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https://github.com/Ninjdai1/pokeemerald.git
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rename battle4 and battleai
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parent
7273b8f262
commit
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@ -898,7 +898,7 @@ void sub_80458B4(void);
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u8 GetMoveTarget(u16 move, u8 useMoveTarget);
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u8 GetMoveTarget(u16 move, u8 useMoveTarget);
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u8 IsPokeDisobedient(void);
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u8 IsPokeDisobedient(void);
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// battle_4
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// battle_script_commands
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
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u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
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@ -910,6 +910,7 @@ void BufferMoveToLearnIntoBattleTextBuff2(void);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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bool8 UproarWakeUpCheck(u8 bank);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gUnknown_0831C494[];
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extern const u8 gUnknown_0831C494[];
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// battle_5
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// battle_5
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@ -1,5 +1,5 @@
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#ifndef GUARD_BATTLE_AI_H
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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@ -10,4 +10,4 @@ void ClearBankAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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void ClearBankItemEffectHistory(u8 bank);
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#endif // GUARD_BATTLE_AI_H
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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@ -59,7 +59,7 @@ SECTIONS {
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asm/battle_1.o(.text);
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asm/battle_1.o(.text);
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asm/battle_2.o(.text);
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asm/battle_2.o(.text);
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src/battle_3.o(.text);
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src/battle_3.o(.text);
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src/battle_4.o(.text);
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src/battle_script_commands.o(.text);
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asm/battle_5.o(.text);
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asm/battle_5.o(.text);
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asm/battle_controller_player.o(.text);
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asm/battle_controller_player.o(.text);
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asm/battle_7.o(.text);
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asm/battle_7.o(.text);
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@ -177,7 +177,7 @@ SECTIONS {
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asm/decoration.o(.text);
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asm/decoration.o(.text);
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asm/slot_machine.o(.text);
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asm/slot_machine.o(.text);
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asm/contest_painting.o(.text);
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asm/contest_painting.o(.text);
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src/battle_ai.o(.text);
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src/battle_ai_script_commands.o(.text);
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asm/trader.o(.text);
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asm/trader.o(.text);
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asm/starter_choose.o(.text);
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asm/starter_choose.o(.text);
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asm/wallclock.o(.text);
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asm/wallclock.o(.text);
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@ -329,7 +329,7 @@ SECTIONS {
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data/link.o(.rodata);
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data/link.o(.rodata);
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src/rtc.o(.rodata);
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src/rtc.o(.rodata);
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data/data2b.o(.rodata);
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data/data2b.o(.rodata);
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src/battle_4.o(.rodata);
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src/battle_script_commands.o(.rodata);
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data/battle_controller_player.o(.rodata);
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data/battle_controller_player.o(.rodata);
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data/data2b_2.o(.rodata);
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data/data2b_2.o(.rodata);
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data/battle_controller_opponent.o(.rodata);
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data/battle_controller_opponent.o(.rodata);
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@ -409,7 +409,7 @@ SECTIONS {
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data/decoration.o(.rodata);
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data/decoration.o(.rodata);
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data/slot_machine.o(.rodata);
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data/slot_machine.o(.rodata);
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data/contest_painting.o(.rodata);
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data/contest_painting.o(.rodata);
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src/battle_ai.o(.rodata);
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src/battle_ai_script_commands.o(.rodata);
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data/data4.o(.rodata);
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data/data4.o(.rodata);
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data/battle_controller_link_partner.o(.rodata);
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data/battle_controller_link_partner.o(.rodata);
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data/battle_message.o(.rodata);
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data/battle_message.o(.rodata);
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@ -13,7 +13,7 @@
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#include "text.h"
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#include "text.h"
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#include "string_util.h"
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#include "string_util.h"
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#include "battle_message.h"
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#include "battle_message.h"
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#include "battle_ai.h"
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#include "battle_ai_script_commands.h"
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#include "battle_controllers.h"
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#include "battle_controllers.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "calculate_base_damage.h"
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#include "calculate_base_damage.h"
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@ -57,7 +57,6 @@ extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u8 gUnknown_020241E9;
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extern const struct BattleMove gBattleMoves[];
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extern const struct BattleMove gBattleMoves[];
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extern void (* const gBattleScriptingCommandsTable[])(void);
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// scripts
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// scripts
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extern const u8 gUnknown_082DAE2A[];
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extern const u8 gUnknown_082DAE2A[];
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@ -1,5 +1,5 @@
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#include "global.h"
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#include "global.h"
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#include "battle_ai.h"
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#include "battle_ai_script_commands.h"
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#include "pokemon.h"
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#include "pokemon.h"
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#include "battle.h"
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#include "battle.h"
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#include "species.h"
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#include "species.h"
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@ -2,7 +2,7 @@
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#include "battle.h"
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#include "battle.h"
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#include "battle_move_effects.h"
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#include "battle_move_effects.h"
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#include "battle_message.h"
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#include "battle_message.h"
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#include "battle_ai.h"
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#include "battle_ai_script_commands.h"
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#include "moves.h"
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#include "moves.h"
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#include "abilities.h"
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#include "abilities.h"
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#include "item.h"
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#include "item.h"
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@ -1405,7 +1405,7 @@ gUnknown_0203AB30: @ 203AB30
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gUnknown_0203AB34: @ 203AB34
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gUnknown_0203AB34: @ 203AB34
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.space 0x4
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.space 0x4
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.include "src/battle_ai.o"
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.include "src/battle_ai_script_commands.o"
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.align 2
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.align 2
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gUnknown_0203AB40: @ 203AB40
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gUnknown_0203AB40: @ 203AB40
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