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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Fixed struct names
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e405bd8ad3
commit
677da7b5e7
@ -1,8 +1,8 @@
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#ifndef GUARD_RESET_RTC_SCREEN_H
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#ifndef GUARD_RESET_RTC_SCREEN_H
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#define GUARD_RESET_RTC_SCREEN_H
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#define GUARD_RESET_RTC_SCREEN_H
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extern const struct SpritePalette sSpritePalette_Arrow;
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extern const struct SpritePalette gSpritePalette_Arrow;
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extern const struct SpriteTemplate sSpriteTemplate_Arrow;
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extern const struct SpriteTemplate gSpriteTemplate_Arrow;
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void CB2_InitResetRtcScreen(void);
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void CB2_InitResetRtcScreen(void);
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@ -570,9 +570,9 @@ static void SetArrowInvisibility(struct PokemonDebugMenu *data)
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static void SetUpModifyArrows(struct PokemonDebugMenu *data)
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static void SetUpModifyArrows(struct PokemonDebugMenu *data)
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{
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{
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW1_Y, 0);
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data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW1_Y, 0);
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data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW2_Y, 0);
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data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW2_Y, 0);
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gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
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gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
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data->modifyArrows.minValue = 1;
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data->modifyArrows.minValue = 1;
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@ -588,8 +588,8 @@ static void SetUpModifyArrows(struct PokemonDebugMenu *data)
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static void SetUpOptionArrows(struct PokemonDebugMenu *data)
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static void SetUpOptionArrows(struct PokemonDebugMenu *data)
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{
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{
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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data->optionArrows.currentDigit = 0;
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data->optionArrows.currentDigit = 0;
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@ -599,8 +599,8 @@ static void SetUpOptionArrows(struct PokemonDebugMenu *data)
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static void SetUpYPosModifyArrows(struct PokemonDebugMenu *data)
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static void SetUpYPosModifyArrows(struct PokemonDebugMenu *data)
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{
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{
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->yPosModifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
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data->yPosModifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
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gSprites[data->yPosModifyArrows.arrowSpriteId[0]].animNum = 2;
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gSprites[data->yPosModifyArrows.arrowSpriteId[0]].animNum = 2;
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data->yPosModifyArrows.currentDigit = 0;
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data->yPosModifyArrows.currentDigit = 0;
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@ -1705,19 +1705,19 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
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gSprites[data->iconspriteId].oam.priority = 0;
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gSprites[data->iconspriteId].oam.priority = 0;
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//Modify Arrows
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//Modify Arrows
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0);
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data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0);
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data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW2_Y, 0);
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data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW2_Y, 0);
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gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
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gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
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//Option Arrow
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//Option Arrow
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12, 0);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12, 0);
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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//Y Pos Modify Arrow
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//Y Pos Modify Arrow
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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data->yPosModifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y + data->yPosModifyArrows.currentDigit * 12, 0);
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data->yPosModifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y + data->yPosModifyArrows.currentDigit * 12, 0);
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gSprites[data->yPosModifyArrows.arrowSpriteId[0]].animNum = 2;
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gSprites[data->yPosModifyArrows.arrowSpriteId[0]].animNum = 2;
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//Arrow invisibility
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//Arrow invisibility
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@ -181,7 +181,7 @@ static const struct SpriteFrameImage sPicTable_Arrow[] =
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obj_frame_tiles(sArrowRight_Gfx)
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obj_frame_tiles(sArrowRight_Gfx)
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};
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};
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const struct SpritePalette sSpritePalette_Arrow =
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const struct SpritePalette gSpritePalette_Arrow =
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{
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{
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sArrow_Pal, PALTAG_ARROW
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sArrow_Pal, PALTAG_ARROW
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};
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};
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@ -217,7 +217,7 @@ static const union AnimCmd *const sAnims_Arrow[] =
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[ARROW_RIGHT] = sAnim_Arrow_Right,
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[ARROW_RIGHT] = sAnim_Arrow_Right,
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};
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};
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const struct SpriteTemplate sSpriteTemplate_Arrow =
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const struct SpriteTemplate gSpriteTemplate_Arrow =
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{
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{
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.tileTag = TAG_NONE,
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.tileTag = TAG_NONE,
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.paletteTag = PALTAG_ARROW,
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.paletteTag = PALTAG_ARROW,
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@ -333,14 +333,14 @@ static void CreateCursor(u8 taskId)
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{
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{
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u32 spriteId;
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u32 spriteId;
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LoadSpritePalette(&sSpritePalette_Arrow);
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LoadSpritePalette(&gSpritePalette_Arrow);
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spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0);
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spriteId = CreateSpriteAtEnd(&gSpriteTemplate_Arrow, 53, 68, 0);
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gSprites[spriteId].callback = SpriteCB_Cursor_UpOrRight;
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gSprites[spriteId].callback = SpriteCB_Cursor_UpOrRight;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].sState = -1;
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gSprites[spriteId].sState = -1;
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spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0);
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spriteId = CreateSpriteAtEnd(&gSpriteTemplate_Arrow, 53, 68, 0);
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gSprites[spriteId].callback = SpriteCB_Cursor_Down;
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gSprites[spriteId].callback = SpriteCB_Cursor_Down;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].sState = -1;
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gSprites[spriteId].sState = -1;
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@ -348,7 +348,7 @@ static void CreateCursor(u8 taskId)
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static void FreeCursorPalette(void)
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static void FreeCursorPalette(void)
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{
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{
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FreeSpritePaletteByTag(sSpritePalette_Arrow.tag);
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FreeSpritePaletteByTag(gSpritePalette_Arrow.tag);
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}
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}
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static void HideChooseTimeWindow(u8 windowId)
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static void HideChooseTimeWindow(u8 windowId)
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