Rename EventObj to ObjEvent

This commit is contained in:
GriffinR 2019-11-21 00:14:40 -05:00
parent 98b81722e7
commit 7034f59c14
19 changed files with 230 additions and 230 deletions

View File

@ -10,7 +10,7 @@ MauvilleCity_PokemonCenter_1F_OnTransition: @ 8210E66
end
MauvilleCity_PokemonCenter_1F_EventScript_SetMauvilleOldManGfx:: @ 8210E74
special ScrSpecial_SetMauvilleOldManEventObjGfx
special ScrSpecial_SetMauvilleOldManObjEventGfx
end
@ VAR_0x800B is the Nurse's object event id

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@ -115,7 +115,7 @@ gSpecials:: @ 81DBA64
def_special ScrSpecial_SetHipsterSpokenFlag
def_special ScrSpecial_HipsterTeachWord
def_special ScrSpecial_PlayBardSong
def_special ScrSpecial_SetMauvilleOldManEventObjGfx
def_special ScrSpecial_SetMauvilleOldManObjEventGfx
def_special ScrSpecial_GenerateGiddyLine
def_special ScrSpecial_GiddyShouldTellAnotherTale
def_special ScrSpecial_StorytellerGetFreeStorySlot

View File

@ -34,8 +34,8 @@ void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void);
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetUpTrainerMovement(void);

View File

@ -16,10 +16,10 @@ u8 GetFrontierBrainTrainerPicIndex(void);
u8 GetFrontierBrainTrainerClass(void);
void CopyFrontierBrainTrainerName(u8 *dst);
bool8 IsFrontierBrainFemale(void);
void SetFrontierBrainEventObjGfx_2(void);
void SetFrontierBrainObjEventGfx_2(void);
void CreateFrontierBrainPokemon(void);
u16 GetFrontierBrainMonSpecies(u8 monId);
void SetFrontierBrainEventObjGfx(u8 facility);
void SetFrontierBrainObjEventGfx(u8 facility);
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
u8 GetFrontierBrainMonNature(u8 monId);
u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId);

View File

@ -5,7 +5,7 @@ extern struct BardSong gBardSong;
void SetMauvilleOldMan(void);
u8 GetCurrentMauvilleOldMan(void);
void ScrSpecial_SetMauvilleOldManEventObjGfx(void);
void ScrSpecial_SetMauvilleOldManObjEventGfx(void);
u8 sub_81201C8(void);
void sub_8120B70(OldMan *dest);
void sub_8120670(void);

View File

@ -63,10 +63,10 @@ void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index);
void SetGameStat(u8 index, u32 value);
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void LoadEventObjTemplatesFromHeader(void);
void LoadSaveblockEventObjScripts(void);
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
void LoadObjEventTemplatesFromHeader(void);
void LoadSaveblockObjEventScripts(void);
void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);

View File

@ -601,7 +601,7 @@ static void SetupRoomObjectEvents(void)
setObjGfx1 = FALSE;
break;
case PIKE_ROOM_BRAIN:
SetFrontierBrainEventObjGfx(FRONTIER_FACILITY_PIKE);
SetFrontierBrainObjEventGfx(FRONTIER_FACILITY_PIKE);
objGfx2 = OBJ_EVENT_GFX_LINK_RECEPTIONIST;
setObjGfx1 = FALSE;
setObjGfx2 = TRUE;

View File

@ -1168,19 +1168,19 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
}
}
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript)
{
gSelectedObjectEvent = trainerEventObjId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable();
}
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript)
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
{
gSelectedObjectEvent = trainerEventObjId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
}

View File

@ -1414,7 +1414,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
SetFrontierBrainEventObjGfx_2();
SetFrontierBrainObjEventGfx_2();
return;
}
else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)

