Document misc field_specials things

This commit is contained in:
Marcus Huderle 2018-12-28 15:11:15 -06:00
parent 67636b7c64
commit 6e7bdb3ca4
16 changed files with 56 additions and 66 deletions

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@ -4769,7 +4769,7 @@ gUnknown_082A8350:: @ 82A8350
waitmovement 0 waitmovement 0
playse SE_RU_HYUU playse SE_RU_HYUU
delay 60 delay 60
special sp13F_fall_to_last_warp special DoFallWarp
waitstate waitstate
end end

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@ -40,7 +40,7 @@ EventScript_2A4B9B:: @ 82A4B9B
releaseall releaseall
goto EventScript_2A4B5D goto EventScript_2A4B5D
EventScript_2A4BAC:: @ 82A4BAC EventScript_PokeBlockFeeder:: @ 82A4BAC
lockall lockall
special GetPokeblockFeederInFront special GetPokeblockFeederInFront
compare VAR_RESULT, 65535 compare VAR_RESULT, 65535

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@ -328,8 +328,8 @@ gSpecials:: @ 81DBA64
def_special DoSealedChamberShakingEffect2 def_special DoSealedChamberShakingEffect2
def_special FoundBlackGlasses def_special FoundBlackGlasses
def_special sub_80AC81C def_special sub_80AC81C
def_special sp13E_warp_to_last_warp def_special DoDiveWarp
def_special sp13F_fall_to_last_warp def_special DoFallWarp
def_special ShowContestEntryMonPic def_special ShowContestEntryMonPic
def_special sub_80F8EB8 def_special sub_80F8EB8
def_special SetEReaderTrainerGfxId def_special SetEReaderTrainerGfxId

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@ -538,7 +538,7 @@ extern const u8 EventScript_TV[];
extern const u8 EventScript_ClosedSootopolisDoor[]; extern const u8 EventScript_ClosedSootopolisDoor[];
extern const u8 SkyPillar_Outside_EventScript_2393F9[]; extern const u8 SkyPillar_Outside_EventScript_2393F9[];
extern const u8 EventScript_CableBoxResults[]; extern const u8 EventScript_CableBoxResults[];
extern const u8 EventScript_2A4BAC[]; extern const u8 EventScript_PokeBlockFeeder[];
extern const u8 Route110_TrickHouseEntrance_EventScript_26A22A[]; extern const u8 Route110_TrickHouseEntrance_EventScript_26A22A[];
extern const u8 EventScript_RegionMap[]; extern const u8 EventScript_RegionMap[];
extern const u8 EventScript_RunningShoesManual[]; extern const u8 EventScript_RunningShoesManual[];

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@ -7,8 +7,8 @@ struct FieldInput
bool8 checkStandardWildEncounter:1; bool8 checkStandardWildEncounter:1;
bool8 pressedStartButton:1; bool8 pressedStartButton:1;
bool8 pressedSelectButton:1; bool8 pressedSelectButton:1;
bool8 input_field_0_4:1; bool8 heldDirection:1;
bool8 input_field_0_5:1; bool8 heldDirection2:1;
bool8 tookStep:1; bool8 tookStep:1;
bool8 pressedBButton:1; bool8 pressedBButton:1;
bool8 input_field_1_0:1; bool8 input_field_1_0:1;
@ -20,7 +20,6 @@ struct FieldInput
bool8 input_field_1_6:1; bool8 input_field_1_6:1;
bool8 input_field_1_7:1; bool8 input_field_1_7:1;
u8 dpadDirection; u8 dpadDirection;
u8 input_field_3;
}; };
void FieldClearPlayerInput(struct FieldInput *pStruct); void FieldClearPlayerInput(struct FieldInput *pStruct);

