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Add two EV-related configs (#2825)
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@ -2,12 +2,13 @@
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#define GUARD_CONFIG_ITEM_H
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#define GUARD_CONFIG_ITEM_H
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// Item config
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// Item config
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to.
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#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to.
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#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8+, the Vitamins no longer have a cap of 100 EV per stat.
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#define I_BERRY_EV_JUMP GEN_LATEST // In Gen4 only, EV-lowering Berries lower a stat's EV to 100 if it is above 100.
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// TM config
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// TM config
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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@ -21,6 +21,7 @@
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// Other settings
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// Other settings
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#define P_LEGENDARY_PERFECT_IVS GEN_LATEST // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.
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#define P_LEGENDARY_PERFECT_IVS GEN_LATEST // Since Gen 6, Legendaries, Mythicals and Ultra Beasts found in the wild or given through gifts have at least 3 perfect IVs.
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#define P_EV_CAP GEN_LATEST // Since Gen 6, the max EVs per stat is 252 instead of 255.
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// Flag settings
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// Flag settings
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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@ -201,7 +201,11 @@
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#define MAX_PER_STAT_IVS 31
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#define MAX_PER_STAT_IVS 31
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#define MAX_IV_MASK 31
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#define MAX_IV_MASK 31
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#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
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#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
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#if P_EV_CAP >= GEN_6
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#define MAX_PER_STAT_EVS 252
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#else
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#define MAX_PER_STAT_EVS 255
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#define MAX_PER_STAT_EVS 255
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#endif
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#define MAX_TOTAL_EVS 510
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#define MAX_TOTAL_EVS 510
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#if I_VITAMIN_EV_CAP >= GEN_8
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#if I_VITAMIN_EV_CAP >= GEN_8
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#define EV_ITEM_RAISE_LIMIT MAX_PER_STAT_EVS
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#define EV_ITEM_RAISE_LIMIT MAX_PER_STAT_EVS
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@ -5854,7 +5854,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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if (itemEffect[10] & ITEM10_IS_VITAMIN)
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if (itemEffect[10] & ITEM10_IS_VITAMIN)
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evCap = EV_ITEM_RAISE_LIMIT;
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evCap = EV_ITEM_RAISE_LIMIT;
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else
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else
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evCap = 252;
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evCap = MAX_PER_STAT_EVS;
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if (dataSigned >= evCap)
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if (dataSigned >= evCap)
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break;
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break;
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@ -5880,6 +5880,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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break;
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}
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}
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dataSigned += evChange;
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dataSigned += evChange;
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#if I_EV_LOWERING_BERRY_JUMP == GEN_4
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if (dataSigned > 100)
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dataSigned = 100;
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#endif
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if (dataSigned < 0)
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if (dataSigned < 0)
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dataSigned = 0;
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dataSigned = 0;
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}
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}
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@ -6030,7 +6034,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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if (itemEffect[10] & ITEM10_IS_VITAMIN)
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if (itemEffect[10] & ITEM10_IS_VITAMIN)
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evCap = EV_ITEM_RAISE_LIMIT;
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evCap = EV_ITEM_RAISE_LIMIT;
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else
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else
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evCap = 252;
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evCap = MAX_PER_STAT_EVS;
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if (dataSigned >= evCap)
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if (dataSigned >= evCap)
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break;
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break;
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@ -6056,6 +6060,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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break;
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}
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}
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dataSigned += evChange;
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dataSigned += evChange;
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#if I_BERRY_EV_JUMP == GEN_4
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if (dataSigned > 100)
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dataSigned = 100;
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#endif
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if (dataSigned < 0)
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if (dataSigned < 0)
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dataSigned = 0;
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dataSigned = 0;
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}
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}
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