Merge branch 'RHH/dev' into RHH/pr/pretmerge_20220909

# Conflicts:
#	src/battle_interface.c
This commit is contained in:
Eduardo Quezada 2022-09-16 11:56:50 -03:00
commit 6b79c7772c
30 changed files with 1145 additions and 748 deletions

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@ -79,6 +79,7 @@ SUPER_RE = A0
'?' = AC
'.' = AD
'-' = AE
'_' = AE @ For autogenerating strings based on label names. Not using {UNDERSCORE} on purpose due to how bad it looks.
'·' = AF
'…' = B0
'“' = B1

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@ -24839,15 +24839,15 @@ General_PrimalReversion::
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
General_PrimalReversion_Alpha:
loadspritegfx ANIM_TAG_ALPHA_STONE
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_ALPHA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
@ -24865,15 +24865,15 @@ General_PrimalReversion_Alpha:
end
General_PrimalReversion_Omega:
loadspritegfx ANIM_TAG_OMEGA_STONE
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
@ -24889,22 +24889,6 @@ General_PrimalReversion_Omega:
clearmonbg ANIM_ATK_PARTNER
blendoff
end
PrimalReversionParticles:
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return
General_AffectionHangedOn::
loadspritegfx ANIM_TAG_RED_HEART

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@ -225,6 +225,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType::
call_if_eq VAR_0x8005, TYPE_ICE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
call_if_eq VAR_0x8005, TYPE_DRAGON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
call_if_eq VAR_0x8005, TYPE_DARK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
call_if_eq VAR_0x8005, TYPE_FAIRY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFairy
call_if_eq VAR_0x8005, NUMBER_OF_MON_TYPES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
@ -296,6 +297,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFairy::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFairyType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
@ -559,6 +564,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFairyType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FAIRY type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
230 148 98
255 255 222
230 230 197
213 205 172
189 180 148
172 156 123
156 131 106
0 0 0
0 0 0
0 0 0
142 204 143
123 180 122
112 165 99
89 130 87
67 114 65
55 91 56

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

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Width:  |  Height:  |  Size: 510 B

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@ -114,6 +114,7 @@ bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 TryWeatherFormChange(u8 battlerId);
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u16 ability, u8 special, u16 moveArg);
bool32 IsNeutralizingGasOnField(void);
u32 GetBattlerAbility(u8 battlerId);
u32 IsAbilityOnSide(u32 battlerId, u32 ability);
u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);

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@ -56,6 +56,7 @@
#define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished
#define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished
#define AI_FLAG_SMART_SWITCHING (1 << 15) // AI includes a lot more switching checks
#define AI_FLAG_ACE_POKEMON (1 << 16) // AI has Ace Pokemon. The last Pokemon in the party will not used until last remaining.
// 'other' ai logic flags
#define AI_FLAG_ROAMING (1 << 29)

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@ -392,9 +392,8 @@
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 380)
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 381)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 383)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 384)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 385)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
// battlers
#define ANIM_ATTACKER 0

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@ -9631,8 +9631,6 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
extern const u32 gBattleAnimSpritePal_MegaStone[];
extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
extern const u32 gBattleAnimSpritePal_MegaParticles[];
extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
extern const u32 gBattleAnimSpritePal_PrimalParticles[];
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
extern const u32 gBattleAnimSpritePal_MegaSymbol[];
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
@ -10085,9 +10083,6 @@ extern const u16 gSlotMachineReelTimePikachu_Pal[];
extern const u32 gBattleAnimBgTilemap_Sandstorm[];
extern const u32 gBattleAnimBgImage_Sandstorm[];
extern const u32 gBattleAnimBgTilemap_Windstorm[];
extern const u32 gBattleAnimBgImage_Windstorm[];
// Pokedex Area Screen
extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[];
extern const u16 gPokedexAreaScreenAreaUnknown_Pal[];

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@ -409,6 +409,7 @@ extern const u16 gUnionRoomFacilityClasses[];
extern const struct SpriteTemplate gBattlerSpriteTemplates[];
extern const s8 gNatureStatTable[][5];
extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES];
extern const u32 sExpCandyExperienceTable[];
void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);

