Merge branch 'BattleEngine' into booleanStandard
# Conflicts: # src/battle_main.c
@ -1543,6 +1543,11 @@
|
||||
.byte \case
|
||||
.endm
|
||||
|
||||
.macro handleprimalreversion battler:req, case:req
|
||||
various \battler, VARIOUS_HANDLE_PRIMAL_REVERSION
|
||||
.byte \case
|
||||
.endm
|
||||
|
||||
.macro handleformchange battler:req, case:req
|
||||
various \battler, VARIOUS_HANDLE_FORM_CHANGE
|
||||
.byte \case
|
||||
@ -1580,6 +1585,10 @@
|
||||
.macro showabilitypopup battler:req
|
||||
various \battler, VARIOUS_ABILITY_POPUP
|
||||
.endm
|
||||
|
||||
.macro updateabilitypopup battler:req
|
||||
various \battler, VARIOUS_UPDATE_ABILITY_POPUP
|
||||
.endm
|
||||
|
||||
.macro defogclear battler:req, clear:req, ptr:req
|
||||
various \battler, VARIOUS_DEFOG
|
||||
@ -1768,6 +1777,11 @@
|
||||
.macro tryactivategrimneigh, battler:req
|
||||
various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
|
||||
.endm
|
||||
|
||||
.macro consumeberry battler:req, restoreItem=FALSE
|
||||
various \battler, VARIOUS_CONSUME_BERRY
|
||||
.byte \restoreItem
|
||||
.endm
|
||||
|
||||
.macro activateitemeffects battler:req
|
||||
various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS
|
||||
@ -1821,6 +1835,49 @@
|
||||
various BS_ATTACKER, VARIOUS_REMOVE_TERRAIN
|
||||
.endm
|
||||
|
||||
.macro trytoclearprimalweather
|
||||
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
|
||||
.endm
|
||||
|
||||
.macro setattackertostickywebuser
|
||||
various BS_TARGET, VARIOUS_SET_ATTACKER_STICKY_WEB_USER
|
||||
.endm
|
||||
|
||||
.macro getrototillertargets ptr:req
|
||||
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro jumpifnotrototilleraffected battler:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro tryactivatebattlebond battler:req
|
||||
various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND
|
||||
.endm
|
||||
|
||||
.macro jumpifcantreverttoprimal ptr:req
|
||||
various BS_ATTACKER, VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro applyplasmafists
|
||||
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
|
||||
.endm
|
||||
|
||||
.macro jumpifweatheraffected battler:req, weather:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_WEATHER_AFFECTED
|
||||
.4byte \weather
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro jumpifspecies battler:req, species:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_SPECIES
|
||||
.2byte \species
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ helpful macros
|
||||
.macro setstatchanger stat:req, stages:req, down:req
|
||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||
@ -1925,6 +1982,12 @@
|
||||
1:
|
||||
.endm
|
||||
|
||||
.macro jumpifflowerveilattacker jumpptr:req
|
||||
jumpifnottype BS_ATTACKER, TYPE_GRASS, 1f
|
||||
jumpifability BS_ATTACKER_SIDE, ABILITY_FLOWER_VEIL, \jumpptr
|
||||
1:
|
||||
.endm
|
||||
|
||||
.macro setallytonexttarget jumpptr:req
|
||||
jumpifbyte CMP_GREATER_THAN, gBattlerTarget, 0x1, 1f
|
||||
addbyte gBattlerTarget, 0x2
|
||||
@ -1934,10 +1997,9 @@
|
||||
goto \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifleafguard jumpptr:req
|
||||
jumpifhalfword CMP_NO_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, 1f
|
||||
jumpifability BS_TARGET, ABILITY_LEAF_GUARD, \jumpptr
|
||||
1:
|
||||
.macro jumpifleafguardprotected battler:req, jumpptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED
|
||||
.4byte \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifsafeguard jumpptr:req
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/items.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/battle_anim_script.inc"
|
||||
.include "constants/constants.inc"
|
||||
@ -477,7 +478,7 @@ gBattleAnims_Moves::
|
||||
.4byte Move_HEAD_SMASH
|
||||
.4byte Move_DOUBLE_HIT
|
||||
.4byte Move_ROAR_OF_TIME
|
||||
.4byte Move_SPECIAL_REND
|
||||
.4byte Move_SPACIAL_REND
|
||||
.4byte Move_LUNAR_DANCE
|
||||
.4byte Move_CRUSH_GRIP
|
||||
.4byte Move_MAGMA_STORM
|
||||
@ -532,7 +533,7 @@ gBattleAnims_Moves::
|
||||
.4byte Move_QUASH
|
||||
.4byte Move_ACROBATICS
|
||||
.4byte Move_REFLECT_TYPE
|
||||
.4byte Move_RETALITATE
|
||||
.4byte Move_RETALIATE
|
||||
.4byte Move_FINAL_GAMBIT
|
||||
.4byte Move_BESTOW
|
||||
.4byte Move_INFERNO
|
||||
@ -822,6 +823,9 @@ gBattleAnims_General::
|
||||
.4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN
|
||||
.4byte General_RestoreBg @ B_ANIM_RESTORE_BG
|
||||
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
|
||||
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
|
||||
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
|
||||
.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
|
||||
|
||||
.align 2
|
||||
gBattleAnims_Special::
|
||||
@ -4162,7 +4166,7 @@ Move_ROAR_OF_TIME:
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_SPECIAL_REND:
|
||||
Move_SPACIAL_REND:
|
||||
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
|
||||
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
|
||||
monbg ANIM_ATK_PARTNER
|
||||
@ -5372,6 +5376,31 @@ ScaldHitSplats:
|
||||
return
|
||||
|
||||
Move_SHELL_SMASH:
|
||||
loadspritegfx ANIM_TAG_SHELL_RIGHT
|
||||
loadspritegfx ANIM_TAG_SHELL_LEFT
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
||||
createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 0xa
|
||||
createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 0xa
|
||||
delay 10
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
|
||||
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0
|
||||
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2
|
||||
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_HEAL_PULSE:
|
||||
@ -5610,7 +5639,7 @@ Move_REFLECT_TYPE:
|
||||
blendoff
|
||||
end
|
||||
|
||||
Move_RETALITATE:
|
||||
Move_RETALIATE:
|
||||
loadspritegfx ANIM_TAG_CUT @Cut
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 9, 8
|
||||
@ -6607,7 +6636,7 @@ Move_HURRICANE:
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
fadetobg BG_HIGH_SPEED
|
||||
fadetobg BG_HURRICANE
|
||||
waitbgfadeout
|
||||
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
|
||||
waitbgfadein
|
||||
@ -13911,47 +13940,64 @@ Move_ETERNA_BEAM::
|
||||
goto Move_HYPER_BEAM
|
||||
|
||||
Move_STEEL_BEAM::
|
||||
loadspritegfx ANIM_TAG_CLAW_SLASH
|
||||
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
||||
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
||||
delay 48
|
||||
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
||||
loadspritegfx ANIM_TAG_GUST
|
||||
loadspritegfx ANIM_TAG_SPIKES
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
|
||||
launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
|
||||
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
||||
delay 0x14
|
||||
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
|
||||
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
waitforvisualfinish
|
||||
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
|
||||
delay 20
|
||||
loadspritegfx ANIM_TAG_STEEL_BEAM
|
||||
call SetSteelBeamBackground
|
||||
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
||||
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
call SteelBeam_Continuity
|
||||
call SteelBeam_Continuity
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
|
||||
call UnsetHighSpeedBg
|
||||
end
|
||||
SteelBeamShards:
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
|
||||
delay 0x2
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
|
||||
delay 0x2
|
||||
SteelBeam_Continuity:
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
return
|
||||
SetSteelBeamBackground:
|
||||
createvisualtask AnimTask_GetAttackerSide, 2
|
||||
jumprettrue SetSteelBeamBgPlayer
|
||||
fadetobg BG_STEEL_BEAM_OPPONENT
|
||||
goto SetHighSpeedBgFade
|
||||
SetSteelBeamBgPlayer:
|
||||
fadetobg BG_STEEL_BEAM_PLAYER
|
||||
|
||||
Move_EXPANDING_FORCE::
|
||||
end @to do:
|
||||
@ -24408,6 +24454,104 @@ RainbowEndureEffect:
|
||||
delay 0x3
|
||||
return
|
||||
|
||||
General_GulpMissile: @ Tackle anim (placeholder)
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
||||
delay 6
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATTACKER
|
||||
blendoff
|
||||
end
|
||||
|
||||
General_StrongWinds::
|
||||
loadspritegfx ANIM_TAG_FLYING_DIRT
|
||||
playsewithpan SE_M_GUST, 0
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20)
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE
|
||||
delay 32
|
||||
waitforvisualfinish
|
||||
stopsound
|
||||
end
|
||||
|
||||
General_PrimalReversion::
|
||||
launchtask AnimTask_PrimalReversion 0x5 0x0
|
||||
jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
|
||||
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
|
||||
General_PrimalReversion_Alpha:
|
||||
loadspritegfx ANIM_TAG_ALPHA_STONE
|
||||
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
|
||||
loadspritegfx ANIM_TAG_ALPHA_SYMBOL
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
||||
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
blendoff
|
||||
end
|
||||
General_PrimalReversion_Omega:
|
||||
loadspritegfx ANIM_TAG_OMEGA_STONE
|
||||
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
|
||||
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
||||
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
blendoff
|
||||
end
|
||||
PrimalReversionParticles:
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
|
||||
delay 3
|
||||
return
|
||||
|
||||
SnatchMoveTrySwapFromSubstitute:
|
||||
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
||||
jumprettrue SnatchMoveSwapSubstituteForMon
|
||||
|
Before Width: | Height: | Size: 855 B |
BIN
graphics/battle_anims/backgrounds/new/hurricane.png
Normal file
After Width: | Height: | Size: 519 B |
@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
255 246 0
|
||||
255 238 0
|
||||
255 222 0
|
||||
255 205 0
|
||||
255 189 0
|
||||
255 172 0
|
||||
255 156 8
|
||||
255 139 8
|
||||
255 123 8
|
||||
255 106 8
|
||||
255 90 8
|
||||
255 74 8
|
||||
255 49 8
|
||||
255 41 8
|
||||
246 24 0
|
||||
96 192 24
|
||||
248 248 216
|
||||
248 248 176
|
||||
248 240 144
|
||||
248 232 120
|
||||
248 232 112
|
||||
248 216 96
|
||||
240 200 88
|
||||
232 192 72
|
||||
232 184 64
|
||||
232 176 56
|
||||
224 160 32
|
||||
216 152 32
|
||||
208 136 40
|
||||
192 120 40
|
||||
176 88 40
|
||||
|
Before Width: | Height: | Size: 1.5 KiB |
19
graphics/battle_anims/backgrounds/new/spacial_rend.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
208 112 200
|
||||
216 184 249
|
||||
216 160 232
|
||||
211 107 195
|
||||
208 104 192
|
||||
217 129 209
|
||||
216 135 215
|
||||
209 120 208
|
||||
218 153 226
|
||||
216 168 232
|
||||
217 176 241
|
||||
220 188 252
|
||||
203 115 203
|
||||
223 182 246
|
||||
216 192 248
|
BIN
graphics/battle_anims/backgrounds/new/spacial_rend.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Before Width: | Height: | Size: 5.7 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Before Width: | Height: | Size: 6.8 KiB |
19
graphics/battle_anims/backgrounds/new/steel_beam_bg.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
184 192 224
|
||||
168 176 208
|
||||
144 152 192
|
||||
112 120 168
|
||||
96 104 160
|
||||
88 96 144
|
||||
80 88 136
|
||||
72 80 120
|
||||
64 72 112
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
Before Width: | Height: | Size: 1.2 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Before Width: | Height: | Size: 5.7 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Before Width: | Height: | Size: 6.8 KiB |
BIN
graphics/battle_anims/backgrounds/windstorm_brew.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
graphics/battle_anims/sprites/alpha_symbol.png
Normal file
After Width: | Height: | Size: 263 B |
19
graphics/battle_anims/sprites/new/steel_beam.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
112 120 208
|
||||
128 136 216
|
||||
144 152 224
|
||||
160 168 232
|
||||
176 184 240
|
||||
192 200 248
|
||||
208 216 248
|
||||
248 248 248
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
248 192 216
|
||||
248 248 168
|
||||
0 0 0
|
BIN
graphics/battle_anims/sprites/omega_symbol.png
Normal file
After Width: | Height: | Size: 349 B |
BIN
graphics/battle_anims/sprites/primal_particles.png
Normal file
After Width: | Height: | Size: 510 B |
19
graphics/battle_interface/ability_pop_up.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
1 177 91
|
||||
143 129 149
|
||||
103 91 111
|
||||
79 65 85
|
||||
59 31 81
|
||||
103 89 109
|
||||
231 239 245
|
||||
249 253 255
|
||||
0 0 0
|
||||
0 0 0
|
||||
107 115 115
|
||||
74 66 82
|
||||
0 0 0
|
||||
214 214 206
|
||||
132 140 140
|
||||
0 0 0
|
BIN
graphics/battle_interface/alpha_indicator.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
graphics/battle_interface/last_used_ball_l.png
Normal file
After Width: | Height: | Size: 214 B |
BIN
graphics/battle_interface/last_used_ball_r.png
Normal file
After Width: | Height: | Size: 223 B |
BIN
graphics/battle_interface/omega_indicator.png
Normal file
After Width: | Height: | Size: 271 B |
@ -37,6 +37,7 @@
|
||||
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
|
||||
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
|
||||
#define B_ACTION_DEBUG 20
|
||||
#define B_ACTION_THROW_BALL 21 // R to throw last used ball
|
||||
#define B_ACTION_NONE 0xFF
|
||||
|
||||
#define MAX_TRAINER_ITEMS 4
|
||||
@ -150,6 +151,7 @@ struct ProtectStruct
|
||||
u32 disableEjectPack:1;
|
||||
u32 statFell:1;
|
||||
u32 pranksterElevated:1;
|
||||
u32 quickDraw:1;
|
||||
u32 physicalDmg;
|
||||
u32 specialDmg;
|
||||
u8 physicalBattlerId;
|
||||
@ -174,6 +176,7 @@ struct SpecialStatus
|
||||
u8 instructedChosenTarget:3;
|
||||
u8 berryReduced:1;
|
||||
u8 gemBoost:1;
|
||||
u8 rototillerAffected:1; // to be affected by rototiller
|
||||
u8 gemParam;
|
||||
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
|
||||
u8 dancerUsedMove:1;
|
||||
@ -209,6 +212,7 @@ struct SideTimer
|
||||
u8 tailwindBattlerId;
|
||||
u8 luckyChantTimer;
|
||||
u8 luckyChantBattlerId;
|
||||
u8 retaliateTimer;
|
||||
};
|
||||
|
||||
struct FieldTimer
|
||||
@ -461,10 +465,14 @@ struct MegaEvolutionData
|
||||
bool8 alreadyEvolved[4]; // Array id is used for mon position.
