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Remove Cacophony and fix some Gen 8 ability descriptions to fit.
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@ -77,221 +77,220 @@
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#define ABILITY_WHITE_SMOKE 73
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#define ABILITY_PURE_POWER 74
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#define ABILITY_SHELL_ARMOR 75
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#define ABILITY_CACOPHONY 76
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#define ABILITY_AIR_LOCK 77
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#define ABILITY_AIR_LOCK 76
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#define ABILITIES_COUNT_GEN3 78
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#define ABILITIES_COUNT_GEN3 77
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// Gen 4
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#define ABILITY_TANGLED_FEET 78
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#define ABILITY_MOTOR_DRIVE 79
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#define ABILITY_RIVALRY 80
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#define ABILITY_STEADFAST 81
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#define ABILITY_SNOW_CLOAK 82
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#define ABILITY_GLUTTONY 83
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#define ABILITY_ANGER_POINT 84
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#define ABILITY_UNBURDEN 85
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#define ABILITY_HEATPROOF 86
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#define ABILITY_SIMPLE 87
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#define ABILITY_DRY_SKIN 88
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#define ABILITY_DOWNLOAD 89
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#define ABILITY_IRON_FIST 90
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#define ABILITY_POISON_HEAL 91
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#define ABILITY_ADAPTABILITY 92
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#define ABILITY_SKILL_LINK 93
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#define ABILITY_HYDRATION 94
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#define ABILITY_SOLAR_POWER 95
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#define ABILITY_QUICK_FEET 96
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#define ABILITY_NORMALIZE 97
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#define ABILITY_SNIPER 98
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#define ABILITY_MAGIC_GUARD 99
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#define ABILITY_NO_GUARD 100
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#define ABILITY_STALL 101
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#define ABILITY_TECHNICIAN 102
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#define ABILITY_LEAF_GUARD 103
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#define ABILITY_KLUTZ 104
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#define ABILITY_MOLD_BREAKER 105
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#define ABILITY_SUPER_LUCK 106
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#define ABILITY_AFTERMATH 107
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#define ABILITY_ANTICIPATION 108
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#define ABILITY_FOREWARN 109
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#define ABILITY_UNAWARE 110
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#define ABILITY_TINTED_LENS 111
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#define ABILITY_FILTER 112
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#define ABILITY_SLOW_START 113
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#define ABILITY_SCRAPPY 114
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#define ABILITY_STORM_DRAIN 115
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#define ABILITY_ICE_BODY 116
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#define ABILITY_SOLID_ROCK 117
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#define ABILITY_SNOW_WARNING 118
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#define ABILITY_HONEY_GATHER 119
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#define ABILITY_FRISK 120
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#define ABILITY_RECKLESS 121
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#define ABILITY_MULTITYPE 122
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#define ABILITY_FLOWER_GIFT 123
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#define ABILITY_BAD_DREAMS 124
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#define ABILITY_TANGLED_FEET 77
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#define ABILITY_MOTOR_DRIVE 78
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#define ABILITY_RIVALRY 79
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#define ABILITY_STEADFAST 80
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#define ABILITY_SNOW_CLOAK 81
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#define ABILITY_GLUTTONY 82
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#define ABILITY_ANGER_POINT 83
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#define ABILITY_UNBURDEN 84
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#define ABILITY_HEATPROOF 85
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#define ABILITY_SIMPLE 86
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#define ABILITY_DRY_SKIN 87
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#define ABILITY_DOWNLOAD 88
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#define ABILITY_IRON_FIST 89
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#define ABILITY_POISON_HEAL 90
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#define ABILITY_ADAPTABILITY 91
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#define ABILITY_SKILL_LINK 92
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#define ABILITY_HYDRATION 93
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#define ABILITY_SOLAR_POWER 94