View File

@ -186,31 +186,31 @@ static void MachBikeTransition_FaceDirection(u8 direction)
static void MachBikeTransition_TurnDirection(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior))
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior))
{
PlayerTurnInPlace(direction);
Bike_SetBikeStill();
}
else
{
MachBikeTransition_FaceDirection(playerEventObj->facingDirection);
MachBikeTransition_FaceDirection(playerObjEvent->facingDirection);
}
}
static void MachBikeTransition_TrySpeedUp(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
u8 collision;
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == FALSE)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == FALSE)
{
// we cannot go forward, so either slow down or, if we are stopped, idle face direction.
if (gPlayerAvatar.bikeSpeed)
MachBikeTransition_TrySlowDown(playerEventObj->movementDirection);
MachBikeTransition_TrySlowDown(playerObjEvent->movementDirection);
else
MachBikeTransition_FaceDirection(playerEventObj->movementDirection);
MachBikeTransition_FaceDirection(playerObjEvent->movementDirection);
}
else
{
@ -366,10 +366,10 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
struct ObjectEvent *playerEventObj;
struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
gPlayerAvatar.runningState = NOT_MOVING;
if (heldKeys & B_BUTTON)
@ -378,7 +378,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
{
// B button was released.
gPlayerAvatar.bikeFrameCounter = 0;
if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// Go back to normal on flat ground
*newDirection = direction;
@ -413,15 +413,15 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
struct ObjectEvent *playerEventObj;
struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON))
{
// B button was released
Bike_SetBikeStill();
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// even though B was released, dont undo the wheelie on the bumpy slope.
gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
@ -460,15 +460,15 @@ static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKey
static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 heldKeys)
{
u8 direction;
struct ObjectEvent *playerEventObj;
struct ObjectEvent *playerObjEvent;
direction = GetPlayerFacingDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON))
{
// we were moving on a wheelie, but we let go while moving. reset bike still status
Bike_SetBikeStill();
if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{
// we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
@ -514,10 +514,10 @@ static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 he
static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->facingDirectionLocked = 0;
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection);
playerObjEvent->facingDirectionLocked = 0;
SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
}
@ -535,21 +535,21 @@ static void AcroBikeTransition_FaceDirection(u8 direction)
static void AcroBikeTransition_TurnDirection(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection;
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerObjEvent->movementDirection;
PlayerFaceDirection(direction);
}
static void AcroBikeTransition_Moving(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
AcroBikeTransition_FaceDirection(playerEventObj->movementDirection);
AcroBikeTransition_FaceDirection(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@ -570,48 +570,48 @@ static void AcroBikeTransition_Moving(u8 direction)
static void AcroBikeTransition_NormalToWheelie(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection;
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerObjEvent->movementDirection;
PlayerStartWheelie(direction);
}
static void AcroBikeTransition_WheelieToNormal(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection;
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerObjEvent->movementDirection;
PlayerEndWheelie(direction);
}
static void AcroBikeTransition_WheelieIdle(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection;
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerObjEvent->movementDirection;
PlayerIdleWheelie(direction);
}
static void AcroBikeTransition_WheelieHoppingStanding(u8 direction)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection;
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerObjEvent->movementDirection;
PlayerStandingHoppingWheelie(direction);
}
static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
AcroBikeTransition_WheelieHoppingStanding(playerEventObj->movementDirection);
AcroBikeTransition_WheelieHoppingStanding(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@ -641,7 +641,7 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
static void AcroBikeTransition_SideJump(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj;
struct ObjectEvent *playerObjEvent;
collision = GetBikeCollision(direction);
if (collision)
@ -659,9 +659,9 @@ static void AcroBikeTransition_SideJump(u8 direction)
return;
}
}
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
PlaySE(SE_JITE_PYOKO);
playerEventObj->facingDirectionLocked = 1;
playerObjEvent->facingDirectionLocked = 1;
PlayerSetAnimId(GetJumpMovementAction(direction), 2);
}
@ -673,11 +673,11 @@ static void AcroBikeTransition_TurnJump(u8 direction)
static void AcroBikeTransition_WheelieMoving(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
PlayerIdleWheelie(playerEventObj->movementDirection);
PlayerIdleWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@ -693,7 +693,7 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
}
else if (collision < COLLISION_STOP_SURFING)
{
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction);
else
sub_808B980(direction); //hit wall?
@ -707,11 +707,11 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
PlayerStartWheelie(playerEventObj->movementDirection);
PlayerStartWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@ -727,7 +727,7 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
}
else if (collision < COLLISION_STOP_SURFING)
{
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior))
if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction);
else
sub_808B980(direction); //hit wall?
@ -741,11 +741,11 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
{
u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0)
if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{
PlayerEndWheelie(playerEventObj->movementDirection);
PlayerEndWheelie(playerObjEvent->movementDirection);
return;
}
collision = GetBikeCollision(direction);
@ -868,12 +868,12 @@ static u8 Bike_DPadToDirection(u16 heldKeys)
static u8 GetBikeCollision(u8 direction)
{
u8 metatitleBehavior;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerEventObj->currentCoords.x;
s16 y = playerEventObj->currentCoords.y;
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerObjEvent->currentCoords.x;
s16 y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y);
return GetBikeCollisionAt(playerEventObj, x, y, direction, metatitleBehavior);
return GetBikeCollisionAt(playerObjEvent, x, y, direction, metatitleBehavior);
}
static u8 GetBikeCollisionAt(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatitleBehavior)