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@ -500,6 +500,7 @@ extern const u8 gText_StopLearningMove2[];
extern const u8 gText_MoveNotLearned[];
extern const u8 gText_PkmnElevatedToLvVar2[];
extern const u8 gText_PkmnGainedExp[];
extern const u8 gText_PkmnGainedExpAndElevatedToLvVar3[];
extern const u8 gText_RemoveMailBeforeItem[];
extern const u8 gText_PkmnHoldingItemCantHoldMail[];
extern const u8 gText_MailTransferredFromMailbox[];

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@ -1,10 +1,13 @@
#include "global.h"
#include "battle.h"
#include "constants/battle_ai.h"
#include "battle_ai_main.h"
#include "battle_ai_util.h"
#include "battle_util.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_main.h"
#include "constants/hold_effects.h"
#include "battle_setup.h"
#include "data.h"
#include "pokemon.h"
@ -12,6 +15,7 @@
#include "util.h"
#include "constants/abilities.h"
#include "constants/item_effects.h"
#include "constants/battle_move_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
@ -19,6 +23,7 @@
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent);
static bool8 ShouldUseItem(void);
static bool32 AiExpectsToFaintPlayer(void);
static bool32 AI_ShouldHeal(u32 healAmount);
static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount);
@ -56,21 +61,6 @@ static bool8 ShouldSwitchIfAllBadMoves(void)
}
}
static bool8 ShouldSwitchIfPerishSong(void)
{
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else
{
return FALSE;
}
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingPosition;
@ -119,6 +109,9 @@ static bool8 ShouldSwitchIfWonderGuard(void)
continue;
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < MAX_MON_MOVES; j++)
{
@ -180,7 +173,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
else
return FALSE;
if (AI_GetAbility(gActiveBattler) == absorbingTypeAbility)
if (AI_DATA->abilities[gActiveBattler] == absorbingTypeAbility)
return FALSE;
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
@ -209,6 +202,10 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ABILITY_NUM) != 0)
@ -228,43 +225,228 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
return FALSE;
}
static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 ShouldSwitchIfGameStatePrompt(void)
{
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
if (AI_GetAbility(gActiveBattler) != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
bool8 switchMon = FALSE;
u16 monAbility = AI_DATA->abilities[gActiveBattler];
u16 holdEffect = AI_DATA->holdEffects[gActiveBattler];
u8 opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
u8 opposingBattler = GetBattlerAtPosition(opposingPosition);
s32 moduloChance = 4; //25% Chance Default
s32 chanceReducer = 1; //No Reduce default. Increase to reduce
s32 firstId;
s32 lastId;
s32 i;
struct Pokemon *party;
if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE
|| gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
&& Random() & 1)
if (AnyStatIsRaised(gActiveBattler))
chanceReducer = 5; // Reduce switchout probability by factor of 5 if setup
//Perish Song
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer == 0
&& monAbility != ABILITY_SOUNDPROOF)
switchMon = TRUE;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING)
{
//Yawn
if (gStatuses3[gActiveBattler] & STATUS3_YAWN
&& AI_CanSleep(gActiveBattler, monAbility)
&& gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP / 3)
{
switchMon = TRUE;
//Double Battles
//Check if partner can prevent sleep
if (IsDoubleBattle())
{
if (IsBattlerAlive(BATTLE_PARTNER(gActiveBattler))
&& (GetAIChosenMove(BATTLE_PARTNER(gActiveBattler)) == MOVE_UPROAR)
)
switchMon = FALSE;
if (IsBattlerAlive(BATTLE_PARTNER(gActiveBattler))
&& (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MISTY_TERRAIN
|| gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_ELECTRIC_TERRAIN)
