Frisk, would be easier if it didnt scan 2 opponents

This commit is contained in:
DizzyEggg 2020-04-19 13:37:56 +02:00
parent e62f1475d4
commit 6a3944d27c
9 changed files with 66 additions and 9 deletions

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@ -1705,6 +1705,10 @@
.byte \type .byte \type
.endm .endm
.macro tryfriskmsg battler:req
various \battler, VARIOUS_TRY_FRISK
.endm
@ helpful macros @ helpful macros
.macro setstatchanger stat:req, stages:req, down:req .macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7 setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7

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@ -6887,6 +6887,18 @@ BattleScript_SwitchInAbilityMsg::
printfromtable gSwitchInAbilityStringIds printfromtable gSwitchInAbilityStringIds
waitmessage 0x40 waitmessage 0x40
end3 end3
BattleScript_FriskMsgWithPopup::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
BattleScript_FriskMsg::
printstring STRINGID_FRISKACTIVATES
waitmessage 0x40
return
BattleScript_FriskActivates::
tryfriskmsg BS_ATTACKER
end3
BattleScript_ImposterActivates:: BattleScript_ImposterActivates::
transformdataexecution transformdataexecution

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@ -544,6 +544,8 @@ struct BattleStruct
struct Illusion illusion[MAX_BATTLERS_COUNT]; struct Illusion illusion[MAX_BATTLERS_COUNT];
s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
u8 soulheartBattlerId; u8 soulheartBattlerId;
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.
}; };
#define GET_MOVE_TYPE(move, typeArg) \ #define GET_MOVE_TYPE(move, typeArg) \

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@ -336,5 +336,8 @@ extern const u8 BattleScript_SlowStartEnds[];
extern const u8 BattleScript_HealerActivates[]; extern const u8 BattleScript_HealerActivates[];
extern const u8 BattleScript_ScriptingAbilityStatRaise[]; extern const u8 BattleScript_ScriptingAbilityStatRaise[];
extern const u8 BattleScript_ReceiverActivates[]; extern const u8 BattleScript_ReceiverActivates[];
extern const u8 BattleScript_FriskActivates[];
extern const u8 BattleScript_FriskMsg[];
extern const u8 BattleScript_FriskMsgWithPopup[];
#endif // GUARD_BATTLE_SCRIPTS_H #endif // GUARD_BATTLE_SCRIPTS_H

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@ -152,6 +152,7 @@
#define VARIOUS_TRY_ACTIVATE_SOULHEART 89 #define VARIOUS_TRY_ACTIVATE_SOULHEART 89
#define VARIOUS_TRY_ACTIVATE_RECEIVER 90 #define VARIOUS_TRY_ACTIVATE_RECEIVER 90
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91 #define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
#define VARIOUS_TRY_FRISK 92
// Cmd_manipulatedamage // Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0 #define DMG_CHANGE_SIGN 0

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@ -1231,7 +1231,7 @@ const u16 gDmgHazardsStringIds[] =
const u16 gSwitchInAbilityStringIds[] = const u16 gSwitchInAbilityStringIds[] =
{ {
STRINGID_MOLDBREAKERENTERS, STRINGID_TERAVOLTENTERS, STRINGID_TURBOBLAZEENTERS, STRINGID_MOLDBREAKERENTERS, STRINGID_TERAVOLTENTERS, STRINGID_TURBOBLAZEENTERS,
STRINGID_SLOWSTARTENTERS, STRINGID_UNNERVEENTERS, STRINGID_ANTICIPATIONACTIVATES STRINGID_SLOWSTARTENTERS, STRINGID_UNNERVEENTERS, STRINGID_ANTICIPATIONACTIVATES,
}; };
const u16 gMissStringIds[] = const u16 gMissStringIds[] =

