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Fixes Beat Up + Chloroblast (#3264)
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@ -14111,12 +14111,13 @@ static void Cmd_trysetfutureattack(void)
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static void Cmd_trydobeatup(void)
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{
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CMD_ARGS(const u8 *endInstr, const u8 *failInstr);
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#if B_BEAT_UP >= GEN_5
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CMD_ARGS();
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gBattleStruct->beatUpSlot++;
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gBattlescriptCurrInstr = cmd->nextInstr;
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#else
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CMD_ARGS(const u8 *endInstr, const u8 *failInstr);
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struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
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if (gBattleMons[gBattlerTarget].hp == 0)
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@ -12615,7 +12615,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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#else
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.power = 120,
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#endif
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.effect = EFFECT_RECOIL_50,
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.effect = EFFECT_STEEL_BEAM,
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.type = TYPE_GRASS,
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.accuracy = 95,
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.pp = 5,
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