Merge pull request #1662 from GriffinRichards/door-gfx

Clean up door animations
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GriffinR 2022-05-21 16:07:02 -04:00 committed by GitHub
commit 6d772a5e30
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45 changed files with 58 additions and 34 deletions

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@ -99,6 +99,7 @@
#define METATILE_PetalburgGym_SlidingDoor_Frame2 0x21A
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
#define METATILE_PetalburgGym_Door 0x224
// gTileset_MossdeepGym from R/S
#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
@ -128,7 +129,6 @@
// gTileset_BattleFrontier
#define METATILE_BattleFrontier_Door_Elevator 0x20E
#define METATILE_BattleFrontier_Door_Corridor 0x224
#define METATILE_BattleFrontier_Door_MultiCorridor 0x2AD
#define METATILE_BattleFrontier_CorridorOpenDoor_Top 0x207
#define METATILE_BattleFrontier_CorridorOpenDoor_Bottom 0x20F

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@ -674,3 +674,6 @@ $(FLDEFFGFXDIR)/secret_power_tree.4bpp: %.4bpp: %.png
$(FLDEFFGFXDIR)/record_mix_lights.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 4 -mheight 1
graphics/door_anims/battle_tower_multi_corridor.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4

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@ -212,13 +212,13 @@ void CurrentMapDrawMetatileAt(int x, int y)
}
}
void DrawDoorMetatileAt(int x, int y, u16 *arr)
void DrawDoorMetatileAt(int x, int y, u16 *tiles)
{
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
if (offset >= 0)
{
DrawMetatile(METATILE_LAYER_TYPE_COVERED, arr, offset);
DrawMetatile(METATILE_LAYER_TYPE_COVERED, tiles, offset);
sFieldCameraOffset.copyBGToVRAM = TRUE;
}
}