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@ -19,11 +19,11 @@ void sub_80AF688(void);
bool8 sub_80AF6A4(void); bool8 sub_80AF6A4(void);
void sub_80AF6D4(void); void sub_80AF6D4(void);
void sub_80AF6F0(void); void sub_80AF6F0(void);
void sub_80AF734(void); void DoWarp(void);
void sp13E_warp_to_last_warp(void); void DoDiveWarp(void);
void sub_80AF79C(void); void sub_80AF79C(void);
void sub_80AF7D0(void); void DoDoorWarp(void);
void sp13F_fall_to_last_warp(void); void DoFallWarp(void);
void sub_80AF80C(u8 metatileBehavior); void sub_80AF80C(u8 metatileBehavior);
void sub_80AF828(void); void sub_80AF828(void);
void sub_80AF838(void); void sub_80AF838(void);

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@ -57,7 +57,7 @@ void SetWarpDestinationToDynamicWarp(u8 unused);
void SetWarpDestinationToHealLocation(u8 a1); void SetWarpDestinationToHealLocation(u8 a1);
void SetWarpDestinationToLastHealLocation(void); void SetWarpDestinationToLastHealLocation(void);
void SetLastHealLocationWarp(u8 healLocationId); void SetLastHealLocationWarp(u8 healLocationId);
void sub_8084D5C(s16 x, s16 y); void UpdateEscapeWarp(s16 x, s16 y);
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetWarpDestinationToEscapeWarp(void); void SetWarpDestinationToEscapeWarp(void);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);

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@ -21,7 +21,7 @@ void sub_80EB498(void);
void sub_80EB56C(void); void sub_80EB56C(void);
void sub_80EB9E0(void); void sub_80EB9E0(void);
void sub_80EBB28(void); void sub_80EBB28(void);
void sub_80E9668(const struct MapPosition *position, const struct MapEvents *events); void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
// SetCurrentSecretBaseFromPosition // SetCurrentSecretBaseFromPosition
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events); void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);

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@ -12,17 +12,9 @@
#include "overworld.h" #include "overworld.h"
#include "wallclock.h" #include "wallclock.h"
// static types
// static declarations
static void UpdatePerDay(struct Time *localTime); static void UpdatePerDay(struct Time *localTime);
static void UpdatePerMinute(struct Time *localTime); static void UpdatePerMinute(struct Time *localTime);
// rodata
// text
static void InitTimeBasedEvents(void) static void InitTimeBasedEvents(void)
{ {
FlagSet(FLAG_SYS_CLOCK_SET); FlagSet(FLAG_SYS_CLOCK_SET);

