fix needing to 'run' twice

This commit is contained in:
ghoulslash 2021-11-11 16:16:46 -05:00
parent 2fac38cc83
commit 65cb371104

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@ -3974,9 +3974,6 @@ static void HandleTurnActionSelectionState(void)
return;
case B_ACTION_DEBUG:
BtlController_EmitDebugMenu(0);
// fallthrough
case B_ACTION_SAFARI_WATCH_CAREFULLY:
case B_ACTION_RUN:
MarkBattlerForControllerExec(gActiveBattler);
break;
}