&& IsBattlerGrounded(gActiveBattler)
)
switchMon = FALSE;
if (*(gBattleStruct->AI_monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)) != PARTY_SIZE) //Partner is switching
{
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
for (i = firstId; i < lastId; i++)
{
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
break;
//Look for mon in party that is able to be switched into and has ability that sets terrain
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
&& i != gBattlerPartyIndexes[gActiveBattler]
&& i != gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]
&& IsBattlerGrounded(gActiveBattler)
&& (GetMonAbility(&party[i]) == ABILITY_MISTY_SURGE
|| GetMonAbility(&party[i]) == ABILITY_ELECTRIC_SURGE)) //Ally has Misty or Electric Surge
{
*(gBattleStruct->AI_monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)) = i;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
switchMon = FALSE;
break;
}
}
}
}
//Check if Active Pokemon can KO opponent instead of switching
//Will still fall asleep, but take out opposing Pokemon first
if (AiExpectsToFaintPlayer())
switchMon = FALSE;
//Checks to see if active Pokemon can do something against sleep
if (monAbility == (ABILITY_NATURAL_CURE | ABILITY_SHED_SKIN | ABILITY_EARLY_BIRD)
|| holdEffect == (HOLD_EFFECT_CURE_SLP | HOLD_EFFECT_CURE_STATUS)
|| HasMove(gActiveBattler, MOVE_SLEEP_TALK)
|| (HasMoveEffect(gActiveBattler, MOVE_SNORE) && AI_GetTypeEffectiveness(MOVE_SNORE, gActiveBattler, opposingBattler) >= UQ_4_12(1.0))
|| (IsBattlerGrounded(gActiveBattler)
&& (HasMove(gActiveBattler, MOVE_MISTY_TERRAIN) || HasMove(gActiveBattler, MOVE_ELECTRIC_TERRAIN)))
)
switchMon = FALSE;
//Check if Active Pokemon evasion boosted and might be able to dodge until awake
if (gBattleMons[gActiveBattler].statStages[STAT_EVASION] > (DEFAULT_STAT_STAGE + 3)
&& AI_DATA->abilities[opposingBattler] != ABILITY_UNAWARE
&& AI_DATA->abilities[opposingBattler] != ABILITY_KEEN_EYE
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FORESIGHT)
&& !(gStatuses3[gActiveBattler] & STATUS3_MIRACLE_EYED))
switchMon = FALSE;
}
//Secondary Damage
if (monAbility != ABILITY_MAGIC_GUARD
&& !AiExpectsToFaintPlayer())
{
//Toxic
moduloChance = 2; //50%
if (((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >= STATUS1_TOXIC_TURN(2))
&& gBattleMons[gActiveBattler].hp >= (gBattleMons[gActiveBattler].maxHP / 3)
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Cursed
moduloChance = 2; //50%
if (gBattleMons[gActiveBattler].status2 & STATUS2_CURSED
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Nightmare
moduloChance = 3; //33.3%
if (gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Leech Seed
moduloChance = 4; //25%
if (gStatuses3[gActiveBattler] & STATUS3_LEECHSEED
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
}
//Infatuation
if (gBattleMons[gActiveBattler].status2 & STATUS2_INFATUATION
&& !AiExpectsToFaintPlayer())
switchMon = TRUE;
//Todo
//Pass Wish Heal
//Semi-Invulnerable
if (gStatuses3[opposingBattler] & STATUS3_SEMI_INVULNERABLE)
{
if (FindMonThatAbsorbsOpponentsMove()) //If find absorber default to switch
switchMon = TRUE;
if (!AI_OpponentCanFaintAiWithMod(0)
&& AnyStatIsRaised(gActiveBattler))
switchMon = FALSE;
if (AiExpectsToFaintPlayer()
&& !WillAIStrikeFirst()
&& !AI_OpponentCanFaintAiWithMod(0))
switchMon = FALSE;
}
}
if (switchMon)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]) && Random() & 1)
else
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
return FALSE;
}
}
static bool8 ShouldSwitchIfAbilityBenefit(void)
{
s32 monToSwitchId;
s32 moduloChance = 4; //25% Chance Default
s32 chanceReducer = 1; //No Reduce default. Increase to reduce
u8 battlerId = GetBattlerPosition(gActiveBattler);
if (AnyStatIsRaised(battlerId))