|
||||
u16 evolvedSpecies[MAX_BATTLERS_COUNT];
|
||||
u16 playerEvolvedSpecies;
|
||||
u8 primalRevertedPartyIds[2]; // As flags using gBitTable;
|
||||
u16 primalRevertedSpecies[MAX_BATTLERS_COUNT];
|
||||
u16 playerPrimalRevertedSpecies;
|
||||
u8 battlerId;
|
||||
bool8 playerSelect;
|
||||
u8 triggerSpriteId;
|
||||
bool8 isWishMegaEvo;
|
||||
bool8 isPrimalReversion;
|
||||
};
|
||||
|
||||
struct Illusion
|
||||
@ -488,7 +496,7 @@ struct BattleStruct
|
||||
u8 turnEffectsBattlerId;
|
||||
u8 turnCountersTracker;
|
||||
u16 wrappedMove[MAX_BATTLERS_COUNT];
|
||||
u8 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u16 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u8 expGetterMonId;
|
||||
u8 wildVictorySong;
|
||||
u8 dynamicMoveType;
|
||||
@ -539,7 +547,7 @@ struct BattleStruct
|
||||
u16 synchronizeMoveEffect;
|
||||
bool8 anyMonHasTransformed;
|
||||
void (*savedCallback)(void);
|
||||
u16 usedHeldItems[MAX_BATTLERS_COUNT];
|
||||
u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
|
||||
u16 chosenItem[MAX_BATTLERS_COUNT];
|
||||
u8 AI_itemType[2];
|
||||
u8 AI_itemFlags[2];
|
||||
@ -593,6 +601,7 @@ struct BattleStruct
|
||||
bool8 spriteIgnore0Hp;
|
||||
struct Illusion illusion[MAX_BATTLERS_COUNT];
|
||||
s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
|
||||
s32 aiSimulatedDamage[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, move to make debugging easier
|
||||
u8 soulheartBattlerId;
|
||||
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
|
||||
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.
|
||||
@ -602,6 +611,8 @@ struct BattleStruct
|
||||
u8 quickClawBattlerId;
|
||||
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
|
||||
u8 blunderPolicy:1; // should blunder policy activate
|
||||
u8 ballSpriteIds[2]; // item gfx, window gfx
|
||||
u8 stickyWebUser;
|
||||
};
|
||||
|
||||
#define GET_MOVE_TYPE(move, typeArg) \
|
||||
@ -628,6 +639,16 @@ struct BattleStruct
|
||||
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
|
||||
}
|
||||
|
||||
#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
|
||||
|| gProtectStructs[battlerId].spikyShielded \
|
||||
|| gProtectStructs[battlerId].kingsShielded \
|
||||
|| gProtectStructs[battlerId].banefulBunkered \
|
||||
|| gProtectStructs[battlerId].obstructed) \
|
||||
|
||||
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
|
||||
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
|
||||
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
|
||||
@ -676,6 +697,7 @@ struct BattleScripting
|
||||
bool8 fixedPopup; // Force ability popup to stick until manually called back
|
||||
u16 abilityPopupOverwrite;
|
||||
u8 switchCase; // Special switching conditions, eg. red card
|
||||
u8 overrideBerryRequirements;
|
||||
};
|
||||
|
||||
// rom_80A5C6C
|
||||
@ -855,6 +877,7 @@ extern u8 gUnusedFirstBattleVar2;
|
||||
extern u32 gSideStatuses[2];
|
||||
extern struct SideTimer gSideTimers[2];
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
extern u32 gStatuses4[MAX_BATTLERS_COUNT];
|
||||
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPauseCounterBattle;
|
||||
extern u16 gPaydayMoney;
|
||||
@ -905,5 +928,6 @@ extern u8 gNumberOfMovesToChoose;
|
||||
extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
|
||||
extern bool8 gHasFetchedBall;
|
||||
extern u8 gLastUsedBall;
|
||||
extern u16 gLastThrownBall;
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
@ -442,6 +442,7 @@ extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
|
||||
extern const union AnimCmd *const gAnims_RevengeBigScratch[];
|
||||
|
||||
// battle_anim_rock.c
|
||||
extern const union AnimCmd *const gAnims_FlyingRock[];
|
||||
extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[];
|
||||
extern const union AffineAnimCmd *const gAffineAnims_BasicRock[];
|
||||
void AnimParticleInVortex(struct Sprite *sprite);
|
||||
@ -449,6 +450,7 @@ void AnimFallingRock(struct Sprite *sprite);
|
||||
void AnimRaiseSprite(struct Sprite *sprite);
|
||||
void AnimFallingRock_Step(struct Sprite *sprite);
|
||||
void AnimFlyingSandCrescent(struct Sprite *sprite);
|
||||
void AnimRockFragment(struct Sprite *);
|
||||
|
||||
// battle_anim_dark.c
|
||||
void AnimClawSlash(struct Sprite *sprite);
|
||||
|
@ -39,16 +39,20 @@ enum
|
||||
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
|
||||
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
|
||||
|
||||
#define TAG_MEGA_TRIGGER_TILE 0xD777
|
||||
#define TAG_MEGA_TRIGGER_TILE 0xD777
|
||||
#define TAG_MEGA_INDICATOR_TILE 0xD778
|
||||
#define TAG_ALPHA_INDICATOR_TILE 0xD779
|
||||
#define TAG_OMEGA_INDICATOR_TILE 0xD77A
|
||||
|
||||
#define TAG_HEALTHBOX_PAL 0xD6FF
|
||||
#define TAG_HEALTHBAR_PAL 0xD704
|
||||
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
|
||||
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
|
||||
|
||||
#define TAG_MEGA_TRIGGER_PAL 0xD777
|
||||
#define TAG_MEGA_INDICATOR_PAL 0xD778
|
||||
#define TAG_MEGA_TRIGGER_PAL 0xD777
|
||||
#define TAG_MEGA_INDICATOR_PAL 0xD778
|
||||
#define TAG_ALPHA_INDICATOR_PAL 0xD779
|
||||
#define TAG_OMEGA_INDICATOR_PAL 0xD77A
|
||||
|
||||
enum
|
||||
{
|
||||
@ -93,5 +97,10 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
|
||||
void DestroyAbilityPopUp(u8 battlerId);
|
||||
bool32 CanThrowLastUsedBall(void);
|
||||
void TryHideLastUsedBall(void);
|
||||
void TryRestoreLastUsedBall(void);
|
||||
void TryAddLastUsedBallItemSprites(void);
|
||||
void UpdateAbilityPopup(u8 battlerId);
|
||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
|
||||
|
@ -37,6 +37,7 @@ bool32 TryResetBattlerStatChanges(u8 battler);
|
||||
bool32 CanCamouflage(u8 battlerId);
|
||||
u16 GetNaturePowerMove(void);
|
||||
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
|
||||
u8 GetCatchingBattler(void);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
|
||||
|
@ -298,6 +298,7 @@ extern const u8 BattleScript_ProteanActivates[];
|
||||
extern const u8 BattleScript_DazzlingProtected[];
|
||||
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
|
||||
extern const u8 BattleScript_MoveUsedPowder[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedBelch[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
|
||||
extern const u8 BattleScript_PsychicSurgeActivates[];
|
||||
@ -365,6 +366,7 @@ extern const u8 BattleScript_PerishBodyActivates[];
|
||||
extern const u8 BattleScript_ActivateAsOne[];
|
||||
extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
|
||||
extern const u8 BattleScript_QuickClawActivation[];
|
||||
extern const u8 BattleScript_QuickDrawActivation[];
|
||||
extern const u8 BattleScript_CustapBerryActivation[];
|
||||
extern const u8 BattleScript_MicleBerryActivateEnd2[];
|
||||
extern const u8 BattleScript_MicleBerryActivateRet[];
|
||||
@ -386,5 +388,23 @@ extern const u8 BattleScript_TerrainPreventsEnd2[];
|
||||
extern const u8 BattleScript_MistyTerrainPrevents[];
|
||||
extern const u8 BattleScript_ElectricTerrainPrevents[];
|
||||
extern const u8 BattleScript_DarkTypePreventsPrankster[];
|
||||
extern const u8 BattleScript_GulpMissileGorging[];
|
||||
extern const u8 BattleScript_GulpMissileGulping[];
|
||||
extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
|
||||
extern const u8 BattleScript_DesolateLandActivates[];
|
||||
extern const u8 BattleScript_DesolateLandEvaporatesWaterTypeMoves[];
|
||||
extern const u8 BattleScript_PrimordialSeaActivates[];
|
||||
extern const u8 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves[];
|
||||
extern const u8 BattleScript_DeltaStreamActivates[];
|
||||
extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
|
||||
extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
|
||||
extern const u8 BattleScript_PrimalReversion[];
|
||||
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
|
||||
extern const u8 BattleScript_WanderingSpiritActivates[];
|
||||
extern const u8 BattleScript_MirrorArmorReflect[];
|
||||
extern const u8 BattleScript_GooeyActivates[];
|
||||
|
||||
#endif // GUARD_BATTLE_SCRIPTS_H
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define ITEMEFFECT_TARGET 0x5
|
||||
#define ITEMEFFECT_ORBS 0x6
|
||||
#define ITEMEFFECT_LIFEORB_SHELLBELL 0x7
|
||||
#define ITEMEFFECT_BATTLER_MOVE_END 0x8 // move end effects for just the battler, not whole field
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
|
||||
|
||||
@ -47,6 +48,7 @@ struct TypePower
|
||||
|
||||
extern const struct TypePower gNaturalGiftTable[];
|
||||
|
||||
void HandleAction_ThrowBall(void);
|
||||
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move);
|
||||
void HandleAction_UseMove(void);
|
||||
void HandleAction_Switch(void);
|
||||
@ -107,7 +109,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u32 SetRandomTarget(u32 battlerId);
|
||||
u8 GetMoveTarget(u16 move, u8 setTarget);
|
||||
u32 GetMoveTarget(u16 move, u8 setTarget);
|
||||
u8 IsMonDisobedient(void);
|
||||
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
|
||||
u32 GetBattlerHoldEffectParam(u8 battlerId);
|
||||
@ -152,7 +154,9 @@ bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
|
||||
bool32 TryRoomService(u8 battlerId);
|
||||
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
|
||||
void DoBurmyFormChange(u32 monId);
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef);
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
|
||||
u16 GetUsedHeldItem(u8 battler);
|
||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
|
||||
|
||||
// ability checks
|
||||
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
||||
|
@ -169,12 +169,14 @@
|
||||
#define STATUS3_HEAL_BLOCK (1 << 27)
|
||||
#define STATUS3_AQUA_RING (1 << 28)
|
||||
#define STATUS3_LASER_FOCUS (1 << 29)
|
||||
#define STATUS3_ELECTRIFIED (1 << 30)
|
||||
#define STATUS3_POWER_TRICK (1 << 31)
|
||||
#define STATUS3_POWER_TRICK (1 << 30)
|
||||
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER | STATUS3_PHANTOM_FORCE)
|
||||
|
||||
#define STATUS4_ELECTRIFIED (1 << 0)
|
||||
#define STATUS4_PLASMA_FISTS (1 << 1)
|
||||
|
||||
#define HITMARKER_x10 (1 << 4)
|
||||
#define HITMARKER_x20 (1 << 5)
|
||||
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
|
||||
#define HITMARKER_DESTINYBOND (1 << 6)
|
||||
#define HITMARKER_NO_ANIMATIONS (1 << 7)
|
||||
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
|
||||
@ -188,7 +190,7 @@
|
||||
#define HITMARKER_IGNORE_DISGUISE (1 << 16)
|
||||
// 3 free spots because of change in handling of UNDERGROUND/UNDERWATER/ON AIR
|
||||
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
|
||||
#define HITMARKER_x100000 (1 << 20)
|
||||
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
|
||||
#define HITMARKER_x200000 (1 << 21)
|
||||
#define HITMARKER_x400000 (1 << 22)
|
||||
#define HITMARKER_x800000 (1 << 23)
|
||||
@ -257,24 +259,31 @@
|
||||
#define WEATHER_RAIN_TEMPORARY (1 << 0)
|
||||
#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
