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Updated Light Ball's effect and improved readability
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@ -8330,6 +8330,9 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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u8 atkStage;
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u32 atkStat;
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u16 modifier;
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u16 atkBaseSpeciesId;
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atkBaseSpeciesId = GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species);
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if (gBattleMoves[move].effect == EFFECT_FOUL_PLAY)
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{
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@ -8476,9 +8479,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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switch (GetBattlerHoldEffect(battlerAtk, TRUE))
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{
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case HOLD_EFFECT_THICK_CLUB:
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if ((GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_CUBONE
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|| GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_MAROWAK)
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&& IS_MOVE_PHYSICAL(move))
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if ((atkBaseSpeciesId == SPECIES_CUBONE || atkBaseSpeciesId == SPECIES_MAROWAK) && IS_MOVE_PHYSICAL(move))
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case HOLD_EFFECT_DEEP_SEA_TOOTH:
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@ -8486,7 +8487,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case HOLD_EFFECT_LIGHT_BALL:
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if (gBattleMons[battlerAtk].species == SPECIES_PIKACHU)
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if (atkBaseSpeciesId == SPECIES_PIKACHU)
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case HOLD_EFFECT_CHOICE_BAND:
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