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https://github.com/Ninjdai1/pokeemerald.git
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Rename temp_notNationalDex to temp_isHoennDex.
Don't use hexadecimal format for x and y args.
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3d8cecb662
commit
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@ -1890,7 +1890,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
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{
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{
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u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever.
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u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever.
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#define temp_dexCount vars[0]
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#define temp_dexCount vars[0]
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#define temp_notNationalDex vars[1]
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#define temp_isHoennDex vars[1]
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#define temp_dexNum vars[2]
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#define temp_dexNum vars[2]
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s16 i;
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s16 i;
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@ -1901,18 +1901,18 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
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default:
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default:
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case DEX_MODE_HOENN:
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case DEX_MODE_HOENN:
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temp_dexCount = HOENN_DEX_COUNT;
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temp_dexCount = HOENN_DEX_COUNT;
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temp_notNationalDex = TRUE;
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temp_isHoennDex = TRUE;
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break;
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break;
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case DEX_MODE_NATIONAL:
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case DEX_MODE_NATIONAL:
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if (IsNationalPokedexEnabled())
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if (IsNationalPokedexEnabled())
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{
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{
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temp_dexCount = NATIONAL_DEX_COUNT;
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temp_dexCount = NATIONAL_DEX_COUNT;
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temp_notNationalDex = FALSE;
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temp_isHoennDex = FALSE;
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}
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}
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else
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else
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{
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{
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temp_dexCount = HOENN_DEX_COUNT;
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temp_dexCount = HOENN_DEX_COUNT;
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temp_notNationalDex = TRUE;
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temp_isHoennDex = TRUE;
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}
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}
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break;
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break;
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}
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}
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@ -1920,7 +1920,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
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switch (sortMode)
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switch (sortMode)
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{
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{
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case 0:
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case 0:
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if (temp_notNationalDex)
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if (temp_isHoennDex)
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{
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{
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for (i = 0; i < temp_dexCount; i++)
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for (i = 0; i < temp_dexCount; i++)
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{
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{
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@ -2957,7 +2957,7 @@ void sub_80BEA24(u8 taskId)
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case 5:
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case 5:
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if (gTasks[taskId].data[1] == 0)
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if (gTasks[taskId].data[1] == 0)
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{
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{
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gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 0x30, 0x38, 0);
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gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 48, 56, 0);
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gSprites[gTasks[taskId].data[4]].oam.priority = 0;
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gSprites[gTasks[taskId].data[4]].oam.priority = 0;
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}
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}
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gMain.state++;
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gMain.state++;
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@ -3784,7 +3784,7 @@ void sub_80BFE38(u8 taskId)
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[0]++;
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break;
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break;
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case 4:
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case 4:
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spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 0x30, 0x38, 0);
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spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 48, 56, 0);
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gSprites[spriteId].oam.priority = 0;
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gSprites[spriteId].oam.priority = 0;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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SetVBlankCallback(gUnknown_030060B4);
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SetVBlankCallback(gUnknown_030060B4);
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