|
||||
#define WEATHER_RAIN_PERMANENT (1 << 2)
|
||||
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
|
||||
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
|
||||
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
|
||||
#define WEATHER_RAIN_PRIMAL (1 << 3)
|
||||
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT | WEATHER_RAIN_PRIMAL)
|
||||
#define WEATHER_SANDSTORM_TEMPORARY (1 << 4)
|
||||
#define WEATHER_SANDSTORM_PERMANENT (1 << 5)
|
||||
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
|
||||
#define WEATHER_SUN_TEMPORARY (1 << 5)
|
||||
#define WEATHER_SUN_PERMANENT (1 << 6)
|
||||
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
|
||||
#define WEATHER_HAIL_TEMPORARY (1 << 7)
|
||||
#define WEATHER_HAIL_PERMANENT (1 << 8)
|
||||
#define WEATHER_SUN_TEMPORARY (1 << 6)
|
||||
#define WEATHER_SUN_PERMANENT (1 << 7)
|
||||
#define WEATHER_SUN_PRIMAL (1 << 8)
|
||||
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT | WEATHER_SUN_PRIMAL)
|
||||
#define WEATHER_HAIL_TEMPORARY (1 << 9)
|
||||
#define WEATHER_HAIL_PERMANENT (1 << 10)
|
||||
#define WEATHER_HAIL_ANY (WEATHER_HAIL_TEMPORARY | WEATHER_HAIL_PERMANENT)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
|
||||
#define WEATHER_STRONG_WINDS (1 << 11)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY | WEATHER_STRONG_WINDS)
|
||||
#define WEATHER_PRIMAL_ANY (WEATHER_RAIN_PRIMAL | WEATHER_SUN_PRIMAL | WEATHER_STRONG_WINDS)
|
||||
|
||||
// Battle Weather as enum
|
||||
#define ENUM_WEATHER_NONE 0
|
||||
#define ENUM_WEATHER_RAIN 1
|
||||
#define ENUM_WEATHER_SUN 2
|
||||
#define ENUM_WEATHER_SANDSTORM 3
|
||||
#define ENUM_WEATHER_HAIL 4
|
||||
#define ENUM_WEATHER_NONE 0
|
||||
#define ENUM_WEATHER_RAIN 1
|
||||
#define ENUM_WEATHER_SUN 2
|
||||
#define ENUM_WEATHER_SANDSTORM 3
|
||||
#define ENUM_WEATHER_HAIL 4
|
||||
#define ENUM_WEATHER_SUN_PRIMAL 5
|
||||
#define ENUM_WEATHER_RAIN_PRIMAL 6
|
||||
#define ENUM_WEATHER_STRONG_WINDS 7
|
||||
|
||||
// Move Effects
|
||||
#define MOVE_EFFECT_SLEEP 0x1
|
||||
@ -347,7 +356,8 @@
|
||||
#define MOVE_EFFECT_THROAT_CHOP 0x43
|
||||
#define MOVE_EFFECT_INCINERATE 0x44
|
||||
#define MOVE_EFFECT_BUG_BITE 0x45
|
||||
#define NUM_MOVE_EFFECTS 0x46
|
||||
#define MOVE_EFFECT_RECOIL_HP_25 0x46
|
||||
#define NUM_MOVE_EFFECTS 0x47
|
||||
|
||||
#define MOVE_EFFECT_AFFECTS_USER 0x4000
|
||||
#define MOVE_EFFECT_CERTAIN 0x8000
|
||||
@ -378,5 +388,6 @@
|
||||
#define MOVE_TARGET_FOES_AND_ALLY 0x20
|
||||
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
|
||||
#define MOVE_TARGET_ALLY 0x80
|
||||
#define MOVE_TARGET_ALL_BATTLERS (0x100 | MOVE_TARGET_USER)
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_H
|
||||
|
@ -391,6 +391,10 @@
|
||||
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
|
||||
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
|
||||
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
|
||||
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
|
||||
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
|
||||
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
|
||||
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
@ -458,7 +462,7 @@
|
||||
#define BG_WATER_2 41
|
||||
#define BG_POISON 42
|
||||
#define BG_AEROBLAST 43
|
||||
#define BG_HIGH_SPEED 44 //hurricane, close combat
|
||||
#define BG_HURRICANE 44
|
||||
#define BG_ELECTRIC_TERRAIN 45
|
||||
#define BG_GRASSY_TERRAIN 46
|
||||
#define BG_MISTY_TERRAIN 47
|
||||
@ -492,6 +496,8 @@
|
||||
#define BG_HYPER_BEAM 75
|
||||
#define BG_DYNAMAX_CANNON 76
|
||||
#define BG_AURA_SPHERE 77
|
||||
#define BG_STEEL_BEAM_OPPONENT 78
|
||||
#define BG_STEEL_BEAM_PLAYER 79
|
||||
|
||||
// table ids for general animations (gBattleAnims_General)
|
||||
#define B_ANIM_CASTFORM_CHANGE 0
|
||||
@ -523,6 +529,9 @@
|
||||
#define B_ANIM_SLIDE_OFFSCREEN 26 // for Emergency Exit
|
||||
#define B_ANIM_RESTORE_BG 27 // for Terrain Endings
|
||||
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
|
||||
#define B_ANIM_GULP_MISSILE 29
|
||||
#define B_ANIM_STRONG_WINDS 30
|
||||
#define B_ANIM_PRIMAL_REVERSION 31
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
|
@ -40,6 +40,13 @@
|
||||
#define SPECIES_BURMY 0
|
||||
#define SPECIES_BURMY_SANDY_CLOAK 10013
|
||||
#define SPECIES_BURMY_TRASH_CLOAK 10014
|
||||
#define SPECIES_CRAMORANT 0
|
||||
#define SPECIES_CRAMORANT_GORGING 10015
|
||||
#define SPECIES_CRAMORANT_GULPING 10016
|
||||
#define SPECIES_GRENINJA_BATTLE_BOND 0
|
||||
#define SPECIES_GRENINJA_ASH 10017
|
||||
#define SPECIES_HOOPA 0
|
||||
#define SPECIES_HOOPA_UNBOUND 10018
|
||||
#endif
|
||||
|
||||
// Items with peculiar battle effects.
|
||||
@ -83,19 +90,42 @@
|
||||
// Calculation settings
|
||||
#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
|
||||
#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
|
||||
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
|
||||
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
|
||||
|
||||
// Exp and stat settings
|
||||
#define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching.
|
||||
#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain.
|
||||
#define B_SPLIT_EXP GEN_7 // In Gen6+, all participating mon get full experience.
|
||||
#define B_SCALED_EXP GEN_7 // In Gen5 and Gen7+, experience is weighted by level difference.
|
||||
#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th.
|
||||
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.)
|
||||
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
|
||||
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
|
||||
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
|
||||
#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
|
||||
#define B_BADGE_BOOST GEN_7 // In Gen4+, Gym Badges no longer boost a Pokémon's stats.
|
||||
#define B_MAX_LEVEL_EV_GAINS GEN_7 // In Gen5+, Lv100 Pokémon can obtain Effort Values normally.
|
||||
#define B_RECALCULATE_STATS GEN_7 // In Gen5+, the stats of the Pokémon who participate in battle are recalculated at the end of each battle.
|
||||
|
||||
// Damage settings
|
||||
#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th.
|
||||
#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.)
|
||||
#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
|
||||
#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled.
|
||||
#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
|
||||
#define B_ROUGH_SKIN_DMG GEN_7 // In Gen4+, Rough Skin contact damage is 1/8th of max HP instead of 1/16th. This will also affect Iron Barbs.
|
||||
|
||||
// Type settings
|
||||
#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle.
|
||||
#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed.
|
||||
#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
|
||||
#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||
#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||
|
||||
// Turn count settings
|
||||
#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||
#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
|
||||
#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack.
|
||||
#define B_TAILWIND_TURNS GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
|
||||
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
|
||||
#define B_TAUNT_TURNS GEN_7 // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns.
|
||||
|
||||
// Move data settings
|
||||
#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
|
||||
@ -103,38 +133,39 @@
|
||||
#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
|
||||
#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
|
||||
#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
|
||||
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
|
||||
|
||||
// Move accuracy settings
|
||||
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing.
|
||||
|
||||
// Other move settings
|
||||
#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute.
|
||||
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
|
||||
#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled.
|
||||
#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||
#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
|
||||
#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack.
|
||||
#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
|
||||
#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
|
||||
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
|
||||
#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
|
||||
#define B_SKILL_SWAP GEN_7 // In Gen4+, Skill Swap triggers switch-in abilities after use.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
|
||||
#define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost-type Pokémon can escape even when blocked by abilities such as Shadow Tag.
|
||||
#define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation.
|
||||
#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore.
|
||||
#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
|
||||
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
|
||||
#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities.
|
||||
#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||
|
||||
// Item settings
|
||||
#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn.
|
||||
#define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end.
|
||||
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
|
||||
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
|
||||
// Flag settings
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||
@ -152,21 +183,21 @@
|
||||
#define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end.
|
||||
#define B_SHOW_TARGETS TRUE // If set to TRUE, all available targets, for moves hitting 2 or 3 Pokémon, will be shown before selecting a move.
|
||||
#define B_SHOW_SPLIT_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category split.
|
||||
#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
|
||||
// Critical Capture
|
||||
#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled.
|
||||
#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm.
|
||||
|
||||
// Item Theft Settings
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
// Last Used Ball
|
||||
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
|
||||
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
|
||||
|
||||
// Other
|
||||
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
|
||||
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
|
||||
#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed.
|
||||
#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
|
||||
#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
|
||||
#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
|
||||
|
||||
// Animation Settings
|
||||
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
|
||||
@ -185,8 +216,6 @@
|
||||
#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette.
