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https://github.com/Ninjdai1/pokeemerald.git
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commit
69a04f88f4
@ -127,7 +127,8 @@ void SetReadFlash1(u16 *dest)
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}
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}
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void ReadFlash_Core(u8 *src, u8 *dest, u32 size)
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// Using volatile here to make sure the flash memory will ONLY be read as bytes, to prevent any compiler optimizations.
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void ReadFlash_Core(vu8 *src, u8 *dest, u32 size)
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{
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while (size-- != 0)
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{
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@ -142,7 +143,7 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size)
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u16 readFlash_Core_Buffer[0x40];
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u16 *funcSrc;
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u16 *funcDest;
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void (*readFlash_Core)(u8 *, u8 *, u32);
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void (*readFlash_Core)(vu8 *, u8 *, u32);
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REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
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@ -164,7 +165,7 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size)
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i--;
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}
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readFlash_Core = (void (*)(u8 *, u8 *, u32))((s32)readFlash_Core_Buffer + 1);
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readFlash_Core = (void (*)(vu8 *, u8 *, u32))((s32)readFlash_Core_Buffer + 1);
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src = FLASH_BASE + (sectorNum << gFlash->sector.shift) + offset;
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