mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-09 05:05:03 +01:00
old gen fixes + lock-on & psych up
fix beat up config option as well
This commit is contained in:
parent
541f7eb7b6
commit
648f7343a8
@ -265,12 +265,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.accuracy = 0,
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.flags = FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#elif B_UPDATED_MOVE_DATA >= GEN_5
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#elif B_UPDATED_MOVE_DATA == GEN_5
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.accuracy = 100,
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.flags = FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#else
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.accuracy = 100,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#endif
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.effect = EFFECT_ROAR,
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.power = 0,
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@ -337,7 +337,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 45,
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.pp = 25,
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#elif B_UPDATED_MOVE_DATA >= GEN_4
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.power = 35,
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.pp = 15,
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#else
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@ -511,7 +511,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.power = 40,
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.accuracy = 100,
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#elif B_UPDATED_MOVE_DATA >= GEN_5
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#elif B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6
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.power = 50,
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.accuracy = 100,
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#else
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@ -719,12 +719,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.accuracy = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED,
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#elif B_UPDATED_MOVE_DATA >= GEN_5
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#elif B_UPDATED_MOVE_DATA == GEN_5
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.accuracy = 100,
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.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED,
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#else
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.accuracy = 100,
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.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND,
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#endif
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.effect = EFFECT_ROAR,
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.power = 0,
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@ -901,7 +901,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 90,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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#elif B_UPDATED_MOVE_DATA >= GEN_4
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.power = 95,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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#else
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@ -1072,8 +1072,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_COUNTER] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
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#elif B_UPDATED_MOVE_DATA == GEN_4
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.flags = FLAG_MAKES_CONTACT,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
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#endif
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@ -1278,7 +1280,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STRING_SHOT] =
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{
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.effect = EFFECT_SPEED_DOWN_2,
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.effect = EFFECT_SPEED_DOWN_2,
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#else
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.effect = EFFECT_SPEED_DOWN,
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#endif
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.power = 0,
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.type = TYPE_BUG,
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.accuracy = 95,
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@ -1976,9 +1982,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_WATERFALL] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.effect = EFFECT_FLINCH_HIT,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#elif B_UPDATED_MOVE_DATA == GEN_4
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.effect = EFFECT_FLINCH_HIT,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.effect = EFFECT_HIT,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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@ -2689,14 +2698,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_NIGHTMARE] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.accuracy = 100,
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#else
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.accuracy = 0,
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#endif
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.effect = EFFECT_NIGHTMARE,
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.power = 0,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -2812,10 +2817,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_BOTH,
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#elif B_UPDATED_MOVE_DATA == GEN_5
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.accuracy = 100,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_SELECTED,
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#else
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.accuracy = 85,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_SELECTED,
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#endif
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.effect = EFFECT_SPEED_DOWN_2,
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.power = 0,
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@ -2875,6 +2880,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PROTECT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.priority = 4,
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#else
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.priority = 3,
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#endif
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.effect = EFFECT_PROTECT,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -2882,7 +2892,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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},
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@ -3052,7 +3061,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.accuracy = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MAGIC_COAT_AFFECTED,
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#elif B_UPDATED_MOVE_DATA >= GEN_4
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#elif B_UPDATED_MOVE_DATA == GEN_4
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.accuracy = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#else
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@ -3113,6 +3122,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DETECT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.priority = 4,
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#else
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.priority = 3,
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#endif
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.effect = EFFECT_PROTECT,
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.power = 0,
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.type = TYPE_FIGHTING,
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@ -3120,7 +3134,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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},
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@ -3146,9 +3159,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_LOCK_ON] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.accuracy = 100,
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#else
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.accuracy = 0,
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#else
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.accuracy = 100,
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#endif
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.effect = EFFECT_LOCK_ON,
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.power = 0,
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@ -3221,6 +3234,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ENDURE] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.priority = 4,
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#else
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.priority = 3,
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#endif
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.effect = EFFECT_ENDURE,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -3228,7 +3246,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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},
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@ -3625,7 +3642,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SWEET_SCENT] =
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{
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.effect = EFFECT_EVASION_DOWN_2,
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.effect = EFFECT_EVASION_DOWN_2,
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#else
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.effect = EFFECT_EVASION_DOWN,
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#endif
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -3727,8 +3748,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HIDDEN_POWER] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 60,
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#else
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.power = 1,
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#endif
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.effect = EFFECT_HIDDEN_POWER,
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.power = 60,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.pp = 15,
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@ -3819,8 +3844,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_MIRROR_COAT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_PROTECT_AFFECTED,
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#if B_UPDATED_MOVE_DATA == GEN_4
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.flags = 0,
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#else
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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#endif
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@ -3838,9 +3865,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PSYCH_UP] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_SNATCH_AFFECTED,
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#else
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.flags = 0,
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#else
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.flags = FLAG_SNATCH_AFFECTED,
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#endif
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.effect = EFFECT_PSYCH_UP,
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.power = 0,
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@ -3966,12 +3993,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_BEAT_UP] =
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{
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.effect = EFFECT_BEAT_UP,
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#if B_BEAT_UP_DMG >= GEN_5
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.power = 1,
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#else
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.power = 10,
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#endif
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.effect = EFFECT_BEAT_UP,
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.type = TYPE_DARK,
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.accuracy = 100,
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.pp = 10,
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@ -3984,9 +4011,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FAKE_OUT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.priority = 3,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.priority = 1,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.priority = 1,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_FAKE_OUT,
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@ -3996,7 +4028,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 3,
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.split = SPLIT_PHYSICAL,
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},
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@ -4213,6 +4244,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FOLLOW_ME] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.priority = 2,
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#else
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.priority = 3,
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#endif
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.effect = EFFECT_FOLLOW_ME,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -4220,7 +4256,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 2,
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.flags = 0,
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.split = SPLIT_STATUS,
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},
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@ -4230,7 +4265,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.effect = EFFECT_NATURE_POWER,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 95,
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.accuracy = 0,
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_DEPENDS,
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@ -4257,6 +4292,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#elif B_UPDATED_MOVE_DATA == GEN_4
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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#else
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.flags = FLAG_PROTECT_AFFECTED,
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#endif
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@ -4320,9 +4357,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_WISH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_SNATCH_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
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#else
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.flags = 0,
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.flags = FLAG_PROTECT_AFFECTED,
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#endif
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.effect = EFFECT_WISH,
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.power = 0,
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@ -4633,7 +4670,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_TAIL_GLOW] =
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{
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.effect = EFFECT_SPECIAL_ATTACK_UP_3,
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.effect = EFFECT_SPECIAL_ATTACK_UP_3,
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#else
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.effect = EFFECT_SPECIAL_ATTACK_UP_2,
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#endif
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.power = 0,
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.type = TYPE_BUG,
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.accuracy = 100,
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@ -4795,7 +4836,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_POISON_FANG] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.secondaryEffectChance = 50,
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#else
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.secondaryEffectChance = 30,
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@ -4955,9 +4996,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 130,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#elif B_UPDATED_MOVE_DATA >= GEN_4
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.power = 130,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#else
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.power = 140,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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@ -4974,9 +5015,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ODOR_SLEUTH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.accuracy = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MAGIC_COAT_AFFECTED,
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#if B_UPDATED_MOVE_DATA == GEN_4
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.accuracy = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
#else
|
||||
.accuracy = 100,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
|
Loading…
Reference in New Issue
Block a user