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette.
|
||||
|
||||
#define B_HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
|
||||
|
@ -236,7 +236,7 @@
|
||||
#define EFFECT_ROUND 230
|
||||
#define EFFECT_BRINE 231
|
||||
#define EFFECT_VENOSHOCK 232
|
||||
#define EFFECT_RETALITATE 233
|
||||
#define EFFECT_RETALIATE 233
|
||||
#define EFFECT_BULLDOZE 234
|
||||
#define EFFECT_FOUL_PLAY 235
|
||||
#define EFFECT_PSYSHOCK 236
|
||||
@ -363,7 +363,19 @@
|
||||
#define EFFECT_DECORATE 357
|
||||
#define EFFECT_SNIPE_SHOT 358
|
||||
#define EFFECT_TRIPLE_HIT 359
|
||||
#define EFFECT_RECOIL_HP_25 360
|
||||
#define EFFECT_STUFF_CHEEKS 361
|
||||
#define EFFECT_GRAV_APPLE 362
|
||||
#define EFFECT_EVASION_UP_HIT 363
|
||||
#define EFFECT_DOUBLE_IRON_BASH 364
|
||||
#define EFFECT_GLITZY_GLOW 365
|
||||
#define EFFECT_BADDY_BAD 366
|
||||
#define EFFECT_SAPPY_SEED 367
|
||||
#define EFFECT_FREEZY_FROST 368
|
||||
#define EFFECT_SPARKLY_SWIRL 369
|
||||
#define EFFECT_PLASMA_FISTS 370
|
||||
#define EFFECT_HYPERSPACE_FURY 371
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 360
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 372
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -38,6 +38,7 @@
|
||||
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
|
||||
#define sABILITY_OVERWRITE gBattleScripting + 0x34
|
||||
#define sSWITCH_CASE gBattleScripting + 0x36
|
||||
#define sBERRY_OVERRIDE gBattleScripting + 0x37
|
||||
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
#define cMISS_TYPE gBattleCommunication + 6
|
||||
@ -184,6 +185,19 @@
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
|
||||
#define VARIOUS_REMOVE_TERRAIN 113
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
|
||||
#define VARIOUS_CONSUME_BERRY 119
|
||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
|
||||
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
|
||||
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
||||
#define VARIOUS_JUMP_IF_SPECIES 123
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -238,5 +238,9 @@
|
||||
#define COMBO_STARTER_THOUSAND_WAVES 82
|
||||
#define COMBO_STARTER_HYPERSPACE_FURY 83
|
||||
#define COMBO_STARTER_SHADOW_BONE 84
|
||||
#define COMBO_STARTER_ELECTRIC_TERRAIN 85
|
||||
#define COMBO_STARTER_MISTY_TERRAIN 86
|
||||
#define COMBO_STARTER_GRASSY_TERRAIN 87
|
||||
#define COMBO_STARTER_PSYCHIC_TERRAIN 88
|
||||
|
||||
#endif // GUARD_CONSTANTS_CONTEST_H
|
||||
|
@ -130,7 +130,7 @@
|
||||
// Gen6 hold effects
|
||||
#define HOLD_EFFECT_FAIRY_POWER 139
|
||||
#define HOLD_EFFECT_MEGA_STONE 140
|
||||
#define HOLD_EFFECT_SAFETY_GOOGLES 141
|
||||
#define HOLD_EFFECT_SAFETY_GOGGLES 141
|
||||
#define HOLD_EFFECT_LUMINOUS_MOSS 142
|
||||
#define HOLD_EFFECT_SNOWBALL 143
|
||||
#define HOLD_EFFECT_WEAKNESS_POLICY 144
|
||||
|
@ -281,32 +281,33 @@
|
||||
#define EV_ITEM_RAISE_LIMIT 100
|
||||
|
||||
// Battle move flags
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_HIGH_CRIT (1 << 6)
|
||||
#define FLAG_RECKLESS_BOOST (1 << 7)
|
||||
#define FLAG_IRON_FIST_BOOST (1 << 8)
|
||||
#define FLAG_SHEER_FORCE_BOOST (1 << 9)
|
||||
#define FLAG_STRONG_JAW_BOOST (1 << 10)
|
||||
#define FLAG_MEGA_LAUNCHER_BOOST (1 << 11)
|
||||
#define FLAG_STAT_STAGES_IGNORED (1 << 12)
|
||||
#define FLAG_DMG_MINIMIZE (1 << 13)
|
||||
#define FLAG_DMG_UNDERGROUND (1 << 14)
|
||||
#define FLAG_DMG_UNDERWATER (1 << 15)
|
||||
#define FLAG_SOUND (1 << 16)
|
||||
#define FLAG_BALLISTIC (1 << 17)
|
||||
#define FLAG_PROTECTION_MOVE (1 << 18)
|
||||
#define FLAG_POWDER (1 << 19)
|
||||
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
|
||||
#define FLAG_DANCE (1 << 21)
|
||||
#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
|
||||
#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_HIGH_CRIT (1 << 6)
|
||||
#define FLAG_RECKLESS_BOOST (1 << 7)
|
||||
#define FLAG_IRON_FIST_BOOST (1 << 8)
|
||||
#define FLAG_SHEER_FORCE_BOOST (1 << 9)
|
||||
#define FLAG_STRONG_JAW_BOOST (1 << 10)
|
||||
#define FLAG_MEGA_LAUNCHER_BOOST (1 << 11)
|
||||
#define FLAG_STAT_STAGES_IGNORED (1 << 12)
|
||||
#define FLAG_DMG_MINIMIZE (1 << 13)
|
||||
#define FLAG_DMG_UNDERGROUND (1 << 14)
|
||||
#define FLAG_DMG_UNDERWATER (1 << 15)
|
||||
#define FLAG_SOUND (1 << 16)
|
||||
#define FLAG_BALLISTIC (1 << 17)
|
||||
#define FLAG_PROTECTION_MOVE (1 << 18)
|
||||
#define FLAG_POWDER (1 << 19)
|
||||
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
|
||||
#define FLAG_DANCE (1 << 21)
|
||||
#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
|
||||
#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
|
||||
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
|
||||
#define FLAG_THAW_USER (1 << 25)
|
||||
#define FLAG_THAW_USER (1 << 25)
|
||||
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
|
||||
|
||||
// Split defines.
|
||||
#define SPLIT_PHYSICAL 0x0
|
||||
@ -336,25 +337,43 @@
|
||||
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
||||
|
||||
// Evolution types
|
||||
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
|
||||
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
|
||||
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 5 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
|
||||
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
|
||||
#define EVO_PRIMAL_REVERSION 0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
|
||||
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 5 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||
#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
|
||||
#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
|
||||
#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
|
||||
#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
|
||||
#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
|
||||
#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
|
||||
#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
|
||||
#define EVO_MOVE 23 // Pokémon levels up, knows specified move
|
||||
#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
|
||||
#define EVO_MAPSEC 25 // Pokémon levels up on specified mapsec
|
||||
#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
|
||||
#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
|
||||
#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
|
||||
#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
|
||||
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
|
||||
#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
|
||||
#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
|
||||
|
||||
#define EVOS_PER_MON 5
|
||||
#define EVOS_PER_MON 10
|
||||
|
||||
// Evolution 'modes,' for GetEvolutionTargetSpecies
|
||||
#define EVO_MODE_NORMAL 0
|
||||
|
@ -4697,6 +4697,7 @@ extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
|
||||
extern const u32 gBattleAnimSpritePal_BrownOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
|
||||
extern const u32 gBattleAnimSpritePal_FlyingDirt[];
|
||||
extern const u32 gBattleAnimSpritePal_Windstorm[];
|
||||
extern const u32 gBattleAnimSpritePal_IcicleSpear[];
|
||||
extern const u32 gBattleAnimSpritePal_Hail[];
|
||||
extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
|
||||
@ -4748,6 +4749,8 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaParticles[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
|
||||
extern const u32 gBattleAnimSpritePal_PrimalParticles[];
|
||||
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
|
||||
@ -4764,6 +4767,8 @@ extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Anchor[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Apple[];
|
||||
extern const u32 gBattleAnimSpritePal_Apple[];
|
||||
@ -4866,6 +4871,8 @@ extern const u32 gBattleAnimSpriteGfx_Obstruct[];
|
||||
extern const u32 gBattleAnimSpritePal_Obstruct[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PoisonColumn[];
|
||||
@ -4926,12 +4933,13 @@ extern const u32 gBattleAnimBgImage_InAir[];
|
||||
extern const u32 gBattleAnimBgImage_Aurora[];
|
||||
extern const u32 gBattleAnimBgImage_Fissure[];
|
||||
extern const u32 gBattleAnimBgImage_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgImage_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_Hurricane[];
|
||||
extern const u32 gBattleAnimBgTilemap_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||
@ -4955,7 +4963,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgPalette_MagmaStorm[];
|
||||
extern const u32 gBattleAnimBgPalette_GigaImpact[];
|
||||
extern const u32 gBattleAnimBgPalette_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgPalette_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
extern const u32 gBattleAnimBgTilemap_Psychic[];
|
||||
@ -4967,7 +4974,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgTilemap_RockWrecker[];
|
||||
extern const u32 gBattleAnimMaskImage_LightBeam[];
|
||||
extern const u32 gBattleAnimMaskPalette_LightBeam[];
|
||||
extern const u32 gBattleAnimMaskTilemap_LightBeam[];
|
||||
@ -5013,9 +5019,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgPalette_GunkShot[];
|
||||
extern const u32 gBattleAnimBgImage_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgPalette_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgImage_HydroCannon[];
|
||||
extern const u32 gBattleAnimBgPalette_HydroCannon[];
|
||||
extern const u32 gBattleAnimBgTilemap_HydroCannon[];
|
||||
@ -5082,7 +5085,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
|
||||
extern const u32 gBattleAnimBgImage_ZMoveMountain[];
|
||||
extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
|
||||
extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
|
||||
|
||||
extern const u32 gBattleAnimSpritePal_SteelBeam[];
|
||||
extern const u32 gBattleAnimBgPalette_SteelBeam[];
|
||||
|
||||
extern const u32 gMetalShineGfx[];
|
||||
extern const u32 gMetalShinePalette[];
|
||||
@ -5199,6 +5203,9 @@ extern const u16 gSlotMachineReelTimePikachu_Pal[];
|
||||
extern const u32 gBattleAnimBgTilemap_Sandstorm[];
|
||||
extern const u32 gBattleAnimBgImage_Sandstorm[];
|
||||
|
||||
extern const u32 gBattleAnimBgTilemap_Windstorm[];
|
||||
extern const u32 gBattleAnimBgImage_Windstorm[];
|
||||
|
||||
// Pokedex Area Screen
|
||||
extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[];
|
||||
extern const u16 gPokedexAreaScreenAreaUnknown_Pal[];
|
||||
|
@ -33,5 +33,6 @@ void ItemUseInBattle_EnigmaBerry(u8);
|
||||
void Task_UseDigEscapeRopeOnField(u8 taskId);
|
||||
u8 CanUseDigOrEscapeRopeOnCurMap(void);
|
||||
u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
|
||||
u32 CanThrowBall(void);
|
||||
|
||||
#endif // GUARD_ITEM_USE_H
|
||||
|
@ -216,7 +216,7 @@ struct BattleMove
|
||||
u8 accuracy;
|
||||
u8 pp;
|
||||
u8 secondaryEffectChance;
|
||||
u8 target;
|
||||
u16 target;
|
||||
s8 priority;
|
||||
u32 flags;
|
||||
u8 split;
|
||||
|
@ -177,10 +177,10 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
|
||||
}
|
||||
|
||||
sBattler_AI = gActiveBattler;
|
||||
// Simulate dmg for all AI moves against all opposing targets
|
||||
// Simulate dmg for all AI moves against all other targets
|
||||
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||||
{
|
||||
if (GET_BATTLER_SIDE2(sBattler_AI) == GET_BATTLER_SIDE2(gBattlerTarget))
|
||||
if (sBattler_AI == gBattlerTarget)
|
||||
continue;
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
@ -209,7 +209,11 @@ u8 BattleAI_ChooseMoveOrAction(void)
|
||||
ret = ChooseMoveOrAction_Singles();
|
||||
else
|
||||
ret = ChooseMoveOrAction_Doubles();
|
||||
|
||||
|
||||
// Clear protect structures, some flags may be set during AI calcs
|
||||
// e.g. pranksterElevated from GetMovePriority
|
||||
memset(&gProtectStructs[gActiveBattler], 0, sizeof(struct ProtectStruct));
|
||||
|
||||
gCurrentMove = savedCurrentMove;
|
||||
return ret;
|
||||
}
|
||||
@ -262,8 +266,10 @@ static u8 ChooseMoveOrAction_Singles(void)
|
||||
AI_THINKING_STRUCT->movesetIndex = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++) {
|
||||
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i];
|
||||
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][i];
|
||||
}
|
||||
|
||||
// Check special AI actions.