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#define ABILITY_QUICK_FEET 95
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#define ABILITY_NORMALIZE 96
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#define ABILITY_SNIPER 97
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#define ABILITY_MAGIC_GUARD 98
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#define ABILITY_NO_GUARD 99
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#define ABILITY_STALL 100
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#define ABILITY_TECHNICIAN 101
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#define ABILITY_LEAF_GUARD 102
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#define ABILITY_KLUTZ 103
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#define ABILITY_MOLD_BREAKER 104
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#define ABILITY_SUPER_LUCK 105
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#define ABILITY_AFTERMATH 106
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#define ABILITY_ANTICIPATION 107
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#define ABILITY_FOREWARN 108
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#define ABILITY_UNAWARE 109
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#define ABILITY_TINTED_LENS 110
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#define ABILITY_FILTER 111
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#define ABILITY_SLOW_START 112
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#define ABILITY_SCRAPPY 113
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#define ABILITY_STORM_DRAIN 114
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#define ABILITY_ICE_BODY 115
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#define ABILITY_SOLID_ROCK 116
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#define ABILITY_SNOW_WARNING 117
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#define ABILITY_HONEY_GATHER 118
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#define ABILITY_FRISK 119
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#define ABILITY_RECKLESS 120
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#define ABILITY_MULTITYPE 121
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#define ABILITY_FLOWER_GIFT 122
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#define ABILITY_BAD_DREAMS 123
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#define ABILITIES_COUNT_GEN4 125
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#define ABILITIES_COUNT_GEN4 124
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// Gen 5
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#define ABILITY_PICKPOCKET 125
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#define ABILITY_SHEER_FORCE 126
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#define ABILITY_CONTRARY 127
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#define ABILITY_UNNERVE 128
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#define ABILITY_DEFIANT 129
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#define ABILITY_DEFEATIST 130
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#define ABILITY_CURSED_BODY 131
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#define ABILITY_HEALER 132
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#define ABILITY_FRIEND_GUARD 133
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#define ABILITY_WEAK_ARMOR 134
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#define ABILITY_HEAVY_METAL 135
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#define ABILITY_LIGHT_METAL 136
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#define ABILITY_MULTISCALE 137
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#define ABILITY_TOXIC_BOOST 138
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#define ABILITY_FLARE_BOOST 139
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#define ABILITY_HARVEST 140
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#define ABILITY_TELEPATHY 141
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#define ABILITY_MOODY 142
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#define ABILITY_OVERCOAT 143
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#define ABILITY_POISON_TOUCH 144
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#define ABILITY_REGENERATOR 145
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#define ABILITY_BIG_PECKS 146
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#define ABILITY_SAND_RUSH 147
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#define ABILITY_WONDER_SKIN 148
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#define ABILITY_ANALYTIC 149
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#define ABILITY_ILLUSION 150
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#define ABILITY_IMPOSTER 151
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#define ABILITY_INFILTRATOR 152
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#define ABILITY_MUMMY 153
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#define ABILITY_MOXIE 154
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#define ABILITY_JUSTIFIED 155
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#define ABILITY_RATTLED 156
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#define ABILITY_MAGIC_BOUNCE 157
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#define ABILITY_SAP_SIPPER 158
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#define ABILITY_PRANKSTER 159
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#define ABILITY_SAND_FORCE 160
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#define ABILITY_IRON_BARBS 161
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#define ABILITY_ZEN_MODE 162
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#define ABILITY_VICTORY_STAR 163
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#define ABILITY_TURBOBLAZE 164
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#define ABILITY_TERAVOLT 165
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#define ABILITY_PICKPOCKET 124
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#define ABILITY_SHEER_FORCE 125
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#define ABILITY_CONTRARY 126
