_DETECT] = -1,
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[MOVE_BONE_RUSH] = 1,
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[MOVE_LOCK_ON] = 0,
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[MOVE_OUTRAGE] = 1,
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[MOVE_SANDSTORM] = 0,
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[MOVE_GIGA_DRAIN] = 1,
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[MOVE_ENDURE] = -1,
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[MOVE_CHARM] = 0,
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[MOVE_ROLLOUT] = 1,
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[MOVE_FALSE_SWIPE] = 1,
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[MOVE_SWAGGER] = 0,
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[MOVE_MILK_DRINK] = 0,
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[MOVE_SPARK] = 1,
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[MOVE_FURY_CUTTER] = 1,
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[MOVE_STEEL_WING] = 1,
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[MOVE_MEAN_LOOK] = 0,
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[MOVE_ATTRACT] = 0,
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[MOVE_SLEEP_TALK] = 0,
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[MOVE_HEAL_BELL] = 0,
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[MOVE_RETURN] = 1,
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[MOVE_PRESENT] = 1,
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[MOVE_FRUSTRATION] = 1,
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[MOVE_SAFEGUARD] = 0,
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[MOVE_PAIN_SPLIT] = 0,
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[MOVE_SACRED_FIRE] = 1,
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[MOVE_MAGNITUDE] = 1,
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[MOVE_DYNAMIC_PUNCH] = 1,
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[MOVE_MEGAHORN] = 1,
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[MOVE_DRAGON_BREATH] = 1,
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[MOVE_BATON_PASS] = 0,
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[MOVE_ENCORE] = 0,
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[MOVE_PURSUIT] = 1,
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[MOVE_RAPID_SPIN] = 1,
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[MOVE_SWEET_SCENT] = 0,
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[MOVE_IRON_TAIL] = 1,
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[MOVE_METAL_CLAW] = 1,
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[MOVE_VITAL_THROW] = 1,
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[MOVE_MORNING_SUN] = 0,
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[MOVE_SYNTHESIS] = 0,
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[MOVE_MOONLIGHT] = 0,
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[MOVE_HIDDEN_POWER] = 1,
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[MOVE_CROSS_CHOP] = 1,
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[MOVE_TWISTER] = 1,
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[MOVE_RAIN_DANCE] = 0,
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[MOVE_SUNNY_DAY] = 0,
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[MOVE_CRUNCH] = 1,
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[MOVE_MIRROR_COAT] = 0,
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[MOVE_PSYCH_UP] = 0,
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[MOVE_EXTREME_SPEED] = 1,
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[MOVE_ANCIENT_POWER] = 1,
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[MOVE_SHADOW_BALL] = 1,
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@ -294,56 +217,25 @@ static const s8 sMindRatings[] =
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[MOVE_BEAT_UP] = 1,
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[MOVE_FAKE_OUT] = -1,
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[MOVE_UPROAR] = 1,
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[MOVE_STOCKPILE] = 0,
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[MOVE_SPIT_UP] = 1,
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[MOVE_SWALLOW] = 0,
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[MOVE_HEAT_WAVE] = 1,
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[MOVE_HAIL] = 0,
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[MOVE_TORMENT] = 0,
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[MOVE_FLATTER] = 0,
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[MOVE_WILL_O_WISP] = 0,
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[MOVE_MEMENTO] = 0,
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[MOVE_FACADE] = 1,
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[MOVE_FOCUS_PUNCH] = 1,
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[MOVE_SMELLING_SALT] = 1,
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[MOVE_FOLLOW_ME] = 0,
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[MOVE_NATURE_POWER] = 0,
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[MOVE_CHARGE] = 0,
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[MOVE_TAUNT] = 0,
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[MOVE_HELPING_HAND] = 0,
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[MOVE_TRICK] = 0,
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[MOVE_ROLE_PLAY] = 0,
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[MOVE_WISH] = 0,
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[MOVE_ASSIST] = 0,
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[MOVE_INGRAIN] = 0,