chanceReducer = 5; // Reduce switchout probability by factor of 5 if setup
//Check if ability is blocked
if (gStatuses3[gActiveBattler] & STATUS3_GASTRO_ACID
||IsNeutralizingGasOnField())
return FALSE;
switch(AI_DATA->abilities[gActiveBattler]) {
case ABILITY_NATURAL_CURE:
moduloChance = 4; //25%
//Attempt to cure bad ailment
if (gBattleMons[gActiveBattler].status1 & (STATUS1_SLEEP | STATUS1_FREEZE | STATUS1_TOXIC_POISON)
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE)
break;
//Attempt to cure lesser ailment
if ((gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
&& (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 2)
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE
&& Random() % (moduloChance*chanceReducer) == 0)
break;
return FALSE;
case ABILITY_REGENERATOR:
moduloChance = 2; //50%
//Don't switch if ailment
if (gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
return FALSE;
if ((gBattleMons[gActiveBattler].hp <= ((gBattleMons[gActiveBattler].maxHP * 2) / 3))
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE
&& Random() % (moduloChance*chanceReducer) == 0)
break;
return FALSE;
default:
return FALSE;
}
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
return FALSE;
return TRUE;
}
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
@ -392,6 +574,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ABILITY_NUM) != 0)
@ -480,26 +666,42 @@ bool32 ShouldSwitch(void)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
availableToSwitch++;
}
if (availableToSwitch == 0)
return FALSE;
if (ShouldSwitchIfAllBadMoves())
return TRUE;
if (ShouldSwitchIfPerishSong())
return TRUE;
//NOTE: The sequence of the below functions matter! Do not change unless you have carefully considered the outcome.
//Since the order is sequencial, and some of these functions prompt switch to specific party members.
//These Functions can prompt switch to specific party members
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (ShouldSwitchIfGameStatePrompt())
return TRUE;
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
//These Functions can prompt switch to generic pary members
if (ShouldSwitchIfAllBadMoves())
return TRUE;
if (ShouldSwitchIfAbilityBenefit())
return TRUE;
//Removing switch capabilites under specific conditions
//These Functions prevent the "FindMonWithFlagsAndSuperEffective" from getting out of hand.
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
return FALSE;
if (AreStatsRaised())
return FALSE;
//Default Function
//Can prompt switch if AI has a pokemon in party that resists current opponent & has super effective move
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
|| FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
@ -542,7 +744,7 @@ void AI_TrySwitchOrUseItem(void)
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
for (monToSwitchId = (lastId-1); monToSwitchId >= firstId; monToSwitchId--)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
@ -554,6 +756,9 @@ void AI_TrySwitchOrUseItem(void)
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& monToSwitchId == (CalculateEnemyPartyCount()-1))
continue;
break;
}
@ -751,7 +956,9 @@ u8 GetMostSuitableMonToSwitchInto(void)
|| gBattlerPartyIndexes[battlerIn2] == i
|| i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)
|| i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)
|| (GetMonAbility(&party[i]) == ABILITY_TRUANT && IsTruantMonVulnerable(gActiveBattler, opposingBattler))) // While not really invalid per say, not really wise to switch into this mon.
|| (GetMonAbility(&party[i]) == ABILITY_TRUANT && IsTruantMonVulnerable(gActiveBattler, opposingBattler)) // While not really invalid per say, not really wise to switch into this mon.
|| (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))) //Save Ace Pokemon for last
invalidMons |= gBitTable[i];
else
aliveCount++;

