mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
ai switching basically done
This commit is contained in:
parent
57e5624e06
commit
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726
asm/battle_9.s
726
asm/battle_9.s
@ -5,726 +5,6 @@
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.text
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thumb_func_start sub_8063880
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sub_8063880: @ 8063880
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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ldr r4, =gActiveBank
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ldrb r0, [r4]
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bl GetBankIdentity
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lsls r0, 24
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lsrs r6, r0, 24
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adds r5, r6, 0
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ldrb r0, [r4]
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bl GetBankSide
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lsls r0, 24
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ldr r1, =gEnemyParty
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mov r8, r1
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cmp r0, 0
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bne _080638A8
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ldr r2, =gPlayerParty
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mov r8, r2
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_080638A8:
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ldr r7, =gBattleTypeFlags
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ldr r0, [r7]
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movs r1, 0x8
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ands r0, r1
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cmp r0, 0
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bne _080638B6
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b _080639E6
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_080638B6:
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bl ShouldSwitch
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lsls r0, 24
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cmp r0, 0
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bne _080638C2
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b _080639DC
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_080638C2:
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ldrb r0, [r4]
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ldr r2, =gBattleStruct
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ldr r1, [r2]
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adds r0, r1
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movs r1, 0xA5
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lsls r1, 2
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0x6
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bne _080639B8
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bl sub_8063A90
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lsls r0, 24
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lsrs r4, r0, 24
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cmp r4, 0x6
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bne _080639A6
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ldr r0, [r7]
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movs r1, 0x1
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ands r0, r1
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cmp r0, 0
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bne _08063910
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adds r0, r6, 0
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r5, r0, 24
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adds r6, r5, 0
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b _08063928
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.pool
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_08063910:
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adds r0, r5, 0
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r6, r0, 24
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movs r0, 0x2
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eors r5, r0
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adds r0, r5, 0
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r5, r0, 24
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_08063928:
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ldr r0, =gBattleTypeFlags
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ldr r0, [r0]
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ldr r1, =0x00808000
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ands r0, r1
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cmp r0, 0
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beq _08063958
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ldr r0, =gActiveBank
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ldrb r1, [r0]
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movs r0, 0x2
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ands r0, r1
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cmp r0, 0
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bne _08063954
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movs r0, 0
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movs r7, 0x3
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b _0806395C
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.pool
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_08063954:
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movs r0, 0x3
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b _0806395A
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_08063958:
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movs r0, 0
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_0806395A:
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movs r7, 0x6
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_0806395C:
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adds r4, r0, 0
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cmp r4, r7
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bge _080639A6