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[MOVE_SUPERPOWER] = 1,
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[MOVE_MAGIC_COAT] = 0,
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[MOVE_RECYCLE] = 0,
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[MOVE_REVENGE] = 1,
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[MOVE_BRICK_BREAK] = 1,
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[MOVE_YAWN] = 0,
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[MOVE_KNOCK_OFF] = 1,
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[MOVE_ENDEAVOR] = 1,
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[MOVE_ERUPTION] = 1,
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[MOVE_SKILL_SWAP] = 0,
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[MOVE_IMPRISON] = 0,
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[MOVE_REFRESH] = 0,
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[MOVE_GRUDGE] = 0,
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[MOVE_SNATCH] = 0,
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[MOVE_SECRET_POWER] = 1,
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[MOVE_DIVE] = 1,
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[MOVE_ARM_THRUST] = 1,
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[MOVE_CAMOUFLAGE] = 0,
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[MOVE_TAIL_GLOW] = 0,
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[MOVE_LUSTER_PURGE] = 1,
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[MOVE_MIST_BALL] = 1,
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[MOVE_FEATHER_DANCE] = 0,
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[MOVE_TEETER_DANCE] = 0,
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[MOVE_BLAZE_KICK] = 1,
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[MOVE_MUD_SPORT] = 0,
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[MOVE_ICE_BALL] = 1,
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[MOVE_NEEDLE_ARM] = 1,
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[MOVE_SLACK_OFF] = 0,
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[MOVE_HYPER_VOICE] = 1,
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[MOVE_POISON_FANG] = 1,
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[MOVE_CRUSH_CLAW] = 1,
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@ -352,17 +244,10 @@ static const s8 sMindRatings[] =
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[MOVE_METEOR_MASH] = 1,
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[MOVE_ASTONISH] = 1,
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[MOVE_WEATHER_BALL] = 1,
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[MOVE_AROMATHERAPY] = 0,
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[MOVE_FAKE_TEARS] = 0,
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[MOVE_AIR_CUTTER] = 1,
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[MOVE_OVERHEAT] = 1,
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[MOVE_ODOR_SLEUTH] = 0,
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[MOVE_ROCK_TOMB] = 1,
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[MOVE_SILVER_WIND] = 1,
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[MOVE_METAL_SOUND] = 0,
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[MOVE_GRASS_WHISTLE] = 0,
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[MOVE_TICKLE] = 0,
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[MOVE_COSMIC_POWER] = 0,
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[MOVE_WATER_SPOUT] = 1,
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[MOVE_SIGNAL_BEAM] = 1,
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[MOVE_SHADOW_PUNCH] = 1,
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@ -374,22 +259,15 @@ static const s8 sMindRatings[] =
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[MOVE_BULLET_SEED] = 1,
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[MOVE_AERIAL_ACE] = 1,
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[MOVE_ICICLE_SPEAR] = 1,
|
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[MOVE_IRON_DEFENSE] = 0,
|
||||
[MOVE_BLOCK] = 0,
|
||||
[MOVE_HOWL] = 0,
|
||||
[MOVE_DRAGON_CLAW] = 1,
|
||||
[MOVE_FRENZY_PLANT] = 1,
|
||||
[MOVE_BULK_UP] = 0,
|
||||
[MOVE_BOUNCE] = 1,
|
||||
[MOVE_MUD_SHOT] = 1,
|
||||
[MOVE_POISON_TAIL] = 1,
|
||||
[MOVE_COVET] = 1,
|
||||
[MOVE_VOLT_TACKLE] = 1,
|
||||
[MOVE_MAGICAL_LEAF] = 1,
|
||||
[MOVE_WATER_SPORT] = 0,
|
||||
[MOVE_CALM_MIND] = 0,
|
||||
[MOVE_LEAF_BLADE] = 1,
|
||||
[MOVE_DRAGON_DANCE] = 0,
|
||||
[MOVE_ROCK_BLAST] = 1,
|
||||
[MOVE_SHOCK_WAVE] = 1,
|
||||
[MOVE_WATER_PULSE] = 1,
|
||||
@ -397,9 +275,7 @@ static const s8 sMindRatings[] =
|
||||
[MOVE_PSYCHO_BOOST] = 1,
|
||||
};
|
||||
|
||||
#define TAG_JUDGEMENT_ICON 1000
|
||||
|
||||
static const struct OamData sJudgementIconOamData =
|
||||
static const struct OamData sOam_JudgementIcon =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
@ -416,44 +292,44 @@ static const struct OamData sJudgementIconOamData =
|
||||
.affineParam = 0
|
||||
};
|
||||
|
||||
static const union AnimCmd sJudgementIconAnimCmd0[] =
|
||||
static const union AnimCmd sAnim_JudgementIcon_X[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sJudgementIconAnimCmd1[] =
|
||||
static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
|
||||
{
|
||||
ANIMCMD_FRAME(4, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sJudgementIconAnimCmd2[] =
|
||||
static const union AnimCmd sAnim_JudgementIcon_Circle[] =
|
||||
{
|
||||
ANIMCMD_FRAME(8, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sJudgementIconAnimCmd3[] =
|
||||