|
||||
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
|
||||
@ -428,8 +434,10 @@ static u8 ChooseMoveOrAction_Doubles(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
for (j = 0; j < MAX_MON_MOVES; j++) {
|
||||
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
|
||||
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -512,16 +520,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
// move data
|
||||
u8 atkPriority = GetMovePriority(battlerAtk, move);
|
||||
u16 moveEffect = gBattleMoves[move].effect;
|
||||
u8 moveType = gBattleMoves[move].type;
|
||||
u8 moveTarget = gBattleMoves[move].target;
|
||||
s32 moveType;
|
||||
u16 moveTarget = gBattleMoves[move].target;
|
||||
u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move);
|
||||
u8 effectiveness = AI_GetMoveEffectiveness(move, battlerAtk, battlerDef);
|
||||
bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk);
|
||||
u32 i;
|
||||
u16 predictedMove = gLastMoves[battlerDef]; // TODO better move prediction
|
||||
|
||||
SetTypeBeforeUsingMove(move, battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
if (IsTargetingPartner(battlerAtk, battlerDef))
|
||||
return score;
|
||||
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
// check non-user target
|
||||
if (!(gBattleMoves[move].target & MOVE_TARGET_USER))
|
||||
@ -748,7 +761,34 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(battlerAtk, move))
|
||||
return 0; // Can't even select heal blocked move
|
||||
// primal weather check
|
||||
//TODO
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (gBattleWeather & WEATHER_PRIMAL_ANY)
|
||||
{
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
case MOVE_RAIN_DANCE:
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SANDSTORM:
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
}
|
||||
|
||||
if (!IS_MOVE_STATUS(move))
|
||||
{
|
||||
if (gBattleWeather & WEATHER_SUN_PRIMAL)
|
||||
{
|
||||
if (moveType == TYPE_WATER)
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_RAIN_PRIMAL)
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check move effects
|
||||
switch (moveEffect)
|
||||
@ -792,21 +832,17 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_DEFENSE_UP_2:
|
||||
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
|
||||
score -= 10;
|
||||
case EFFECT_STUFF_CHEEKS:
|
||||
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
|
||||
return 0; // cannot even select
|
||||
//fallthrough
|
||||
case EFFECT_DEFENSE_UP:
|
||||
case EFFECT_DEFENSE_UP_2:
|
||||
case EFFECT_DEFENSE_UP_3:
|
||||
case EFFECT_DEFENSE_CURL:
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_SPEED_UP:
|
||||
case EFFECT_SPEED_UP_2:
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_SPECIAL_ATTACK_UP:
|
||||
case EFFECT_SPECIAL_ATTACK_UP_2:
|
||||
case EFFECT_SPECIAL_ATTACK_UP_3:
|
||||
@ -1494,7 +1530,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_RECYCLE:
|
||||
if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0)
|
||||
if (GetUsedHeldItem(battlerAtk) == 0 || gBattleMons[battlerAtk].item != 0)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_IMPRISON:
|
||||
@ -1915,7 +1951,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_BELCH:
|
||||
if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES)
|
||||
if (ItemId_GetPocket(GetUsedHeldItem(battlerAtk)) != POCKET_BERRIES)
|
||||
score -= 10; // attacker has not consumed a berry
|
||||
break;
|
||||
case EFFECT_YAWN:
|
||||
@ -2434,13 +2470,32 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
switch (AI_GetMoveEffectiveness(move, battlerAtk, battlerDef))
|
||||
{
|
||||
case AI_EFFECTIVENESS_x4:
|
||||
score += 4;
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& gBattleWeather & WEATHER_STRONG_WINDS
|
||||
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING))
|
||||
{
|
||||
if (AI_RandLessThan(176)) //Consider it supereffective instead of hypereffective.
|
||||
score += 2;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
else
|
||||
score += 4;
|
||||
break;
|
||||
case AI_EFFECTIVENESS_x2:
|
||||
if (AI_RandLessThan(176))
|
||||
score += 2;
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& gBattleWeather & WEATHER_STRONG_WINDS
|
||||
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING))
|
||||
{
|
||||
break; // Don't increase score, consider it neutral.
|
||||
}
|
||||
else
|
||||
score++;
|
||||
{
|
||||
if (AI_RandLessThan(176))
|
||||
score += 2;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2463,7 +2518,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
// move data
|
||||
u8 moveType = gBattleMoves[move].type;
|
||||
u16 effect = gBattleMoves[move].effect;
|
||||
u8 target = gBattleMoves[move].target;
|
||||
u16 target = gBattleMoves[move].target;
|
||||
// ally data
|
||||
u8 battlerAtkPartner = AI_DATA->battlerAtkPartner;
|
||||
u16 atkPartnerAbility = AI_DATA->atkPartnerAbility;
|
||||
@ -2472,7 +2527,10 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
bool32 attackerHasBadAbility = (GetAbilityRating(AI_DATA->atkAbility) < 0);
|
||||
bool32 partnerHasBadAbility = (GetAbilityRating(atkPartnerAbility) < 0);
|
||||
u16 predictedMove = gLastMoves[battlerDef]; //for now
|
||||
|
||||
|
||||
SetTypeBeforeUsingMove(move, battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
// check what effect partner is using
|
||||
if (AI_DATA->partnerMove != 0)
|
||||
{
|
||||
@ -3277,7 +3335,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case EFFECT_TRAP:
|
||||
case EFFECT_MEAN_LOOK:
|
||||
if (HasMoveEffect(battlerDef, EFFECT_RAPID_SPIN)
|
||||
|| IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)
|
||||
|| (B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
|
||||
|| gBattleMons[battlerDef].status2 & STATUS2_WRAPPED)
|
||||
{
|
||||
break; // in this case its a bad attacking move
|
||||
@ -3309,6 +3367,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case EFFECT_PARALYZE:
|
||||
IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score);
|
||||
break;
|
||||
case EFFECT_GRAV_APPLE:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
||||
score += 2;
|
||||
// fall through
|
||||
case EFFECT_ATTACK_DOWN_HIT:
|
||||
case EFFECT_DEFENSE_DOWN_HIT:
|
||||
case EFFECT_SPECIAL_ATTACK_DOWN_HIT:
|
||||
@ -4035,9 +4097,9 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score += 3;
|
||||
break;
|
||||
case EFFECT_RECYCLE:
|
||||
if (gBattleStruct->usedHeldItems[battlerAtk] != ITEM_NONE)
|
||||
if (GetUsedHeldItem(battlerAtk) != ITEM_NONE)
|
||||
score++;
|
||||
if (IsRecycleEncouragedItem(gBattleStruct->usedHeldItems[battlerAtk]))
|
||||
if (IsRecycleEncouragedItem(GetUsedHeldItem(battlerAtk)))
|
||||
score++;
|
||||
break;
|
||||
case EFFECT_BRICK_BREAK:
|
||||
@ -4751,7 +4813,10 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
{
|
||||
u16 effect = gBattleMoves[move].effect;
|
||||
u8 moveType = gBattleMoves[move].type;
|
||||
|
||||
|
||||
SetTypeBeforeUsingMove(move, battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
if (IsTargetingPartner(battlerAtk, battlerDef))
|
||||
{
|
||||
if ((effect == EFFECT_HEAL_PULSE || effect == EFFECT_HIT_ENEMY_HEAL_ALLY)
|
||||
|
@ -643,7 +643,7 @@ bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect)
|
||||
{
|
||||
if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
@ -1448,7 +1448,7 @@ bool32 ShouldSetSandstorm(u8 battler, u16 ability, u16 holdEffect)
|
||||
|| ability == ABILITY_SAND_FORCE
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| ability == ABILITY_MAGIC_GUARD
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_ROCK)
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_STEEL)
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_GROUND)
|
||||
@ -1473,7 +1473,7 @@ bool32 ShouldSetHail(u8 battler, u16 ability, u16 holdEffect)
|
||||
|| ability == ABILITY_SLUSH_RUSH
|
||||
|| ability == ABILITY_MAGIC_GUARD
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_ICE)
|
||||
|| HasMove(battler, MOVE_BLIZZARD)
|
||||
|| HasMoveEffect(battler, EFFECT_AURORA_VEIL)
|
||||
@ -2273,7 +2273,7 @@ static u32 GetWeatherDamage(u8 battlerId)
|
||||
{
|
||||
if (BattlerAffectedBySandstorm(battlerId, ability)
|
||||
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
damage = gBattleMons[battlerId].maxHP / 16;
|
||||
if (damage == 0)
|
||||
@ -2284,7 +2284,7 @@ static u32 GetWeatherDamage(u8 battlerId)
|
||||
{
|
||||
if (BattlerAffectedByHail(battlerId, ability)
|
||||
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
damage = gBattleMons[battlerId].maxHP / 16;
|
||||
if (damage == 0)
|
||||
|
@ -1564,6 +1564,10 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
|
||||
{gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
@ -2011,6 +2015,10 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
|
||||
};
|
||||
|
||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
@ -2048,9 +2056,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
|
||||
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
|
||||
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||
@ -2060,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
|
||||
[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
|
||||
[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
|
||||
[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed},
|
||||
[BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
|
||||
[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
|
||||
[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
|
||||
[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},
|
||||
@ -2094,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
|
||||
[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
|
||||
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
|
||||
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
|
||||
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
|
||||
};
|
||||
|
||||
static void (* const sScriptCmdTable[])(void) =
|
||||
@ -2213,6 +2223,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
|
||||
case B_ANIM_DOOM_DESIRE_HIT:
|
||||
case B_ANIM_WISH_HEAL:
|
||||
case B_ANIM_MEGA_EVOLUTION:
|
||||
case B_ANIM_GULP_MISSILE:
|
||||
hideHpBoxes = TRUE;
|
||||
break;
|
||||
default:
|
||||
|
@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
|
||||
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
|
||||
task->func = AnimTask_CompressTargetStep;
|
||||
}
|
||||
|
||||
const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_STEEL_BEAM,
|
||||
.paletteTag = ANIM_TAG_STEEL_BEAM,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = gSolarbeamBigOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamBigOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_STEEL_BEAM,
|
||||
.paletteTag = ANIM_TAG_STEEL_BEAM,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = gSolarbeamSmallOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamSmallOrb,
|
||||
};
|
||||
|
||||
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
|
||||
{
|
||||
if (--gTasks[taskId].data[0] == -1)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
gTasks[taskId].data[0] = 6;
|
||||
gBattleAnimArgs[0] = 15;
|
||||
gBattleAnimArgs[1] = 0;
|
||||
gBattleAnimArgs[2] = 80;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[1] == 15)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/weather.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
|
||||
|
||||
@ -1219,6 +1220,61 @@ const struct SpriteTemplate gMegaSymbolSpriteTemplate =
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_STONE,
|
||||
.paletteTag = ANIM_TAG_ALPHA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_STONE,
|
||||
.paletteTag = ANIM_TAG_OMEGA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
|
||||
.anims = gPowerAbsorptionOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
|
||||
.callback = AnimPowerAbsorptionOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
void AnimBlackSmoke(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
@ -5471,10 +5527,12 @@ static void AnimRecycle_Step(struct Sprite *sprite)
|
||||
|
||||
void AnimTask_GetWeather(u8 taskId)
|
||||
{
|
||||
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA;
|
||||
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
|
||||
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "constants/battle_anim.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "random.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
|
||||
extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
|
||||
|
||||
@ -30,7 +32,7 @@ static void AnimUnusedFlashingLight_Step(struct Sprite *);
|
||||
static void AnimSkyAttackBird(struct Sprite *);
|
||||
static void AnimSkyAttackBird_Step(struct Sprite *);
|
||||
static void AnimTask_AnimateGustTornadoPalette_Step(u8);
|
||||
|
||||
static void AnimTask_LoadWindstormBackground_Step(u8 taskId);
|
||||
|
||||
const struct SpriteTemplate gEllipticalGustSpriteTemplate =
|
||||
{
|
||||
@ -1231,3 +1233,99 @@ static void AnimTask_SetAttackerVisibility(u8 taskId)
|
||||
}
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_LoadWindstormBackground(u8 taskId)
|
||||
{
|
||||
int var0;
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
var0 = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||||
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Windstorm, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Windstorm, 0);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_Windstorm, animBg.paletteId * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
|
||||
gTasks[taskId].data[0] = var0;
|
||||
gTasks[taskId].func = AnimTask_LoadWindstormBackground_Step;
|
||||
}
|
||||
|
||||
static void AnimTask_LoadWindstormBackground_Step(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
gBattle_BG1_X += -6;
|
||||
else
|
||||
gBattle_BG1_X += 6;
|
||||
|
||||
gBattle_BG1_Y += -1;
|
||||
|
||||
switch (gTasks[taskId].data[12])
|
||||
{
|
||||
case 0:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