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_08063962:
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movs r0, 0x64
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muls r0, r4
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add r0, r8
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movs r1, 0x39
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bl GetMonData
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cmp r0, 0
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beq _080639A0
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ldr r1, =gBattlePartyID
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lsls r0, r6, 1
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adds r0, r1
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ldrh r0, [r0]
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cmp r4, r0
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beq _080639A0
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lsls r0, r5, 1
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adds r0, r1
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ldrh r0, [r0]
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cmp r4, r0
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beq _080639A0
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ldr r0, =gBattleStruct
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ldr r1, [r0]
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adds r0, r6, r1
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adds r0, 0x5C
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ldrb r0, [r0]
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cmp r4, r0
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beq _080639A0
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adds r0, r5, r1
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adds r0, 0x5C
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ldrb r0, [r0]
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cmp r4, r0
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bne _080639A6
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_080639A0:
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adds r4, 0x1
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cmp r4, r7
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blt _08063962
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_080639A6:
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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ldr r2, =gBattleStruct
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ldr r1, [r2]
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adds r0, r1
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movs r1, 0xA5
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lsls r1, 2
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adds r0, r1
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strb r4, [r0]
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_080639B8:
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ldr r0, =gActiveBank
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ldrb r1, [r0]
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ldr r0, [r2]
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adds r0, r1, r0
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adds r1, r0, 0
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adds r1, 0x5C
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movs r2, 0xA5
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lsls r2, 2
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adds r0, r2
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ldrb r0, [r0]
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strb r0, [r1]
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b _080639F8
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.pool
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_080639DC:
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bl sub_8063EE0
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lsls r0, 24
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cmp r0, 0
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bne _080639F8
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_080639E6:
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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movs r2, 0x1
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eors r2, r0
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lsls r2, 8
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movs r0, 0x1
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movs r1, 0
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bl EmitCmd_x21
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_080639F8:
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8063880
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thumb_func_start sub_8063A08
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sub_8063A08: @ 8063A08
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x4
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adds r6, r3, 0
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp]
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lsls r1, 24
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lsrs r1, 24
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mov r9, r1
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lsls r2, 24
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lsrs r2, 24
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mov r8, r2
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movs r7, 0
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ldr r0, =gTypeEffectiveness
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mov r10, r0
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ldrb r0, [r0]
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cmp r0, 0xFF
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beq _08063A7A
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mov r5, r10
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_08063A36:
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ldrb r0, [r5]
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cmp r0, 0xFE
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beq _08063A6C
