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https://github.com/Ninjdai1/pokeemerald.git
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start gen9 hold effects
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@ -1311,6 +1311,13 @@
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.4byte \ptr
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.endm
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.macro jumpifholdeffect battler:req, holdEffect:req, ptr:req
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callnative BS_JumpIfHoldEffect
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.byte \battler
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.2byte \holdEffect
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.4byte \ptr
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -6996,6 +6996,7 @@ BattleScript_GulpMissileGulping::
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tryfaintmon BS_ATTACKER
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getbattlerfainted BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
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@ -8211,6 +8212,7 @@ BattleScript_IntimidateActivatesLoop:
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setstatchanger STAT_ATK, 1, TRUE
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trygetintimidatetarget BattleScript_IntimidateActivatesReturn
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateActivatesLoopIncrement
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jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item
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jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
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@ -8235,6 +8237,7 @@ BattleScript_IntimidateActivatesReturn:
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BattleScript_IntimidatePrevented:
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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BattleScript_IntimidatePrevented_Item:
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setbyte gBattleCommunication STAT_ATK
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stattextbuffer BS_ATTACKER
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printstring STRINGID_STATWASNOTLOWERED
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@ -152,6 +152,14 @@
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#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 173
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#define HOLD_EFFECT_THROAT_SPRAY 174
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// Gen9 hold effects
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#define HOLD_EFFECT_ABILITY_SHIELD 175
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#define HOLD_EFFECT_CLEAR_AMULET 176
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#define HOLD_EFFECT_MIRROR_HERB 177 // Not implemented.
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#define HOLD_EFFECT_PUNCHING_GLOVE 178
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#define HOLD_EFFECT_COVERT_CLOAK 179
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#define HOLD_EFFECT_LOADED_DICE 180
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#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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// Terrain seed params
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@ -1634,7 +1634,8 @@ bool32 ShouldLowerStat(u8 battler, u16 battlerAbility, u8 stat)
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if ((gBattleMons[battler].statStages[stat] > MIN_STAT_STAGE && battlerAbility != ABILITY_CONTRARY)
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|| (battlerAbility == ABILITY_CONTRARY && gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE))
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{
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if (battlerAbility == ABILITY_CLEAR_BODY
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if (AI_GetHoldEffect(battler) == HOLD_EFFECT_CLEAR_AMULET
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|| battlerAbility == ABILITY_CLEAR_BODY
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|| battlerAbility == ABILITY_WHITE_SMOKE
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|| battlerAbility == ABILITY_FULL_METAL_BODY)
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return FALSE;
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@ -1711,7 +1712,8 @@ bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_WHITE_SMOKE
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_HYPER_CUTTER)
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&& defAbility != ABILITY_HYPER_CUTTER
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1727,7 +1729,8 @@ bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_WHITE_SMOKE
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_BIG_PECKS)
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&& defAbility != ABILITY_BIG_PECKS
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1741,7 +1744,8 @@ bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CONTRARY
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_WHITE_SMOKE)
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&& defAbility != ABILITY_WHITE_SMOKE
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1756,7 +1760,8 @@ bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CONTRARY
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_WHITE_SMOKE)
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&& defAbility != ABILITY_WHITE_SMOKE
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1771,7 +1776,8 @@ bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CONTRARY
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_WHITE_SMOKE)
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&& defAbility != ABILITY_WHITE_SMOKE
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1785,7 +1791,8 @@ bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_WHITE_SMOKE
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_KEEN_EYE)
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&& defAbility != ABILITY_KEEN_EYE
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -1799,7 +1806,8 @@ bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility)
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&& defAbility != ABILITY_CONTRARY
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&& defAbility != ABILITY_CLEAR_BODY
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&& defAbility != ABILITY_FULL_METAL_BODY
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&& defAbility != ABILITY_WHITE_SMOKE)
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&& defAbility != ABILITY_WHITE_SMOKE
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&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CLEAR_AMULET)
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return TRUE;
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return FALSE;
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}
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@ -2824,13 +2824,16 @@ void SetMoveEffect(bool32 primary, u32 certain)
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// Just in case this flag is still set
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gBattleScripting.moveEffect &= ~MOVE_EFFECT_CERTAIN;
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if (battlerAbility == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& !primary && gBattleScripting.moveEffect <= 9)
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if ((battlerAbility == ABILITY_SHIELD_DUST
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|| GetBattlerHoldEffect(gEffectBattler, TRUE) == HOLD_EFFECT_COVERT_CLOAK)
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&& !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& !primary
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&& (gBattleScripting.moveEffect <= MOVE_EFFECT_TRI_ATTACK || gBattleScripting.moveEffect >= MOVE_EFFECT_SMACK_DOWN)) // Exclude stat lowering effects
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INCREMENT_RESET_RETURN
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& !primary && gBattleScripting.moveEffect <= 7)
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&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
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INCREMENT_RESET_RETURN
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if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
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@ -5016,6 +5019,7 @@ static void Cmd_playstatchangeanimation(void)
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}
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}
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else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
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&& GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_CLEAR_AMULET