gTasks[taskId].data[11]++;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 7)
|
||||
{
|
||||
gTasks[taskId].data[12]++;
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++gTasks[taskId].data[11] == 101)
|
||||
{
|
||||
gTasks[taskId].data[11] = 7;
|
||||
gTasks[taskId].data[12]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
gTasks[taskId].data[11]--;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 0)
|
||||
{
|
||||
gTasks[taskId].data[12]++;
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
ClearBattleAnimBg(animBg.bgId);
|
||||
gTasks[taskId].data[12]++;
|
||||
break;
|
||||
case 4:
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -93,6 +94,40 @@ const struct SpriteTemplate gPowerTrickSpriteTemplate =
|
||||
|
||||
|
||||
//// GEN 5
|
||||
//shell smash
|
||||
const struct SpriteTemplate gShellSmashLeftShellSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.paletteTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_Bite,
|
||||
.callback = AnimBite
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gShellSmashRightShellSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SHELL_LEFT,
|
||||
.paletteTag = ANIM_TAG_SHELL_LEFT,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_Bite,
|
||||
.callback = AnimBite
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gShellSmashPurpleRocksSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimRockFragment
|
||||
};
|
||||
|
||||
//wide guard
|
||||
const struct SpriteTemplate gWideGuardBlueConversionTemplate =
|
||||
{
|
||||
@ -5020,3 +5055,12 @@ void AnimTask_TechnoBlast(u8 taskId)
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_PrimalReversion(u8 taskId)
|
||||
{
|
||||
if (ItemId_GetId(gBattleMons[gBattleAnimAttacker].item) == ITEM_RED_ORB)
|
||||
gBattleAnimArgs[0] = ItemId_GetId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
static void AnimRockFragment(struct Sprite *);
|
||||
static void AnimTask_Rollout_Step(u8 taskId);
|
||||
static void AnimRolloutParticle(struct Sprite *);
|
||||
static void AnimRockTomb(struct Sprite *);
|
||||
@ -43,7 +42,7 @@ static const union AnimCmd sAnim_FlyingRock_2[] =
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sAnims_FlyingRock[] =
|
||||
const union AnimCmd *const gAnims_FlyingRock[] =
|
||||
{
|
||||
sAnim_FlyingRock_0,
|
||||
sAnim_FlyingRock_1,
|
||||
@ -55,7 +54,7 @@ const struct SpriteTemplate gFallingRockSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = sAnims_FlyingRock,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimFallingRock,
|
||||
@ -66,7 +65,7 @@ const struct SpriteTemplate gRockFragmentSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = sAnims_FlyingRock,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimRockFragment,
|
||||
@ -430,7 +429,7 @@ void AnimFallingRock_Step(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
|
||||
static void AnimRockFragment(struct Sprite *sprite)
|
||||
void AnimRockFragment(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
||||
AnimateSprite(sprite);
|
||||
|
@ -249,7 +249,8 @@ static void HandleInputChooseAction(void)
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
|
||||
TryHideLastUsedBall();
|
||||
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
@ -336,6 +337,15 @@ static void HandleInputChooseAction(void)
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
else if (JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
TryHideLastUsedBall();
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_THROW_BALL, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void UnusedEndBounceEffect(void)
|
||||
@ -372,6 +382,7 @@ static void HandleInputChooseTarget(void)
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||||
TryHideLastUsedBall();
|
||||
HideMegaTriggerSprite();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
@ -485,6 +496,19 @@ static void HandleInputChooseTarget(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void HideAllTargets(void)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[i]].callback = SpriteCb_HideAsMoveTarget;
|
||||
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HideShownTargets(void)
|
||||
{
|
||||
s32 i;
|
||||
@ -498,6 +522,34 @@ static void HideShownTargets(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleInputShowEntireFieldTargets(void)
|
||||
{
|
||||
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||||
gPlayerDpadHoldFrames++;
|
||||
else
|
||||
gPlayerDpadHoldFrames = 0;
|
||||
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HideAllTargets();
|
||||
if (gBattleStruct->mega.playerSelect)
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HideAllTargets();
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleInputShowTargets(void)
|
||||
{
|
||||
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||||
@ -514,6 +566,7 @@ static void HandleInputShowTargets(void)
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
TryHideLastUsedBall();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
||||
@ -537,7 +590,7 @@ static void TryShowAsTarget(u32 battlerId)
|
||||
|
||||
static void HandleInputChooseMove(void)
|
||||
{
|
||||
u8 moveTarget;
|
||||
u16 moveTarget;
|
||||
u32 canSelectTarget = 0;
|
||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
|
||||
|
||||
@ -589,27 +642,40 @@ static void HandleInputChooseMove(void)
|
||||
}
|
||||
|
||||
// Show all available targets for multi-target moves
|
||||
if (B_SHOW_TARGETS && moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
||||
if (B_SHOW_TARGETS)
|
||||
{
|
||||
TryShowAsTarget(gMultiUsePlayerCursor);
|
||||
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
||||
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
||||
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
|
||||
canSelectTarget = 2;
|
||||
if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS)
|
||||
{
|
||||
u32 i = 0;
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
TryShowAsTarget(i);
|
||||
|
||||
canSelectTarget = 3;
|
||||
}
|
||||
else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
||||
{
|
||||
TryShowAsTarget(gMultiUsePlayerCursor);
|
||||
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
||||
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
||||
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
|
||||
canSelectTarget = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canSelectTarget == 0)
|
||||
|
||||
switch (canSelectTarget)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
if (gBattleStruct->mega.playerSelect)
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
TryHideLastUsedBall();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (canSelectTarget == 1)
|
||||
{
|
||||
break;
|
||||
case 1:
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
|
||||
|
||||
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
|
||||
@ -620,10 +686,13 @@ static void HandleInputChooseMove(void)
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
case 2:
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowTargets;
|
||||
break;
|
||||
case 3: // Entire field
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowEntireFieldTargets;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||||
@ -2696,6 +2765,7 @@ static void PlayerHandleChooseAction(void)
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
TryRestoreLastUsedBall();
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
|
@ -97,6 +97,7 @@ enum
|
||||
LIST_ITEM_STATUS1,
|
||||
LIST_ITEM_STATUS2,
|
||||
LIST_ITEM_STATUS3,
|
||||
LIST_ITEM_STATUS4,
|
||||
LIST_ITEM_SIDE_STATUS,
|
||||
LIST_ITEM_AI,
|
||||
LIST_ITEM_AI_MOVES_PTS,
|
||||
@ -164,6 +165,7 @@ static const u8 sText_StatStages[] = _("Stat Stages");
|
||||
static const u8 sText_Status1[] = _("Status1");
|
||||
static const u8 sText_Status2[] = _("Status2");
|
||||
static const u8 sText_Status3[] = _("Status3");
|
||||
static const u8 sText_Status4[] = _("Status4");
|
||||
static const u8 sText_HeldItem[] = _("Held Item");
|
||||
static const u8 sText_SideStatus[] = _("Side Status");
|
||||
static const u8 sText_MaxHp[] = _("HP Max");
|
||||
@ -207,6 +209,8 @@ static const u8 sText_GastroAcid[] = _("Gastro Acid");
|
||||
static const u8 sText_SmackDown[] = _("Smacked Down");
|
||||
static const u8 sText_MiracleEye[] = _("Miracle Eye");
|
||||
static const u8 sText_AquaRing[] = _("Aqua Ring");
|
||||
static const u8 sText_LaserFocus[] = _("Laser Focused");
|
||||
static const u8 sText_Electrified[] = _("Electrified");
|
||||
static const u8 sText_AuroraVeil[] = _("Aurora Veil");
|
||||
static const u8 sText_LuckyChant[] = _("Lucky Chant");
|
||||
static const u8 sText_Tailwind[] = _("Tailwind");
|
||||
@ -228,7 +232,7 @@ static const u8 sText_InDoubles[] = _("In Doubles");
|
||||
static const u8 sText_HpAware[] = _("HP aware");
|
||||
static const u8 sText_Unknown[] = _("Unknown");
|
||||
static const u8 sText_InLove[] = _("In Love");
|
||||
static const u8 sText_AIMovePts[] = _("AI Move Pts");
|
||||
static const u8 sText_AIMovePts[] = _("AI Pts/Dmg");
|
||||
static const u8 sText_AiKnowledge[] = _("AI Info");
|
||||
static const u8 sText_EffectOverride[] = _("Effect Override");
|
||||
|
||||
@ -295,6 +299,13 @@ static const struct BitfieldInfo sStatus3Bitfield[] =
|
||||
// Magnet Rise 1, 26,
|
||||
// Heal Block 1, 27,
|
||||
{/*Aqua Ring*/ 1, 28},
|
||||
{/*Laser Focus*/ 1, 29},
|
||||
// Power Trick 1, 30,
|
||||
};
|
||||
|
||||
static const struct BitfieldInfo sStatus4Bitfield[] =
|
||||
{
|
||||
{/*Electrified*/ 1, 0,}
|
||||
};
|
||||
|
||||
static const struct BitfieldInfo sAIBitfield[] =
|
||||
@ -324,6 +335,7 @@ static const struct ListMenuItem sMainListItems[] =
|
||||
{sText_Status1, LIST_ITEM_STATUS1},
|
||||
{sText_Status2, LIST_ITEM_STATUS2},
|
||||
{sText_Status3, LIST_ITEM_STATUS3},
|
||||
{sText_Status4, LIST_ITEM_STATUS4},
|
||||
{sText_SideStatus, LIST_ITEM_SIDE_STATUS},
|
||||
{sText_AI, LIST_ITEM_AI},
|
||||
{sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS},
|
||||
@ -408,6 +420,12 @@ static const struct ListMenuItem sStatus3ListItems[] =
|
||||
{sText_SmackDown, 8},
|
||||
{sText_MiracleEye, 9},
|
||||
{sText_AquaRing, 10},
|
||||
{sText_LaserFocus, 11},
|
||||
};
|
||||
|
||||
static const struct ListMenuItem sStatus4ListItems[] =
|
||||
{
|
||||
{sText_Electrified, 0},
|
||||
};
|
||||
|
||||
static const struct ListMenuItem sSideStatusListItems[] =
|
||||
@ -541,7 +559,7 @@ static const struct BgTemplate sBgTemplates[] =
|
||||
},
|
||||
{
|
||||
.bg = 1,
|
||||
.charBaseIndex = 10,
|
||||
.charBaseIndex = 2,
|
||||
.mapBaseIndex = 20,
|
||||
.screenSize = 0,
|
||||
.paletteMode = 0,
|
||||
@ -713,6 +731,12 @@ static void PutMovesPointsText(struct BattleDebugMenu *data)
|
||||
gBattleStruct->aiFinalScore[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
|
||||
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
||||
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 83 + count * 54, i * 15, 0, NULL);
|
||||
|
||||
ConvertIntToDecimalStringN(text,
|
||||
gBattleStruct->aiSimulatedDamage[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
|
||||
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
||||
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 110 + count * 54, i * 15, 0, NULL);
|
||||
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@ -780,7 +804,7 @@ static void Task_ShowAiPoints(u8 taskId)
|
||||
break;
|
||||
// Put text
|
||||
case 1:
|
||||
winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200);
|
||||
winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
|
||||
data->aiMovesWindowId = AddWindow(&winTemplate);
|
||||
PutWindowTilemap(data->aiMovesWindowId);
|
||||
PutMovesPointsText(data);
|
||||
@ -1176,6 +1200,11 @@ static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
|
||||
itemsCount = ARRAY_COUNT(sStatus3ListItems);
|
||||
data->bitfield = sStatus3Bitfield;
|
||||
break;
|
||||
case LIST_ITEM_STATUS4:
|
||||
listTemplate.items = sStatus4ListItems;
|
||||
itemsCount = ARRAY_COUNT(sStatus4ListItems);
|
||||
data->bitfield = sStatus4Bitfield;
|
||||
break;
|
||||
case LIST_ITEM_AI:
|
||||
listTemplate.items = sAIListItems;
|
||||
itemsCount = ARRAY_COUNT(sAIListItems);
|
||||
@ -1734,6 +1763,11 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gStatuses3[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||||
goto CASE_ITEM_STATUS;
|
||||
case LIST_ITEM_STATUS4:
|
||||
data->modifyArrows.modifiedValPtr = &gStatuses4[data->battlerId];
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gStatuses4[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||||
goto CASE_ITEM_STATUS;
|
||||
case LIST_ITEM_AI:
|
||||
data->modifyArrows.modifiedValPtr = &gBattleResources->ai->aiFlags;
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gBattleResources->ai->aiFlags, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
@ -1951,7 +1985,7 @@ static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb");
|
||||
static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery");
|
||||
static const u8 sText_HoldEffectFairyPower[] = _("Fairy Power");
|
||||
static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone");
|
||||
static const u8 sText_HoldEffectSafetyGoogles[] = _("Safety Googles");
|
||||
static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
|
||||
static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
|
||||
static const u8 sText_HoldEffectSnowball[] = _("Snowball");
|
||||
static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
|
||||
@ -2091,7 +2125,7 @@ static const u8 *const sHoldEffectNames[] =
|
||||
[HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery,
|
||||
[HOLD_EFFECT_FAIRY_POWER] = sText_HoldEffectFairyPower,
|
||||
[HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone,
|
||||
[HOLD_EFFECT_SAFETY_GOOGLES] = sText_HoldEffectSafetyGoogles,
|
||||
[HOLD_EFFECT_SAFETY_GOGGLES] = sText_HoldEffectSafetyGoggles,
|
||||
[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
|
||||
