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Decapped the in battle type strings
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@ -303,25 +303,25 @@ static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
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const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
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const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
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{
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{
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_("NORMAL"),
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_("Normal"),
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_("FIGHT"),
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_("Fight"),
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_("FLYING"),
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_("Flying"),
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_("POISON"),
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_("Poison"),
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_("GROUND"),
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_("Ground"),
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_("ROCK"),
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_("Rock"),
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_("BUG"),
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_("Bug"),
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_("GHOST"),
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_("Ghost"),
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_("STEEL"),
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_("Steel"),
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_("???"),
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_("???"),
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_("FIRE"),
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_("Fire"),
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_("WATER"),
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_("Water"),
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_("GRASS"),
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_("Grass"),
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_("ELECTR"),
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_("Electr"),
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_("PSYCHC"),
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_("Psychc"),
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_("ICE"),
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_("Ice"),
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_("DRAGON"),
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_("Dragon"),
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_("DARK"),
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_("Dark"),
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_("FAIRY"),
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_("Fairy"),
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};
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};
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// This is a factor in how much money you get for beating a trainer.
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// This is a factor in how much money you get for beating a trainer.
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