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@ -18,7 +18,7 @@ struct DoorGraphics
u8 sound;
u8 size;
const void *tiles;
const void *palette;
const void *palettes;
};
struct DoorAnimFrame
@ -74,7 +74,7 @@ static const u8 sDoorAnimTiles_PokemonLeague[] = INCBIN_U8("graphics/door_anims/
static const u16 sDoorNullPalette20[16] = {};
static const u8 sDoorAnimTiles_Pacifidlog[] = INCBIN_U8("graphics/door_anims/pacifidlog.4bpp");
static const u16 sDoorNullPalette21[16] = {};
static const u8 sDoorAnimTiles_BattleTowerCorridor[] = INCBIN_U8("graphics/door_anims/battle_tower_corridor.4bpp");
static const u8 sDoorAnimTiles_PetalburgGym[] = INCBIN_U8("graphics/door_anims/petalburg_gym.4bpp");
static const u16 sDoorNullPalette22[16] = {};
static const u8 sDoorAnimTiles_CyclingRoad[] = INCBIN_U8("graphics/door_anims/cycling_road.4bpp");
static const u16 sDoorNullPalette23[16] = {};
@ -98,7 +98,7 @@ static const u8 sDoorAnimTiles_BattleTowerOld[] = INCBIN_U8("graphics/door_anims
static const u16 sDoorNullPalette32[16] = {};
static const u8 sDoorAnimTiles_BattleTowerElevator[] = INCBIN_U8("graphics/door_anims/battle_tower_elevator.4bpp");
static const u16 sDoorNullPalette33[16] = {};
static const u8 sDoorAnimTiles_34[] = INCBIN_U8("graphics/door_anims/unknown.4bpp");
static const u8 sDoorAnimTiles_UnusedBattleFrontier[] = INCBIN_U8("graphics/door_anims/unused_battle_frontier.4bpp");
static const u16 sDoorNullPalette34[16] = {};
static const u8 sDoorAnimTiles_BattleDome[] = INCBIN_U8("graphics/door_anims/battle_dome.4bpp");
static const u16 sDoorNullPalette35[16] = {};
@ -190,7 +190,7 @@ static const u8 sDoorAnimPalettes_Mauville[] = {7, 7, 7, 7, 7, 7, 7, 7};
static const u8 sDoorAnimPalettes_Verdanturf[] = {6, 6, 5, 5, 5, 5, 5, 5};
static const u8 sDoorAnimPalettes_LilycoveWooden[] = {5, 5, 5, 5, 5, 5, 5, 5};
static const u8 sDoorAnimPalettes_Contest[] = {1, 1, 1, 1, 1, 1, 1, 1};
static const u8 sDoorAnimPalettes_BattleTowerCorridor[] = {6, 6, 6, 6, 6, 6, 6, 6};
static const u8 sDoorAnimPalettes_PetalburgGym[] = {6, 6, 6, 6, 6, 6, 6, 6};
static const u8 sDoorAnimPalettes_CyclingRoad[] = {7, 7, 7, 7, 7, 7, 7, 7};
static const u8 sDoorAnimPalettes_LilycoveDeptStore[] = {5, 5, 5, 5, 5, 5, 5, 5};
static const u8 sDoorAnimPalettes_SafariZone[] = {9, 9, 9, 9, 9, 9, 9, 9};
@ -202,7 +202,7 @@ static const u8 sDoorAnimPalettes_AbandonedShipRoom[] = {7, 7, 7, 7, 7, 7, 7, 7}
static const u8 sDoorAnimPalettes_LilycoveDeptStoreElevator[] = {6, 6, 7, 7, 7, 7, 7, 7};
static const u8 sDoorAnimPalettes_BattleTowerOld[] = {9, 9, 9, 9, 9, 9, 9, 9};
static const u8 sDoorAnimPalettes_BattleTowerElevator[] = {7, 7, 7, 7, 7, 7, 7, 7};
static const u8 sDoorAnimPalettes_34[] = {9, 9, 9, 9, 9, 9, 9, 9};
static const u8 sDoorAnimPalettes_UnusedBattleFrontier[] = {9, 9, 9, 9, 9, 9, 9, 9};
static const u8 sDoorAnimPalettes_BattleDome[] = {1, 1, 1, 1, 1, 1, 1, 1};
static const u8 sDoorAnimPalettes_BattleFactory[] = {9, 9, 9, 9, 9, 9, 9, 9};
static const u8 sDoorAnimPalettes_BattleTower[] = {0, 0, 0, 0, 0, 0, 0, 0};
@ -244,7 +244,7 @@ static const struct DoorGraphics sDoorAnimGraphicsTable[] =
{METATILE_Sootopolis_Door, DOOR_SOUND_NORMAL, 1, sDoorAnimTiles_Sootopolis, sDoorAnimPalettes_Sootopolis},
{METATILE_EverGrande_Door_PokemonLeague, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_PokemonLeague, sDoorAnimPalettes_PokemonLeague},
{METATILE_Pacifidlog_Door, DOOR_SOUND_NORMAL, 1, sDoorAnimTiles_Pacifidlog, sDoorAnimPalettes_Pacifidlog},
{METATILE_BattleFrontier_Door_Corridor, DOOR_SOUND_NORMAL, 1, sDoorAnimTiles_BattleTowerCorridor, sDoorAnimPalettes_BattleTowerCorridor},
{METATILE_PetalburgGym_Door, DOOR_SOUND_NORMAL, 1, sDoorAnimTiles_PetalburgGym, sDoorAnimPalettes_PetalburgGym},
{METATILE_Mauville_Door_CyclingRoad, DOOR_SOUND_NORMAL, 1, sDoorAnimTiles_CyclingRoad, sDoorAnimPalettes_CyclingRoad},
{METATILE_Lilycove_Door_DeptStore, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_LilycoveDeptStore, sDoorAnimPalettes_LilycoveDeptStore},
{METATILE_Lilycove_Door_SafariZone, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_SafariZone, sDoorAnimPalettes_SafariZone},
@ -256,7 +256,9 @@ static const struct DoorGraphics sDoorAnimGraphicsTable[] =
{METATILE_Shop_Door_Elevator, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_LilycoveDeptStoreElevator, sDoorAnimPalettes_LilycoveDeptStoreElevator},
{METATILE_Dewford_Door_BattleTower, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_BattleTowerOld, sDoorAnimPalettes_BattleTowerOld},
{METATILE_BattleFrontier_Door_Elevator, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_BattleTowerElevator, sDoorAnimPalettes_BattleTowerElevator},