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ldr r1, [sp]
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cmp r0, r1
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bne _08063A6C
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ldrb r4, [r5, 0x1]
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cmp r4, r9
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bne _08063A56
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ldrb r1, [r6]
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ldrb r0, [r5, 0x2]
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muls r0, r1
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movs r1, 0xA
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bl __divsi3
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strb r0, [r6]
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_08063A56:
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cmp r4, r8
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bne _08063A6C
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cmp r9, r8
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beq _08063A6C
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ldrb r1, [r6]
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ldrb r0, [r5, 0x2]
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muls r0, r1
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movs r1, 0xA
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bl __divsi3
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strb r0, [r6]
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_08063A6C:
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adds r5, 0x3
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adds r7, 0x3
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mov r1, r10
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adds r0, r7, r1
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ldrb r0, [r0]
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cmp r0, 0xFF
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bne _08063A36
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_08063A7A:
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add sp, 0x4
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8063A08
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thumb_func_start sub_8063A90
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sub_8063A90: @ 8063A90
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x24
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ldr r4, =gActiveBank
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ldrb r2, [r4]
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ldr r0, =gBattleStruct
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ldr r0, [r0]
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adds r0, r2, r0
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adds r1, r0, 0
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adds r1, 0x5C
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ldrb r0, [r1]
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cmp r0, 0x6
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beq _08063AB2
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b _08063E50
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_08063AB2:
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ldr r0, =gBattleTypeFlags
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ldr r1, [r0]
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movs r0, 0x80
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lsls r0, 11
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ands r0, r1
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cmp r0, 0
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beq _08063AE0
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ldr r1, =gBattlePartyID
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lsls r0, r2, 1
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adds r0, r1
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ldrb r0, [r0]
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adds r0, 0x1
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lsls r0, 24
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lsrs r0, 24
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b _08063E50
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.pool
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_08063AE0:
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movs r0, 0x1
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ands r1, r0
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cmp r1, 0
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beq _08063B6C
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str r2, [sp, 0x10]
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adds r0, r2, 0
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bl GetBankIdentity
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movs r5, 0x2
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eors r0, r5
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lsls r0, 24
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lsrs r0, 24
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bl GetBankByIdentity
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ldr r1, =gAbsentBankFlags
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ldrb r1, [r1]
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ldr r2, =gBitTable
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lsls r0, 24
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lsrs r0, 22
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adds r0, r2
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ldr r0, [r0]
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ands r1, r0
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cmp r1, 0
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beq _08063B20
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ldrb r4, [r4]
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str r4, [sp, 0x14]
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b _08063B36
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.pool
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_08063B20:
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ldrb r0, [r4]
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bl GetBankIdentity