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@ -56,8 +56,8 @@ static bool8 TryArrowWarp(struct MapPosition *, u16, u8);
static bool8 IsWarpMetatileBehavior(u16); static bool8 IsWarpMetatileBehavior(u16);
static bool8 IsArrowWarpMetatileBehavior(u16, u8); static bool8 IsArrowWarpMetatileBehavior(u16, u8);
static s8 GetWarpEventAtMapPosition(struct MapHeader *, struct MapPosition *); static s8 GetWarpEventAtMapPosition(struct MapHeader *, struct MapPosition *);
static void sub_809CEB0(struct MapHeader *, s8, struct MapPosition *); static void SetupWarp(struct MapHeader *, s8, struct MapPosition *);
static bool8 map_warp_consider_2_to_inside(struct MapPosition *, u16, u8); static bool8 TryDoorWarp(struct MapPosition *, u16, u8);
static s8 GetWarpEventAtPosition(struct MapHeader *, u16, u16, u8); static s8 GetWarpEventAtPosition(struct MapHeader *, u16, u16, u8);
static u8 *GetCoordEventScriptAtPosition(struct MapHeader *, u16, u16, u8); static u8 *GetCoordEventScriptAtPosition(struct MapHeader *, u16, u16, u8);
static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8); static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8);
@ -74,8 +74,8 @@ void FieldClearPlayerInput(struct FieldInput *input)
input->checkStandardWildEncounter = FALSE; input->checkStandardWildEncounter = FALSE;
input->pressedStartButton = FALSE; input->pressedStartButton = FALSE;
input->pressedSelectButton = FALSE; input->pressedSelectButton = FALSE;
input->input_field_0_4 = FALSE; input->heldDirection = FALSE;
input->input_field_0_5 = FALSE; input->heldDirection2 = FALSE;
input->tookStep = FALSE; input->tookStep = FALSE;
input->pressedBButton = FALSE; input->pressedBButton = FALSE;
input->input_field_1_0 = FALSE; input->input_field_1_0 = FALSE;
@ -107,8 +107,8 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
if (heldKeys & (DPAD_UP | DPAD_DOWN | DPAD_LEFT | DPAD_RIGHT)) if (heldKeys & (DPAD_UP | DPAD_DOWN | DPAD_LEFT | DPAD_RIGHT))
{ {
input->input_field_0_4 = TRUE; input->heldDirection = TRUE;
input->input_field_0_5 = TRUE; input->heldDirection2 = TRUE;
} }
} }
@ -160,7 +160,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
} }
if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE) if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE)
return TRUE; return TRUE;
if (input->input_field_0_4 && input->dpadDirection == playerDirection) if (input->heldDirection && input->dpadDirection == playerDirection)
{ {
if (TryArrowWarp(&position, metatileBehavior, playerDirection) == TRUE) if (TryArrowWarp(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE; return TRUE;
@ -171,9 +171,9 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE) if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE; return TRUE;
if (input->input_field_0_5 && input->dpadDirection == playerDirection) if (input->heldDirection2 && input->dpadDirection == playerDirection)
{ {
if (map_warp_consider_2_to_inside(&position, metatileBehavior, playerDirection) == TRUE) if (TryDoorWarp(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE; return TRUE;
} }
if (input->pressedAButton && TrySetupDiveDownScript() == TRUE) if (input->pressedAButton && TrySetupDiveDownScript() == TRUE)
@ -304,13 +304,10 @@ static const u8 *GetInteractedEventObjectScript(struct MapPosition *position, u8
gSpecialVar_Facing = direction; gSpecialVar_Facing = direction;
if (InTrainerHill() == TRUE) if (InTrainerHill() == TRUE)
{
script = sub_81D62AC(); script = sub_81D62AC();
}
else else
{
script = GetEventObjectScriptPointerByEventObjectId(eventObjectId); script = GetEventObjectScriptPointerByEventObjectId(eventObjectId);
}
script = GetRamScript(gSpecialVar_LastTalked, script); script = GetRamScript(gSpecialVar_LastTalked, script);
return script; return script;
} }
@ -381,7 +378,7 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
if (MetatileBehavior_IsCableBoxResults1(metatileBehavior) == TRUE) if (MetatileBehavior_IsCableBoxResults1(metatileBehavior) == TRUE)
return EventScript_CableBoxResults; return EventScript_CableBoxResults;
if (MetatileBehavior_IsPokeblockFeeder(metatileBehavior) == TRUE) if (MetatileBehavior_IsPokeblockFeeder(metatileBehavior) == TRUE)
return EventScript_2A4BAC; return EventScript_PokeBlockFeeder;
if (MetatileBehavior_IsTrickHousePuzzleDoor(metatileBehavior) == TRUE) if (MetatileBehavior_IsTrickHousePuzzleDoor(metatileBehavior) == TRUE)
return Route110_TrickHouseEntrance_EventScript_26A22A; return Route110_TrickHouseEntrance_EventScript_26A22A;
if (MetatileBehavior_IsRegionMap(metatileBehavior) == TRUE) if (MetatileBehavior_IsRegionMap(metatileBehavior) == TRUE)
@ -694,8 +691,8 @@ static bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8
