sub_8091F94

This commit is contained in:
PikalaxALT 2017-09-16 13:54:33 -04:00
parent ee3dc1edda
commit 66fbc9753f
7 changed files with 62 additions and 132 deletions

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@ -5,132 +5,6 @@
.text
thumb_func_start sub_8091F94
sub_8091F94: @ 8091F94
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r4, r0, 0
adds r7, r1, 0
mov r8, r3
lsls r2, 24
lsrs r5, r2, 24
adds r6, r5, 0
bl FieldObjectIsFarawayIslandMew
lsls r0, 24
cmp r0, 0
beq _08091FFC
bl sub_81D427C
adds r5, r0, 0
cmp r5, 0
bne _08092012
adds r5, r6, 0
ldr r1, =gUnknown_085055CD
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
adds r1, r4, 0
adds r1, 0x21
ldrb r1, [r1]
adds r2, r5, 0
bl state_to_direction
adds r5, r0, 0
mov r3, sp
adds r3, 0x2
adds r0, r4, 0
adds r1, r5, 0
mov r2, sp
bl FieldObjectMoveDestCoords
adds r0, r5, 0
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r7, 0
bl FieldObjectSetRegularAnim
b _08092084
.pool
_08091FFC:
ldr r1, =gUnknown_085055CD
ldrb r0, [r4, 0x6]
adds r0, r1
ldrb r0, [r0]
adds r1, r4, 0
adds r1, 0x21
ldrb r1, [r1]
adds r2, r5, 0
bl state_to_direction
adds r5, r0, 0
_08092012:
mov r6, sp
adds r6, 0x2
adds r0, r4, 0
adds r1, r5, 0
mov r2, sp
adds r3, r6, 0
bl FieldObjectMoveDestCoords
adds r0, r5, 0
bl GetGoSpeed0AnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r7, 0
bl FieldObjectSetRegularAnim
mov r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
movs r0, 0
ldrsh r2, [r6, r0]
adds r0, r4, 0
adds r3, r5, 0
bl npc_block_way
lsls r0, 24
cmp r0, 0
bne _08092070
mov r1, r8
cmp r1, 0
beq _08092084
mov r0, sp
movs r2, 0
ldrsh r0, [r0, r2]
movs r2, 0
ldrsh r1, [r6, r2]
bl MapGridGetMetatileBehaviorAt
lsls r0, 24
lsrs r0, 24
bl _call_via_r8
lsls r0, 24
cmp r0, 0
bne _08092084
_08092070:
adds r0, r5, 0
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r7, 0
bl FieldObjectSetRegularAnim
_08092084:
ldrb r0, [r4]
movs r1, 0x2
orrs r0, r1
strb r0, [r4]
movs r0, 0x2
strh r0, [r7, 0x30]
movs r0, 0x1
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8091F94
thumb_func_start sub_80920A4
sub_80920A4: @ 80920A4
push {r4-r7,lr}

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@ -33,7 +33,7 @@ extern const u8 gUnknown_0850D898[4];
extern const u8 gUnknown_0850D8AC[5];
extern const u8 gUnknown_0850D8C4[5];
extern const u8 gUnknown_0850D8E8[4];
extern bool8 (*const gUnknown_0850DA64[])(struct MapObject *, struct Sprite *, u8, u8);
extern bool8 (*const gUnknown_0850DA64[])(struct MapObject *, struct Sprite *, u8, bool8(u8));
extern const u8 gUnknown_0850DBA0[5];

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@ -64,6 +64,7 @@ void sub_808F254(u8, u8, u8);
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay16AnimId(u8);
u8 npc_block_way(struct MapObject *, s16, s16, u32);
// Exported data declarations

15
include/fieldmap.h Normal file
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@ -0,0 +1,15 @@
//
// Created by scott on 9/16/2017.
//
#ifndef POKEEMERALD_FIELDMAP_H
#define POKEEMERALD_FIELDMAP_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
u8 MapGridGetMetatileBehaviorAt(s16, s16);
#endif //POKEEMERALD_FIELDMAP_H

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@ -26,5 +26,6 @@ extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
void strange_npc_table_clear(void);
const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
#endif //POKEEMERALD_ROM4_H

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@ -6,5 +6,7 @@
#define POKEEMERALD_ROM_81BE66C_H
bool32 InTrainerHill(void);
bool8 FieldObjectIsFarawayIslandMew(struct MapObject *);
u32 sub_81D427C(void);
#endif //POKEEMERALD_ROM_81BE66C_H

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@ -10,6 +10,7 @@
#include "berry.h"
#include "palette.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "event_data.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
@ -95,12 +96,12 @@ static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
void npc_reset(struct MapObject *, struct Sprite *);
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
u8 GetFaceDirectionAnimId(u32);
u8 GetGoSpeed0AnimId(u32);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 npc_block_way__next_tile(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
u32 state_to_direction(u8, u8, u8);
u32 state_to_direction(u8, u8, u32);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void sub_80964E8(struct MapObject *, struct Sprite *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
@ -3176,7 +3177,7 @@ bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
return FALSE;
}
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), 0);
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
}
bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
@ -3189,12 +3190,12 @@ bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
return FALSE;
}
bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, u8 a3)
bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
return FALSE;
}
bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, u8 a3)
bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
mapObject->mapobj_bit_1 = TRUE;
@ -3202,6 +3203,42 @@ bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
return TRUE;
}
bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
if (FieldObjectIsFarawayIslandMew(mapObject))
{
direction = sub_81D427C();
if (direction == 0)
{
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
}
else
{
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
}
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
asm(".section .text.get_face_direction_anim_id");
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);