[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
|
||||
[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,
|
||||
|
@ -27,6 +27,10 @@
|
||||
#include "constants/battle_config.h"
|
||||
#include "data.h"
|
||||
#include "pokemon_summary_screen.h"
|
||||
#include "item_icon.h"
|
||||
#include "item_use.h"
|
||||
#include "item.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
enum
|
||||
{ // Corresponds to gHealthboxElementsGfxTable (and the tables after it) in graphics.c
|
||||
@ -196,6 +200,9 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
static void SpriteCb_AbilityPopUp(struct Sprite *sprite);
|
||||
static void Task_FreeAbilityPopUpGfx(u8 taskId);
|
||||
|
||||
static void SpriteCB_LastUsedBall(struct Sprite *sprite);
|
||||
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite);
|
||||
|
||||
// const rom data
|
||||
static const struct OamData sUnknown_0832C138 =
|
||||
{
|
||||
@ -665,6 +672,28 @@ static const struct SpritePalette sSpritePalette_MegaIndicator =
|
||||
sMegaIndicatorPal, TAG_MEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const u8 sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
|
||||
static const u16 sAlphaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/alpha_indicator.gbapal");
|
||||
static const u8 sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
|
||||
static const u16 sOmegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/omega_indicator.gbapal");
|
||||
|
||||
static const struct SpriteSheet sSpriteSheet_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorGfx, sizeof(sAlphaIndicatorGfx), TAG_ALPHA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorPal, TAG_ALPHA_INDICATOR_PAL
|
||||
};
|
||||
static const struct SpriteSheet sSpriteSheet_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorGfx, sizeof(sOmegaIndicatorGfx), TAG_OMEGA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorPal, TAG_OMEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_MegaIndicator =
|
||||
{
|
||||
.y = 0,
|
||||
@ -693,6 +722,28 @@ static const struct SpriteTemplate sSpriteTemplate_MegaIndicator =
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_AlphaIndicator =
|
||||
{
|
||||
.tileTag = TAG_ALPHA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_ALPHA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_OmegaIndicator =
|
||||
{
|
||||
.tileTag = TAG_OMEGA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_OMEGA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
|
||||
// code
|
||||
|
||||
@ -723,6 +774,12 @@ u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId)
|
||||
return gSprites[spriteId].hOther_IndicatorSpriteId;
|
||||
}
|
||||
|
||||
static void InitLastUsedBallAssets(void)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
{
|
||||
s16 data6 = 0;
|
||||
@ -805,13 +862,17 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
healthBarSpritePtr->hBar_Data6 = data6;
|
||||
healthBarSpritePtr->invisible = TRUE;
|
||||
|
||||
// Create mega indicator sprite if is a mega evolved mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
// Create mega indicator sprite if is a mega evolved or a primal reverted mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
megaIndicatorSpriteId = CreateMegaIndicatorSprite(battlerId, 0);
|
||||
gSprites[megaIndicatorSpriteId].invisible = TRUE;
|
||||
}
|
||||
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
|
||||
return healthboxLeftSpriteId;
|
||||
}
|
||||
|
||||
@ -910,7 +971,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
|
||||
gSprites[healthboxSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE;
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
u8 spriteId = GetMegaIndicatorSpriteId(healthboxSpriteId);
|
||||
if (spriteId != 0xFF)
|
||||
@ -978,7 +1040,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority, bool32 hideHPBoxes)
|
||||
if (indicatorSpriteId != 0xFF)
|
||||
gSprites[indicatorSpriteId].oam.priority = priority;
|
||||
|
||||
#if B_HIDE_HEALTHBOXES_DURING_ANIMS
|
||||
#if B_HIDE_HEALTHBOX_IN_ANIMS
|
||||
if (hideHPBoxes && IsBattlerAlive(i))
|
||||
TryToggleHealboxVisibility(priority, healthboxLeftSpriteId, healthboxRightSpriteId, healthbarSpriteId, indicatorSpriteId);
|
||||
#endif
|
||||
@ -1033,10 +1095,12 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
u8 *objVram;
|
||||
u8 battler = gSprites[healthboxSpriteId].hMain_Battler;
|
||||
|
||||
// Don't print Lv char if mon is mega evolved.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
// Don't print Lv char if mon is mega evolved or primal reverted.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
{
|
||||
objVram = ConvertIntToDecimalStringN(text, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
xPos = 5 * (3 - (objVram - (text + 2))) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1044,6 +1108,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
text[1] = CHAR_LV_2;
|
||||
|
||||
objVram = ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
xPos = 5 * (3 - (objVram - (text + 2)));
|
||||
}
|
||||
|
||||
xPos = 5 * (3 - (objVram - (text + 2)));
|
||||
@ -1491,18 +1556,12 @@ void DestroyMegaTriggerSprite(void)
|
||||
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
||||
}
|
||||
|
||||
static const s8 sIndicatorPosSingles[][2] =
|
||||
static const s8 sIndicatorPositions[][2] =
|
||||
{
|
||||
[B_POSITION_PLAYER_LEFT] = {53, -8},
|
||||
[B_POSITION_OPPONENT_LEFT] = {45, -8},
|
||||
};
|
||||
|
||||
static const s8 sIndicatorPosDoubles[][2] =
|
||||
{
|
||||
[B_POSITION_PLAYER_LEFT] = {53, -8},
|
||||
[B_POSITION_OPPONENT_LEFT] = {45, -8},
|
||||
[B_POSITION_PLAYER_RIGHT] = {53, -8},
|
||||
[B_POSITION_OPPONENT_RIGHT] = {45, -8},
|
||||
[B_POSITION_PLAYER_LEFT] = {52, -9},
|
||||
[B_POSITION_OPPONENT_LEFT] = {44, -9},
|
||||
[B_POSITION_PLAYER_RIGHT] = {52, -9},
|
||||
[B_POSITION_OPPONENT_RIGHT] = {44, -9},
|
||||
};
|
||||
|
||||
u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
@ -1510,24 +1569,49 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
u32 spriteId, position;
|
||||
s16 x, y;
|
||||
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_OmegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_OmegaIndicator);
|
||||
}
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_AlphaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_AlphaIndicator);
|
||||
}
|
||||
}
|
||||
|
||||
position = GetBattlerPosition(battlerId);
|
||||
GetBattlerHealthboxCoords(battlerId, &x, &y);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
x += sIndicatorPosDoubles[position][0];
|
||||
y += sIndicatorPosDoubles[position][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
x += sIndicatorPosSingles[position][0];
|
||||
y += sIndicatorPosSingles[position][1];
|
||||
}
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
|
||||
x += sIndicatorPositions[position][0];
|
||||
y += sIndicatorPositions[position][1];
|
||||
|
||||
if (gBattleMons[battlerId].level >= 100)
|
||||
x -= 4;
|
||||
else if (gBattleMons[battlerId].level < 10)
|
||||
x += 5;
|
||||
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_OmegaIndicator, x, y, 0);
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_AlphaIndicator, x, y, 0);
|
||||
}
|
||||
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
gSprites[spriteId].tBattler = battlerId;
|
||||
return spriteId;
|
||||
}
|
||||
@ -3054,8 +3138,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
gSprites[spriteId2].tRightToLeft = FALSE;
|
||||
}
|
||||
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
|
||||
gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;
|
||||
|
||||
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
|
||||
gTasks[taskId].tSpriteId1 = spriteId1;
|
||||
@ -3073,6 +3157,16 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
|
||||
}
|
||||
|
||||
void UpdateAbilityPopup(u8 battlerId)
|
||||
{
|
||||
u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
|
||||
u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
|
||||
u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
|
||||
|
||||
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
|
||||
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
|
||||
}
|
||||
|
||||
#define FRAMES_TO_WAIT 48
|
||||
|
||||
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
|
||||
@ -3128,3 +3222,200 @@ static void Task_FreeAbilityPopUpGfx(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
// last used ball
|
||||
#define LAST_BALL_WINDOW_TAG 0xD721
|
||||
|
||||
static const struct OamData sOamData_LastUsedBall =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = 0,
|
||||
.objMode = 0,
|
||||
.mosaic = 0,
|
||||
.bpp = 0,
|
||||
.shape = SPRITE_SHAPE(32x32),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(32x32),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_LastUsedBallWindow =
|
||||
{
|
||||
.tileTag = LAST_BALL_WINDOW_TAG,
|
||||
.paletteTag = ABILITY_POP_UP_TAG,
|
||||
.oam = &sOamData_LastUsedBall,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_LastUsedBallWin
|
||||
};
|
||||
|
||||
#if B_LAST_USED_BALL_BUTTON == R_BUTTON
|
||||
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
|
||||
#else
|
||||
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
|
||||
#endif
|
||||
static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
|
||||
{
|
||||
sLastUsedBallWindowGfx, sizeof(sLastUsedBallWindowGfx), LAST_BALL_WINDOW_TAG
|
||||
};
|
||||
|
||||
#define LAST_USED_BALL_X_F 15
|
||||
#define LAST_USED_BALL_X_0 -15
|
||||
#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
|
||||
|
||||
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
|
||||
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
|
||||
#define LAST_USED_WIN_Y (LAST_USED_BALL_Y - 8)
|
||||
|
||||
#define sHide data[0]
|
||||
|
||||
bool32 CanThrowLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == FALSE
|
||||
return FALSE;
|
||||
#else
|
||||
return (!(CanThrowBall() != 0
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
|| !CheckBagHasItem(gLastThrownBall, 1)));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void TryAddLastUsedBallItemSprites(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gLastThrownBall == 0
|
||||
|| (gLastThrownBall != 0 && !CheckBagHasItem(gLastThrownBall, 1)))
|
||||
{
|
||||
// we're out of the last used ball, so just set it to the first ball in the bag
|
||||
// we have to compact the bag first bc it is typically only compacted when you open it
|
||||
CompactItemsInBagPocket(&gBagPockets[BALLS_POCKET]);
|
||||
gLastThrownBall = gBagPockets[BALLS_POCKET].itemSlots[0].itemId;
|
||||
}
|
||||
|
||||
if (CanThrowBall() != 0
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
|| !CheckBagHasItem(gLastThrownBall, 1))
|
||||
return;
|
||||
|
||||
// ball
|
||||
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[0] = AddItemIconSprite(102, 102, gLastThrownBall);
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].x = LAST_USED_BALL_X_0;
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].y = LAST_USED_BALL_Y;
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].callback = SpriteCB_LastUsedBall;
|
||||
}
|
||||
|
||||
// window
|
||||
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
|
||||
if (GetSpriteTileStartByTag(LAST_BALL_WINDOW_TAG) == 0xFFFF)
|
||||
LoadSpriteSheet(&sSpriteSheet_LastUsedBallWindow);
|
||||
|
||||
if (gBattleStruct->ballSpriteIds[1] == MAX_SPRITES)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[1] = CreateSprite(&sSpriteTemplate_LastUsedBallWindow,
|
||||
LAST_BALL_WIN_X_0,
|
||||
LAST_USED_WIN_Y, 5);
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void DestroyLastUsedBallWinGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(LAST_BALL_WINDOW_TAG);
|
||||
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
static void DestroyLastUsedBallGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(102);
|
||||
FreeSpritePaletteByTag(102);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_BALL_WIN_X_0)
|
||||
DestroyLastUsedBallWinGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBall(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->x != LAST_USED_BALL_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_USED_BALL_X_0)
|
||||
DestroyLastUsedBallGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_USED_BALL_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void TryHideOrRestoreLastUsedBall(u8 caseId)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
switch (caseId)
|
||||
{
|
||||
case 0: // hide
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = TRUE; // hide
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = TRUE; // hide
|
||||
break;
|
||||
case 1: // restore
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = FALSE; // restore
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TryHideLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
TryHideOrRestoreLastUsedBall(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TryRestoreLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
TryHideOrRestoreLastUsedBall(1);
|
||||
else
|
||||
TryAddLastUsedBallItemSprites();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -190,6 +190,7 @@ EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read
|
||||
EWRAM_DATA u32 gSideStatuses[2] = {0};
|
||||
EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
|
||||
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u32 gStatuses4[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u16 gPauseCounterBattle = 0;
|
||||
EWRAM_DATA u16 gPaydayMoney = 0;
|
||||
@ -230,6 +231,7 @@ EWRAM_DATA u16 gPartnerSpriteId = 0;
|
||||
EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
|
||||
EWRAM_DATA u8 gLastUsedBall = 0;
|
||||
EWRAM_DATA u16 gLastThrownBall = 0;
|
||||
|
||||
// IWRAM common vars
|
||||
void (*gPreBattleCallback1)(void);
|
||||
@ -401,6 +403,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
|
||||
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