View File

@ -69,7 +69,7 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void sub_8096530(struct ObjectEvent *, struct Sprite *);
static void UpdateEventObjSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*);
@ -7559,7 +7559,7 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8096530(objectEvent, sprite);
UpdateEventObjSpriteVisibility(objectEvent, sprite);
UpdateObjEventSpriteVisibility(objectEvent, sprite);
}
static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite)
@ -7594,7 +7594,7 @@ static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite)
}
}
static void UpdateEventObjSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->invisible = FALSE;
if (objectEvent->invisible || objectEvent->offScreen)

View File

@ -321,15 +321,15 @@ static u8 ObjectEventCB2_NoMovement2(void)
void player_step(u8 direction, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sub_808C280(playerEventObj);
sub_808C280(playerObjEvent);
if (gPlayerAvatar.preventStep == FALSE)
{
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
if (TryInterruptObjectEventSpecialAnim(playerEventObj, direction) == 0)
if (TryInterruptObjectEventSpecialAnim(playerObjEvent, direction) == 0)
{
npc_clear_strange_bits(playerEventObj);
npc_clear_strange_bits(playerObjEvent);
DoPlayerAvatarTransition();
if (TryDoMetatileBehaviorForcedMovement() == 0)
{
@ -340,16 +340,16 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
}
}
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerEventObj, u8 direction)
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
{
u8 r5 = direction;
u8 r6 = direction;
r6++; r6--;
if (ObjectEventIsMovementOverridden(playerEventObj)
&& !ObjectEventClearHeldMovementIfFinished(playerEventObj))
if (ObjectEventIsMovementOverridden(playerObjEvent)
&& !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
u8 heldMovementActionId = ObjectEventGetHeldMovementActionId(playerEventObj);
u8 heldMovementActionId = ObjectEventGetHeldMovementActionId(playerObjEvent);
if (heldMovementActionId > MOVEMENT_ACTION_WALK_FAST_RIGHT && heldMovementActionId < MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN)
{
if (direction == DIR_NONE)
@ -357,15 +357,15 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerEventO
return TRUE;
}
if (playerEventObj->movementDirection != r5)
if (playerObjEvent->movementDirection != r5)
{
ObjectEventClearHeldMovement(playerEventObj);
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
}
if (!sub_808B028(r6))
{
ObjectEventClearHeldMovement(playerEventObj);
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
}
}
@ -425,11 +425,11 @@ static bool8 ForcedMovement_None(void)
{
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->facingDirectionLocked = 0;
playerEventObj->enableAnim = 1;
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection);
playerObjEvent->facingDirectionLocked = 0;
playerObjEvent->enableAnim = 1;
SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6;
}
return FALSE;
@ -467,10 +467,10 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8))
static u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->disableAnim = 1;
return DoForcedMovement(playerEventObj->movementDirection, a);
playerObjEvent->disableAnim = 1;
return DoForcedMovement(playerObjEvent->movementDirection, a);
}
static bool8 ForcedMovement_Slip(void)
@ -520,10 +520,10 @@ static bool8 ForcedMovement_PushedEastByCurrent(void)
u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->disableAnim = 1;
playerEventObj->facingDirectionLocked = 1;
playerObjEvent->disableAnim = 1;
playerObjEvent->facingDirectionLocked = 1;
return DoForcedMovement(direction, b);
}
@ -561,12 +561,12 @@ static bool8 ForcedMovement_0xBC(void)
static bool8 ForcedMovement_MuddySlope(void)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
{
Bike_UpdateBikeCounterSpeed(0);
playerEventObj->facingDirectionLocked = 1;
playerObjEvent->facingDirectionLocked = 1;
return DoForcedMovement(1, PlayerGoSpeed2);
}
else
@ -657,23 +657,23 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
static u8 CheckForPlayerAvatarCollision(u8 direction)
{
s16 x, y;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
x = playerEventObj->currentCoords.x;
y = playerEventObj->currentCoords.y;
x = playerObjEvent->currentCoords.x;
y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
return CheckForObjectEventCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
static u8 sub_808B028(u8 direction)
{
s16 x, y;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
x = playerEventObj->currentCoords.x;
y = playerEventObj->currentCoords.y;
x = playerObjEvent->currentCoords.x;
y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
return sub_808B164(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
@ -1208,10 +1208,10 @@ void sub_808BCE8(void)
void sub_808BCF4(void)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
npc_clear_strange_bits(playerEventObj);
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection);
npc_clear_strange_bits(playerObjEvent);
SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
{
Bike_HandleBumpySlopeJump();
@ -1307,12 +1307,12 @@ bool8 IsPlayerSurfingNorth(void)
