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Use macros for summary windows
Other minor changes and fixes are included
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@ -1,6 +1,6 @@
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#ifndef GUARD_BATTLE_TENT_H
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#define GUARD_BATTLE_TENT_H
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bool8 sub_81B9E94(void);
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bool8 InSlateportBattleTent(void);
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#endif //GUARD_BATTLE_TENT_H
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@ -62,7 +62,7 @@ u8 sub_81B1B5C(const u8* str, u8 b);
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bool8 sub_81B1BD4(void);
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void sub_81B1F18(u8 taskId, u8 slot, s8 c, s16 HPDifference, TaskFunc func);
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u8 pokemon_ailments_get_primary(u32 status);
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u8 sub_81B205C(struct Pokemon *mon);
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u8 GetMonAilment(struct Pokemon *mon);
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void display_pokemon_menu_message(u32 stringID);
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void sub_81B47E0(u8 taskId);
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bool8 FieldCallback_PrepareFadeInFromMenu(void);
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@ -269,7 +269,7 @@ static void sub_81B9E88(void)
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DoBattleFactorySwapScreen();
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}
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bool8 sub_81B9E94(void)
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bool8 InSlateportBattleTent(void)
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{
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return gMapHeader.regionMapSectionId == MAPSEC_SLATEPORT_CITY
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&& (gMapHeader.mapLayoutId == LAYOUT_BATTLE_TENT_CORRIDOR || gMapHeader.mapLayoutId == LAYOUT_BATTLE_TENT_BATTLE_ROOM);
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@ -2936,7 +2936,7 @@ u8 pokemon_ailments_get_primary(u32 status)
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return AILMENT_NONE;
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}
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u8 sub_81B205C(struct Pokemon *mon)
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u8 GetMonAilment(struct Pokemon *mon)
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{
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u8 ailment;
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@ -3355,7 +3355,7 @@ static void DisplayPartyPokemonLevelCheck(struct Pokemon *mon, struct Struct203C
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{
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if (GetMonData(mon, MON_DATA_SPECIES) != SPECIES_NONE)
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{
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u8 ailment = sub_81B205C(mon);
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u8 ailment = GetMonAilment(mon);
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if (ailment == AILMENT_NONE || ailment == AILMENT_PKRS)
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{
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if (c != 0)
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@ -5183,7 +5183,7 @@ static void party_menu_link_mon_status_condition_object(u16 species, u8 status,
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static void party_menu_get_status_condition_and_update_object(struct Pokemon *mon, struct Struct203CEDC *ptr)
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{
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party_menu_update_status_condition_object(sub_81B205C(mon), ptr);
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party_menu_update_status_condition_object(GetMonAilment(mon), ptr);
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}
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static void party_menu_update_status_condition_object(u8 status, struct Struct203CEDC *ptr)
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