static const union AnimCmd sAnim_JudgementIcon_Line[] =
|
||||
{
|
||||
ANIMCMD_FRAME(12, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sJudgementIconAnimCmds[] =
|
||||
static const union AnimCmd *const sAnims_JudgementIcon[] =
|
||||
{
|
||||
sJudgementIconAnimCmd0,
|
||||
sJudgementIconAnimCmd1,
|
||||
sJudgementIconAnimCmd2,
|
||||
sJudgementIconAnimCmd3
|
||||
[ANIM_ICON_X] = sAnim_JudgementIcon_X,
|
||||
[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
|
||||
[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
|
||||
[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
|
||||
{
|
||||
.tileTag = TAG_JUDGEMENT_ICON,
|
||||
.paletteTag = TAG_NONE,
|
||||
.oam = &sJudgementIconOamData,
|
||||
.anims = sJudgementIconAnimCmds,
|
||||
.oam = &sOam_JudgementIcon,
|
||||
.anims = sAnims_JudgementIcon,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_JudgmentIcon,
|
||||
@ -507,12 +383,12 @@ void CallBattleArenaFunction(void)
|
||||
u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||
{
|
||||
int i;
|
||||
u8 ret = 0;
|
||||
u8 result = ARENA_RESULT_RUNNING;
|
||||
switch (*state)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
|
||||
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
|
||||
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
|
||||
gBattle_WIN0H = 0xFF;
|
||||
@ -549,13 +425,15 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||
case 3:
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
|
||||
|
||||
// Create dividing line for the the score totals at the bottom
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
|
||||
StartSpriteAnim(&gSprites[spriteId], 3);
|
||||
StartSpriteAnim(&gSprites[spriteId], ANIM_ICON_LINE);
|
||||
}
|
||||
ret = 1;
|
||||
result = ARENA_RESULT_STEP_DONE;
|
||||
(*state)++;
|
||||
}
|
||||
break;
|
||||
@ -566,7 +444,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||
(*state)++;
|
||||
ret = 1;
|
||||
result = ARENA_RESULT_STEP_DONE;
|
||||
break;
|
||||
case 5:
|
||||
PlaySE(SE_ARENA_TIMEUP1);
|
||||
@ -575,7 +453,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||
(*state)++;
|
||||
ret = 1;
|
||||
result = ARENA_RESULT_STEP_DONE;
|
||||
break;
|
||||
case 6:
|
||||
PlaySE(SE_ARENA_TIMEUP1);
|
||||
@ -584,49 +462,50 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||
(*state)++;
|
||||
ret = 1;
|
||||
result = ARENA_RESULT_STEP_DONE;
|
||||
break;
|
||||
case 7:
|
||||
PlaySE(SE_ARENA_TIMEUP2);
|
||||
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
|
||||
{
|
||||
ret = 2;
|
||||
result = ARENA_RESULT_PLAYER_WON;
|
||||
gBattleScripting.battler = 0;
|
||||
}
|
||||
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
||||
{
|
||||
ret = 3;
|
||||
result = AREAN_RESULT_PLAYER_LOST;
|
||||
gBattleScripting.battler = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = 4;
|
||||
result = AREAN_RESULT_TIE;
|
||||
}
|
||||
(*state)++;
|
||||
break;
|
||||
case 8:
|
||||
case JUDGEMENT_STATE_FINISHED:
|
||||
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
|
||||
(*state)++;
|
||||
break;
|
||||
case 9:
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
case JUDGEMENT_STATE_FINISHED + 1:
|
||||
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
|
||||
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
||||
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
|
||||
(*state)++;
|
||||
break;
|
||||
case 10:
|
||||
case JUDGEMENT_STATE_FINISHED + 2:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
|
||||
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
|
||||
ret = 1;
|
||||
result = ARENA_RESULT_STEP_DONE;
|
||||
(*state)++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
return result;
|
||||
}
|
||||
|
||||
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||
@ -656,7 +535,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||
|
||||
if (pointsPlayer > pointsOpponent)
|
||||
{
|
||||
animNum = 2;
|
||||
animNum = ANIM_ICON_CIRCLE;
|
||||
// +2 to score total for winning
|
||||
if (battler != 0)
|
||||
gBattleTextBuff2[0] += 2;
|
||||
else
|
||||
@ -664,7 +544,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||
}
|
||||
else if (pointsPlayer == pointsOpponent)
|
||||
{
|
||||
animNum = 1;
|
||||
animNum = ANIM_ICON_TRIANGLE;
|
||||
// +1 to score total for a tie
|
||||
if (battler != 0)
|
||||
gBattleTextBuff2[0] += 1;
|
||||
else
|
||||
@ -672,7 +553,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||
}
|
||||
else
|
||||
{
|
||||
animNum = 0;
|
||||
animNum = ANIM_ICON_X;
|
||||
}
|
||||
|
||||
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
|
||||
@ -681,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||
|
||||
static void SpriteCb_JudgmentIcon(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleCommunication[0] > 8)
|
||||
if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
@ -701,8 +582,7 @@ void BattleArena_InitPoints(void)
|
||||
|
||||
void BattleArena_AddMindPoints(u8 battler)
|
||||
{
|
||||
s8 *mindPoints = gBattleStruct->arenaMindPoints;
|
||||
mindPoints[battler] += sMindRatings[gCurrentMove];
|
||||
gBattleStruct->arenaMindPoints[battler] += sMindRatings[gCurrentMove];
|
||||
}
|
||||
|
||||
void BattleArena_AddSkillPoints(u8 battler)
|
||||
|
@ -6368,7 +6368,10 @@ static void Cmd_various(void)
|
||||
break;
|
||||
case VARIOUS_ARENA_JUDGMENT_WINDOW:
|
||||
i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]);
|
||||
if (i == 0)
|
||||
|
||||
// BattleArena_ShowJudgmentWindow's last state was an intermediate step.
|
||||
// Return without advancing the current instruction so that it will be called again.
|
||||
if (i == ARENA_RESULT_RUNNING)
|
||||
return;
|
||||
|
||||
gBattleCommunication[1] = i;
|
||||
|
Loading…
Reference in New Issue
Block a user