bool8 IsPlayerFacingSurfableFishableWater(void)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerEventObj->currentCoords.x;
s16 y = playerEventObj->currentCoords.y;
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerObjEvent->currentCoords.x;
s16 y = playerObjEvent->currentCoords.y;
MoveCoords(playerEventObj->facingDirection, &x, &y);
if (GetCollisionAtCoords(playerEventObj, x, y, playerEventObj->facingDirection) == COLLISION_ELEVATION_MISMATCH
MoveCoords(playerObjEvent->facingDirection, &x, &y);
if (GetCollisionAtCoords(playerObjEvent, x, y, playerObjEvent->facingDirection) == COLLISION_ELEVATION_MISMATCH
&& PlayerGetZCoord() == 3
&& MetatileBehavior_IsSurfableFishableWater(MapGridGetMetatileBehaviorAt(x, y)))
return TRUE;
@ -1366,23 +1366,23 @@ void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 b)
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
{
struct ObjectEventTemplate playerEventObjTemplate;
struct ObjectEventTemplate playerObjEventTemplate;
u8 objectEventId;
struct ObjectEvent *objectEvent;
playerEventObjTemplate.localId = OBJ_EVENT_ID_PLAYER;
playerEventObjTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
playerEventObjTemplate.x = x - 7;
playerEventObjTemplate.y = y - 7;
playerEventObjTemplate.elevation = 0;
playerEventObjTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerEventObjTemplate.movementRangeX = 0;
playerEventObjTemplate.movementRangeY = 0;
playerEventObjTemplate.trainerType = 0;
playerEventObjTemplate.trainerRange_berryTreeId = 0;
playerEventObjTemplate.script = NULL;
playerEventObjTemplate.flagId = 0;
objectEventId = SpawnSpecialObjectEvent(&playerEventObjTemplate);
playerObjEventTemplate.localId = OBJ_EVENT_ID_PLAYER;
playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
playerObjEventTemplate.x = x - 7;
playerObjEventTemplate.y = y - 7;
playerObjEventTemplate.elevation = 0;
playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerObjEventTemplate.movementRangeX = 0;
playerObjEventTemplate.movementRangeY = 0;
playerObjEventTemplate.trainerType = 0;
playerObjEventTemplate.trainerRange_berryTreeId = 0;
playerObjEventTemplate.script = NULL;
playerObjEventTemplate.flagId = 0;
objectEventId = SpawnSpecialObjectEvent(&playerObjEventTemplate);
objectEvent = &gObjectEvents[objectEventId];
objectEvent->isPlayer = 1;
objectEvent->warpArrowSpriteId = CreateWarpArrowSprite();
@ -1642,29 +1642,29 @@ static void CreateStopSurfingTask(u8 direction)
static void Task_StopSurfingInit(u8 taskId)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventIsMovementOverridden(playerEventObj))
if (ObjectEventIsMovementOverridden(playerObjEvent))
{
if (!ObjectEventClearHeldMovementIfFinished(playerEventObj))
if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent))
return;
}
sub_81555AC(playerEventObj->fieldEffectSpriteId, 2);
ObjectEventSetHeldMovement(playerEventObj, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0]));
sub_81555AC(playerObjEvent->fieldEffectSpriteId, 2);
ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing;
}
static void Task_WaitStopSurfing(u8 taskId)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerEventObj))
if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
ObjectEventSetGraphicsId(playerEventObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_NORMAL));
ObjectEventSetHeldMovement(playerEventObj, GetFaceDirectionMovementAction(playerEventObj->facingDirection));
ObjectEventSetGraphicsId(playerObjEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_NORMAL));
ObjectEventSetHeldMovement(playerObjEvent, GetFaceDirectionMovementAction(playerObjEvent->facingDirection));
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
DestroySprite(&gSprites[playerEventObj->fieldEffectSpriteId]);
DestroySprite(&gSprites[playerObjEvent->fieldEffectSpriteId]);
DestroyTask(taskId);
}
}
@ -1729,17 +1729,17 @@ static bool8 Fishing1(struct Task *task)
static bool8 Fishing2(struct Task *task)
{
struct ObjectEvent *playerEventObj;
struct ObjectEvent *playerObjEvent;
const s16 arr1[] = {1, 1, 1};
const s16 arr2[] = {1, 3, 6};
task->tRoundsPlayed = 0;
task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]);
task->tPlayerGfxId = gObjectEvents[gPlayerAvatar.objectEventId].graphicsId;
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(playerEventObj);
playerEventObj->enableAnim = 1;
sub_808C15C(playerEventObj->facingDirection);
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(playerObjEvent);
playerObjEvent->enableAnim = 1;
sub_808C15C(playerObjEvent->facingDirection);
task->tStep++;
return FALSE;
}
@ -1928,10 +1928,10 @@ static bool8 Fishing11(struct Task *task)
{
if (!IsTextPrinterActive(0))
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(playerEventObj, task->tPlayerGfxId);
ObjectEventTurn(playerEventObj, playerEventObj->movementDirection);
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
@ -1988,10 +1988,10 @@ static bool8 Fishing15(struct Task *task)
AlignFishingAnimationFrames();
if (gSprites[gPlayerAvatar.spriteId].animEnded)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(playerEventObj, task->tPlayerGfxId);
ObjectEventTurn(playerEventObj, playerEventObj->movementDirection);
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;

