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Merge pull request #2199 from AsparagusEduardo/BE_charge
Config for Charge raising Sp. Def., adjusted Growth's config
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6b28ff6ccf
@ -2154,9 +2154,7 @@ BattleScript_GrowthDoMoveAnim::
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
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.if B_GROWTH_UNDER_SUN >= GEN_5
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jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2
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.endif
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setstatchanger STAT_ATK, 1, FALSE
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goto BattleScript_GrowthAtk
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BattleScript_GrowthAtk2:
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@ -2167,9 +2165,7 @@ BattleScript_GrowthAtk:
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_GrowthTrySpAtk::
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.if B_GROWTH_UNDER_SUN >= GEN_5
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jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2
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.endif
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setstatchanger STAT_SPATK, 1, FALSE
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goto BattleScript_GrowthSpAtk
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BattleScript_GrowthSpAtk2:
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@ -5544,6 +5540,7 @@ BattleScript_EffectCharge::
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setcharge
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attackanimation
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waitanimation
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.if B_CHARGE_SPDEF_RAISE >= GEN_5
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_EffectChargeString
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString
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@ -5552,6 +5549,7 @@ BattleScript_EffectCharge::
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_EffectChargeString:
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.endif
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printstring STRINGID_PKMNCHARGINGPOWER
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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@ -183,14 +183,10 @@
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// Move data settings
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#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
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#define B_PHYSICAL_SPECIAL_SPLIT GEN_7 // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this.
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#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
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#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
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#define B_UPDATED_CONVERSION GEN_7 // In Gen6+, Conversion changes the user's type to match their first move's. Before, it would choose a move at random.
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#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
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#define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1.
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// Move accuracy settings
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#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
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@ -198,6 +194,14 @@
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#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing.
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#define B_SHEER_COLD_ACC GEN_7 // In Gen7+, Sheer Cold's base chance of hitting is reduced to 20% if the user isn't Ice-typed.
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// Move stat change settings
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#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
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#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_CHARGE_SPDEF_RAISE GEN_7 // In Gen5+, Charge raises the user's Special Defense by 1 stage.
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#define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1.
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#define B_GROWTH_STAT_RAISE GEN_7 // In Gen5+, Growth raises Attack in addition to Special Attack by 1 stage each. Under the effects of the sun, it raises them by 2 stages each instead.
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// Other move settings
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#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute.
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#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems.
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@ -212,7 +216,6 @@
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#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
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// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
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#define B_ROOTED_GROUNDING GEN_7 // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
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#define B_GROWTH_UNDER_SUN GEN_7 // In Gen5+, Growth's effects are doubled when under the effects of the sun.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -985,8 +985,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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score -= 20;
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else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC))
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score -= 10;
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#if B_CHARGE_SPDEF_RAISE >= GEN_5
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else if (!BattlerStatCanRise(battlerAtk, AI_DATA->abilities[battlerAtk], STAT_SPDEF))
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score -= 5;
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#endif
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break;
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case EFFECT_QUIVER_DANCE:
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case EFFECT_GEOMANCY:
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@ -4051,8 +4053,9 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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case EFFECT_CHARGE:
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if (HasDamagingMoveOfType(battlerAtk, TYPE_ELECTRIC))
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score += 2;
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#if B_CHARGE_SPDEF_RAISE >= GEN_5
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IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score);
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#endif
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break;
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case EFFECT_TAUNT:
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if (IS_MOVE_STATUS(predictedMove))
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@ -2063,7 +2063,9 @@ bool32 IsStatRaisingEffect(u16 effect)
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case EFFECT_EVASION_UP_2:
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case EFFECT_MINIMIZE:
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case EFFECT_DEFENSE_CURL:
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#if B_CHARGE_SPDEF_RAISE >= GEN_5
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case EFFECT_CHARGE:
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#endif
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case EFFECT_CALM_MIND:
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case EFFECT_COSMIC_POWER:
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case EFFECT_DRAGON_DANCE:
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@ -1321,7 +1321,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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#else
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.pp = 40,
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#endif
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.effect = EFFECT_GROWTH,
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#if B_GROWTH_STAT_RAISE >= GEN_5
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.effect = EFFECT_GROWTH,
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#else
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.effect = EFFECT_SPECIAL_ATTACK_UP,
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#endif
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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