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https://github.com/Ninjdai1/pokeemerald.git
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Decompiled start_menu.s
This commit is contained in:
parent
2ecbe252a2
commit
6cd590f4fd
@ -836,7 +836,7 @@ _080E24C6:
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adds r1, r4, 0
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adds r2, r7, 0
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movs r3, 0x11
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bl sub_819A024
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bl PrintPlayerNameOnWindow
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adds r0, r6, 0
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mov r1, r8
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movs r2, 0
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2101
asm/start_menu.s
2101
asm/start_menu.s
File diff suppressed because it is too large
Load Diff
@ -382,6 +382,8 @@ extern const u8 SecretBase_RedCave1_Text_2751E1[];
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extern const u8 SecretBase_RedCave1_Text_2754F6[];
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extern const u8 SecretBase_RedCave1_Text_2758CC[];
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extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
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//field effects
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extern const u8 FieryPath_EventScript_2908FD[];
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extern const u8 EventScript_290CAE[];
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@ -55,4 +55,6 @@ void sub_81AAC50(void);
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void sub_81AAC70(void);
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void bag_menu_mail_related(void);
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void CB2_BagMenuFromStartMenu(void);
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#endif //GUARD_item_menu_H
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@ -257,6 +257,7 @@ void sub_800AAF4(void);
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void sub_800AF18(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06);
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void sub_800B348(void);
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void sub_800B3A4(u32 who);
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bool32 sub_800A07C(void);
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extern u16 gLinkPartnersHeldKeys[6];
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extern u32 gLinkDebugSeed;
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@ -21,5 +21,7 @@ void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void SetSaveBlocksPointers(u16);
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void sub_8076D5C(void);
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void sav2_gender2_inplace_and_xFE(void);
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#endif // GUARD_LOAD_SAVE_H
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@ -1,3 +1,4 @@
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#ifndef GUARD_MENU_H
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#define GUARD_MENU_H
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@ -27,8 +28,9 @@ void NewMenuHelpers_DrawDialogueFrame(u8, u8);
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void sub_819746C(u8 windowId, bool8 copyToVram);
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void NewMenuHelpers_DrawStdWindowFrame(u8, u8);
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u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
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void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
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void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
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void sub_8197434(u8 a0, u8 a1);
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void sub_8197434(u8 windowId, bool8 copyToVram);
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void SetStandardWindowBorderStyle(u8 a0, u8 a1);
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void sub_8197930(void);
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u8 GetPlayerTextSpeed(void);
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@ -67,6 +69,16 @@ void AddItemMenuActionTextPrinters (u8, u8, u8, u8, u8, u8, u8, const struct Men
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void sub_8198DBC(u8, u8, u8, u8, u8, u8, u8, const struct MenuAction*, const u8*);
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u8 sub_8199944(u8, u8, u8, u8, u8);
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u8 sub_8199134(s8, s8);
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u8 GetStartMenuWindowId(void);
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void sub_819A2BC(u8, u8);
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u8 MoveMenuCursor(s8 cursorDelta);
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void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, bool8 CopyToVram);
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u8 sub_81979C4(u8 a1);
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u8 sub_81983AC(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos);
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void sub_819786C(u8 windowId, bool8 copyToVram);
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void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress);
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void remove_start_menu_window_maybe(void);
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void sub_8197948(u8 initialCursorPos);
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void sub_819A344(u8 a0, u8 *dest, u8 color);
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#endif // GUARD_MENU_H
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@ -1,6 +1,8 @@
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#ifndef GUARD_START_MENU_H
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#define GUARD_START_MENU_H
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extern bool8 (*gMenuCallback)(void); // Defined in sym_common.txt
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void AppendToList(u8* list, u8* pos, u8 newEntry);
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#endif // GUARD_START_MENU_H
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@ -82,6 +82,12 @@
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#define TEXT_COLOR_TRANSPARENT 0x0
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#define TEXT_COLOR_WHITE 0x1
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#define TEXT_COLOR_DARK_GREY 0x2
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// 0x3
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#define TEXT_COLOR_RED 0x4
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// 0x5
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#define TEXT_COLOR_GREEN 0x6
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// 0x7