View File

@ -3455,7 +3455,7 @@ static void ChangeDeoxysRockLevel(u8 rockLevel)
gFieldEffectArguments[5] = 5;
FieldEffectStart(FLDEFF_MOVE_DEOXYS_ROCK);
Overworld_SetEventObjTemplateCoords(1, sDeoxysRockCoords[rockLevel][0], sDeoxysRockCoords[rockLevel][1]);
Overworld_SetObjEventTemplateCoords(1, sDeoxysRockCoords[rockLevel][0], sDeoxysRockCoords[rockLevel][1]);
}
static void WaitForDeoxysRockMovement(u8 taskId)

View File

@ -1229,27 +1229,27 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId)
static void Task_WateringBerryTreeAnim_1(u8 taskId)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerEventObj)
|| ObjectEventClearHeldMovementIfFinished(playerEventObj))
if (!ObjectEventIsMovementOverridden(playerObjEvent)
|| ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
sub_808C228(GetPlayerFacingDirection());
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
}
}
static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerEventObj))
if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
s16 value = gTasks[taskId].data[1]++;
if (value < 10)
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3;

View File

@ -663,7 +663,7 @@ static const struct WindowTemplate gUnknown_08611C84 =
};
// Second field - whether the character is female.
static const u8 sFacilityToBrainEventObjGfx[][2] =
static const u8 sFacilityToBrainObjEventGfx[][2] =
{
[FRONTIER_FACILITY_TOWER] = {OBJ_EVENT_GFX_ANABEL, TRUE},
[FRONTIER_FACILITY_DOME] = {OBJ_EVENT_GFX_TUCKER, FALSE},
@ -2201,7 +2201,7 @@ static void sub_81A447C(void)
static void SetFacilityBrainObjectEvent(void)
{
SetFrontierBrainEventObjGfx(VarGet(VAR_FRONTIER_FACILITY));
SetFrontierBrainObjEventGfx(VarGet(VAR_FRONTIER_FACILITY));
}
// Battle Frontier Ranking Hall records.
@ -2460,13 +2460,13 @@ void CopyFrontierBrainTrainerName(u8 *dst)
bool8 IsFrontierBrainFemale(void)
{
s32 facility = VarGet(VAR_FRONTIER_FACILITY);
return sFacilityToBrainEventObjGfx[facility][1];
return sFacilityToBrainObjEventGfx[facility][1];
}
void SetFrontierBrainEventObjGfx_2(void)
void SetFrontierBrainObjEventGfx_2(void)
{
s32 facility = VarGet(VAR_FRONTIER_FACILITY);
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainEventObjGfx[facility][0]);
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainObjEventGfx[facility][0]);
}
#define FRONTIER_BRAIN_OTID 61226
@ -2766,10 +2766,10 @@ u16 GetFrontierBrainMonSpecies(u8 monId)
return sFrontierBrainsMons[facility][symbol][monId].species;
}
void SetFrontierBrainEventObjGfx(u8 facility)
void SetFrontierBrainObjEventGfx(u8 facility)
{
gTrainerBattleOpponent_A = TRAINER_FRONTIER_BRAIN;
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainEventObjGfx[facility][0]);
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainObjEventGfx[facility][0]);
}
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId)