{0x3B0, /* TODO: Missing metatile ID */ DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_34, sDoorAnimPalettes_34},
// The metatile for this door doesn't seem to correspond to a door in any Emerald tileset. Given the surrounding door animations, it was likely cut from the Battle Frontier.
// From the palettes array we know it uses palette 9, and the door's shadow looks correct using either the Battle Tent or Battle Frontier Outside's 9th palette.
{0x3B0, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_UnusedBattleFrontier, sDoorAnimPalettes_UnusedBattleFrontier},
{METATILE_BattleFrontierOutsideWest_Door_BattleDome, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_BattleDome, sDoorAnimPalettes_BattleDome},
{METATILE_BattleFrontierOutsideWest_Door_BattleFactory, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_BattleFactory, sDoorAnimPalettes_BattleFactory},
{METATILE_BattleFrontierOutsideEast_Door_BattleTower, DOOR_SOUND_SLIDING, 1, sDoorAnimTiles_BattleTower, sDoorAnimPalettes_BattleTower},
@ -278,52 +280,71 @@ static const struct DoorGraphics sDoorAnimGraphicsTable[] =
{},
};
// NOTE: The tiles of a door's animation must be copied to VRAM because they are not already part of any given tileset.
// This means that if there are any pre-existing tiles in this copied region that are visible when the door
// animation is played they will be overwritten.
#define DOOR_TILE_START_SIZE1 (NUM_TILES_TOTAL - 8)
#define DOOR_TILE_START_SIZE2 (NUM_TILES_TOTAL - 16)
static void CopyDoorTilesToVram(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame)
{
if (gfx->size == 2)
CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7E00), 0x80);
CpuFastCopy(gfx->tiles + frame->offset, (void *)(VRAM + TILE_OFFSET_4BPP(DOOR_TILE_START_SIZE2)), 16 * TILE_SIZE_4BPP);
else
CpuFastSet(gfx->tiles + frame->offset, (void *)(VRAM + 0x7F00), 0x40);
CpuFastCopy(gfx->tiles + frame->offset, (void *)(VRAM + TILE_OFFSET_4BPP(DOOR_TILE_START_SIZE1)), 8 * TILE_SIZE_4BPP);
}
static void door_build_blockdef(u16 *a, u16 b, const u8 *c)
static void BuildDoorTiles(u16 *tiles, u16 tileNum, const u8 *paletteNums)
{
int i;
u16 unk;
u16 tile;
// Only the first 4 tiles of each metatile (bottom layer) actually use the door tiles
for (i = 0; i < 4; i++)
{
unk = *(c++) << 12;
a[i] = unk | (b + i);
tile = *(paletteNums++) << 12;
tiles[i] = tile | (tileNum + i);
}
// The remaining layers are left as tile 0 (with the same palette)
for (; i < 8; i++)
{
unk = *(c++) << 12;
a[i] = unk;
tile = *(paletteNums++) << 12;
tiles[i] = tile;
}
}
static void DrawCurrentDoorAnimFrame(const struct DoorGraphics *gfx, u32 x, u32 y, const u8 *pal)
static void DrawCurrentDoorAnimFrame(const struct DoorGraphics *gfx, u32 x, u32 y, const u8 *paletteNums)
{
u16 arr[24];
u16 tiles[24];
if (gfx->size == 2)
{
door_build_blockdef(&arr[8], 0x3F0, pal);
DrawDoorMetatileAt(x, y - 1, &arr[8]);
door_build_blockdef(&arr[8], 0x3F4, pal + 4);
DrawDoorMetatileAt(x, y, &arr[8]);
door_build_blockdef(&arr[8], 0x3F8, pal);
DrawDoorMetatileAt(x + 1, y - 1, &arr[8]);
door_build_blockdef(&arr[8], 0x3FC, pal + 4);
DrawDoorMetatileAt(x + 1, y, &arr[8]);
// Top left metatile
BuildDoorTiles(&tiles[8], DOOR_TILE_START_SIZE2 + 0, &paletteNums[0]);
DrawDoorMetatileAt(x, y - 1, &tiles[8]);
// Bottom left metatile
BuildDoorTiles(&tiles[8], DOOR_TILE_START_SIZE2 + 4, &paletteNums[4]);
DrawDoorMetatileAt(x, y, &tiles[8]);
// Top right metatile
BuildDoorTiles(&tiles[8], DOOR_TILE_START_SIZE2 + 8, &paletteNums[0]);
DrawDoorMetatileAt(x + 1, y - 1, &tiles[8]);
// Bottom right metatile
BuildDoorTiles(&tiles[8], DOOR_TILE_START_SIZE2 + 12, &paletteNums[4]);
DrawDoorMetatileAt(x + 1, y, &tiles[8]);
}
else
{
door_build_blockdef(&arr[0], 0x3F8, pal);
DrawDoorMetatileAt(x, y - 1, &arr[0]);
door_build_blockdef(&arr[0], 0x3FC, pal + 4);
DrawDoorMetatileAt(x, y, &arr[0]);
// Top metatile
BuildDoorTiles(&tiles[0], DOOR_TILE_START_SIZE1 + 0, &paletteNums[0]);
DrawDoorMetatileAt(x, y - 1, &tiles[0]);
// Bottom metatile
BuildDoorTiles(&tiles[0], DOOR_TILE_START_SIZE1 + 4, &paletteNums[4]);
DrawDoorMetatileAt(x, y, &tiles[0]);
}
}
@ -350,9 +371,9 @@ static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame
else
{
CopyDoorTilesToVram(gfx, frame);
DrawCurrentDoorAnimFrame(gfx, x, y, gfx->palette);
DrawCurrentDoorAnimFrame(gfx, x, y, gfx->palettes);
if (ShouldUseMultiCorridorDoor())
DrawCurrentDoorAnimFrame(gfx, gSpecialVar_0x8004 + MAP_OFFSET, gSpecialVar_0x8005 + MAP_OFFSET, gfx->palette);
DrawCurrentDoorAnimFrame(gfx, gSpecialVar_0x8004 + MAP_OFFSET, gSpecialVar_0x8005 + MAP_OFFSET, gfx->palettes);
}
}