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Fix Sap Sipper
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@ -2970,7 +2970,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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effect = 2, statId = STAT_SPATK;
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break;
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case ABILITY_SAP_SIPPER:
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if (moveArg == TYPE_GRASS)
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if (moveType == TYPE_GRASS)
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effect = 2, statId = STAT_ATK;
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break;
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case ABILITY_FLASH_FIRE:
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