View File

@ -137,7 +137,7 @@ void SetMauvilleOldMan(void)
SetupGiddy();
break;
}
ScrSpecial_SetMauvilleOldManEventObjGfx();
ScrSpecial_SetMauvilleOldManObjEventGfx();
}
u8 GetCurrentMauvilleOldMan(void)
@ -407,7 +407,7 @@ void ResetMauvilleOldManFlag(void)
case MAUVILLE_MAN_GIDDY:
break;
}
ScrSpecial_SetMauvilleOldManEventObjGfx();
ScrSpecial_SetMauvilleOldManObjEventGfx();
}
@ -674,7 +674,7 @@ static void Task_BardSong(u8 taskId)
RunTextPrintersAndIsPrinter0Active();
}
void ScrSpecial_SetMauvilleOldManEventObjGfx(void)
void ScrSpecial_SetMauvilleOldManObjEventGfx(void)
{
VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BARD);
}

View File

@ -141,7 +141,7 @@ static void ResetAllTradingStates(void);
static void UpdateHeldKeyCode(u16);
static void UpdateAllLinkPlayers(u16*, s32);
static u8 FlipVerticalAndClearForced(u8 a1, u8 a2);
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y);
static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y);
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
@ -157,7 +157,7 @@ static void sub_808780C(u8 linkPlayerId);
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
static void sub_8087584(void);
static u32 GetLinkSendQueueLength(void);
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj);
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
static u16 GetDirectionForEventScript(const u8 *script);
static void sub_8087510(void);
@ -493,7 +493,7 @@ void ApplyNewEncryptionKeyToGameStats(u32 newKey)
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
}
void LoadEventObjTemplatesFromHeader(void)
void LoadObjEventTemplatesFromHeader(void)
{
// Clear map object templates
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
@ -504,7 +504,7 @@ void LoadEventObjTemplatesFromHeader(void)
gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate));
}
void LoadSaveblockEventObjScripts(void)
void LoadSaveblockObjEventScripts(void)
{
struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
@ -514,7 +514,7 @@ void LoadSaveblockEventObjScripts(void)
savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
}
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y)
void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
{
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
@ -531,7 +531,7 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y)
}
}
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType)
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
{
s32 i;
@ -814,7 +814,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
ApplyCurrentWarp();
LoadCurrentMapData();
LoadEventObjTemplatesFromHeader();
LoadObjEventTemplatesFromHeader();
TrySetMapSaveWarpStatus();
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
@ -857,7 +857,7 @@ static void mli0_load_map(u32 a1)
else if (InTrainerHill())
LoadTrainerHillObjectEventTemplates();
else
LoadEventObjTemplatesFromHeader();
LoadObjEventTemplatesFromHeader();
}
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
@ -1725,7 +1725,7 @@ void CB2_ContinueSavedGame(void)
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorObjectEventScripts();
else
LoadSaveblockEventObjScripts();
LoadSaveblockObjEventScripts();
UnfreezeObjectEvents();
DoTimeBasedEvents();
@ -2918,9 +2918,9 @@ static u32 GetLinkSendQueueLength(void)
return gLink.sendQueue.count;
}
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj)
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent)
{
memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerObjectEvent));
memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent));
}
void ClearLinkPlayerObjectEvents(void)
@ -2936,16 +2936,16 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
{
u8 objEventId = GetFirstInactiveObjectEventId();
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId];
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
ZeroLinkPlayerObjectEvent(linkPlayerEventObj);
ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
ZeroObjectEvent(objEvent);
linkPlayerEventObj->active = 1;
linkPlayerEventObj->linkPlayerId = linkPlayerId;
linkPlayerEventObj->objEventId = objEventId;
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE;
linkPlayerObjEvent->active = 1;
linkPlayerObjEvent->linkPlayerId = linkPlayerId;
linkPlayerObjEvent->objEventId = objEventId;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
objEvent->active = 1;
objEvent->singleMovementActive = a4;
@ -2978,12 +2978,12 @@ static void sub_80877DC(u8 linkPlayerId, u8 a2)
static void sub_808780C(u8 linkPlayerId)
{
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId;
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (objEvent->spriteId != MAX_SPRITES)
DestroySprite(&gSprites[objEvent->spriteId]);
linkPlayerEventObj->active = 0;
linkPlayerObjEvent->active = 0;
objEvent->active = 0;
}
@ -3042,11 +3042,11 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y)
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId;
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (linkPlayerEventObj->active)
if (linkPlayerObjEvent->active)
{
if (facing > FACING_FORCED_RIGHT)
{
@ -3056,9 +3056,9 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{
// This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, objEvent, facing)
#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerEventObj, objEvent);
gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
// Clean up the hack.
#undef TEMP
@ -3067,35 +3067,35 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
}
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3);
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
}
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return FACING_UP;
}
// Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3);
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
}
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return FALSE;
}
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
s16 x, y;
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
if (LinkPlayerDetectCollision(linkPlayerEventObj->objEventId, objEvent->range.as_byte, x, y))
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
{
return FALSE;
}
@ -3108,27 +3108,27 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
}
}
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
return FALSE;
}
// This is called every time a free movement happens. Most of the time it's a No-Op.
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent)
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
}
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent)
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{
objEvent->directionSequenceIndex--;
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
if (!objEvent->directionSequenceIndex)
{
ShiftStillObjectEventCoords(objEvent);
linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED;
}
}
@ -3155,12 +3155,12 @@ static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
return oldFacing;
}
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y)
static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (i != selfEventObjId)
if (i != selfObjEventId)
{
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
@ -3174,12 +3174,12 @@ static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y)
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
{
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId;
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
struct Sprite *sprite;
if (linkPlayerEventObj->active)
if (linkPlayerObjEvent->active)
{
switch (gameVersion)
{
@ -3205,14 +3205,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
static void SpriteCB_LinkPlayer(struct Sprite *sprite)
{
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[sprite->data[0]];
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerEventObj->objEventId];
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
sprite->pos1.x = objEvent->initialCoords.x;
sprite->pos1.y = objEvent->initialCoords.y;
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE)
if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));