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eors r0, r5
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lsls r0, 24
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lsrs r0, 24
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x14]
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_08063B36:
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bl Random
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movs r3, 0x2
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ands r0, r3
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x4]
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ldr r0, =gAbsentBankFlags
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ldrb r1, [r0]
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ldr r2, =gBitTable
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ldr r4, [sp, 0x4]
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lsls r0, r4, 2
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adds r0, r2
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ldr r0, [r0]
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ands r1, r0
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cmp r1, 0
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beq _08063B8A
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eors r4, r3
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lsls r0, r4, 24
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lsrs r0, 24
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str r0, [sp, 0x4]
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b _08063B8A
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.pool
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_08063B6C:
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adds r0, r2, 0
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bl GetBankIdentity
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movs r1, 0x1
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eors r0, r1
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lsls r0, 24
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lsrs r0, 24
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x4]
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ldrb r4, [r4]
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str r4, [sp, 0x14]
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str r4, [sp, 0x10]
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_08063B8A:
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ldr r0, =gBattleTypeFlags
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ldr r0, [r0]
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ldr r1, =0x00808000
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ands r0, r1
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cmp r0, 0
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beq _08063BC2
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ldr r2, =gActiveBank
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ldrb r1, [r2]
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movs r0, 0x2
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ands r0, r1
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cmp r0, 0
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bne _08063BB8
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movs r0, 0
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str r0, [sp, 0x18]
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movs r1, 0x3
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str r1, [sp, 0x1C]
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b _08063BCC
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.pool
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_08063BB8:
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movs r4, 0x3
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str r4, [sp, 0x18]
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movs r0, 0x6
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str r0, [sp, 0x1C]
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b _08063BCC
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_08063BC2:
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movs r1, 0
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str r1, [sp, 0x18]
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movs r2, 0x6
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str r2, [sp, 0x1C]
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ldr r2, =gActiveBank
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_08063BCC:
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ldrb r0, [r2]
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bl GetBankSide
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lsls r0, 24
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ldr r4, =gEnemyParty
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str r4, [sp, 0x20]
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cmp r0, 0
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bne _08063BE0
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ldr r0, =gPlayerParty
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str r0, [sp, 0x20]
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_08063BE0:
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movs r1, 0
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mov r9, r1
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_08063BE4:
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movs r2, 0
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str r2, [sp, 0x8]
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movs r4, 0x6
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str r4, [sp, 0xC]
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ldr r7, [sp, 0x18]
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ldr r0, [sp, 0x1C]
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cmp r7, r0
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blt _08063BF6
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b _08063CF2
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_08063BF6:
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lsls r0, r7, 2
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ldr r1, =gBitTable
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adds r0, r1
