Fix 'AnimMovmentWaves' typo

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Sewef 2020-03-27 14:50:15 +01:00 committed by GitHub
parent c2d95be156
commit 685f120b5e
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@ -79,8 +79,8 @@ static void AnimAngel(struct Sprite *);
static void AnimPinkHeart(struct Sprite *); static void AnimPinkHeart(struct Sprite *);
static void AnimDevil(struct Sprite *); static void AnimDevil(struct Sprite *);
static void AnimFurySwipes(struct Sprite *); static void AnimFurySwipes(struct Sprite *);
static void AnimMovmentWaves(struct Sprite *); static void AnimMovementWaves(struct Sprite *);
static void AnimMovmentWaves_Step(struct Sprite *); static void AnimMovementWaves_Step(struct Sprite *);
static void AnimJaggedMusicNote(struct Sprite *); static void AnimJaggedMusicNote(struct Sprite *);
static void AnimJaggedMusicNote_Step(struct Sprite *); static void AnimJaggedMusicNote_Step(struct Sprite *);
static void AnimPerishSongMusicNote2(struct Sprite *); static void AnimPerishSongMusicNote2(struct Sprite *);
@ -1163,7 +1163,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate =
.anims = gMovementWavesAnimTable, .anims = gMovementWavesAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovmentWaves, .callback = AnimMovementWaves,
}; };
static const union AffineAnimCmd sAffineAnims_UproarDistortion[] = static const union AffineAnimCmd sAffineAnims_UproarDistortion[] =
@ -3606,7 +3606,7 @@ static void AnimFurySwipes(struct Sprite *sprite)
} }
} }
static void AnimMovmentWaves(struct Sprite *sprite) static void AnimMovementWaves(struct Sprite *sprite)
{ {
if (!gBattleAnimArgs[2]) if (!gBattleAnimArgs[2])
{ {
@ -3633,11 +3633,11 @@ static void AnimMovmentWaves(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[1];
StartSpriteAnim(sprite, sprite->data[1]); StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = AnimMovmentWaves_Step; sprite->callback = AnimMovementWaves_Step;
} }
} }
static void AnimMovmentWaves_Step(struct Sprite *sprite) static void AnimMovementWaves_Step(struct Sprite *sprite)
{ {
if (sprite->animEnded) if (sprite->animEnded)
{ {