Decapped the in battle type strings

This commit is contained in:
LOuroboros 2021-03-31 00:46:36 -03:00
parent d270dee6bc
commit 66e86e3aac

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@ -303,25 +303,25 @@ static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] = const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
{ {
_("NORMAL"), _("Normal"),
_("FIGHT"), _("Fight"),
_("FLYING"), _("Flying"),
_("POISON"), _("Poison"),
_("GROUND"), _("Ground"),
_("ROCK"), _("Rock"),
_("BUG"), _("Bug"),
_("GHOST"), _("Ghost"),
_("STEEL"), _("Steel"),
_("???"), _("???"),
_("FIRE"), _("Fire"),
_("WATER"), _("Water"),
_("GRASS"), _("Grass"),
_("ELECTR"), _("Electr"),
_("PSYCHC"), _("Psychc"),
_("ICE"), _("Ice"),
_("DRAGON"), _("Dragon"),
_("DARK"), _("Dark"),
_("FAIRY"), _("Fairy"),
}; };
// This is a factor in how much money you get for beating a trainer. // This is a factor in how much money you get for beating a trainer.