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Ranges are magic
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@ -64,31 +64,41 @@ static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_scre
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static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
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static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
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// This is BLDALPHA data. It's equivalent to:
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//
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// BLDALPHA_BLEND(0, 16)
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// BLDALPHA_BLEND(1, 16)
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// ...
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// BLDALPHA_BLEND(14, 16)
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// BLDALPHA_BLEND(15, 16)
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// BLDALPHA_BLEND(16, 15)
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// BLDALPHA_BLEND(16, 14)
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// ...
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// BLDALPHA_BLEND(16, 1)
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// BLDALPHA_BLEND(16, 0)
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// BLDALPHA_BLEND(16, 0)
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// BLDALPHA_BLEND(16, 0)
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// ... (repeated until array has 32 entries)
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const u16 gIntroWaterDropAlphaBlend[] =
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{
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0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
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0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
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0x100f, 0x100e, 0x100d, 0x100c, 0x100b, 0x100a, 0x1009, 0x1008,
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0x1007, 0x1006, 0x1005, 0x1004, 0x1003, 0x1002, 0x1001, 0x1000,
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0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
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0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
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0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
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0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
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BLDALPHA_BLEND(16, 0),
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BLDALPHA_BLEND(16, 1),
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BLDALPHA_BLEND(16, 2),
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BLDALPHA_BLEND(16, 3),
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BLDALPHA_BLEND(16, 4),
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BLDALPHA_BLEND(16, 5),
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BLDALPHA_BLEND(16, 6),
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BLDALPHA_BLEND(16, 7),
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BLDALPHA_BLEND(16, 8),
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BLDALPHA_BLEND(16, 9),
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BLDALPHA_BLEND(16, 10),
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BLDALPHA_BLEND(16, 11),
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BLDALPHA_BLEND(16, 12),
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BLDALPHA_BLEND(16, 13),
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BLDALPHA_BLEND(16, 14),
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BLDALPHA_BLEND(16, 15),
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BLDALPHA_BLEND(15, 16),
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BLDALPHA_BLEND(14, 16),
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BLDALPHA_BLEND(13, 16),
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BLDALPHA_BLEND(12, 16),
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BLDALPHA_BLEND(11, 16),
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BLDALPHA_BLEND(10, 16),
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BLDALPHA_BLEND(9, 16),
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BLDALPHA_BLEND(8, 16),
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BLDALPHA_BLEND(7, 16),
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BLDALPHA_BLEND(6, 16),
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BLDALPHA_BLEND(5, 16),
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BLDALPHA_BLEND(4, 16),
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BLDALPHA_BLEND(3, 16),
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BLDALPHA_BLEND(2, 16),
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BLDALPHA_BLEND(1, 16),
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BLDALPHA_BLEND(0, 16),
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[32 ... 63] = BLDALPHA_BLEND(0, 16)
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};
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static const struct OamData sVersionBannerLeftOamData =
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