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#define ABILITY_UNNERVE 127
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#define ABILITY_DEFIANT 128
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#define ABILITY_DEFEATIST 129
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#define ABILITY_CURSED_BODY 130
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#define ABILITY_HEALER 131
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#define ABILITY_FRIEND_GUARD 132
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#define ABILITY_WEAK_ARMOR 133
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#define ABILITY_HEAVY_METAL 134
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#define ABILITY_LIGHT_METAL 135
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#define ABILITY_MULTISCALE 136
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#define ABILITY_TOXIC_BOOST 137
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#define ABILITY_FLARE_BOOST 138
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#define ABILITY_HARVEST 139
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#define ABILITY_TELEPATHY 140
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#define ABILITY_MOODY 141
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#define ABILITY_OVERCOAT 142
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#define ABILITY_POISON_TOUCH 143
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#define ABILITY_REGENERATOR 144
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#define ABILITY_BIG_PECKS 145
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#define ABILITY_SAND_RUSH 146
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#define ABILITY_WONDER_SKIN 147
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#define ABILITY_ANALYTIC 148
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#define ABILITY_ILLUSION 149
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#define ABILITY_IMPOSTER 150
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#define ABILITY_INFILTRATOR 151
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#define ABILITY_MUMMY 152
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#define ABILITY_MOXIE 153
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#define ABILITY_JUSTIFIED 154
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#define ABILITY_RATTLED 155
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#define ABILITY_MAGIC_BOUNCE 156
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#define ABILITY_SAP_SIPPER 157
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#define ABILITY_PRANKSTER 158
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#define ABILITY_SAND_FORCE 159
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#define ABILITY_IRON_BARBS 160
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#define ABILITY_ZEN_MODE 161
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#define ABILITY_VICTORY_STAR 162
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#define ABILITY_TURBOBLAZE 163
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#define ABILITY_TERAVOLT 164
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#define ABILITIES_COUNT_GEN5 166
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#define ABILITIES_COUNT_GEN5 165
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// Gen 6
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#define ABILITY_AROMA_VEIL 166
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#define ABILITY_FLOWER_VEIL 167
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#define ABILITY_CHEEK_POUCH 168
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#define ABILITY_PROTEAN 169
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#define ABILITY_FUR_COAT 170
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#define ABILITY_MAGICIAN 171
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#define ABILITY_BULLETPROOF 172
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#define ABILITY_COMPETITIVE 173
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#define ABILITY_STRONG_JAW 174
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#define ABILITY_REFRIGERATE 175
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#define ABILITY_SWEET_VEIL 176
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#define ABILITY_STANCE_CHANGE 177
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#define ABILITY_GALE_WINGS 178
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#define ABILITY_MEGA_LAUNCHER 179
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#define ABILITY_GRASS_PELT 180
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#define ABILITY_SYMBIOSIS 181
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#define ABILITY_TOUGH_CLAWS 182
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#define ABILITY_PIXILATE 183
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#define ABILITY_GOOEY 184
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#define ABILITY_AERILATE 185
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#define ABILITY_PARENTAL_BOND 186
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#define ABILITY_DARK_AURA 187
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#define ABILITY_FAIRY_AURA 188
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#define ABILITY_AURA_BREAK 189
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#define ABILITY_PRIMORDIAL_SEA 190
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#define ABILITY_DESOLATE_LAND 191
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#define ABILITY_DELTA_STREAM 192
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#define ABILITY_AROMA_VEIL 165
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#define ABILITY_FLOWER_VEIL 166
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#define ABILITY_CHEEK_POUCH 167
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#define ABILITY_PROTEAN 168
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#define ABILITY_FUR_COAT 169
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#define ABILITY_MAGICIAN 170
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#define ABILITY_BULLETPROOF 171
