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Use ARRAY_COUNT in sStepTimes for step functions
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@ -8251,11 +8251,11 @@ static const SpriteStepFunc *const sNpcStepFuncTables[] = {
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};
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};
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static const s16 sStepTimes[] = {
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static const s16 sStepTimes[] = {
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[MOVE_SPEED_NORMAL] = 16,
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[MOVE_SPEED_NORMAL] = ARRAY_COUNT(sStep1Funcs),
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[MOVE_SPEED_FAST_1] = 8,
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[MOVE_SPEED_FAST_1] = ARRAY_COUNT(sStep2Funcs),
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[MOVE_SPEED_FAST_2] = 6,
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[MOVE_SPEED_FAST_2] = ARRAY_COUNT(sStep3Funcs),
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[MOVE_SPEED_FASTER] = 4,
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[MOVE_SPEED_FASTER] = ARRAY_COUNT(sStep4Funcs),
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[MOVE_SPEED_FASTEST] = 2,
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[MOVE_SPEED_FASTEST] = ARRAY_COUNT(sStep8Funcs),
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};
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};
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static bool8 NpcTakeStep(struct Sprite *sprite)
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static bool8 NpcTakeStep(struct Sprite *sprite)
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