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&& ability != ABILITY_CLEAR_BODY
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&& ability != ABILITY_FULL_METAL_BODY
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&& ability != ABILITY_WHITE_SMOKE
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@ -8814,7 +8818,8 @@ static void Cmd_various(void)
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return;
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case VARIOUS_SET_SIMPLE_BEAM:
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if (IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability)
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|| gBattleMons[gBattlerTarget].ability == ABILITY_SIMPLE)
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|| gBattleMons[gBattlerTarget].ability == ABILITY_SIMPLE
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|| GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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}
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@ -8829,7 +8834,8 @@ static void Cmd_various(void)
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return;
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case VARIOUS_TRY_ENTRAINMENT:
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if (IsEntrainmentBannedAbilityAttacker(gBattleMons[gBattlerAttacker].ability)
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|| IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability))
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|| IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability)
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|| GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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return;
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@ -10748,7 +10754,8 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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gBattlescriptCurrInstr = BattleScript_ButItFailed;
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return STAT_CHANGE_DIDNT_WORK;
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}
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else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
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else if ((GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET
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|| activeBattlerAbility == ABILITY_CLEAR_BODY
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|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
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|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
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&& !certain && gCurrentMove != MOVE_CURSE)
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@ -13362,7 +13369,8 @@ static void Cmd_setroom(void)
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static void Cmd_tryswapabilities(void)
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{
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if (IsSkillSwapBannedAbility(gBattleMons[gBattlerAttacker].ability)
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|| IsSkillSwapBannedAbility(gBattleMons[gBattlerTarget].ability))
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|| IsSkillSwapBannedAbility(gBattleMons[gBattlerTarget].ability)
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|| GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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return;
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@ -14734,7 +14742,8 @@ static void Cmd_unused(void)
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static void Cmd_tryworryseed(void)
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{
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if (IsWorrySeedBannedAbility(gBattleMons[gBattlerTarget].ability))
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if (IsWorrySeedBannedAbility(gBattleMons[gBattlerTarget].ability)
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|| GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_ABILITY_SHIELD)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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@ -14790,6 +14799,22 @@ void BS_CalcMetalBurstDmg(void)
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}
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}
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void BS_JumpIfHoldEffect(void)
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{
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u8 battler = gBattlescriptCurrInstr[5];
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u16 holdEffect = T1_READ_16(gBattlescriptCurrInstr + 6);
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if (GetBattlerHoldEffect(battler, TRUE) == holdEffect)
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 8);
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}
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else
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{
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gLastUsedItem = gBattleMons[battler].item; // For B_LAST_USED_ITEM
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gBattlescriptCurrInstr += 12;
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}
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}
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static bool32 CriticalCapture(u32 odds)
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{
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#if B_CRITICAL_CAPTURE == TRUE
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@ -2946,7 +2946,8 @@ u8 DoBattlerEndTurnEffects(void)
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{
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u16 battlerAbility = GetBattlerAbility(gActiveBattler);
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if (gDisableStructs[gActiveBattler].octolock
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&& !(battlerAbility == ABILITY_CLEAR_BODY
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&& !(GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_CLEAR_AMULET
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|| battlerAbility == ABILITY_CLEAR_BODY
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|| battlerAbility == ABILITY_FULL_METAL_BODY
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|| battlerAbility == ABILITY_WHITE_SMOKE))
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{
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@ -3871,6 +3872,10 @@ u8 AtkCanceller_UnableToUseMove(void)
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{
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SetRandomMultiHitCounter();
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}
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if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
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gMultiHitCounter = 4;
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PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
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}
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else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
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@ -8011,7 +8016,8 @@ bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
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else
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return FALSE;
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}
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else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
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else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH
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|| GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PUNCHING_GLOVE)
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{
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return FALSE;
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}
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@ -8803,6 +8809,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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if (moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
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MulModifier(&modifier, holdEffectModifier);
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break;
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case HOLD_EFFECT_PUNCHING_GLOVE:
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if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST)
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MulModifier(&modifier, UQ_4_12(1.1));
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break;
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}
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// move effect
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