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add check for Gorilla Tactics when resetting choicedMove from knock off (#2854)
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@ -5304,7 +5304,8 @@ static bool32 TryKnockOffBattleScript(u32 battlerDef)
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gLastUsedItem = gBattleMons[battlerDef].item;
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gBattleMons[battlerDef].item = 0;
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gBattleStruct->choicedMove[battlerDef] = 0;
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if (gBattleMons[battlerDef].ability != ABILITY_GORILLA_TACTICS)
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gBattleStruct->choicedMove[battlerDef] = 0;
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gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[battlerDef]];
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CheckSetUnburden(battlerDef);
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