View File

@ -1239,17 +1239,6 @@ const struct SpriteTemplate gOmegaStoneSpriteTemplate =
.callback = AnimSpriteOnMonPos,
};
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gPowerAbsorptionOrbAnimTable,
.images = NULL,
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
.callback = AnimPowerAbsorptionOrb,
};
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
{
.tileTag = ANIM_TAG_ALPHA_SYMBOL,

View File

@ -1252,8 +1252,8 @@ void AnimTask_LoadWindstormBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Windstorm, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Windstorm, 0);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
LoadCompressedPalette(gBattleAnimSpritePal_Windstorm, animBg.paletteId * 16, 32);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)

View File

@ -2,6 +2,7 @@
#include "battle.h"
#include "battle_ai_main.h"
#include "battle_ai_util.h"
#include "constants/battle_ai.h"
#include "battle_anim.h"
#include "battle_arena.h"
#include "battle_controllers.h"
@ -94,6 +95,7 @@ static void OpponentHandleResetActionMoveSelection(void);
static void OpponentHandleEndLinkBattle(void);
static void OpponentHandleDebugMenu(void);
static void OpponentCmdEnd(void);
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
static void OpponentBufferRunCommand(void);
static void OpponentBufferExecCompleted(void);
@ -1668,6 +1670,7 @@ static void OpponentHandleChooseItem(void)
static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
s32 pokemonInBattle = 1;
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
@ -1685,15 +1688,20 @@ static void OpponentHandleChoosePokemon(void)
{
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
pokemonInBattle = 2;
}
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlerPartyIndexes[battler1]
&& chosenMonId != gBattlerPartyIndexes[battler2])
&& chosenMonId != gBattlerPartyIndexes[battler2]
&& (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& (!(chosenMonId == (CalculateEnemyPartyCount()-1))
|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle)))
{
break;
}
@ -1712,6 +1720,24 @@ static void OpponentHandleChoosePokemon(void)
OpponentBufferExecCompleted();
}
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
{
u16 i, count;
for (i = 0, count = 0; i < PARTY_SIZE; i++)
{
if (i != slotToIgnore
&& GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
&& GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0)
{
count++;
}
}
return count;
}
static void OpponentHandleCmd23(void)
{
OpponentBufferExecCompleted();

View File

@ -3123,9 +3123,6 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
const s16 (*coords)[2];
u8 spriteId1, spriteId2, battlerPosition, taskId;
return;
if (gBattleScripting.abilityPopupOverwrite != 0)
ability = gBattleScripting.abilityPopupOverwrite;

View File

@ -4744,8 +4744,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
@ -4753,8 +4754,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);

View File

@ -1448,7 +1448,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
};
@ -1899,7 +1898,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
};

View File

@ -1560,7 +1560,7 @@ const struct Item gItems[] =
{
.name = _("Lure"),
.itemId = ITEM_LURE,
.price = 350,
.price = 400,
.holdEffectParam = 100,
.description = sLureDesc,
.pocket = POCKET_ITEMS,
@ -1574,7 +1574,7 @@ const struct Item gItems[] =
{
.name = _("Super Lure"),
.itemId = ITEM_SUPER_LURE,
.price = 500,
.price = 700,
.holdEffectParam = 200,
.description = sSuperLureDesc,
.pocket = POCKET_ITEMS,
@ -1588,7 +1588,7 @@ const struct Item gItems[] =
{
.name = _("Max Lure"),
.itemId = ITEM_MAX_LURE,
.price = 700,
.price = 900,
.holdEffectParam = 250,
.description = sMaxLureDesc,
.pocket = POCKET_ITEMS,

View File

@ -0,0 +1 @@
static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};

View File

@ -885,6 +885,7 @@ static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = {
{ gTypeNames[TYPE_DRAGON], TYPE_DRAGON },
{ gTypeNames[TYPE_STEEL], TYPE_STEEL },
{ gTypeNames[TYPE_DARK], TYPE_DARK },
{ gTypeNames[TYPE_FAIRY], TYPE_FAIRY },
{ sText_Exit, NUMBER_OF_MON_TYPES }
};

File diff suppressed because it is too large Load Diff

View File

@ -201,6 +201,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
if (input->input_field_1_2)
{
PlaySE(SE_WIN_OPEN);
FreezeObjectEvents();
Debug_ShowMainMenu();
return TRUE;
}

View File

@ -42,9 +42,6 @@ const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
@ -1309,8 +1306,6 @@ const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBgTilemap_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
const u32 gBattleAnimBgImage_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz");
const u32 gBattleAnimBgTilemap_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
const u32 gBattleAnimBgImage_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.4bpp.lz");
const u32 gBattleAnimSpritePal_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.gbapal.lz");
const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");

