Merge pull request #1987 from rh-hideout/DizzyEggg-patch-1

Fix Intimidate affecting fainted mons
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Eduardo Quezada D'Ottone 2021-12-18 15:01:19 -03:00 committed by GitHub
commit 66e6b140ac
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@ -5535,10 +5535,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITYEFFECT_INTIMIDATE2: case ABILITYEFFECT_INTIMIDATE2:
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
if (GetBattlerAbility(i) == ABILITY_INTIMIDATE && gBattleResources->flags->flags[i] & RESOURCE_FLAG_INTIMIDATED) if (GetBattlerAbility(i) == ABILITY_INTIMIDATE && gBattleResources->flags->flags[i] & RESOURCE_FLAG_INTIMIDATED
&& (IsBattlerAlive(BATTLE_OPPOSITE(i)) || IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(i))))) // At least one opposing mon has to be alive.
{ {
gLastUsedAbility = ABILITY_INTIMIDATE;
gBattleResources->flags->flags[i] &= ~RESOURCE_FLAG_INTIMIDATED; gBattleResources->flags->flags[i] &= ~RESOURCE_FLAG_INTIMIDATED;
gLastUsedAbility = ABILITY_INTIMIDATE;
if (caseID == ABILITYEFFECT_INTIMIDATE1) if (caseID == ABILITYEFFECT_INTIMIDATE1)
{ {
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3); BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3);