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#define TEXT_COLOR_BLUE 0x8
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// battle placeholders are located in battle_message.h
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@ -107,7 +107,6 @@ SECTIONS {
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src/clock.o(.text);
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src/reset_rtc_screen.o(.text);
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src/start_menu.o(.text);
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asm/start_menu.o(.text);
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src/tileset_anims.o(.text);
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src/palette.o(.text);
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src/sound.o(.text);
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98
src/menu.c
98
src/menu.c
@ -25,11 +25,11 @@
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#define STD_WINDOW_PALETTE_NUM 14
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#define STD_WINDOW_BASE_TILE_NUM 0x214
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struct SomeUnkStruct_60F0D4
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struct MoveMenuInfoIcon
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{
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u8 unk1;
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u8 unk2;
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u16 unk3;
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u8 width;
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u8 height;
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u16 offset;
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};
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struct Menu
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@ -48,7 +48,7 @@ struct Menu
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bool8 APressMuted;
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};
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static EWRAM_DATA u8 gUnknown_0203CD8C = 0;
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static EWRAM_DATA u8 gStartMenuWindowId = 0;
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static EWRAM_DATA u8 gUnknown_0203CD8D = 0;
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static EWRAM_DATA struct Menu gUnknown_0203CD90 = {0};
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static EWRAM_DATA u16 gUnknown_0203CD9C = 0;
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@ -76,34 +76,36 @@ static const struct WindowTemplate gUnknown_0860F0A8 =
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const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
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const u8 gUnknown_0860F0D0[] = { 15, 1, 2 };
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const struct SomeUnkStruct_60F0D4 gUnknown_0860F0D4[] =
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{
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{ 12, 12, 0x00 },
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{ 32, 12, 0x20 },
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{ 32, 12, 0x64 },
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{ 32, 12, 0x60 },
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{ 32, 12, 0x80 },
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{ 32, 12, 0x48 },
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{ 32, 12, 0x44 },
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{ 32, 12, 0x6C },
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{ 32, 12, 0x68 },
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{ 32, 12, 0x88 },
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{ 32, 12, 0xA4 },
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{ 32, 12, 0x24 },
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{ 32, 12, 0x28 },
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{ 32, 12, 0x2C },
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{ 32, 12, 0x40 },
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{ 32, 12, 0x84 },
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{ 32, 12, 0x4C },
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{ 32, 12, 0xA0 },
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{ 32, 12, 0x8C },
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{ 42, 12, 0xA8 },
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{ 42, 12, 0xC0 },
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{ 42, 12, 0xC8 },
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{ 42, 12, 0xE0 },
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{ 42, 12, 0xE8 },
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{ 8, 8, 0xAE },
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{ 8, 8, 0xAF },
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// Table of move info icon offsets in graphics/interface_fr/menu.png
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const struct MoveMenuInfoIcon gMoveMenuInfoIcons[] =
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{ // { width, height, offset }
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{ 12, 12, 0x00 }, // Unused
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{ 32, 12, 0x20 }, // Normal icon
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{ 32, 12, 0x64 }, // Fight icon
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{ 32, 12, 0x60 }, // Flying icon
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{ 32, 12, 0x80 }, // Poison icon
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{ 32, 12, 0x48 }, // Ground icon
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{ 32, 12, 0x44 }, // Rock icon
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{ 32, 12, 0x6C }, // Bug icon
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{ 32, 12, 0x68 }, // Ghost icon
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{ 32, 12, 0x88 }, // Steel icon
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{ 32, 12, 0xA4 }, // ??? (Mystery) icon
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{ 32, 12, 0x24 }, // Fire icon
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{ 32, 12, 0x28 }, // Water icon
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{ 32, 12, 0x2C }, // Grass icon
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{ 32, 12, 0x40 }, // Electric icon
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{ 32, 12, 0x84 }, // Psychic icon
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{ 32, 12, 0x4C }, // Ice icon
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{ 32, 12, 0xA0 }, // Dragon icon
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{ 32, 12, 0x8C }, // Dark icon
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{ 42, 12, 0xA8 }, // -Type- icon
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{ 42, 12, 0xC0 }, // -Power- icon
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{ 42, 12, 0xC8 }, // -Accuracy- icon
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{ 42, 12, 0xE0 }, // -PP- icon
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{ 42, 12, 0xE8 }, // -Effect- icon
