title screen background tiles and palettes

This commit is contained in:
YamaArashi 2015-11-24 01:41:14 -08:00
parent 066d199fe3
commit 69d1b312f6
10 changed files with 338 additions and 16 deletions

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@ -320114,25 +320114,25 @@ c2_title_screen_1: ; 80AA7A4
.align 2, 0
.pool
@080AA8C4:
ldr r0, =gUnknown_08DDE690
ldr r0, =gTitleScreenPokemonLogoTiles
movs r1, 0xC0
lsls r1, 19
bl LZ77UnCompVram
ldr r0, =gUnknown_08DE0644
ldr r1, =0x06004800
bl LZ77UnCompVram
ldr r0, =gTitleScreenBgPalette
ldr r0, =gTitleScreenBgPalettes
movs r2, 0xF0
lsls r2, 1
movs r1, 0
bl gpu_pal_apply
ldr r0, =gUnknown_0853F058
ldr r0, =gTitleScreenRayquazaTiles
ldr r1, =0x06008000
bl LZ77UnCompVram
ldr r0, =gUnknown_0853F83C
ldr r1, =0x0600d000
bl LZ77UnCompVram
ldr r0, =gUnknown_0853FC8C
ldr r0, =gTitleScreenCloudsTiles
ldr r1, =0x0600c000
bl LZ77UnCompVram
ldr r0, =gUnknown_08DDE458

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@ -3204,14 +3204,18 @@ gUnknown_0853EF48: ; 853EF48
gUnknown_0853EF60: ; 853EF60
.incbin "base_emerald.gba", 0x53ef60, 0xf8
gUnknown_0853F058: ; 853F058
.incbin "base_emerald.gba", 0x53f058, 0x7e4
gTitleScreenRayquazaTiles: ; 853F058
.incbin "data/graphics/title_screen/rayquaza.4bpp.lz"
.align 2, 0
gUnknown_0853F83C: ; 853F83C
.incbin "base_emerald.gba", 0x53f83c, 0x450
gUnknown_0853FC8C: ; 853FC8C
.incbin "base_emerald.gba", 0x53fc8c, 0x2e4
gTitleScreenCloudsTiles: ; 853FC8C
.incbin "data/graphics/title_screen/clouds.4bpp.lz"
.align 2, 0
gUnknown_0853FF70: ; 853FF70
.incbin "base_emerald.gba", 0x53ff70, 0xa8
@ -13251,13 +13255,20 @@ gUnknown_08DDE030: ; 8DDE030
gUnknown_08DDE12C: ; 8DDE12C
.incbin "base_emerald.gba", 0xdde12c, 0xcc
.align 2, 0
gMonIconPalettes: ; 8DDE1F8
.incbin "data/graphics/pokemon/icon_palettes/icon_palette_0.gbapal"
.incbin "data/graphics/pokemon/icon_palettes/icon_palette_1.gbapal"
.incbin "data/graphics/pokemon/icon_palettes/icon_palette_2.gbapal"
gTitleScreenBgPalette: ; 8DDE258
.incbin "base_emerald.gba", 0xdde258, 0x1e0
.align 2, 0
gTitleScreenBgPalettes: ; 8DDE258
.incbin "data/graphics/title_screen/pokemon_logo.gbapal"
.incbin "data/graphics/title_screen/rayquaza_and_clouds.gbapal"
.align 2, 0
gUnknown_08DDE438: ; 8DDE438
.incbin "base_emerald.gba", 0xdde438, 0x20
@ -13265,8 +13276,13 @@ gUnknown_08DDE438: ; 8DDE438
gUnknown_08DDE458: ; 8DDE458
.incbin "base_emerald.gba", 0xdde458, 0x238
gUnknown_08DDE690: ; 8DDE690
.incbin "base_emerald.gba", 0xdde690, 0x1fb4
gTitleScreenPokemonLogoTiles: ; 8DDE690
.incbin "data/graphics/title_screen/pokemon_logo.8bpp.lz"
.align 2, 0
; 8DDFD94
.incbin "base_emerald.gba", 0xddfd94, 0x8b0
gUnknown_08DE0644: ; 8DE0644
.incbin "base_emerald.gba", 0xde0644, 0x184

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@ -0,0 +1,259 @@
JASC-PAL
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
189 106 8
0 139 74
255 255 255
16 172 98
8 156 106
8 139 115
8 123 123
0 115 131
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255 255 255
255 0 0
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@ -264,3 +264,6 @@ $(fontdir)/unused_frlg_male.fwjpnfont: $(fontdir)/unused_japanese_frlg_male_font
$(fontdir)/unused_frlg_female.fwjpnfont: $(fontdir)/unused_japanese_frlg_female_font.png
$(gfx) $< $@
data/graphics/title_screen/pokemon_logo.gbapal: data/graphics/title_screen/pokemon_logo.pal
$(gfx) $< $@ -num_colors 224

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@ -292,10 +292,10 @@ void ReadGbaPalette(char *path, struct Palette *palette)
int fileSize;
unsigned char *data = ReadWholeFile(path, &fileSize);
palette->numColors = fileSize / 2;
if (fileSize % 2 != 0)
FATAL_ERROR("The file size (%d) is not a multiple of 2.\n", fileSize);
if (palette->numColors != 16 && palette->numColors != 256)
FATAL_ERROR("\"%s\" contains %d colors, but the number of colors must be 16 or 256.\n", path, palette->numColors);
palette->numColors = fileSize / 2;
for (int i = 0; i < palette->numColors; i++) {
uint16_t paletteEntry = (data[i * 2 + 1] << 8) | data[i * 2];

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@ -129,11 +129,36 @@ void HandleGbaToJascPaletteCommand(char *inputPath, char *outputPath, int argc U
WriteJascPalette(outputPath, &palette);
}
void HandleJascToGbaPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
void HandleJascToGbaPaletteCommand(char *inputPath, char *outputPath, int argc, char **argv)
{
int numColors = 0;
for (int i = 3; i < argc; i++) {
char *option = argv[i];
if (strcmp(option, "-num_colors") == 0) {
if (i + 1 >= argc)
FATAL_ERROR("No number of colors following \"-num_colors\".\n");
i++;
if (!ParseNumber(argv[i], NULL, 10, &numColors))
FATAL_ERROR("Failed to parse number of colors.\n");
if (numColors < 1)
FATAL_ERROR("Number of colors must be positive.\n");
} else {
FATAL_ERROR("Unrecognized option \"%s\".\n", option);
}
}
struct Palette palette;
ReadJascPalette(inputPath, &palette);
if (numColors != 0)
palette.numColors = numColors;
WriteGbaPalette(outputPath, &palette);
}