Merge pull request #1850 from BuffelSaft/relic_song

Finish Relic Song's effect
This commit is contained in:
Eduardo Quezada D'Ottone 2021-11-05 21:17:00 -03:00 committed by GitHub
commit 63a7618f07
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 62 additions and 8 deletions

View File

@ -367,7 +367,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectGeomancy @ EFFECT_GEOMANCY
.4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK
.4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
.4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG
.4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT
.4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS
.4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL
@ -742,9 +742,30 @@ BattleScript_EffectAttackerDefenseDownHit:
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectSleepHit:
setmoveeffect MOVE_EFFECT_SLEEP
goto BattleScript_EffectHit
BattleScript_EffectRelicSong:
setmoveeffect MOVE_EFFECT_RELIC_SONG | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
argumentstatuseffect
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectAllySwitch:
attackcanceler
@ -7011,6 +7032,17 @@ BattleScript_AttackerFormChangeEnd3::
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
BattleScript_AttackerFormChangeMoveEffect::
waitmessage 1
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
waitanimation
copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
handleformchange BS_ATTACKER, 2
end3
BattleScript_BallFetch::

View File

@ -410,5 +410,6 @@ extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_MimicryActivatesEnd3[];
extern const u8 BattleScript_ApplyMimicry[];
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
#endif // GUARD_BATTLE_SCRIPTS_H

View File

@ -357,7 +357,8 @@
#define MOVE_EFFECT_INCINERATE 0x44
#define MOVE_EFFECT_BUG_BITE 0x45
#define MOVE_EFFECT_RECOIL_HP_25 0x46
#define NUM_MOVE_EFFECTS 0x47
#define MOVE_EFFECT_RELIC_SONG 0x47
#define NUM_MOVE_EFFECTS 0x48
#define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000

View File

@ -350,7 +350,7 @@
#define EFFECT_GEOMANCY 344
#define EFFECT_FAIRY_LOCK 345
#define EFFECT_ALLY_SWITCH 346
#define EFFECT_SLEEP_HIT 347
#define EFFECT_RELIC_SONG 347
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
#define EFFECT_BODY_PRESS 349
#define EFFECT_EERIE_SPELL 350

View File

@ -4305,7 +4305,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (!IsBattlerGrounded(battlerDef))
score += 3;
break;
case EFFECT_SLEEP_HIT: // Relic Song
case EFFECT_RELIC_SONG:
#if (defined SPECIES_MELOETTA && defined SPECIES_MELOETTA_PIROUETTE)
if (AI_DATA->atkSpecies == SPECIES_MELOETTA && gBattleMons[battlerDef].defense < gBattleMons[battlerDef].spDefense)
score += 3; // Change to pirouette if can do more damage

View File

@ -3405,6 +3405,21 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
break;
case MOVE_EFFECT_RELIC_SONG:
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_SHEER_FORCE)
{
if (gBattleMons[gBattlerAttacker].species == SPECIES_MELOETTA)
{
gBattleMons[gBattlerAttacker].species = SPECIES_MELOETTA_PIROUETTE;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeMoveEffect);
}
else if (gBattleMons[gBattlerAttacker].species == SPECIES_MELOETTA_PIROUETTE)
{
gBattleMons[gBattlerAttacker].species = SPECIES_MELOETTA;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeMoveEffect);
}
}
break;
}
}
}
@ -8293,6 +8308,9 @@ static void Cmd_various(void)
case VARIOUS_ARGUMENT_STATUS_EFFECT:
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_SLEEP:
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
break;
case STATUS1_BURN:
gBattleScripting.moveEffect = MOVE_EFFECT_BURN;
break;

View File

@ -9062,6 +9062,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
// Changed Form ID Default Form ID Should change on switch
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH, TRUE},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN, TRUE},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, TRUE},

View File

@ -8614,7 +8614,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_RELIC_SONG] =
{
.effect = EFFECT_SLEEP_HIT,
.effect = EFFECT_RELIC_SONG,
.power = 75,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -8624,6 +8624,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
.argument = STATUS1_SLEEP,
},
[MOVE_SECRET_SWORD] =