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{ 8, 8, 0xAE }, // Unused (Small white pokeball)
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{ 8, 8, 0xAF }, // Unused (Small dark pokeball)
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};
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// Forward declarations
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@ -125,7 +127,7 @@ extern void task_free_buf_after_copying_tile_data_to_vram(u8 taskId);
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void sub_81971D0(void)
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{
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InitWindows(gUnknown_0860F098);
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gUnknown_0203CD8C = 0xFF;
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gStartMenuWindowId = 0xFF;
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gUnknown_0203CD8D = 0xFF;
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}
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@ -471,22 +473,22 @@ u8 GetPlayerTextSpeed(void)
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u8 sub_81979C4(u8 a1)
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{
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if (gUnknown_0203CD8C == 0xFF)
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gUnknown_0203CD8C = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139);
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return gUnknown_0203CD8C;
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if (gStartMenuWindowId == 0xFF)
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gStartMenuWindowId = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139);
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return gStartMenuWindowId;
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}
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u8 GetStartMenuWindowId(void)
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{
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return gUnknown_0203CD8C;
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return gStartMenuWindowId;
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}
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void remove_start_menu_window_maybe(void)
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{
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if (gUnknown_0203CD8C != 0xFF)
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if (gStartMenuWindowId != 0xFF)
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{
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RemoveWindow(gUnknown_0203CD8C);
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gUnknown_0203CD8C = 0xFF;
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RemoveWindow(gStartMenuWindowId);
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gStartMenuWindowId = 0xFF;
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}
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}
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@ -1988,7 +1990,7 @@ void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 spee
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AddTextPrinter(&printer, speed, callback);
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}
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void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3)
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void PrintPlayerNameOnWindow(u8 windowId, const u8 *src, u16 x, u16 y)
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{
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int count = 0;
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while (gSaveBlock2Ptr->playerName[count] != EOS)
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@ -1996,7 +1998,7 @@ void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3)
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StringExpandPlaceholders(gStringVar4, src);
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PrintTextOnWindow(windowId, 1, gStringVar4, a2, a3, 0xFF, 0);
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PrintTextOnWindow(windowId, 1, gStringVar4, x, y, 0xFF, 0);
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}
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//Screw this function, it's long and unreferenced and ugh
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@ -2364,22 +2366,22 @@ void sub_819A2BC(u8 palOffset, u8 palId)
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void blit_move_info_icon(u8 windowId, u8 iconId, u16 x, u16 y)
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{
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BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gUnknown_0860F0D4[iconId].unk3 * 32, 0, 0, 128, 128, x, y, gUnknown_0860F0D4[iconId].unk1, gUnknown_0860F0D4[iconId].unk2);
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BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gMoveMenuInfoIcons[iconId].offset * 32, 0, 0, 128, 128, x, y, gMoveMenuInfoIcons[iconId].width, gMoveMenuInfoIcons[iconId].height);
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}
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void sub_819A344(u8 a0, u8 *a1, u8 a2)
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void sub_819A344(u8 a0, u8 *dest, u8 color)
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{
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s32 curFlag;
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s32 flagCount;
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u8 *endOfString;
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u8 *string = a1;
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u8 *string = dest;
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*(string++) = EXT_CTRL_CODE_BEGIN;
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*(string++) = EXT_CTRL_CODE_COLOR;
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*(string++) = a2;
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*(string++) = color;
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*(string++) = EXT_CTRL_CODE_BEGIN;
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*(string++) = EXT_CTRL_CODE_SHADOW;
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*(string++) = a2 + 1;
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*(string++) = color + 1;
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switch (a0)
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{
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1152
src/start_menu.c
1152
src/start_menu.c
File diff suppressed because it is too large
Load Diff
@ -70,7 +70,7 @@ gUnknown_03005DEC: @ 3005DEC
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gSelectedMapObject: @ 3005DF0
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.space 0x4
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gUnknown_03005DF4: @ 3005DF4
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gMenuCallback: @ 3005DF4
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.space 0x4
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.include "sound.o"
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