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https://github.com/Ninjdai1/pokeemerald.git
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sprite_new
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parent
f7742a68ae
commit
64ebd9b4fb
@ -5,184 +5,6 @@
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.text
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thumb_func_start sprite_new
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sprite_new: @ 808DE0C
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x20
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adds r5, r0, 0
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ldr r0, [sp, 0x40]
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ldr r4, [sp, 0x44]
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lsls r5, 24
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lsrs r5, 24
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lsls r1, 24
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lsrs r1, 24
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mov r9, r1
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add r1, sp, 0x18
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mov r8, r1
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strh r2, [r1]
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mov r6, sp
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adds r6, 0x1A
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strh r3, [r6]
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lsls r0, 24
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lsrs r7, r0, 24
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lsls r4, 24
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lsrs r4, 24
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mov r10, r4
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adds r0, r5, 0
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bl GetFieldObjectGraphicsInfo
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adds r4, r0, 0
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ldr r1, =sub_8097AC8
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add r3, sp, 0x1C
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adds r0, r5, 0
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mov r2, sp
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bl MakeObjectTemplateFromFieldObjectGraphicsInfo
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mov r1, sp
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ldr r2, =0x0000ffff
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adds r0, r2, 0
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strh r0, [r1, 0x2]
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mov r1, r8
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movs r2, 0
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ldrsh r0, [r1, r2]
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adds r0, 0x7
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strh r0, [r1]
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movs r1, 0
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ldrsh r0, [r6, r1]
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adds r0, 0x7
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strh r0, [r6]
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mov r0, r8
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adds r1, r6, 0
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movs r2, 0x8
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movs r3, 0x10
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bl sub_80930E0
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mov r2, r8
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movs r0, 0
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ldrsh r1, [r2, r0]
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movs r0, 0
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ldrsh r2, [r6, r0]
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mov r0, sp
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movs r3, 0
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bl CreateSpriteAtEnd
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lsls r0, 24
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lsrs r6, r0, 24
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cmp r6, 0x40
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beq _0808DF6C
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lsls r0, r6, 4
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adds r0, r6
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lsls r0, 2
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ldr r1, =gSprites
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adds r5, r0, r1
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ldrh r0, [r4, 0x8]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r1, r5, 0
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adds r1, 0x28
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strb r0, [r1]
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ldrh r0, [r4, 0xA]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r1, 0x1
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strb r0, [r1]
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movs r0, 0
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ldrsb r0, [r1, r0]
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ldrh r1, [r5, 0x22]
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adds r0, r1
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strh r0, [r5, 0x22]
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ldrb r0, [r4, 0xC]
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lsls r0, 28
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lsrs r0, 24
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ldrb r1, [r5, 0x5]
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movs r3, 0xF
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adds r2, r3, 0
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ands r2, r1
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orrs r2, r0
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strb r2, [r5, 0x5]
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lsls r1, r2, 24
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lsrs r0, r1, 28
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cmp r0, 0xF
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bls _0808DEE4
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subs r0, 0x10
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lsls r0, 4
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ands r2, r3
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orrs r2, r0
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strb r2, [r5, 0x5]
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_0808DEE4:
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adds r2, r5, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x2
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orrs r0, r1
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strb r0, [r2]
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mov r2, r9
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strh r2, [r5, 0x2E]
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strh r7, [r5, 0x30]
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ldrb r1, [r4, 0xC]
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adds r0, r3, 0
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ands r0, r1
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cmp r0, 0xA
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bne _0808DF18
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ldrh r0, [r4, 0x2]
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lsls r1, 28
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lsrs r1, 28
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bl npc_load_two_palettes__and_record
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b _0808DF2C
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.pool
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_0808DF18:
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lsls r1, 28
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lsrs r0, r1, 28
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cmp r0, 0xF
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bls _0808DF2C
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ldrh r0, [r4, 0x2]
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lsrs r2, r1, 28
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movs r1, 0xF0
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orrs r1, r2
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bl sub_808EAB0
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_0808DF2C:
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ldr r1, [sp, 0x1C]
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cmp r1, 0
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beq _0808DF48
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adds r0, r5, 0
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bl SetSubspriteTables
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adds r2, r5, 0
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adds r2, 0x42
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ldrb r0, [r2]
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movs r1, 0x3F
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ands r1, r0
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movs r0, 0x80
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orrs r1, r0
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strb r1, [r2]
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_0808DF48:
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adds r0, r5, 0
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adds r1, r7, 0
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bl InitObjectPriorityByZCoord
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adds r0, r7, 0
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adds r1, r5, 0
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movs r2, 0x1
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bl SetObjectSubpriorityByZCoord
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mov r0, r10
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bl FieldObjectDirectionToImageAnimId
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adds r1, r0, 0
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lsls r1, 24
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lsrs r1, 24
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adds r0, r5, 0
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bl StartSpriteAnim
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_0808DF6C:
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adds r0, r6, 0
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add sp, 0x20
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r1}
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bx r1
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thumb_func_end sprite_new
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thumb_func_start SpawnFieldObjectsInView
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@ void SpawnFieldObjectsInView(u16 movingCameraOffsetX, u16 movingCameraOffsetY)
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SpawnFieldObjectsInView: @ 808DF80
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@ -11,5 +11,6 @@
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// Exported ROM declarations
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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void InitObjectPriorityByZCoord(struct Sprite *, u8);
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#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H
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@ -23,6 +23,7 @@ void npc_load_two_palettes__and_record(u16, u8);
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void sub_808EAB0(u16, u8);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 FieldObjectDirectionToImageAnimId(u8);
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void sub_80930E0(s16 *, s16 *, u8, u8);
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// Exported data declarations
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15
include/map_obj_8097404.h
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15
include/map_obj_8097404.h
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@ -0,0 +1,15 @@
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//
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// Created by scott on 9/7/2017.
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//
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#ifndef POKEEMERALD_MAP_OBJ_8097404_H
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#define POKEEMERALD_MAP_OBJ_8097404_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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#endif //POKEEMERALD_MAP_OBJ_8097404_H
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@ -9,6 +9,7 @@
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#include "rom_818CFC8.h"
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#include "rom_81BE66C.h"
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#include "field_ground_effect.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj.h"
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#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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@ -645,3 +646,52 @@ u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
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}
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return spriteIdx;
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}
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
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{
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct SpriteTemplate spriteTemplate;
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const struct SubspriteTable *subspriteTables;
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u8 spriteId;
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struct Sprite *sprite;
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graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
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MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
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*(u16 *)&spriteTemplate.paletteTag = 0xffff;
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x += 7;
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y += 7;
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sub_80930E0(&x, &y, 8, 16);
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spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
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sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
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sprite->pos1.y += sprite->centerToCornerVecY;
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sprite->oam.paletteNum = graphicsInfo->paletteSlot;
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if (sprite->oam.paletteNum >= 16)
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{
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sprite->oam.paletteNum -= 16;
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}
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sprite->coordOffsetEnabled = TRUE;
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sprite->data0 = a1;
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sprite->data1 = z;
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if (graphicsInfo->paletteSlot == 10)
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{
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npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
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}
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else if (graphicsInfo->paletteSlot >= 16)
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{
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sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
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}
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if (subspriteTables != NULL)
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{
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SetSubspriteTables(sprite, subspriteTables);
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sprite->subspriteMode = 2;
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}
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InitObjectPriorityByZCoord(sprite, z);
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SetObjectSubpriorityByZCoord(z, sprite, 1);
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StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
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}
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return spriteId;
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}
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