if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE && warpEventId != -1) if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE && warpEventId != -1)
{ {
StoreInitialPlayerAvatarState(); StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position); SetupWarp(&gMapHeader, warpEventId, position);
sub_80AF734(); DoWarp();
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
@ -708,7 +705,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE) if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE)
{ {
StoreInitialPlayerAvatarState(); StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position); SetupWarp(&gMapHeader, warpEventId, position);
if (MetatileBehavior_IsEscalator(metatileBehavior) == TRUE) if (MetatileBehavior_IsEscalator(metatileBehavior) == TRUE)
{ {
sub_80AF80C(metatileBehavior); sub_80AF80C(metatileBehavior);
@ -744,7 +741,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
sub_80AF87C(); sub_80AF87C();
return TRUE; return TRUE;
} }
sub_80AF734(); DoWarp();
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
@ -787,7 +784,7 @@ static s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosit
return GetWarpEventAtPosition(mapHeader, position->x - 7, position->y - 7, position->height); return GetWarpEventAtPosition(mapHeader, position->x - 7, position->y - 7, position->height);
} }
static void sub_809CEB0(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position) static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position)
{ {
const struct WarpEvent *warpEvent; const struct WarpEvent *warpEvent;
@ -829,14 +826,14 @@ static void sub_809CEB0(struct MapHeader *unused, s8 warpEventId, struct MapPosi
const struct MapHeader *mapHeader; const struct MapHeader *mapHeader;
SetWarpDestinationToMapWarp(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId); SetWarpDestinationToMapWarp(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId);
sub_8084D5C(position->x, position->y); UpdateEscapeWarp(position->x, position->y);
mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum); mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum);
if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(NONE)) if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(NONE))
SetDynamicWarp(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId); SetDynamicWarp(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId);
} }
} }
static bool8 map_warp_consider_2_to_inside(struct MapPosition *position, u16 metatileBehavior, u8 direction) static bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{ {
s8 warpEventId; s8 warpEventId;
@ -844,17 +841,18 @@ static bool8 map_warp_consider_2_to_inside(struct MapPosition *position, u16 met
{ {
if (MetatileBehavior_IsOpenSecretBaseDoor(metatileBehavior) == TRUE) if (MetatileBehavior_IsOpenSecretBaseDoor(metatileBehavior) == TRUE)
{ {
sub_80E9668(position, gMapHeader.events); WarpIntoSecretBase(position, gMapHeader.events);
return TRUE; return TRUE;
} }
if (MetatileBehavior_IsWarpDoor(metatileBehavior) == TRUE) if (MetatileBehavior_IsWarpDoor(metatileBehavior) == TRUE)
{ {
warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position); warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE) if (warpEventId != -1 && IsWarpMetatileBehavior(metatileBehavior) == TRUE)
{ {
StoreInitialPlayerAvatarState(); StoreInitialPlayerAvatarState();
sub_809CEB0(&gMapHeader, warpEventId, position); SetupWarp(&gMapHeader, warpEventId, position);
sub_80AF7D0(); DoDoorWarp();
return TRUE; return TRUE;
} }
} }
@ -949,7 +947,7 @@ bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
if (SetDiveWarpEmerge(position->x - 7, position->y - 7)) if (SetDiveWarpEmerge(position->x - 7, position->y - 7))
{ {
StoreInitialPlayerAvatarState(); StoreInitialPlayerAvatarState();
sp13E_warp_to_last_warp(); DoDiveWarp();
PlaySE(SE_W291); PlaySE(SE_W291);
return TRUE; return TRUE;
} }
@ -959,7 +957,7 @@ bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
if (SetDiveWarpDive(position->x - 7, position->y - 7)) if (SetDiveWarpDive(position->x - 7, position->y - 7))
{ {
StoreInitialPlayerAvatarState(); StoreInitialPlayerAvatarState();
sp13E_warp_to_last_warp(); DoDiveWarp();
PlaySE(SE_W291); PlaySE(SE_W291);
return TRUE; return TRUE;
} }
@ -1004,6 +1002,6 @@ int SetCableClubWarp(void)
GetPlayerMovementDirection(); //unnecessary GetPlayerMovementDirection(); //unnecessary
GetPlayerPosition(&position); GetPlayerPosition(&position);
MapGridGetMetatileBehaviorAt(position.x, position.y); //unnecessary MapGridGetMetatileBehaviorAt(position.x, position.y); //unnecessary
sub_809CEB0(&gMapHeader, GetWarpEventAtMapPosition(&gMapHeader, &position), &position); SetupWarp(&gMapHeader, GetWarpEventAtMapPosition(&gMapHeader, &position), &position);
return 0; return 0;
} }

