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Use more constants in Battle Tower code
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de153a67cf
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6f91f7e0e3
@ -328,11 +328,12 @@ struct BattleDomeTrainer
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};
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#define DOME_TOURNAMENT_TRAINERS_COUNT 16
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#define BATTLE_TOWER_RECORD_COUNT 5
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struct BattleFrontier
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{
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/*0x64C*/ struct EmeraldBattleTowerRecord towerPlayer;
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/*0x738*/ struct EmeraldBattleTowerRecord towerRecords[5]; // From record mixing.
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/*0x738*/ struct EmeraldBattleTowerRecord towerRecords[BATTLE_TOWER_RECORD_COUNT]; // From record mixing.
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/*0xBEB*/ struct BattleTowerInterview towerInterview;
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/*0xBEC*/ struct BattleTowerEReaderTrainer ereaderTrainer;
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/*0xCA8*/ u8 challengeStatus;
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@ -999,7 +999,7 @@ static bool8 ChooseSpecialBattleTowerTrainer(void)
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return FALSE;
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winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
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for (i = 0; i < 5; i++)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 recordHasData = 0;
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@ -1010,7 +1010,7 @@ static bool8 ChooseSpecialBattleTowerTrainer(void)
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checksum += record[j];
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}
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validMons = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++)
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{
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if (gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species != 0
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&& gSaveBlock2Ptr->frontier.towerRecords[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode))
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@ -1324,7 +1324,7 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
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struct EmeraldBattleTowerRecord *newRecord = newRecordEm; // Needed to match.
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// Find a record slot of the same player and replace it.
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for (i = 0; i < 5; i++)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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k = 0;
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for (j = 0; j < TRAINER_ID_LENGTH; j++)
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@ -1350,19 +1350,19 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
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if (k == PLAYER_NAME_LENGTH)
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break;
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}
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if (i < 5)
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if (i < BATTLE_TOWER_RECORD_COUNT)
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{
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gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecord;
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return;
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}
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// Find an empty record slot.
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for (i = 0; i < 5; i++)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak == 0)
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break;
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}
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if (i < 5)
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if (i < BATTLE_TOWER_RECORD_COUNT)
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{
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gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecord;
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return;
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@ -1373,7 +1373,7 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
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slotIds[0] = 0;
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slotsCount++;
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for (i = 1; i < 5; i++)
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for (i = 1; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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for (j = 0; j < slotsCount; j++)
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{
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@ -2240,7 +2240,7 @@ static void GetRecordMixFriendMultiPartnerParty(u16 trainerId)
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u16 species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
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count = 0;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
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{
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if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].species != species1
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&& gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[i].species != species2
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@ -2362,7 +2362,7 @@ static void LoadMultiPartnerCandidatesData(void)
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}
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r10 = 0;
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for (i = 0; i < 5; i++)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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u32 recordHasData = 0;
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@ -2379,7 +2379,7 @@ static void LoadMultiPartnerCandidatesData(void)
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&& gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum)
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{
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k = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++)
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{
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if (species1 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species
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&& species2 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species
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@ -2682,7 +2682,7 @@ static void ValidateBattleTowerRecordChecksums(void)
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if (gSaveBlock2Ptr->frontier.towerPlayer.checksum != checksum)
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ClearBattleTowerRecord(&gSaveBlock2Ptr->frontier.towerPlayer);
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for (i = 0; i < 5; i++)
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for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
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{
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record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
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checksum = 0;
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