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mov r8, r0
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mov r10, sp
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_08063C00:
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movs r0, 0x64
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muls r0, r7
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ldr r2, [sp, 0x20]
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adds r4, r2, r0
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adds r0, r4, 0
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movs r1, 0xB
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bl GetMonData
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lsls r0, 16
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lsrs r5, r0, 16
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cmp r5, 0
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beq _08063CD8
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adds r0, r4, 0
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movs r1, 0x39
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bl GetMonData
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cmp r0, 0
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beq _08063CD8
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mov r4, r8
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ldr r0, [r4]
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mov r1, r9
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ands r0, r1
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cmp r0, 0
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bne _08063CD8
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ldr r1, =gBattlePartyID
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ldr r2, [sp, 0x10]
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lsls r0, r2, 1
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adds r0, r1
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ldrh r0, [r0]
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cmp r0, r7
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beq _08063CD8
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ldr r4, [sp, 0x14]
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lsls r0, r4, 1
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adds r0, r1
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ldrh r0, [r0]
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cmp r0, r7
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beq _08063CD8
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ldr r0, =gBattleStruct
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ldr r1, [r0]
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adds r0, r2, r1
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adds r0, 0x5C
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ldrb r0, [r0]
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cmp r7, r0
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beq _08063CD8
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adds r0, r4, r1
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adds r0, 0x5C
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ldrb r0, [r0]
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cmp r7, r0
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beq _08063CD8
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ldr r1, =gBaseStats
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lsls r0, r5, 3
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subs r0, r5
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lsls r0, 2
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adds r0, r1
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ldrb r5, [r0, 0x6]
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ldrb r6, [r0, 0x7]
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movs r0, 0xA
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mov r1, r10
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strb r0, [r1]
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movs r0, 0x58
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ldr r2, [sp, 0x4]
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adds r4, r2, 0
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muls r4, r0
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ldr r0, =gBattleMons
|
||||
adds r4, r0
|
||||
adds r0, r4, 0
|
||||
adds r0, 0x21
|
||||
ldrb r0, [r0]
|
||||
adds r1, r5, 0
|
||||
adds r2, r6, 0
|
||||
mov r3, sp
|
||||
bl sub_8063A08
|
||||
adds r4, 0x22
|
||||
ldrb r0, [r4]
|
||||
adds r1, r5, 0
|
||||
adds r2, r6, 0
|
||||
mov r3, sp
|
||||
bl sub_8063A08
|
||||
ldr r2, [sp, 0x8]
|
||||
mov r1, r10
|
||||
ldrb r1, [r1]
|
||||
cmp r2, r1
|
||||
bcs _08063CE6
|
||||
mov r2, r10
|
||||
ldrb r2, [r2]
|
||||
str r2, [sp, 0x8]
|
||||
lsls r0, r7, 24
|
||||
lsrs r0, 24
|
||||
str r0, [sp, 0xC]
|
||||
b _08063CE6
|
||||
.pool
|
||||
_08063CD8:
|
||||
mov r4, r8
|
||||
ldr r0, [r4]
|
||||
mov r1, r9
|
||||
orrs r1, r0
|
||||
lsls r0, r1, 24
|
||||
lsrs r0, 24
|
||||
mov r9, r0
|
||||
_08063CE6:
|
||||
movs r2, 0x4
|
||||
add r8, r2
|
||||
adds r7, 0x1
|
||||
ldr r4, [sp, 0x1C]
|
||||
cmp r7, r4
|
||||
blt _08063C00
|
||||
_08063CF2:
|
||||
ldr r0, [sp, 0xC]
|
||||
cmp r0, 0x6
|
||||
beq _08063D54
|
||||
movs r7, 0
|
||||
movs r0, 0x64
|
||||
ldr r1, [sp, 0xC]
|
||||
adds r5, r1, 0
|
||||
muls r5, r0
|
||||
_08063D02:
|
||||
adds r1, r7, 0
|
||||
adds r1, 0xD
|
||||
ldr r2, [sp, 0x20]
|
||||
adds r0, r2, r5
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
cmp r4, 0
|
||||
beq _08063D2A
|
||||
ldr r0, =gActiveBank
|
||||
ldrb r1, [r0]
|
||||
adds r0, r4, 0
|
||||
ldr r2, [sp, 0x4]
|
||||
bl TypeCalc
|
||||
movs r1, 0x2
|
||||
ands r1, r0
|
||||
cmp r1, 0
|
||||
bne _08063D30
|
||||
_08063D2A:
|
||||
adds r7, 0x1
|
||||
cmp r7, 0x3
|
||||
ble _08063D02
|
||||
_08063D30:
|
||||
cmp r7, 0x4
|
||||
beq _08063D36
|
||||
b _08063E4E
|
||||
_08063D36:
|
||||
ldr r4, [sp, 0xC]
|
||||
lsls r0, r4, 2
|
||||
ldr r1, =gBitTable
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
mov r2, r9
|
||||
orrs r2, r0
|
||||
lsls r0, r2, 24
|
||||
lsrs r0, 24
|
||||
mov r9, r0
|
||||
b _08063D58
|
||||
.pool
|
||||
_08063D54:
|
||||
movs r4, 0x3F
|
||||
mov r9, r4
|
||||
_08063D58:
|
||||
mov r0, r9
|
||||
cmp r0, 0x3F
|
||||
beq _08063D60
