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removed old B_WEATHER_FORMS use, tests now have assumptions for config
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@ -4759,12 +4759,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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#if B_WEATHER_FORMS < GEN_5
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default:
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if (gBattleMons[battler].species == SPECIES_CHERRIM)
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goto TRY_WEATHER_FORM;
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break;
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#endif
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}
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break;
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case ABILITYEFFECT_ENDTURN: // 1
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@ -6037,11 +6031,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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switch (gLastUsedAbility)
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{
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case ABILITY_FORECAST:
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#if B_WEATHER_FORMS >= GEN_5
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case ABILITY_FLOWER_GIFT:
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#else
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TRY_WEATHER_FORM:
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#endif
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if ((IsBattlerWeatherAffected(battler, gBattleWeather)
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|| gBattleWeather == B_WEATHER_NONE
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|| !WEATHER_HAS_EFFECT) // Air Lock active
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@ -156,7 +156,7 @@ static const struct FormChange sAbsolFormChangeTable[] = {
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};
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static const struct FormChange sCastformFormChangeTable[] = {
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#ifdef B_WEATHER_FORMS >= GEN_5
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#if B_WEATHER_FORMS >= GEN_5
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SUNNY, B_WEATHER_SUN, ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_RAINY, B_WEATHER_RAIN, ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SNOWY, B_WEATHER_HAIL | B_WEATHER_SNOW, ABILITY_FORECAST},
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@ -239,9 +239,15 @@ static const struct FormChange sBurmyFormChangeTable[] = {
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};
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static const struct FormChange sCherrimFormChangeTable[] = {
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#if B_WEATHER_FORMS >= GEN_5
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM_SUNSHINE, B_WEATHER_SUN, ABILITY_FLOWER_GIFT},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, ~B_WEATHER_SUN, ABILITY_FLOWER_GIFT},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, B_WEATHER_NONE, ABILITY_FLOWER_GIFT},
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#else
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM_SUNSHINE, B_WEATHER_SUN},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, ~B_WEATHER_SUN},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CHERRIM, B_WEATHER_NONE},
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#endif
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{FORM_CHANGE_BATTLE_SWITCH, SPECIES_CHERRIM},
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{FORM_CHANGE_FAINT, SPECIES_CHERRIM},
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{FORM_CHANGE_END_BATTLE, SPECIES_CHERRIM},
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@ -38,6 +38,7 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather c
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its ability is suppressed")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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@ -237,6 +237,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
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SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when its ability is suppressed")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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