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Update include/constants/overworld_config.h
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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#ifndef GUARD_CONSTANTS_OVERWORLD_CONFIG_H
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#define GUARD_CONSTANTS_OVERWORLD_CONFIG_H
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// Overworld flags
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#define OW_FLAG_NO_ENCOUNTER 0 // If this flag is set, wild encounters will be disabled.
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#define OW_FLAG_NO_TRAINER_SEE 0 // If this flag is set, trainers will not battle the player unless they're talked to.
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// Debug options
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#define DEBUG_SYSTEM_ENABLE TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by pressing R plus START.
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#define DEBUG_SYSTEM_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (replaces the exit entry).
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#define DEBUG_SYSTEM_ENABLE TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_SYSTEM_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_SYSTEM_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_SYSTEM_HELD_KEYS.
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#define DEBUG_SYSTEM_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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// Replace the used flags with others or disable with a 0
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#define DEBUG_FLAG_NO_COLLISION 0 // If this flag is set, the debug function in the Utility submenu to disable player collision can be used.
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#define DEBUG_FLAG_NO_ENCOUNTER 0 // If this flag is set, the debug function in the Utility submenu to disable wild encounters can be used.
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#define DEBUG_FLAG_NO_TRAINER_SEE 0 // If this flag is set, the debug function in the Utility submenu to disable battles with trainer can be used.
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#define DEBUG_FLAG_PC_FROM_DEBUG_MENU 0 // If this flag is set, the debug function in debug menu to access the player PC works.
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#endif // GUARD_CONSTANTS_OVERWORLD_CONFIG_H
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