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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
start data converting
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36c7b5f183
commit
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@ -38,19 +38,3 @@ gUnknown_0831ACB0:: @ 831ACB0
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.2byte 0x0100
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.2byte 0xC000
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.2byte 0x2800
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.align 2
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gUnknown_0831ACB8:: @ 831ACB8
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.2byte 0x0000, 0x0005, 0xfffe, 0x0000
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.align 2
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gUnknown_0831ACC0:: @ 831ACC0
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.4byte gUnknown_0831ACB8
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.align 2
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gUnknown_0831ACC4:: @ 831ACC4
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.2byte 0xfff0, 0x0000, 0x0400, 0x0000, 0x0000, 0x0000, 0x3c00, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000
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.align 2
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gUnknown_0831ACDC:: @ 831ACDC
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.4byte gUnknown_0831ACC4
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@ -1,18 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2, 0
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gUnknown_0862AD54:: @ 862AD54
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.incbin "graphics/battle_transitions/frontier_transition.4bpp.lz"
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gUnknown_0862AF30:: @ 862AF30
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.incbin "graphics/battle_transitions/frontier_transition.bin"
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gUnknown_0862B0DC:: @ 862B0DC
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.incbin "graphics/battle_transitions/frontier_transition_circles.4bpp.lz"
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gUnknown_0862B53C:: @ 862B53C
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.incbin "graphics/battle_transitions/frontier_transition.gbapal"
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.space 0x1c0
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@ -601,7 +601,6 @@ SECTIONS {
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src/rayquaza_scene.o(.rodata);
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src/walda_phrase.o(.rodata);
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src/gym_leader_rematch.o(.rodata);
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data/unk_transition.o(.rodata);
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src/unk_transition.o(.rodata);
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data/text_input_strings.o(.rodata);
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data/fonts.o(.rodata);
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@ -283,6 +283,13 @@ u8 gNumberOfMovesToChoose;
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u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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// rom const data
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// Unknown and unused data. Feel free to remove.
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static const u16 gUnknown_0831ACB8[] = {0, 5, 0xfffe, 0};
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static const u16 *const gUnknown_0831ACC0 = gUnknown_0831ACB8;
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static const u16 gUnknown_0831ACC4[] = {0xfff0, 0, 0x0400, 0, 0, 0, 0x3c00, 0, 0x7ffe, 1, 0, 0};
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static const u16 *const gUnknown_0831ACDC = gUnknown_0831ACC4;
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static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
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// format: attacking type, defending type, damage multiplier
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@ -72,16 +72,20 @@ void SetGpuReg(u8 regOffset, u16 value)
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GPU_REG_BUF(regOffset) = value;
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vcount = REG_VCOUNT & 0xFF;
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if ((vcount >= 161 && vcount <= 225)
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|| (REG_DISPCNT & DISPCNT_FORCED_BLANK)) {
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if ((vcount >= 161 && vcount <= 225) || (REG_DISPCNT & DISPCNT_FORCED_BLANK))
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{
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CopyBufferedValueToGpuReg(regOffset);
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} else {
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}
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else
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{
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s32 i;
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sGpuRegBufferLocked = TRUE;
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for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++) {
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if (sGpuRegWaitingList[i] == regOffset) {
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for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
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{
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if (sGpuRegWaitingList[i] == regOffset)
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{
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sGpuRegBufferLocked = FALSE;
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return;
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}
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@ -99,15 +103,20 @@ void SetGpuReg_ForcedBlank(u8 regOffset, u16 value)
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{
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GPU_REG_BUF(regOffset) = value;
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if (REG_DISPCNT & DISPCNT_FORCED_BLANK) {
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if (REG_DISPCNT & DISPCNT_FORCED_BLANK)
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{
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CopyBufferedValueToGpuReg(regOffset);
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} else {
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}
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else
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{
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s32 i;
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sGpuRegBufferLocked = TRUE;
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for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++) {
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if (sGpuRegWaitingList[i] == regOffset) {
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for (i = 0; i < GPU_REG_BUF_SIZE && sGpuRegWaitingList[i] != EMPTY_SLOT; i++)
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{
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if (sGpuRegWaitingList[i] == regOffset)
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{
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sGpuRegBufferLocked = FALSE;
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return;
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}
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@ -144,7 +153,8 @@ void ClearGpuRegBits(u8 regOffset, u16 mask)
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static void SyncRegIE(void)
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{
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if (sShouldSyncRegIE) {
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if (sShouldSyncRegIE)
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{
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u16 temp = REG_IME;
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REG_IME = 0;
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REG_IE = sRegIE;
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@ -35,11 +35,13 @@ static bool8 sub_81DB290(struct Task *task);
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static bool8 sub_81DB328(struct Task *task);
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// const rom data
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// TODO: move those from .s file to .c
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extern const u32 gUnknown_0862AD54[];
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extern const u32 gUnknown_0862AF30[];
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extern const u32 gUnknown_0862B0DC[];
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extern const u16 gUnknown_0862B53C[];
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static const u32 gUnknown_0862AD54[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.4bpp.lz");
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static const u32 gUnknown_0862AF30[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.bin");
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static const u32 gUnknown_0862B0DC[] = INCBIN_U32("graphics/battle_transitions/frontier_transition_circles.4bpp.lz");
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static const u16 gUnknown_0862B53C[] = INCBIN_U16("graphics/battle_transitions/frontier_transition.gbapal");
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// Unused Empty data. Feel free to delete.
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static const u8 sFiller[0x1C0] = {0};
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static const struct OamData sOamData_862B71C =
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{
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