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https://github.com/Ninjdai1/pokeemerald.git
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word-align battle_interface u8 array gfx (#2812)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -607,7 +607,7 @@ static const struct WindowTemplate sHealthboxWindowTemplate = {
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.baseBlock = 0
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};
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static const u8 sMegaTriggerGfx[] = INCBIN_U8("graphics/battle_interface/mega_trigger.4bpp");
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static const u8 ALIGNED(4) sMegaTriggerGfx[] = INCBIN_U8("graphics/battle_interface/mega_trigger.4bpp");
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static const u16 sMegaTriggerPal[] = INCBIN_U16("graphics/battle_interface/mega_trigger.gbapal");
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static const struct SpriteSheet sSpriteSheet_MegaTrigger =
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@ -1436,10 +1436,10 @@ enum
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INDICATOR_COUNT,
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};
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static const u8 sMegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/mega_indicator.4bpp");
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static const u8 ALIGNED(4) sMegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/mega_indicator.4bpp");
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static const u16 sMegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/mega_indicator.gbapal");
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static const u8 sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
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static const u8 sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
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static const u8 ALIGNED(4) sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
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static const u8 ALIGNED(4) sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
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static const u16 sAlphaOmegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/alpha_indicator.gbapal");
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static const struct SpriteSheet sMegaIndicator_SpriteSheets[] =
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@ -2775,7 +2775,7 @@ static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 wi
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#define tSpriteId1 data[6]
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#define tSpriteId2 data[7]
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static const u8 sAbilityPopUpGfx[] = INCBIN_U8("graphics/battle_interface/ability_pop_up.4bpp");
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static const u8 ALIGNED(4) sAbilityPopUpGfx[] = INCBIN_U8("graphics/battle_interface/ability_pop_up.4bpp");
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static const u16 sAbilityPopUpPalette[] = INCBIN_U16("graphics/battle_interface/ability_pop_up.gbapal");
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static const struct SpriteSheet sSpriteSheet_AbilityPopUp =
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@ -3234,9 +3234,9 @@ static const struct SpriteTemplate sSpriteTemplate_LastUsedBallWindow =
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};
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#if B_LAST_USED_BALL_BUTTON == R_BUTTON
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static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
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#else
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static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
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static const u8 ALIGNED(4) sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
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#endif
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static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
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{
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