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test/status_frostbite.c
Normal file
96
test/status_frostbite.c
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@ -0,0 +1,96 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Frostbite reduces the special attack by 50 percent")
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{
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s16 reducedDamage;
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s16 normaleDamage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SWIFT); MOVE(player, MOVE_FLAME_WHEEL); }
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TURN { MOVE(opponent, MOVE_SWIFT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
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HP_BAR(player, captureDamage: &reducedDamage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_WHEEL, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
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HP_BAR(player, captureDamage: &normaleDamage);
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} THEN { EXPECT_EQ(reducedDamage * 2, normaleDamage); }
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}
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SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon")
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{
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s16 frostbiteDamage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN { }
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} SCENE {
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MESSAGE("Foe Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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HP_BAR(opponent, captureDamage: &frostbiteDamage);
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} THEN { EXPECT_EQ(frostbiteDamage, opponent->maxHP / 16); }
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}
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SINGLE_BATTLE_TEST("Frostbite is healed if hit with a thawing move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
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PARAMETRIZE { move = MOVE_SACRED_FIRE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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PARAMETRIZE { move = MOVE_FUSION_FLARE; }
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PARAMETRIZE { move = MOVE_EMBER; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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if (move == MOVE_EMBER) {
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NONE_OF {
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MESSAGE("Foe Wobbuffet's frostbite was healed!");
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}
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} else {
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MESSAGE("Foe Wobbuffet's frostbite was healed!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Frostbite is healed when the user uses a thawing move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
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PARAMETRIZE { move = MOVE_SACRED_FIRE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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PARAMETRIZE { move = MOVE_FUSION_FLARE; }
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PARAMETRIZE { move = MOVE_EMBER; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent);
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if (move == MOVE_EMBER) {
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MESSAGE("Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
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} else {
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NONE_OF {
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MESSAGE("Wobbuffet is hurt by its frostbite!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
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}
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}
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}
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}
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@ -333,7 +333,7 @@
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* Used when the battler chooses to switch to another Pokémon but not
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* via Switch, e.g. after fainting or due to a U-turn.
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* SEND_OUT(player, 1);
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*
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*
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* USE_ITEM(battler, itemId, [partyIndex:], [move:])
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* Used when the battler chooses to use an item from the Bag. The item
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* ID must be specified, and party index and move slot if applicable, e.g:
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@ -526,8 +526,7 @@ struct QueuedMessageEvent
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struct QueuedStatusEvent
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{
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u32 battlerId:3;
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u32 mask:8;
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u32 unused_01:21;
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u32 mask:29;
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};
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struct QueuedEvent
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@ -872,6 +871,7 @@ struct StatusEventContext
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bool8 freeze:1;
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bool8 paralysis:1;
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bool8 badPoison:1;
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bool8 frostbite:1;
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};
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void OpenQueueGroup(u32 sourceLine, enum QueueGroupType);
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mask = STATUS1_PARALYSIS;
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else if (ctx.badPoison)
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mask = STATUS1_TOXIC_POISON;
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else if (ctx.frostbite)
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mask = STATUS1_FROSTBITE;
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else
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mask = ctx.status1;
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