|
||||
b _08063BE4
|
||||
_08063D60:
|
||||
ldr r0, =gDynamicBasePower
|
||||
movs r1, 0
|
||||
strh r1, [r0]
|
||||
ldr r0, =gBattleStruct
|
||||
ldr r0, [r0]
|
||||
strb r1, [r0, 0x13]
|
||||
ldr r0, =gBattleScripting
|
||||
movs r2, 0x1
|
||||
strb r2, [r0, 0xE]
|
||||
ldr r0, =gBattleMoveFlags
|
||||
strb r1, [r0]
|
||||
ldr r0, =gCritMultiplier
|
||||
strb r2, [r0]
|
||||
movs r1, 0
|
||||
str r1, [sp, 0x8]
|
||||
movs r2, 0x6
|
||||
str r2, [sp, 0xC]
|
||||
ldr r7, [sp, 0x18]
|
||||
ldr r4, [sp, 0x1C]
|
||||
cmp r7, r4
|
||||
bge _08063E4E
|
||||
_08063D8A:
|
||||
movs r0, 0x64
|
||||
adds r6, r7, 0
|
||||
muls r6, r0
|
||||
ldr r0, [sp, 0x20]
|
||||
adds r4, r0, r6
|
||||
adds r0, r4, 0
|
||||
movs r1, 0xB
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
adds r1, r7, 0x1
|
||||
mov r10, r1
|
||||
cmp r0, 0
|
||||
beq _08063E46
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x39
|
||||
bl GetMonData
|
||||
cmp r0, 0
|
||||
beq _08063E46
|
||||
ldr r1, =gBattlePartyID
|
||||
ldr r2, [sp, 0x10]
|
||||
lsls r0, r2, 1
|
||||
adds r0, r1
|
||||
ldrh r0, [r0]
|
||||
cmp r0, r7
|
||||
beq _08063E46
|
||||
ldr r4, [sp, 0x14]
|
||||
lsls r0, r4, 1
|
||||
adds r0, r1
|
||||
ldrh r0, [r0]
|
||||
cmp r0, r7
|
||||
beq _08063E46
|
||||
ldr r0, =gBattleStruct
|
||||
ldr r1, [r0]
|
||||
adds r0, r2, r1
|
||||
adds r0, 0x5C
|
||||
ldrb r0, [r0]
|
||||
cmp r7, r0
|
||||
beq _08063E46
|
||||
adds r0, r4, r1
|
||||
adds r0, 0x5C
|
||||
ldrb r0, [r0]
|
||||
cmp r7, r0
|
||||
beq _08063E46
|
||||
movs r5, 0
|
||||
mov r9, r6
|
||||
ldr r0, =gBattleMoveDamage
|
||||
mov r8, r0
|
||||
ldr r6, =gActiveBank
|
||||
_08063DEE:
|
||||
adds r1, r5, 0
|
||||
adds r1, 0xD
|
||||
ldr r0, [sp, 0x20]
|
||||
add r0, r9
|
||||
bl GetMonData
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
movs r0, 0
|
||||
mov r1, r8
|
||||
str r0, [r1]
|
||||
cmp r4, 0
|
||||
beq _08063E2A
|
||||
ldr r0, =gBattleMoves
|
||||
lsls r1, r4, 1
|
||||
adds r1, r4
|
||||
lsls r1, 2
|
||||
adds r1, r0
|
||||
ldrb r0, [r1, 0x1]
|
||||
cmp r0, 0x1
|
||||
beq _08063E2A
|
||||
ldrb r0, [r6]
|
||||
ldr r1, [sp, 0x4]
|
||||
bl AI_CalcDmg
|
||||
ldrb r1, [r6]
|
||||
adds r0, r4, 0
|
||||
ldr r2, [sp, 0x4]
|
||||
bl TypeCalc
|
||||
_08063E2A:
|
||||
mov r2, r8
|
||||
ldr r0, [r2]
|
||||
ldr r4, [sp, 0x8]
|
||||
cmp r4, r0
|
||||
bge _08063E40
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
str r0, [sp, 0x8]
|
||||
lsls r0, r7, 24
|
||||
lsrs r0, 24
|
||||
str r0, [sp, 0xC]
|
||||
_08063E40:
|
||||
adds r5, 0x1
|
||||
cmp r5, 0x3
|
||||
ble _08063DEE
|
||||
_08063E46:
|
||||
mov r7, r10
|
||||
ldr r0, [sp, 0x1C]
|
||||
cmp r7, r0
|
||||
blt _08063D8A
|
||||
_08063E4E:
|
||||
ldr r0, [sp, 0xC]
|
||||
_08063E50:
|
||||
add sp, 0x24
|
||||
pop {r3-r5}
|
||||
mov r8, r3
|
||||
mov r9, r4
|
||||
mov r10, r5
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8063A90
|
||||
|
||||
thumb_func_start ai_identify_item_effect
|
||||
ai_identify_item_effect: @ 8063E84
|
||||
@ -783,8 +63,8 @@ _08063EDA:
|
||||
bx r1
|
||||
thumb_func_end ai_identify_item_effect
|
||||
|
||||
thumb_func_start sub_8063EE0
|
||||
sub_8063EE0: @ 8063EE0
|
||||
thumb_func_start ShouldUseItem
|
||||
ShouldUseItem: @ 8063EE0
|
||||
push {r4-r7,lr}
|
||||
mov r7, r10
|
||||
mov r6, r9
|
||||
@ -1361,6 +641,6 @@ _0806437E:
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_8063EE0
|
||||
thumb_func_end ShouldUseItem
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
|
@ -5212,7 +5212,7 @@ sub_8061F90: @ 8061F90
|
||||
thumb_func_start sub_8061F9C
|
||||
sub_8061F9C: @ 8061F9C
|
||||
push {lr}
|
||||
bl sub_8063880
|
||||
bl AI_TrySwitchOrUseItem
|
||||
bl OpponentBufferExecCompleted
|
||||
pop {r0}
|
||||
bx r0
|
||||
@ -5456,7 +5456,7 @@ sub_8062188: @ 8062188
|
||||
ldrb r0, [r1]
|
||||
cmp r0, 0x6
|
||||
bne _08062254
|
||||
bl sub_8063A90
|
||||
bl GetMostSuitableMonToSwitchInto
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
cmp r4, 0x6
|
||||
|
@ -4990,7 +4990,7 @@ sub_81BDAA0: @ 81BDAA0
|
||||
thumb_func_start sub_81BDAAC
|
||||
sub_81BDAAC: @ 81BDAAC
|
||||
push {lr}
|
||||
bl sub_8063880
|
||||
bl AI_TrySwitchOrUseItem
|
||||
bl PlayerPartnerBufferExecCompleted
|
||||
pop {r0}
|
||||
bx r0
|
||||
@ -5087,7 +5087,7 @@ sub_81BDB70: @ 81BDB70
|
||||
thumb_func_start sub_81BDB7C
|
||||
sub_81BDB7C: @ 81BDB7C
|
||||
push {r4-r6,lr}
|
||||
bl sub_8063A90
|
||||
bl GetMostSuitableMonToSwitchInto
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
cmp r4, 0x6
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "battle_util.h"
|
||||
#include "battle_script_commands.h"
|
||||
#include "battle_2.h"
|
||||
#include "battle_ai_switch_items.h"
|
||||
|
||||
/*
|
||||
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
|
||||
|
7
include/battle_ai_switch_items.h
Normal file
7
include/battle_ai_switch_items.h
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
|
||||
#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
|
||||
|
||||
void AI_TrySwitchOrUseItem(void);
|
||||
u8 GetMostSuitableMonToSwitchInto(void);
|
||||
|
||||
#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H
|
299
src/battle_9.c
299
src/battle_9.c
@ -16,13 +16,19 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
|
||||
extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
|
||||
extern u16 gDynamicBasePower;
|
||||
extern u8 gBattleMoveFlags;
|
||||
extern u8 gCritMultiplier;
|
||||
extern s32 gBattleMoveDamage;
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const struct BaseStats gBaseStats[];
|
||||
extern const u8 gTypeEffectiveness[];
|
||||
|
||||
// this file's functions
|
||||
bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
|
||||
bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
|
||||
bool8 ShouldUseItem(void);
|
||||
|
||||
bool8 ShouldSwitchIfPerishSong(void)
|
||||
{
|
||||
@ -121,7 +127,7 @@ bool8 ShouldSwitchIfWonderGuard(void)
|
||||
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
|
||||
}
|
||||
|
||||
bool8 sub_8062E54(void)
|
||||
bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 absorbingTypeAbility;
|
||||
@ -430,13 +436,14 @@ bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
bool8 ShouldSwitch(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 *activeBankPtr; // needed to match
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