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#define ABILITY_COMPETITIVE 172
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#define ABILITY_STRONG_JAW 173
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#define ABILITY_REFRIGERATE 174
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#define ABILITY_SWEET_VEIL 175
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#define ABILITY_STANCE_CHANGE 176
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#define ABILITY_GALE_WINGS 177
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#define ABILITY_MEGA_LAUNCHER 178
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#define ABILITY_GRASS_PELT 179
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#define ABILITY_SYMBIOSIS 180
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#define ABILITY_TOUGH_CLAWS 181
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#define ABILITY_PIXILATE 182
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#define ABILITY_GOOEY 183
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#define ABILITY_AERILATE 184
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#define ABILITY_PARENTAL_BOND 185
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#define ABILITY_DARK_AURA 186
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#define ABILITY_FAIRY_AURA 187
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#define ABILITY_AURA_BREAK 188
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#define ABILITY_PRIMORDIAL_SEA 189
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#define ABILITY_DESOLATE_LAND 190
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#define ABILITY_DELTA_STREAM 191
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#define ABILITIES_COUNT_GEN6 193
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#define ABILITIES_COUNT_GEN6 192
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// Gen 7
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#define ABILITY_STAMINA 193
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#define ABILITY_WIMP_OUT 194
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#define ABILITY_EMERGENCY_EXIT 195
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#define ABILITY_WATER_COMPACTION 196
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#define ABILITY_MERCILESS 197
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#define ABILITY_SHIELDS_DOWN 198
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#define ABILITY_STAKEOUT 199
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#define ABILITY_WATER_BUBBLE 200
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#define ABILITY_STEELWORKER 201
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#define ABILITY_BERSERK 202
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#define ABILITY_SLUSH_RUSH 203
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#define ABILITY_LONG_REACH 204
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#define ABILITY_LIQUID_VOICE 205
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#define ABILITY_TRIAGE 206
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#define ABILITY_GALVANIZE 207
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#define ABILITY_SURGE_SURFER 208
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#define ABILITY_SCHOOLING 209
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#define ABILITY_DISGUISE 210
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#define ABILITY_BATTLE_BOND 211
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#define ABILITY_POWER_CONSTRUCT 212
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#define ABILITY_CORROSION 213
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#define ABILITY_COMATOSE 214
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#define ABILITY_QUEENLY_MAJESTY 215
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#define ABILITY_INNARDS_OUT 216
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#define ABILITY_DANCER 217
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#define ABILITY_BATTERY 218
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#define ABILITY_FLUFFY 219
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#define ABILITY_DAZZLING 220
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#define ABILITY_SOUL_HEART 221
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#define ABILITY_TANGLING_HAIR 222
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#define ABILITY_RECEIVER 223
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#define ABILITY_POWER_OF_ALCHEMY 224
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#define ABILITY_BEAST_BOOST 225
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#define ABILITY_RKS_SYSTEM 226
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#define ABILITY_ELECTRIC_SURGE 227
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#define ABILITY_PSYCHIC_SURGE 228
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#define ABILITY_MISTY_SURGE 229
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#define ABILITY_GRASSY_SURGE 230
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#define ABILITY_FULL_METAL_BODY 231
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#define ABILITY_SHADOW_SHIELD 232
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#define ABILITY_PRISM_ARMOR 233
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#define ABILITY_NEUROFORCE 234
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#define ABILITY_STAMINA 192
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#define ABILITY_WIMP_OUT 193
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#define ABILITY_EMERGENCY_EXIT 194
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#define ABILITY_WATER_COMPACTION 195
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#define ABILITY_MERCILESS 196
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#define ABILITY_SHIELDS_DOWN 197
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#define ABILITY_STAKEOUT 198
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#define ABILITY_WATER_BUBBLE 199
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#define ABILITY_STEELWORKER 200
