Update spritesheet rules

This commit is contained in:
Marcus Huderle 2020-02-12 18:07:13 -06:00
parent 49421a41b2
commit 6b966d20e5

View File

@ -1,4 +1,5 @@
OBJEVENTGFXDIR := graphics/object_events/pics OBJEVENTGFXDIR := graphics/object_events/pics
FLDEFFGFXDIR := graphics/field_effects/pics
$(OBJEVENTGFXDIR)/people/brendan/walking.4bpp: %.4bpp: %.png $(OBJEVENTGFXDIR)/people/brendan/walking.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
@ -575,89 +576,89 @@ $(OBJEVENTGFXDIR)/misc/mr_brineys_boat.4bpp: %.4bpp: %.png
$(OBJEVENTGFXDIR)/effects/arrow.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/arrow.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/ash.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/ash.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/berry_tree_growth_sparkle.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/berry_tree_growth_sparkle.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/bike_hop_big_splash.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/bike_hop_big_splash.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/bike_hop_small_splash.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/bike_hop_small_splash.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 1 $(GFX) $< $@ -mwidth 2 -mheight 1
$(OBJEVENTGFXDIR)/effects/bike_hop_tall_grass.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/bike_hop_tall_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 1 $(GFX) $< $@ -mwidth 2 -mheight 1
$(OBJEVENTGFXDIR)/effects/bike_tire_tracks.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/bike_tire_tracks.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/bubbles.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/bubbles.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
$(OBJEVENTGFXDIR)/effects/deep_sand_footprints.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/deep_sand_footprints.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/ground_impact_dust.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/ground_impact_dust.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 1 $(GFX) $< $@ -mwidth 2 -mheight 1
$(OBJEVENTGFXDIR)/effects/jump_out_of_ash.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/jump_out_of_ash.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/long_grass.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/long_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/mountain_disguise.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/mountain_disguise.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
$(OBJEVENTGFXDIR)/effects/ripple.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/ripple.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/sand_disguise_placeholder.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/sand_disguise_placeholder.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
$(OBJEVENTGFXDIR)/effects/sand_footprints.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/sand_footprints.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/short_grass.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/short_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/surf_blob.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/surf_blob.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 4 -mheight 4 $(GFX) $< $@ -mwidth 4 -mheight 4
$(OBJEVENTGFXDIR)/effects/tall_grass.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/tall_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/tree_disguise.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/tree_disguise.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
$(OBJEVENTGFXDIR)/effects/unknown_16.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_16.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_17.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_17.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_18.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_18.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_19.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_19.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_20.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_20.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_29.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_29.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 1 $(GFX) $< $@ -mwidth 2 -mheight 1
$(OBJEVENTGFXDIR)/effects/lavaridge_gym_warp.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/lavaridge_gym_warp.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unknown_35.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_35.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(OBJEVENTGFXDIR)/effects/unused_grass.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unused_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2