View File

@ -5040,7 +5040,8 @@ static void CB2_ShowSummaryScreenToForgetMove(void)
static void CB2_ReturnToPartyMenuWhileLearningMove(void)
{
SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sFinalLevel); // to avoid displaying incorrect level
if (sFinalLevel != 0)
SetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_LEVEL, &sFinalLevel); // to avoid displaying incorrect level
InitPartyMenu(PARTY_MENU_TYPE_FIELD, PARTY_LAYOUT_SINGLE, PARTY_ACTION_CHOOSE_MON, TRUE, PARTY_MSG_NONE, Task_ReturnToPartyMenuWhileLearningMove, gPartyMenu.exitCallback);
}
@ -5139,6 +5140,16 @@ static void Task_TryLearningNextMoveAfterText(u8 taskId)
Task_TryLearningNextMove(taskId);
}
static void DisplayExpPoints(u8 taskId, TaskFunc task, u8 holdEffectParam)
{
PlaySE(SE_USE_ITEM);
ConvertIntToDecimalStringN(gStringVar2, sExpCandyExperienceTable[holdEffectParam], STR_CONV_MODE_LEFT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_PkmnGainedExp);
DisplayPartyMenuMessage(gStringVar4, FALSE);
ScheduleBgCopyTilemapToVram(2);
gTasks[taskId].func = task;
}
void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
{
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
@ -5146,6 +5157,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
s16 *arrayPtr = ptr->data;
u16 *itemPtr = &gSpecialVar_ItemId;
bool8 cannotUseEffect;
u8 holdEffectParam = ItemId_GetHoldEffectParam(*itemPtr);
sInitialLevel = GetMonData(mon, MON_DATA_LEVEL);
if (sInitialLevel != MAX_LEVEL)
@ -5176,8 +5188,18 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
if (sFinalLevel > sInitialLevel)
{
PlayFanfareByFanfareNum(FANFARE_LEVEL_UP);
ConvertIntToDecimalStringN(gStringVar2, sFinalLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2);
if (holdEffectParam == 0) // Rare Candy
{
ConvertIntToDecimalStringN(gStringVar2, sFinalLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_PkmnElevatedToLvVar2);
}
else // Exp Candies
{
ConvertIntToDecimalStringN(gStringVar2, sExpCandyExperienceTable[holdEffectParam - 1], STR_CONV_MODE_LEFT_ALIGN, 6);
ConvertIntToDecimalStringN(gStringVar3, sFinalLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_PkmnGainedExpAndElevatedToLvVar3);
}
DisplayPartyMenuMessage(gStringVar4, TRUE);
ScheduleBgCopyTilemapToVram(2);
gTasks[taskId].func = Task_DisplayLevelUpStatsPg1;
@ -5186,6 +5208,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
{
PlaySE(SE_USE_ITEM);
gPartyMenuUseExitCallback = FALSE;
ConvertIntToDecimalStringN(gStringVar2, sExpCandyExperienceTable[holdEffectParam - 1], STR_CONV_MODE_LEFT_ALIGN, 6);
StringExpandPlaceholders(gStringVar4, gText_PkmnGainedExp);
DisplayPartyMenuMessage(gStringVar4, FALSE);
ScheduleBgCopyTilemapToVram(2);
@ -5291,11 +5314,14 @@ static void Task_TryLearningNextMove(u8 taskId)
switch (result)
{
case 0: // No moves to learn
if (sInitialLevel >= sFinalLevel)
PartyMenuTryEvolution(taskId);
break;
case MON_HAS_MAX_MOVES:
DisplayMonNeedsToReplaceMove(taskId);
break;
case MON_ALREADY_KNOWS_MOVE:
gTasks[taskId].func = Task_TryLearningNextMove;
return;
default:
DisplayMonLearnedMove(taskId, result);
@ -5304,8 +5330,6 @@ static void Task_TryLearningNextMove(u8 taskId)
if (result)
break;
}
if (sInitialLevel >= sFinalLevel)
PartyMenuTryEvolution(taskId);
}
static void PartyMenuTryEvolution(u8 taskId)
@ -5313,6 +5337,10 @@ static void PartyMenuTryEvolution(u8 taskId)
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_NORMAL, ITEM_NONE, NULL);
// Resets values to 0 so other means of teaching moves doesn't overwrite levels
sInitialLevel = 0;
sFinalLevel = 0;
if (targetSpecies != SPECIES_NONE)
{
FreePartyPointers();