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#define ABILITY_BERSERK 201
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#define ABILITY_SLUSH_RUSH 202
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#define ABILITY_LONG_REACH 203
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#define ABILITY_LIQUID_VOICE 204
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#define ABILITY_TRIAGE 205
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#define ABILITY_GALVANIZE 206
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#define ABILITY_SURGE_SURFER 207
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#define ABILITY_SCHOOLING 208
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#define ABILITY_DISGUISE 209
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#define ABILITY_BATTLE_BOND 210
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#define ABILITY_POWER_CONSTRUCT 211
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#define ABILITY_CORROSION 212
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#define ABILITY_COMATOSE 213
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#define ABILITY_QUEENLY_MAJESTY 214
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#define ABILITY_INNARDS_OUT 215
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#define ABILITY_DANCER 216
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#define ABILITY_BATTERY 217
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#define ABILITY_FLUFFY 218
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#define ABILITY_DAZZLING 219
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#define ABILITY_SOUL_HEART 220
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#define ABILITY_TANGLING_HAIR 221
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#define ABILITY_RECEIVER 222
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#define ABILITY_POWER_OF_ALCHEMY 223
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#define ABILITY_BEAST_BOOST 224
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#define ABILITY_RKS_SYSTEM 225
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#define ABILITY_ELECTRIC_SURGE 226
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#define ABILITY_PSYCHIC_SURGE 227
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#define ABILITY_MISTY_SURGE 228
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#define ABILITY_GRASSY_SURGE 229
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#define ABILITY_FULL_METAL_BODY 230
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#define ABILITY_SHADOW_SHIELD 231
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#define ABILITY_PRISM_ARMOR 232
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#define ABILITY_NEUROFORCE 233
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#define ABILITIES_COUNT_GEN7 235
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#define ABILITIES_COUNT_GEN7 234
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// Gen 8
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#define ABILITY_INTREPID_SWORD 235
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#define ABILITY_DAUNTLESS_SHIELD 236
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#define ABILITY_LIBERO 237
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#define ABILITY_BALL_FETCH 238
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#define ABILITY_COTTON_DOWN 239
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#define ABILITY_PROPELLER_TAIL 240
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#define ABILITY_MIRROR_ARMOR 241
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#define ABILITY_GULP_MISSILE 242
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#define ABILITY_STALWART 243
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#define ABILITY_STEAM_ENGINE 244
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#define ABILITY_PUNK_ROCK 245
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#define ABILITY_SAND_SPIT 246
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#define ABILITY_ICE_SCALES 247
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#define ABILITY_RIPEN 248
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#define ABILITY_ICE_FACE 249
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#define ABILITY_POWER_SPOT 250
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#define ABILITY_MIMICRY 251
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#define ABILITY_SCREEN_CLEANER 252
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#define ABILITY_STEELY_SPIRIT 253
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#define ABILITY_PERISH_BODY 254
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#define ABILITY_WANDERING_SPIRIT 255
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#define ABILITY_GORILLA_TACTICS 256
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#define ABILITY_NEUTRALIZING_GAS 257
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#define ABILITY_PASTEL_VEIL 258
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#define ABILITY_HUNGER_SWITCH 259
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#define ABILITY_QUICK_DRAW 260
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#define ABILITY_UNSEEN_FIST 261
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#define ABILITY_CURIOUS_MEDICINE 262
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#define ABILITY_TRANSISTOR 263
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#define ABILITY_DRAGONS_MAW 264
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#define ABILITY_CHILLING_NEIGH 265
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#define ABILITY_GRIM_NEIGH 266
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#define ABILITY_AS_ONE_ICE_RIDER 267
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#define ABILITY_AS_ONE_SHADOW_RIDER 268
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#define ABILITY_INTREPID_SWORD 234
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#define ABILITY_DAUNTLESS_SHIELD 235
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#define ABILITY_LIBERO 236
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#define ABILITY_BALL_FETCH 237
