Fix Sap Sipper

This commit is contained in:
DizzyEggg 2019-02-07 21:33:03 +01:00
parent 40e1dcb1d9
commit 6a186b5d5a

View File

@ -2970,7 +2970,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
effect = 2, statId = STAT_SPATK;
break;
case ABILITY_SAP_SIPPER:
if (moveArg == TYPE_GRASS)
if (moveType == TYPE_GRASS)
effect = 2, statId = STAT_ATK;
break;
case ABILITY_FLASH_FIRE: