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Ball Fetch tweaks
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@ -6166,6 +6166,7 @@ BattleScript_AttackerFormChangeEnd3::
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end3
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BattleScript_BallFetch::
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call BattleScript_AbilityPopUp
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printstring STRINGID_FETCHEDPOKEBALL
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waitmessage 0x40
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end3
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@ -229,7 +229,7 @@ EWRAM_DATA struct FieldTimer gFieldTimers = {0};
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EWRAM_DATA u8 gBattlerAbility = 0;
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EWRAM_DATA u16 gPartnerSpriteId = 0;
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA bool8 gLastUsedBall = 0;
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EWRAM_DATA u8 gLastUsedBall = 0;
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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@ -685,7 +685,7 @@ static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!");
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static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
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static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
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static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has fetched\nyour {B_LAST_ITEM}!");
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static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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