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@ -498,7 +498,7 @@ static bool32 sub_80AF71C(void)
return FALSE; return FALSE;
} }
void sub_80AF734(void) void DoWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
@ -509,7 +509,7 @@ void sub_80AF734(void)
CreateTask(sub_80AFA0C, 10); CreateTask(sub_80AFA0C, 10);
} }
void sp13E_warp_to_last_warp(void) void DoDiveWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
TryFadeOutOldMapMusic(); TryFadeOutOldMapMusic();
@ -529,16 +529,16 @@ void sub_80AF79C(void)
CreateTask(sub_80AFA0C, 10); CreateTask(sub_80AFA0C, 10);
} }
void sub_80AF7D0(void) void DoDoorWarp(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
gFieldCallback = mapldr_default; gFieldCallback = mapldr_default;
CreateTask(sub_80AFA88, 10); CreateTask(sub_80AFA88, 10);
} }
void sp13F_fall_to_last_warp(void) void DoFallWarp(void)
{ {
sp13E_warp_to_last_warp(); DoDiveWarp();
gFieldCallback = sub_80B6B68; gFieldCallback = sub_80B6B68;
} }

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@ -303,7 +303,7 @@ void Task_HandlePorthole(u8 taskId)
FlagClear(0x4001); FlagClear(0x4001);
FlagClear(0x4000); FlagClear(0x4000);
SetWarpDestinationToDynamicWarp(0); SetWarpDestinationToDynamicWarp(0);
sp13E_warp_to_last_warp(); DoDiveWarp();
DestroyTask(taskId); DestroyTask(taskId);
break; break;
} }

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@ -47,6 +47,7 @@
#include "constants/event_objects.h" #include "constants/event_objects.h"
#include "constants/field_effects.h" #include "constants/field_effects.h"
#include "constants/items.h" #include "constants/items.h"
#include "constants/map_types.h"
#include "constants/maps.h" #include "constants/maps.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/species.h" #include "constants/species.h"
@ -391,11 +392,11 @@ bool32 sub_8138120(void)
{ {
switch (gMapHeader.mapType) switch (gMapHeader.mapType)
{ {
case 1: case MAP_TYPE_TOWN:
case 2: case MAP_TYPE_CITY:
case 3: case MAP_TYPE_ROUTE:
case 6: case MAP_TYPE_6:
if (++(*GetVarPointer(VAR_0x40F3)) < 0xA) if (++(*GetVarPointer(VAR_0x40F3)) < 10)
{ {
return FALSE; return FALSE;
} }

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@ -735,7 +735,7 @@ void SetLastHealLocationWarp(u8 healLocationId)
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
} }
void sub_8084D5C(s16 x, s16 y) void UpdateEscapeWarp(s16 x, s16 y)
{ {
u8 currMapType = GetCurrentMapType(); u8 currMapType = GetCurrentMapType();
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);

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@ -749,7 +749,7 @@ bool8 ScrCmd_warp(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y); SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF734(); DoWarp();
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
return TRUE; return TRUE;
} }
@ -763,7 +763,7 @@ bool8 ScrCmd_warpsilent(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y); SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sp13E_warp_to_last_warp(); DoDiveWarp();
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
return TRUE; return TRUE;
} }
@ -777,7 +777,7 @@ bool8 ScrCmd_warpdoor(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y); SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF7D0(); DoDoorWarp();
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
return TRUE; return TRUE;
} }
@ -794,7 +794,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
SetWarpDestinationToFixedHoleWarp(x - 7, y - 7); SetWarpDestinationToFixedHoleWarp(x - 7, y - 7);
else else
SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7); SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7);
sp13F_fall_to_last_warp(); DoFallWarp();
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
return TRUE; return TRUE;
} }

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@ -610,7 +610,7 @@ void sub_80E9608(const struct MapPosition *position, const struct MapEvents *eve
} }
} }
void sub_80E9668(const struct MapPosition *position, const struct MapEvents *events) void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events)
{ {
sub_80E9608(position, events); sub_80E9608(position, events);
sub_80E8B6C(); sub_80E8B6C();