diff --git a/include/battle.h b/include/battle.h index 35628be83..f19a83e6b 100644 --- a/include/battle.h +++ b/include/battle.h @@ -605,6 +605,7 @@ struct BattleStruct u8 blunderPolicy:1; // should blunder policy activate u8 ballSpriteIds[2]; // item gfx, window gfx u8 stickyWebUser; + u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change }; #define F_DYNAMIC_TYPE_1 (1 << 6) diff --git a/src/battle_main.c b/src/battle_main.c index e3169a980..298762ebc 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -2991,6 +2991,7 @@ static void BattleStartClearSetData(void) gBattleStruct->mega.triggerSpriteId = 0xFF; gBattleStruct->stickyWebUser = 0xFF; + gBattleStruct->appearedInBattle = 0; for (i = 0; i < PARTY_SIZE; i++) { @@ -3631,6 +3632,9 @@ static void TryDoEventsBeforeFirstTurn(void) *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; gChosenActionByBattler[i] = B_ACTION_NONE; gChosenMoveByBattler[i] = MOVE_NONE; + // Record party slots of player's mons that appeared in battle + if (!IsBattlerAIControlled(i)) + gBattleStruct->appearedInBattle |= gBitTable[gBattlerPartyIndexes[i]]; } TurnValuesCleanUp(FALSE); SpecialStatusesClear(); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index b46331be1..175fe6a67 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -6187,6 +6187,9 @@ static void Cmd_switchineffects(void) gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler); gSpecialStatuses[gActiveBattler].faintedHasReplacement = FALSE; + if (!IsBattlerAIControlled(gActiveBattler)) + gBattleStruct->appearedInBattle |= gBitTable[gBattlerPartyIndexes[gActiveBattler]]; + // Neutralizing Gas announces itself before hazards if (gBattleMons[gActiveBattler].ability == ABILITY_NEUTRALIZING_GAS && gSpecialStatuses[gActiveBattler].announceNeutralizingGas == 0) { diff --git a/src/battle_util.c b/src/battle_util.c index 89fad4b1e..21168b3cd 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -9782,13 +9782,13 @@ bool32 TryRoomService(u8 battlerId) void DoBurmyFormChange(u32 monId) { u16 newSpecies, currSpecies; - s32 sentIn; struct Pokemon *party = gPlayerParty; - sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1]; currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); - if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) && (gBitTable[monId] & sentIn)) + if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) + && (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle + && GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted { switch (gBattleTerrain) {