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@ -6817,6 +6817,33 @@ static void Cmd_various(void)
else else
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
return; return;
case VARIOUS_TRY_FRISK:
while (gBattleStruct->friskedBattler < gBattlersCount)
{
gBattlerTarget = gBattleStruct->friskedBattler++;
if (GET_BATTLER_SIDE2(gActiveBattler) != GET_BATTLER_SIDE2(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& gBattleMons[gBattlerTarget].item != ITEM_NONE)
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
RecordItemEffectBattle(gBattlerTarget, GetBattlerHoldEffect(gBattlerTarget, FALSE));
BattleScriptPushCursor();
// If Frisk identifies two mons' items, show the pop-up only once.
if (gBattleStruct->friskedAbility)
{
gBattlescriptCurrInstr = BattleScript_FriskMsg;
}
else
{
gBattleStruct->friskedAbility = TRUE;
gBattlescriptCurrInstr = BattleScript_FriskMsgWithPopup;
}
return;
}
}
gBattleStruct->friskedBattler = 0;
gBattleStruct->friskedAbility = FALSE;
break;
case VARIOUS_TRACE_ABILITY: case VARIOUS_TRACE_ABILITY:
gBattleMons[gActiveBattler].ability = gBattleStruct->tracedAbility[gActiveBattler]; gBattleMons[gActiveBattler].ability = gBattleStruct->tracedAbility[gActiveBattler];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);

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@ -2911,6 +2911,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
} }
} }
break; break;
case ABILITY_FRISK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
return effect; // Note: It returns effect as to not record the ability if Frisk does not activate.
case ABILITY_DOWNLOAD: case ABILITY_DOWNLOAD:
if (!gSpecialStatuses[battler].switchInAbilityDone) if (!gSpecialStatuses[battler].switchInAbilityDone)
{ {

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@ -7296,7 +7296,7 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_SLOW, .growthRate = GROWTH_SLOW,
.eggGroup1 = EGG_GROUP_FLYING, .eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_KEEN_EYE, ABILITY_STURDY}, .abilities = {ABILITY_FRISK, ABILITY_FRISK},
.safariZoneFleeRate = 0, .safariZoneFleeRate = 0,
.bodyColor = BODY_COLOR_GRAY, .bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE, .noFlip = FALSE,
@ -8498,7 +8498,7 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST, .growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_FIELD, .eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_PICKUP, ABILITY_NONE}, .abilities = {ABILITY_FRISK, ABILITY_FRISK},
.safariZoneFleeRate = 0, .safariZoneFleeRate = 0,
.bodyColor = BODY_COLOR_BROWN, .bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE, .noFlip = FALSE,
@ -9994,15 +9994,15 @@ const struct BaseStats gBaseStats[] =
.evYield_Speed = 0, .evYield_Speed = 0,
.evYield_SpAttack = 0, .evYield_SpAttack = 0,
.evYield_SpDefense = 0, .evYield_SpDefense = 0,
.item1 = ITEM_NONE, .item1 = ITEM_LEFTOVERS,
.item2 = ITEM_NONE, .item2 = ITEM_LEFTOVERS,
.genderRatio = PERCENT_FEMALE(25), .genderRatio = PERCENT_FEMALE(25),
.eggCycles = 20, .eggCycles = 20,
.friendship = 70, .friendship = 70,
.growthRate = GROWTH_FLUCTUATING, .growthRate = GROWTH_FLUCTUATING,
.eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup1 = EGG_GROUP_HUMAN_LIKE,
.eggGroup2 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE,
.abilities = {ABILITY_THICK_FAT, ABILITY_GUTS}, .abilities = {ABILITY_FRISK, ABILITY_FRISK},
.safariZoneFleeRate = 0, .safariZoneFleeRate = 0,
.bodyColor = BODY_COLOR_YELLOW, .bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE, .noFlip = FALSE,
@ -10026,15 +10026,15 @@ const struct BaseStats gBaseStats[] =
.evYield_Speed = 0, .evYield_Speed = 0,
.evYield_SpAttack = 0, .evYield_SpAttack = 0,
.evYield_SpDefense = 0, .evYield_SpDefense = 0,
.item1 = ITEM_NONE, .item1 = ITEM_LEFTOVERS,
.item2 = ITEM_KINGS_ROCK, .item2 = ITEM_LEFTOVERS,
.genderRatio = PERCENT_FEMALE(25), .genderRatio = PERCENT_FEMALE(25),
.eggCycles = 20, .eggCycles = 20,
.friendship = 70, .friendship = 70,
.growthRate = GROWTH_FLUCTUATING, .growthRate = GROWTH_FLUCTUATING,
.eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup1 = EGG_GROUP_HUMAN_LIKE,
.eggGroup2 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE,
.abilities = {ABILITY_THICK_FAT, ABILITY_GUTS}, .abilities = {ABILITY_FRISK, ABILITY_FRISK},
.safariZoneFleeRate = 0, .safariZoneFleeRate = 0,
.bodyColor = BODY_COLOR_BROWN, .bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE, .noFlip = FALSE,