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#define ABILITY_COTTON_DOWN 238
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#define ABILITY_PROPELLER_TAIL 239
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#define ABILITY_MIRROR_ARMOR 240
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#define ABILITY_GULP_MISSILE 241
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#define ABILITY_STALWART 242
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#define ABILITY_STEAM_ENGINE 243
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#define ABILITY_PUNK_ROCK 244
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#define ABILITY_SAND_SPIT 245
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#define ABILITY_ICE_SCALES 246
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#define ABILITY_RIPEN 247
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#define ABILITY_ICE_FACE 248
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#define ABILITY_POWER_SPOT 249
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#define ABILITY_MIMICRY 250
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#define ABILITY_SCREEN_CLEANER 251
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#define ABILITY_STEELY_SPIRIT 252
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#define ABILITY_PERISH_BODY 253
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#define ABILITY_WANDERING_SPIRIT 254
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#define ABILITY_GORILLA_TACTICS 255
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#define ABILITY_NEUTRALIZING_GAS 256
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#define ABILITY_PASTEL_VEIL 257
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#define ABILITY_HUNGER_SWITCH 258
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#define ABILITY_QUICK_DRAW 259
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#define ABILITY_UNSEEN_FIST 260
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#define ABILITY_CURIOUS_MEDICINE 261
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#define ABILITY_TRANSISTOR 262
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#define ABILITY_DRAGONS_MAW 263
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#define ABILITY_CHILLING_NEIGH 264
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#define ABILITY_GRIM_NEIGH 265
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#define ABILITY_AS_ONE_ICE_RIDER 266
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#define ABILITY_AS_ONE_SHADOW_RIDER 267
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#define ABILITIES_COUNT_GEN8 269
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#define ABILITIES_COUNT_GEN8 268
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||||
#define ABILITIES_COUNT ABILITIES_COUNT_GEN8
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||||
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|
@ -74,7 +74,6 @@ static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
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||||
static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
|
||||
static const u8 sPurePowerDescription[] = _("Raises Attack.");
|
||||
static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
|
||||
static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
|
||||
static const u8 sAirLockDescription[] = _("Negates weather effects.");
|
||||
static const u8 sTangledFeetDescription[] = _("Ups evasion if confused.");
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||||
static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
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@ -223,7 +222,7 @@ static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction.");
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static const u8 sNeuroforceDescription[] = _("Ups “supereffective”.");
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static const u8 sIntrepidSwordDescription[] = _("Ups Attack on entry.");
|
||||
static const u8 sDauntlessShieldDescription[] = _("Ups Defense on entry.");
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||||
static const u8 sLiberoDescription[] = _("Changes type to match move.");
|
||||
static const u8 sLiberoDescription[] = _("Changes type to move's.");
|
||||
static const u8 sBallFetchDescription[] = _("Fetches failed Poké Ball.");
|
||||
static const u8 sCottonDownDescription[] = _("Lower Speed of all when hit.");
|
||||
static const u8 sPropellerTailDescription[] = _("Ignores foe's redirection.");
|
||||
@ -247,7 +246,7 @@ static const u8 sNeutralizingGasDescription[] = _("All Abilities are nullified."
|
||||
static const u8 sPastelVeilDescription[] = _("Protects team from poison.");
|
||||
static const u8 sHungerSwitchDescription[] = _("Changes form each turn.");;
|
||||
static const u8 sQuickDrawDescription[] = _("Moves first occasionally.");
|
||||
static const u8 sUnseenFistDescription[] = _("Contact ignores protection.");
|
||||
static const u8 sUnseenFistDescription[] = _("Contact evades protection.");
|
||||
static const u8 sCuriousMedicineDescription[] = _("Remove ally's stat changes.");
|
||||
static const u8 sTransistorDescription[] = _("Ups Electric-type moves.");
|
||||
static const u8 sDragonsMawDescription[] = _("Ups Dragon-type moves.");
|
||||
@ -334,7 +333,6 @@ const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] =
|
||||
[ABILITY_WHITE_SMOKE] = _("White Smoke"),
|
||||
[ABILITY_PURE_POWER] = _("Pure Power"),
|
||||
[ABILITY_SHELL_ARMOR] = _("Shell Armor"),
|
||||
[ABILITY_CACOPHONY] = _("Cacophony"),
|
||||
[ABILITY_AIR_LOCK] = _("Air Lock"),
|
||||
[ABILITY_TANGLED_FEET] = _("Tangled Feet"),
|
||||
[ABILITY_MOTOR_DRIVE] = _("Motor Drive"),
|
||||
@ -607,7 +605,6 @@ const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN8] =
|
||||
[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
|
||||
[ABILITY_PURE_POWER] = sPurePowerDescription,
|
||||
[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
|
||||
[ABILITY_CACOPHONY] = sCacophonyDescription,
|
||||
[ABILITY_AIR_LOCK] = sAirLockDescription,
|
||||
[ABILITY_TANGLED_FEET] = sTangledFeetDescription,
|
||||
[ABILITY_MOTOR_DRIVE] = sMotorDriveDescription,
|
||||
|
Loading…
Reference in New Issue
Block a user