s32 availableToSwitch;
|
||||
|
||||
if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
return FALSE;
|
||||
if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
|
||||
return FALSE;
|
||||
@ -444,25 +451,29 @@ bool8 ShouldSwitch(void)
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
|
||||
return FALSE; // misses the flying or levitate check
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)
|
||||
&& (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
|
||||
{
|
||||
if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
|
||||
return FALSE;
|
||||
if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
|
||||
return FALSE;
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return FALSE;
|
||||
|
||||
availableToSwitch = 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
bankIn1 = *activeBankPtr;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
|
||||
bankIn2 = *activeBankPtr;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
bankIn1 = *activeBankPtr;
|
||||
bankIn2 = *activeBankPtr;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
@ -508,7 +519,7 @@ bool8 ShouldSwitch(void)
|
||||
return TRUE;
|
||||
if (ShouldSwitchIfWonderGuard())
|
||||
return TRUE;
|
||||
if (sub_8062E54())
|
||||
if (FindMonThatAbsorbsOpponentsMove())
|
||||
return TRUE;
|
||||
if (ShouldSwitchIfNaturalCure())
|
||||
return TRUE;
|
||||
@ -516,10 +527,268 @@ bool8 ShouldSwitch(void)
|
||||
return FALSE;
|
||||
if (AreStatsRaised())
|
||||
return FALSE;
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2))
|
||||
return TRUE;
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
|
||||
|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
struct Pokemon *party;
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
u8 bankIdentity = GetBankIdentity(gActiveBank);
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
if (ShouldSwitch())
|
||||
{
|
||||
if (*(gBattleStruct->field_294 + gActiveBank) == 6)
|
||||
{
|
||||
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
|
||||
if (monToSwitchId == 6)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
bankIn1 = GetBankByIdentity(bankIdentity);
|
||||
bankIn2 = bankIn1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = GetBankByIdentity(bankIdentity);
|
||||
bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
|
||||
{
|
||||
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn1])
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn2])
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
|
||||
}
|
||||
|
||||
*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
|
||||
return;
|
||||
}
|
||||
else if (ShouldUseItem())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
|
||||
}
|
||||
|
||||
#define TYPE_FORESIGHT 0xFE
|
||||
#define TYPE_ENDTABLE 0xFF
|
||||
|
||||
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
|
||||
{
|
||||
s32 i = 0;
|
||||
|
||||
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
else if (gTypeEffectiveness[i] == atkType)
|
||||
{
|
||||
// check type1
|
||||
if (gTypeEffectiveness[i + 1] == defType1)
|
||||
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
|
||||
// check type2
|
||||
if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
|
||||
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetMostSuitableMonToSwitchInto(void)
|
||||
{
|
||||
u8 opposingBank;
|
||||
u8 bestDmg; // note : should be changed to u32 for obvious reasons
|
||||
u8 bestMonId;
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i, j;
|
||||
u8 invalidMons;
|
||||
u16 move;
|
||||
|
||||
if (*(gBattleStruct->field_5C + gActiveBank) != 6)
|
||||
return *(gBattleStruct->field_5C + gActiveBank);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return gBattlePartyID[gActiveBank] + 1;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
|
||||
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player;
|
||||
opposingBank = Random() & BIT_MON;
|
||||
if (gAbsentBankFlags & gBitTable[opposingBank])
|
||||
opposingBank ^= BIT_MON;
|
||||
}
|
||||
else
|
||||
{
|
||||
opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
invalidMons = 0;
|
||||
|
||||
while (invalidMons != 0x3F) // all mons are invalid
|
||||
{
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
// find the mon which type is the most suitable offensively
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
if (species != SPECIES_NONE
|
||||
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& !(gBitTable[i] & invalidMons)
|
||||
&& gBattlePartyID[bankIn1] != i
|
||||
&& gBattlePartyID[bankIn2] != i
|
||||
&& i != *(gBattleStruct->field_5C + bankIn1)
|
||||
&& i != *(gBattleStruct->field_5C + bankIn2))
|
||||
{
|
||||
u8 type1 = gBaseStats[species].type1;
|
||||
u8 type2 = gBaseStats[species].type2;
|
||||
u8 typeDmg = 10;
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
|
||||
if (bestDmg < typeDmg)
|
||||
{
|
||||
bestDmg = typeDmg;
|
||||
bestMonId = i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
invalidMons |= gBitTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
// ok, we know the mon has the right typing but does it have at least one super effective move?
|
||||
if (bestMonId != 6)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != 4)
|
||||
return bestMonId; // has both the typing and at least one super effective move
|
||||
|
||||
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
|
||||
}
|
||||
else
|
||||
{
|
||||
invalidMons = 0x3F; // no viable mon to switch
|
||||
}
|
||||
}
|
||||
|
||||
gDynamicBasePower = 0;
|
||||
gBattleStruct->dynamicMoveType = 0;
|
||||
gBattleScripting.dmgMultiplier = 1;
|
||||
gBattleMoveFlags = 0;
|
||||
gCritMultiplier = 1;
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
|
||||
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn1] == i)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn2] == i)
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
|
||||
gBattleMoveDamage = 0;
|
||||
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
|
||||
{
|
||||
AI_CalcDmg(gActiveBank, opposingBank);
|
||||
TypeCalc(move, gActiveBank, opposingBank);
|
||||
}
|
||||
if (bestDmg < gBattleMoveDamage)
|
||||
{
|
||||
bestDmg = gBattleMoveDamage;
|
||||
bestMonId = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestMonId;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user