Merge pull request #1 from AlexOn1ine/frostbite_tests

Frostbite tests
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Bassoonian 2023-04-28 13:30:22 +02:00 committed by GitHub
commit 6a5947c3dd
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3 changed files with 101 additions and 3 deletions

96
test/status_frostbite.c Normal file
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@ -0,0 +1,96 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Frostbite reduces the special attack by 50 percent")
{
s16 reducedDamage;
s16 normaleDamage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SWIFT); MOVE(player, MOVE_FLAME_WHEEL); }
TURN { MOVE(opponent, MOVE_SWIFT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
HP_BAR(player, captureDamage: &reducedDamage);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_WHEEL, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
HP_BAR(player, captureDamage: &normaleDamage);
} THEN { EXPECT_EQ(reducedDamage * 2, normaleDamage); }
}
SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon")
{
s16 frostbiteDamage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
TURN { }
} SCENE {
MESSAGE("Foe Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
HP_BAR(opponent, captureDamage: &frostbiteDamage);
} THEN { EXPECT_EQ(frostbiteDamage, opponent->maxHP / 16); }
}
SINGLE_BATTLE_TEST("Frostbite is healed if hit with a thawing move")
{
u32 move;
PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
PARAMETRIZE { move = MOVE_SACRED_FIRE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
PARAMETRIZE { move = MOVE_FUSION_FLARE; }
PARAMETRIZE { move = MOVE_EMBER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_EMBER) {
NONE_OF {
MESSAGE("Foe Wobbuffet's frostbite was healed!");
}
} else {
MESSAGE("Foe Wobbuffet's frostbite was healed!");
}
}
}
SINGLE_BATTLE_TEST("Frostbite is healed when the user uses a thawing move")
{
u32 move;
PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
PARAMETRIZE { move = MOVE_SACRED_FIRE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
PARAMETRIZE { move = MOVE_FUSION_FLARE; }
PARAMETRIZE { move = MOVE_EMBER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_EMBER) {
MESSAGE("Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
} else {
NONE_OF {
MESSAGE("Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
}
}
}
}

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@ -333,7 +333,7 @@
* Used when the battler chooses to switch to another Pokémon but not
* via Switch, e.g. after fainting or due to a U-turn.
* SEND_OUT(player, 1);
*
*
* USE_ITEM(battler, itemId, [partyIndex:], [move:])
* Used when the battler chooses to use an item from the Bag. The item
* ID must be specified, and party index and move slot if applicable, e.g:
@ -526,8 +526,7 @@ struct QueuedMessageEvent
struct QueuedStatusEvent
{
u32 battlerId:3;
u32 mask:8;
u32 unused_01:21;
u32 mask:29;
};
struct QueuedEvent
@ -872,6 +871,7 @@ struct StatusEventContext
bool8 freeze:1;
bool8 paralysis:1;
bool8 badPoison:1;
bool8 frostbite:1;
};
void OpenQueueGroup(u32 sourceLine, enum QueueGroupType);

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@ -1717,6 +1717,8 @@ void QueueStatus(u32 sourceLine, struct BattlePokemon *battler, struct StatusEve
mask = STATUS1_PARALYSIS;
else if (ctx.badPoison)
mask = STATUS1_TOXIC_POISON;
else if (ctx.frostbite)
mask = STATUS1_FROSTBITE;
else
mask = ctx.status1;