View File

@ -5515,7 +5515,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
#endif
// EXP candies store an index for this table in their holdEffectParam.
static const u32 sExpCandyExperienceTable[] = {
const u32 sExpCandyExperienceTable[] = {
[EXP_100 - 1] = 100,
[EXP_800 - 1] = 800,
[EXP_3000 - 1] = 3000,
@ -5704,20 +5704,26 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
&& GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL)
{
u8 param = ItemId_GetHoldEffectParam(item);
dataUnsigned = 0;
if (param == 0) // Rare Candy
{
dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1];
}
else if (param < ARRAY_COUNT(sExpCandyExperienceTable)) // EXP Candies
else if (param - 1 < ARRAY_COUNT(sExpCandyExperienceTable)) // EXP Candies
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
dataUnsigned = sExpCandyExperienceTable[param - 1] + GetMonData(mon, MON_DATA_EXP, NULL);
if (dataUnsigned > gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL])
dataUnsigned = gExperienceTables[gBaseStats[species].growthRate][MAX_LEVEL];
}
SetMonData(mon, MON_DATA_EXP, &dataUnsigned);
CalculateMonStats(mon);
retVal = FALSE;
if (dataUnsigned != 0) // Failsafe
{
SetMonData(mon, MON_DATA_EXP, &dataUnsigned);
CalculateMonStats(mon);
retVal = FALSE;
}
}
// Cure status

View File

@ -761,6 +761,7 @@ static bool8 StartMenuDebugCallback(void)
HideStartMenuDebug(); // Hide start menu without enabling movement
#if DEBUG_SYSTEM_ENABLE == TRUE
FreezeObjectEvents();
Debug_ShowMainMenu();
#endif

View File

@ -417,7 +417,8 @@ const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNT
const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained Exp. Points!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnGainedExp[] = _("{STR_VAR_1} gained {STR_VAR_2} Exp. Points!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnGainedExpAndElevatedToLvVar3[] = _("{STR_VAR_1} gained {STR_VAR_2} Exp. Points\nand was elevated to Lv. {STR_VAR_3}!");
const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");

View File

@ -386,6 +386,7 @@ string generate_map_constants_text(string groups_filepath, Json groups_data) {
char dir_separator = file_dir.back();
ostringstream text;
ostringstream mapCountText;
text << "#ifndef GUARD_CONSTANTS_MAP_GROUPS_H\n"
<< "#define GUARD_CONSTANTS_MAP_GROUPS_H\n\n";
@ -424,15 +425,16 @@ string generate_map_constants_text(string groups_filepath, Json groups_data) {
}
text << "#define MAP_GROUPS_COUNT " << group_num << "\n\n";
text << "// static const u8 MAP_GROUP_COUNT[] = {"; //DEBUG
for(int i=0; i<group_num; i++){ //DEBUG
text << map_count_vec[i] << ", "; //DEBUG
} //DEBUG
text << "0};\n\n"; //DEBUG
text << "#endif // GUARD_CONSTANTS_MAP_GROUPS_H\n";
char s = file_dir.back();
mapCountText << "static const u8 MAP_GROUP_COUNT[] = {"; //DEBUG
for(int i=0; i<group_num; i++){ //DEBUG
mapCountText << map_count_vec[i] << ", "; //DEBUG
} //DEBUG
mapCountText << "0};\n"; //DEBUG
write_text_file(file_dir + ".." + s + ".." + s + "src" + s + "data" + s + "map_group_count.h", mapCountText.str());
return text.str();
}