View File

@ -1100,7 +1100,7 @@ bool8 ScrCmd_setobjectxyperm(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetEventObjTemplateCoords(localId, x, y);
Overworld_SetObjEventTemplateCoords(localId, x, y);
return FALSE;
}
@ -1177,7 +1177,7 @@ bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx)
u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 movementType = ScriptReadByte(ctx);
Overworld_SetEventObjTemplateMovementType(localId, movementType);
Overworld_SetObjEventTemplateMovementType(localId, movementType);
return FALSE;
}

View File

@ -118,12 +118,12 @@ static u8 GetMovementScriptIdFromObjectEventId(u8 taskId, u8 objEventId)
return OBJECT_EVENTS_COUNT;
}
static void LoadObjectEventIdPtrFromMovementScript(u8 taskId, u8 moveScrId, u8 **pEventObjId)
static void LoadObjectEventIdPtrFromMovementScript(u8 taskId, u8 moveScrId, u8 **pObjEventId)
{
u8 i;
*pEventObjId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < moveScrId; i++, (*pEventObjId)++)
*pObjEventId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < moveScrId; i++, (*pObjEventId)++)
;
}
@ -184,14 +184,14 @@ static void ScriptMovement_AddNewMovement(u8 taskId, u8 moveScrId, u8 objEventId
static void ScriptMovement_UnfreezeActiveObjects(u8 taskId)
{
u8 *pEventObjId;
u8 *pObjEventId;
u8 i;
pEventObjId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < OBJECT_EVENTS_COUNT; i++, pEventObjId++)
pObjEventId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < OBJECT_EVENTS_COUNT; i++, pObjEventId++)
{
if (*pEventObjId != 0xFF)
UnfreezeObjectEvent(&gObjectEvents[*pEventObjId]);
if (*pObjEventId != 0xFF)
UnfreezeObjectEvent(&gObjectEvents[*pObjEventId]);
}
}