|
||||
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
|
||||
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
|
||||
[B_ACTION_THROW_BALL] = HandleAction_ThrowBall,
|
||||
};
|
||||
|
||||
static void (* const sEndTurnFuncsTable[])(void) =
|
||||
@ -2847,6 +2850,7 @@ static void BattleStartClearSetData(void)
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
gStatuses3[i] = 0;
|
||||
gStatuses4[i] = 0;
|
||||
gDisableStructs[i].isFirstTurn = 2;
|
||||
gLastMoves[i] = 0;
|
||||
gLastLandedMoves[i] = 0;
|
||||
@ -2858,7 +2862,6 @@ static void BattleStartClearSetData(void)
|
||||
gBattleResources->flags->flags[i] = 0;
|
||||
gPalaceSelectionBattleScripts[i] = 0;
|
||||
gBattleStruct->lastTakenMove[i] = 0;
|
||||
gBattleStruct->usedHeldItems[i] = 0;
|
||||
gBattleStruct->choicedMove[i] = 0;
|
||||
gBattleStruct->changedItems[i] = 0;
|
||||
gBattleStruct->lastTakenMoveFrom[i][0] = 0;
|
||||
@ -2930,8 +2933,14 @@ static void BattleStartClearSetData(void)
|
||||
|
||||
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
||||
|
||||
gBattleStruct->stickyWebUser = 0xFF;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
gBattleStruct->usedHeldItems[i][0] = 0;
|
||||
gBattleStruct->usedHeldItems[i][1] = 0;
|
||||
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchInClearSetData(void)
|
||||
@ -2958,7 +2967,9 @@ void SwitchInClearSetData(void)
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||||
{
|
||||
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
|
||||
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED);
|
||||
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED
|
||||
| STATUS3_GASTRO_ACID | STATUS3_EMBARGO | STATUS3_TELEKINESIS | STATUS3_MAGNET_RISE | STATUS3_HEAL_BLOCK
|
||||
| STATUS3_AQUA_RING | STATUS3_POWER_TRICK);
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -2978,6 +2989,8 @@ void SwitchInClearSetData(void)
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
gStatuses3[gActiveBattler] = 0;
|
||||
}
|
||||
|
||||
gStatuses4[gActiveBattler] = 0;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3019,6 +3032,9 @@ void SwitchInClearSetData(void)
|
||||
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
||||
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
|
||||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||||
|
||||
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
||||
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3051,6 +3067,7 @@ void FaintClearSetData(void)
|
||||
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
gStatuses3[gActiveBattler] = 0;
|
||||
gStatuses4[gActiveBattler] = 0;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3095,6 +3112,7 @@ void FaintClearSetData(void)
|
||||
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].statRaised = FALSE;
|
||||
gProtectStructs[gActiveBattler].statFell = FALSE;
|
||||
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
|
||||
|
||||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||||
|
||||
@ -3114,6 +3132,9 @@ void FaintClearSetData(void)
|
||||
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
||||
|
||||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||||
|
||||
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
||||
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3465,10 +3486,13 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
return;
|
||||
|
||||
// Set invalid mons as absent(for example when starting a double battle with only one pokemon).
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||||
{
|
||||
if (gBattleMons[i].hp == 0 || gBattleMons[i].species == SPECIES_NONE)
|
||||
gAbsentBattlerFlags |= gBitTable[i];
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (gBattleMons[i].hp == 0 || gBattleMons[i].species == SPECIES_NONE)
|
||||
gAbsentBattlerFlags |= gBitTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
||||
@ -3509,6 +3533,18 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
}
|
||||
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
|
||||
|
||||
// Primal Reversion
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (CanMegaEvolve(i)
|
||||
&& GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
|
||||
{
|
||||
gBattlerAttacker = i;
|
||||
BattleScriptExecute(BattleScript_PrimalReversion);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check all switch in abilities happening from the fastest mon to slowest.
|
||||
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
||||
{
|
||||
@ -3610,7 +3646,7 @@ void BattleTurnPassed(void)
|
||||
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
||||
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
||||
gHitMarker &= ~(HITMARKER_x400000);
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
|
||||
gBattleScripting.animTurn = 0;
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
@ -3680,9 +3716,13 @@ u8 IsRunningFromBattleImpossible(void)
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
||||
return 0;
|
||||
#if B_GHOSTS_ESCAPE >= GEN_6
|
||||
if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_GHOST))
|
||||
return 0;
|
||||
#endif
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
return 0;
|
||||
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
|
||||
if (GetBattlerAbility(gActiveBattler) == ABILITY_RUN_AWAY)
|
||||
return 0;
|
||||
|
||||
if ((i = IsAbilityPreventingEscape(gActiveBattler)))
|
||||
@ -4070,6 +4110,10 @@ static void HandleTurnActionSelectionState(void)
|
||||
case B_ACTION_SAFARI_BALL:
|
||||
gBattleCommunication[gActiveBattler]++;
|
||||
break;
|
||||
case B_ACTION_THROW_BALL:
|
||||
gBattleStruct->throwingPokeBall = TRUE;
|
||||
gBattleCommunication[gActiveBattler]++;
|
||||
break;
|
||||
case B_ACTION_SAFARI_POKEBLOCK:
|
||||
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) != 0)
|
||||
{
|
||||
@ -4183,6 +4227,13 @@ static void HandleTurnActionSelectionState(void)
|
||||
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
|
||||
{
|
||||
sub_818603C(1);
|
||||
|
||||
if (WILD_DOUBLE_BATTLE && gBattleStruct->throwingPokeBall) {
|
||||
// if we choose to throw a ball with our second mon, skip the action of the first
|
||||
// (if we have chosen throw ball with first, second's is already skipped)
|
||||
gChosenActionByBattler[B_POSITION_PLAYER_LEFT] = B_ACTION_NOTHING_FAINTED;
|
||||
}
|
||||
|
||||
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
@ -4246,9 +4297,9 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
|
||||
// weather abilities
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
speed *= 2;
|
||||
@ -4363,20 +4414,32 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
||||
u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
|
||||
s8 priority1 = 0, priority2 = 0;
|
||||
|
||||
// Battler 1
|
||||
speedBattler1 = GetBattlerTotalSpeedStat(battler1);
|
||||
holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
|
||||
if ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|
||||
// Quick Draw
|
||||
if (!ignoreChosenMoves && GetBattlerAbility(battler1) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && Random() % 100 < 30)
|
||||
gProtectStructs[battler1].quickDraw = TRUE;
|
||||
// Quick Claw and Custap Berry
|
||||
if (!gProtectStructs[battler1].quickDraw
|
||||
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|
||||
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
|
||||
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
|
||||
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item)))
|
||||
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
|
||||
gProtectStructs[battler1].usedCustapBerry = TRUE;
|
||||
|
||||
// Battler 2
|
||||
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
|
||||
holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
|
||||
if ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|
||||
// Quick Draw
|
||||
if (!ignoreChosenMoves && GetBattlerAbility(battler2) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && Random() % 100 < 30)
|
||||
gProtectStructs[battler2].quickDraw = TRUE;
|
||||
// Quick Claw and Custap Berry
|
||||
if (!gProtectStructs[battler2].quickDraw
|
||||
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|
||||
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
|
||||
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
|
||||
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item)))
|
||||
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
|
||||
gProtectStructs[battler2].usedCustapBerry = TRUE;
|
||||
|
||||
if (!ignoreChosenMoves)
|
||||
@ -4392,8 +4455,12 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
||||
// QUICK CLAW / CUSTAP - always first
|
||||
// LAGGING TAIL - always last
|
||||
// STALL - always last
|
||||
|
||||
if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
|
||||
|
||||
if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
|
||||
strikesFirst = 0;
|
||||
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
|
||||
strikesFirst = 1;
|
||||
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
|
||||
strikesFirst = 0;
|
||||
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
|
||||
strikesFirst = 1;
|
||||
@ -4504,7 +4571,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
{
|
||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||
{
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM
|
||||
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH
|
||||
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||
@ -4513,7 +4582,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
}
|
||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||
{
|
||||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
|
||||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM
|
||||
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH
|
||||
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||
@ -4529,7 +4600,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
||||
SwapTurnOrder(i, j);
|
||||
@ -4648,22 +4721,34 @@ static void CheckQuickClaw_CustapBerryActivation(void)
|
||||
gBattleStruct->quickClawBattlerId++;
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
||||
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
|
||||
&& gProtectStructs[gActiveBattler].usedCustapBerry
|
||||
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
|
||||
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
||||
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
||||
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
||||
{
|
||||
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
||||
if (gProtectStructs[gActiveBattler].usedCustapBerry)
|
||||
{
|
||||
// don't record berry since its gone now
|
||||
BattleScriptExecute(BattleScript_CustapBerryActivation);
|
||||
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
|
||||
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
||||
{
|
||||
// don't record berry since its gone now
|
||||
BattleScriptExecute(BattleScript_CustapBerryActivation);
|
||||
}
|
||||
else
|
||||
{
|
||||
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
|
||||
BattleScriptExecute(BattleScript_QuickClawActivation);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (gProtectStructs[gActiveBattler].quickDraw)
|
||||
{
|
||||
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
|
||||
BattleScriptExecute(BattleScript_QuickClawActivation);
|
||||
gProtectStructs[gActiveBattler].quickDraw = FALSE;
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
BattleScriptExecute(BattleScript_QuickDrawActivation);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -4698,7 +4783,7 @@ static void RunTurnActionsFunctions(void)
|
||||
|
||||
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
|
||||
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
||||
}
|
||||
else
|
||||
@ -4908,6 +4993,17 @@ static void HandleEndTurn_FinishBattle(void)
|
||||
UndoFormChange(i, B_SIDE_PLAYER, FALSE);
|
||||
DoBurmyFormChange(i);
|
||||
}
|
||||
#if B_RECALCULATE_STATS >= GEN_5
|
||||
// Recalculate the stats of every party member before the end
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
||||
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
||||
{
|
||||
CalculateMonStats(&gPlayerParty[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
|
||||
gCB2_AfterEvolution = BattleMainCB2;
|
||||
}
|
||||
@ -5035,6 +5131,7 @@ void RunBattleScriptCommands(void)
|
||||
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
u32 moveType, ateType, attackerAbility;
|
||||
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return;
|
||||
@ -5047,11 +5144,11 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
|
||||
else if (gBattleWeather & WEATHER_HAIL_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
|
||||
@ -5075,7 +5172,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
|
||||
{
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == gBattleMoves[move].argument)
|
||||
if (holdEffect == gBattleMoves[move].argument)
|
||||
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
|
||||
@ -5096,7 +5193,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
attackerAbility = GetBattlerAbility(battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
if ((gFieldStatuses & STATUS_FIELD_ION_DELUGE && moveType == TYPE_NORMAL)
|
||||
|| gStatuses3[battlerAtk] & STATUS3_ELECTRIFIED)
|
||||
|| gStatuses4[battlerAtk] & STATUS4_ELECTRIFIED)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
||||
}
|
||||
@ -5128,10 +5225,14 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_WATER;
|
||||
}
|
||||
else if (gStatuses4[battlerAtk] & STATUS4_PLASMA_FISTS && moveType == TYPE_NORMAL)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
||||
}
|
||||
|
||||
// Check if a gem should activate.
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
|
||||
if (holdEffect == HOLD_EFFECT_GEMS
|
||||
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
||||
{
|
||||
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
||||
|